Dawgoneit (Axis) vs Desert Admiral (Allies+20) tourney

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                3 fighters moved from Dutch New Guinea to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Malaya : 1 infantry
        Borneo : 2 infantry
        Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 2 destroyers
        Trans-Jordan : 1 infantry
        Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 38
        Japanese : 36 / 48
        Americans : 52 / 77
        Chinese : 5 / 5
        British : 33 / 46
        UK_Pacific : 18 / 18
        Italians : 16 / 21
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_41309_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Poland to Eastern Poland
                2 armour, 3 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour, 4 artilleries and 7 infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 bombers, 3 fighters and 4 tactical_bombers moved from Albania to Algeria
                1 bomber and 1 fighter moved from Western Germany to Algeria

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
                    Russians defend with 4 infantry
                        Germans roll dice for 5 armour, 10 artilleries, 25 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  15/42 hits
                        Russians roll dice for 4 infantry in Eastern Poland, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                6 infantry moved from Germany to Poland
                6 armour moved from Western Germany to Poland

    Place Units - Germans
                3 armour and 5 mech_infantrys placed in Germany
                1 destroyer and 1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41309_Ger4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Poland to Eastern Poland
                2 armour, 3 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour, 4 artilleries and 7 infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 bombers, 3 fighters and 4 tactical_bombers moved from Albania to Algeria
                1 bomber and 1 fighter moved from Western Germany to Algeria

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
                    Russians defend with 4 infantry
                        Germans roll dice for 5 armour, 10 artilleries, 25 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  15/42 hits
                        Russians roll dice for 4 infantry in Eastern Poland, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                6 infantry moved from Germany to Poland
                6 armour moved from Western Germany to Poland

    Place Units - Germans
                3 armour and 5 mech_infantrys placed in Germany
                1 destroyer and 1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41309_Ger4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Karelia
                2 infantry moved from Belarus to Baltic States

    triplea_41309_Rus4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Karelia
                2 infantry moved from Belarus to Baltic States

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 armour and 4 mech_infantrys moved from Bryansk to Smolensk
                4 armour and 4 mech_infantrys moved from Smolensk to Archangel
                3 armour moved from Russia to Archangel
                8 artilleries moved from Western Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Belarus to Novgorod
                7 artilleries moved from Belarus to Bryansk
                7 infantry moved from Belarus to Bryansk
                5 infantry moved from Belarus to Bryansk
                5 infantry moved from Ukraine to Bryansk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 124 Sea Zone
                1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
                1 fighter moved from Karelia to Novgorod
                1 infantry moved from Bryansk to Ukraine

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 1 infantry
        Karelia : 2 infantry
        Baltic States : 2 infantry
        Bryansk : 2 aaGuns, 15 artilleries and 19 infantry
        Archangel : 7 armour and 4 mech_infantrys
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
        Ukraine : 3 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        124 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 36 / 41
        Japanese : 36 / 48
        Americans : 52 / 77
        Chinese : 5 / 5
        British : 33 / 46
        UK_Pacific : 18 / 18
        Italians : 16 / 21
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_41309_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 armour, 1 artillery, 5 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 43 Sea Zone
                2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Szechwan to Yunnan
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                2 bombers moved from Hunan to India
                2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 fighter moved from Hunan to Shensi
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 fighter moved from 19 Sea Zone to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Amur

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 :  2/6 hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 :  0/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 :  1/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 4 :  0/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 5 :  1/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 5 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 6 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 2 :  8/24 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  8/18 hits
                        8 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 6 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 3 :  5/16 hits
                        Russians roll dice for 12 infantry in Amur, round 3 :  5/12 hits
                        4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 mech_infantry and 3 tactical_bombers in Amur, round 4 :  7/11 hits
                        Russians roll dice for 7 infantry in Amur, round 4 :  5/7 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
                    Casualties for Russians: 2 aaGuns and 18 infantry
                    Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 12 infantry and 2 mech_infantrys
                Battle in Borneo
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                        Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Borneo, round 3 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 carrier and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Amur to Kiangsu
                2 fighters and 1 tactical_bomber moved from Shensi to Hunan
                2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
                1 bomber moved from India to Hunan

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs

    triplea_41309_Jap4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 7 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone

    triplea_41309_Ame4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 7 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 38 Sea Zone to 79 Sea Zone
                2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland
                3 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
        Midway : 1 airfield and 1 tactical_bomber
        37 Sea Zone : 1 destroyer
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
        10 Sea Zone : 2 submarines and 1 transport
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        123 Sea Zone : 1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports
        86 Sea Zone : 1 transport
        101 Sea Zone : 1 destroyer
        79 Sea Zone : 1 submarine
        Brazil : 1 flag, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 36 / 41
        Japanese : 47 / 47
        Americans : 52 / 79
        Chinese : 3 / 5
        British : 33 / 46
        UK_Pacific : 13 / 18
        Italians : 16 / 21
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41309_Ame4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    triplea_41309_Chi4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Territory Summary for Chinese :

