L17/18 BM3 G40 Variance (L) vs Aetv (X)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 20 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 1 factory_major, 31 infantry and 4 mech_infantrys
        Tambov : 1 infantry
        Samara : 2 aaGuns and 20 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    triplea_41187_Rus6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 battleship, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 infantry moved from Yunnan to Hunan
                2 bombers moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
                1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
                1 fighter moved from French Indo China to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in India
                    Japanese attack with 2 bombers, 5 fighters and 1 tactical_bomber
                    British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in India, round 2 :  4/8 hits
                        UK_Pacific roll dice for 3 mech_infantrys in India, round 2 :  1/3 hits
                        3 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
                    Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 3 mech_infantrys
                    Casualties for Japanese: 1 fighter
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 25 Sea Zone to Japan
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from French Indo China to Shan State
                2 bombers moved from India to French Indo China
                4 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
                1 fighter moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from Hunan to French Indo China
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                1 fighter moved from Kweichow to Anhwe
                1 artillery moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi

    Place Units - Japanese
                2 carriers and 2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                1 factory_minor placed in Kwangtung
                1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs

    triplea_41187_Jap6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 :  3/3 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter could not land in 96 Sea Zone and was removed
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    triplea_41187_Chi6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 64 Sea Zone
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                3 fighters moved from 96 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from French Equatorial Africa to Egypt
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Egypt
                    Americans attack with 1 artillery, 3 fighters and 1 mech_infantry
                    Germans defend with 2 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 marine
                        AA fire in Egypt :  0/3 hits
                        Americans roll dice for 1 cruiser in Egypt, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 2 :  3/5 hits
                        Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 5 infantry and 1 marine in Egypt, round 2 :  5/14 hits
                        1 infantry owned by the Germans, 3 fighters owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                    Germans win with 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is -26
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 artillery, 3 fighters and 1 mech_infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 infantry
                EDIT: Changing ownership of Tunisia from Italians to Americans
                EDIT: Turning off Edit Mode
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Algeria to Morocco
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                6 fighters moved from Queensland to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 fighters placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry
                EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
                EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
                EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
                EDIT: Changing PUs for Americans from 80 to 81
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 96 Sea Zone: 2 carriers and 2 destroyers
                EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers and 2 destroyers
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 :  3/3 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter could not land in 96 Sea Zone and was removed
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_minor; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Kazakhstan to Volgograd
                3 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from 98 Sea Zone to Egypt
                2 armour, 2 bombers, 1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 armour moved from Belgian Congo to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 fighters moved from Malta to Egypt

    Combat - British
                Battle in Volgograd
                    British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Egypt
                    British attack with 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys
                    Germans defend with 2 armour, 1 factory_minor, 4 fighters and 1 harbour; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marine
                        AA fire in Egypt :  0/3 hits
                        British roll dice for 1 battleship in Egypt, round 2 :  0/1 hits
                        British roll dice for 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys in Egypt, round 2 :  4/15 hits
                        Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine in Egypt, round 2 :  3/10 hits
                        1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                        British roll dice for 3 armour, 2 bombers, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 3 :  3/12 hits
                        Germans roll dice for 2 armour and 5 fighters in Egypt, round 3 :  4/7 hits
                        3 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Egypt
                        British roll dice for 3 armour, 2 bombers, 2 fighters and 1 mech_infantry in Egypt, round 4 :  2/8 hits
                        Germans roll dice for 4 fighters in Egypt, round 4 :  2/4 hits
                        1 mech_infantry owned by the British, 2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
                        British roll dice for 2 armour, 2 bombers and 2 fighters in Egypt, round 5 :  4/6 hits
                        Germans roll dice for 2 fighters in Egypt, round 5 :  1/2 hits
                        2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
                    British win, taking Egypt from Germans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 39
                    Casualties for Germans: 2 armour and 4 fighters
                    Casualties for British: 2 armour, 4 infantry and 4 mech_infantrys
                    Casualties for Italians: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marine

    Non Combat Move - British
                2 fighters moved from Egypt to 98 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                2 bombers moved from Egypt to Morocco
                1 armour and 6 mech_infantrys moved from Kazakhstan to Russia
                1 tactical_bomber moved from Volgograd to Russia
                3 fighters moved from Volgograd to Russia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_41187_UK_6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Caucasus to Volgograd
                1 mech_infantry moved from Rostov to Volgograd

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 factory_minor; British defend with 2 mech_infantrys
                        Italians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 :  1/2 hits
                        Russians roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Volgograd
                        Italians roll dice for 1 artillery in Volgograd, round 3 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Volgograd
                    Italians win, taking Volgograd from Russians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Italians
                1 aaGun and 1 marine moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                1 armour moved from Rostov to Bryansk
                1 infantry moved from Eastern Persia to Persia
                1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Northern Italy to 92 Sea Zone

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
                1 fighter and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,5,3,6,4
                Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs

    triplea_41187_Ita6.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 aaGuns moved from Queensland to South Australia

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41187_Fre6.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Bryansk to Tambov
                2 bombers moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2,50 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Tambov to Bryansk
                2 bombers moved from Tambov to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                4 infantry moved from Belarus to Bryansk
                1 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Smolensk to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Western Germany to Southern Italy
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Southern Italy to 95 Sea Zone

