Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from Dutch New Guinea to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Borneo : 2 infantry
Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 destroyers
Trans-Jordan : 1 infantry
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 38
Japanese : 36 / 48
Americans : 52 / 77
Chinese : 5 / 5
British : 33 / 46
UK_Pacific : 18 / 18
Italians : 16 / 21
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 armour, 3 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 4 artilleries and 7 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers, 3 fighters and 4 tactical_bombers moved from Albania to Algeria
1 bomber and 1 fighter moved from Western Germany to Algeria
Combat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 5 armour, 10 artilleries, 25 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 15/42 hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Germany to Poland
6 armour moved from Western Germany to Poland
Place Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Poland to Eastern Poland
2 armour, 3 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 4 artilleries and 7 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers, 3 fighters and 4 tactical_bombers moved from Albania to Algeria
1 bomber and 1 fighter moved from Western Germany to Algeria
Combat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 5 armour, 10 artilleries, 25 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 15/42 hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Germany to Poland
6 armour moved from Western Germany to Poland
Place Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Karelia
2 infantry moved from Belarus to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Karelia
2 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 armour and 4 mech_infantrys moved from Bryansk to Smolensk
4 armour and 4 mech_infantrys moved from Smolensk to Archangel
3 armour moved from Russia to Archangel
8 artilleries moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Novgorod
7 artilleries moved from Belarus to Bryansk
7 infantry moved from Belarus to Bryansk
5 infantry moved from Belarus to Bryansk
5 infantry moved from Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Karelia to Novgorod
1 infantry moved from Bryansk to Ukraine
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Karelia : 2 infantry
Baltic States : 2 infantry
Bryansk : 2 aaGuns, 15 artilleries and 19 infantry
Archangel : 7 armour and 4 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 3 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 41
Japanese : 36 / 48
Americans : 52 / 77
Chinese : 5 / 5
British : 33 / 46
UK_Pacific : 18 / 18
Italians : 16 / 21
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Russians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 1 artillery, 5 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Amur
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 43 Sea Zone
2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
2 bombers moved from Hunan to India
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Shensi
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 4 : 0/3 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 5 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 6 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 2 : 8/24 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits
8 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 6 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 3 : 5/16 hits
Russians roll dice for 12 infantry in Amur, round 3 : 5/12 hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 mech_infantry and 3 tactical_bombers in Amur, round 4 : 7/11 hits
Russians roll dice for 7 infantry in Amur, round 4 : 5/7 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 12 infantry and 2 mech_infantrys
Battle in Borneo
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 carrier and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to Kiangsu
2 fighters and 1 tactical_bomber moved from Shensi to Hunan
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 bomber moved from India to Hunan
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 7 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 7 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Territory Summary for Americans :
Queensland : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield and 1 tactical_bomber
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
10 Sea Zone : 2 submarines and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
123 Sea Zone : 1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports
86 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer
79 Sea Zone : 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 41
Japanese : 47 / 47
Americans : 52 / 79
Chinese : 3 / 5
British : 33 / 46
UK_Pacific : 13 / 18
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Territory Summary for Chinese :
Shensi : 3 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 41
Japanese : 44 / 47
Americans : 52 / 79
Chinese : 6 / 8
British : 33 / 46
UK_Pacific : 13 / 18
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.062
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Americans Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 bomber and 3 fighters moved from Egypt to Tobruk
2 infantry moved from Burma to Shan State
1 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
4 fighters moved from United Kingdom to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 7 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 bomber and 3 fighters moved from Egypt to Tobruk
2 infantry moved from Burma to Shan State
1 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
4 fighters moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 4/10 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British attack with 4 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 4 fighters in 113 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 2 fighters
Non Combat Move - British
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber and 3 fighters moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to India
2 infantry moved from India to Burma
1 tactical_bomber moved from Egypt to West India
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Place Units - British
2 carriers and 1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 123 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 submarine placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2,5,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3,3,6,6,1,4
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 3 infantry
Yunnan : 1 mech_infantry
Suiyuyan : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Shan State : 1 infantry
Burma : 2 infantry and 1 mech_infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Queensland : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield and 1 tactical_bomber
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
10 Sea Zone : 2 submarines and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
West India : 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
123 Sea Zone : 1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports
86 Sea Zone : 1 transport
109 Sea Zone : 1 battleship
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer
81 Sea Zone : 1 cruiser and 1 transport
79 Sea Zone : 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 submarine
110 Sea Zone : 2 carriers, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 41
Japanese : 42 / 47
Americans : 52 / 79
Chinese : 7 / 8
British : 33 / 36
UK_Pacific : 14 / 10
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.686
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 70
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.783
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
5 submarines moved from 95 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 artilleries and 3 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Albania to Romania
1 armour moved from Greece to Romania
1 fighter moved from Southern Italy to 98 Sea Zone
5 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
sccramble in sz98?
Yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
5 submarines moved from 95 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 artilleries and 3 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Albania to Romania
1 armour moved from Greece to Romania
1 fighter moved from Southern Italy to 98 Sea Zone
5 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
French scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 fighter and 5 submarines
French defend with 1 destroyer; British defend with 3 fighters and 1 submarine
French roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Italians, 1 submarine owned by the British and 1 destroyer owned by the French lost in 98 Sea Zone
3 submarines owned by the Italians retreated to 99 Sea Zone
French win with 3 fighters remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 2 submarines
Casualties for British: 1 submarine
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from Bessarabia to Greece
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Italians undo move 1.
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
British loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
British loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French