    Shensi : 3 infantry
        Suiyuyan : 1 infantry
        Tsinghai : 1 fighter and 2 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 36 / 41
        Japanese : 44 / 47
        Americans : 52 / 79
        Chinese : 6 / 8
        British : 33 / 46
        UK_Pacific : 13 / 18
        Italians : 16 / 21
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 4.062
            Median : 4.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Americans Combat
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_41309_Chi4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 bomber and 3 fighters moved from Egypt to Tobruk
                2 infantry moved from Burma to Shan State
                1 infantry and 1 mech_infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Yunnan
                4 fighters moved from United Kingdom to 113 Sea Zone

    triplea_41309_Bri4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 7 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 38 Sea Zone to 79 Sea Zone
                2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 bomber and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland
                3 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                2 infantry moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - British
                British buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs;
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 bomber and 3 fighters moved from Egypt to Tobruk
                2 infantry moved from Burma to Shan State
                1 infantry and 1 mech_infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Yunnan
                4 fighters moved from United Kingdom to 113 Sea Zone

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Tobruk, round 2 :  4/10 hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 113 Sea Zone
                    British attack with 4 fighters
                    Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                        British roll dice for 4 fighters in 113 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 113 Sea Zone
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for British: 2 fighters

    Non Combat Move - British
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 bomber and 3 fighters moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter moved from Shan State to India
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                3 aaGuns moved from Burma to India
                2 infantry moved from India to Burma
                1 tactical_bomber moved from Egypt to West India
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone

    Place Units - British
                2 carriers and 1 destroyer placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 123 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 submarine placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these British owned units to: battleship = 1
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2,5,5
                British collect 31 PUs (2 lost to blockades); end with 31 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3,3,6,6,1,4
                UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
                Some Units in India change ownership: 1 artillery and 4 infantry

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 3 infantry
        Yunnan : 1 mech_infantry
        Suiyuyan : 1 infantry
        Tsinghai : 1 fighter and 2 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry
        Shan State : 1 infantry
        Burma : 2 infantry and 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        Queensland : 1 bomber and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
        Midway : 1 airfield and 1 tactical_bomber
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 destroyer
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 transport
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
        10 Sea Zone : 2 submarines and 1 transport
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        West India : 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        Tobruk : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        123 Sea Zone : 1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports
        86 Sea Zone : 1 transport
        109 Sea Zone : 1 battleship
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 1 destroyer
        81 Sea Zone : 1 cruiser and 1 transport
        79 Sea Zone : 1 submarine
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        Persia : 1 flag
        98 Sea Zone : 1 submarine
        110 Sea Zone : 2 carriers, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 36 / 41
        Japanese : 42 / 47
        Americans : 52 / 79
        Chinese : 7 / 8
        British : 33 / 36
        UK_Pacific : 14 / 10
        Italians : 16 / 21
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.686
            Median : 4.000
            Variance : 0.406
            Standard Deviation : 0.637
            Total rolls : 70

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.783
            Median : 4.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    triplea_41309_UK_4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British
                5 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                2 artilleries and 3 infantry moved from Southern France to France
                1 infantry moved from Northern Italy to France
                1 infantry moved from Romania to Bessarabia
                1 bomber moved from Southern Italy to Bessarabia
                1 armour moved from Albania to Romania
                1 armour moved from Greece to Romania
                1 fighter moved from Southern Italy to 98 Sea Zone
                5 submarines moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians

    triplea_41309_Ita4.tsvg


  • sccramble in sz98?

  • '19 '17

    Yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British
                5 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                2 artilleries and 3 infantry moved from Southern France to France
                1 infantry moved from Northern Italy to France
                1 infantry moved from Romania to Bessarabia
                1 bomber moved from Southern Italy to Bessarabia
                1 armour moved from Albania to Romania
                1 armour moved from Greece to Romania
                1 fighter moved from Southern Italy to 98 Sea Zone
                5 submarines moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                French scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in Bessarabia
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter and 5 submarines
                    French defend with 1 destroyer; British defend with 3 fighters and 1 submarine
                        French roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 5 submarines in 98 Sea Zone, round 2 :  1/5 hits
                        Italians roll dice for 1 fighter in 98 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Italians, 1 submarine owned by the British and 1 destroyer owned by the French lost in 98 Sea Zone
                    3 submarines owned by the Italians retreated to 99 Sea Zone
                    French win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 2 submarines
                    Casualties for British: 1 submarine
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from Bessarabia to Greece

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone
                Italians undo move 1.
                1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41309_Ita4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    triplea_41309_ANZ4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    British loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Sumatra
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41309_ANZ4.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    triplea_41309_Fre4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    British loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Sumatra
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    triplea_41309_Fre4.tsvg

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