    Place Units - Germans
                2 bombers placed in Western Germany
                2 fighters placed in 110 Sea Zone
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Germans : -1,50
        Russians : -0,33

    triplea_41187_Ger7.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    1 infantry owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Tambov, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    1 infantry owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Samara to Russia

    Place Units - Russians
                1 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 49 infantry and 4 mech_infantrys
        Smolensk : 2 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    triplea_41187_Rus7.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese destroys 8PUs while taking UK_Pacific capital
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Chahar to Hopei
                2 fighters and 1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                1 mech_infantry moved from Burma to India
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in Ceylon
                Battle in Java
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/7 hits, 3,33 expected hits
                        ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Dutch New Guinea from Dutch, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,83 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 4 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 bomber and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    retreated to 25 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter and 1 submarine

    Non Combat Move - Japanese
                3 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                1 infantry moved from Kiangsi to Hunan
                1 artillery and 2 infantry moved from Kiangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                1 aaGun moved from Anhwe to Chahar
                1 artillery moved from French Indo China to Yunnan
                2 mech_infantrys moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                4 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone
                2 carriers moved from 37 Sea Zone to 45 Sea Zone
                1 battleship moved from 37 Sea Zone to 45 Sea Zone
                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                1 bomber moved from French Indo China to Northwest Persia
                1 fighter moved from 35 Sea Zone to Philippines
                1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Place Units - Japanese
                1 carrier placed in 20 Sea Zone
                3 destroyers and 3 submarines placed in 6 Sea Zone
                2 mech_infantrys placed in Kwangtung
                2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,67
        Americans : 1,50
        Chinese : 1,00
        Japanese : -2,50

    triplea_41187_Jap7.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 :  2/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 aaGun
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    triplea_41187_Chi7.tsvg

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from French Central Africa to French West Africa
                      Americans take French West Africa from Neutral_Axis
                1 transport moved from 98 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                7 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in Southern France
                Battle in 25 Sea Zone
                    Americans attack with 8 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 8 fighters in 25 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Southern France from Germans with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                8 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 transport moved from 71 Sea Zone to 82 Sea Zone
                1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                2 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                2 fighters placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                2 carriers and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 :  2/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 aaGun
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 fighter moved from Russia to Tambov
                1 mech_infantry moved from Russia to Tambov
                1 fighter and 1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Russia to Samara
                1 armour moved from Samara to Volgograd
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Samara to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Tambov
                1 armour moved from Trans-Jordan to Egypt
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in Vologda
                    British attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 mech_infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    British win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    British attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 1 mech_infantry in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    British win, taking Tambov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 factory_minor
                        British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in Volgograd, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 :  2/3 hits
                        Italians roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Volgograd
                    British win, taking Volgograd from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Vologda to Russia
                2 fighters moved from Tambov to 98 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 101 Sea Zone
                2 bombers moved from Morocco to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                2 bombers moved from Egypt to Belgian Congo

    Place Units - British
                2 infantry placed in Egypt
                1 carrier placed in 98 Sea Zone
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kweichow : 3 infantry
        Szechwan : 2 infantry
        Sikang : 1 fighter and 2 infantry
        Line Islands : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 transport
        25 Sea Zone : 1 submarine
        10 Sea Zone : 2 carriers, 1 destroyer and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
        Belgian Congo : 1 armour, 2 bombers and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 airfield and 1 infantry
        French Central Africa : 1 flag
        French Guiana : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        French West Africa : 1 flag, 1 infantry
        Tunisia : 1 flag
        Ethiopia : 1 flag
        Archangel : 1 mech_infantry
        Russia : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 mech_infantry
        Vologda : 1 mech_infantry
        Volgograd : 1 armour and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer and 1 transport
        Eire : 1 flag
        101 Sea Zone : 2 destroyers and 1 transport
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship
        83 Sea Zone : 1 transport
        Brazil : 1 flag
        98 Sea Zone : 3 carriers, 1 cruiser, 4 fighters and 2 submarines
        91 Sea Zone : 1 submarine

    triplea_41187_UK_7.tsvg

  • 17 16 15 14 12

    The 4 UK fighters in 98 are on the US carriers.

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 fighter and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 marines moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry, 2 marines, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 95 Sea Zone to 96 Sea Zone
                1 infantry and 2 marines moved from 96 Sea Zone to Malta
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 armour moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 infantry and 2 marines
                    British defend with 1 aaGun and 1 airfield
                        1 aaGun owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 infantry and 2 marines remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    British defend with 1 carrier, 4 fighters and 1 submarine; Americans defend with 2 carriers, 1 cruiser and 1 submarine
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Units damaged: 1 carrier owned by the British
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits

    Combat Hit Differential Summary :

    Italians : 0,33

    triplea_41187_Ita7.tsvg

  • 22 21 20 19 18 17 16

    Combat sz98:

    1x Ita Sub hit -> UK CV tipped

    3x Hits first round Ool please.

  • 17 16 15 14 12

    2 subs and sink UK carrier

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 fighter and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 marines moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry, 2 marines, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 95 Sea Zone to 96 Sea Zone
                1 infantry and 2 marines moved from 96 Sea Zone to Malta
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 armour moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 infantry and 2 marines
                    British defend with 1 aaGun and 1 airfield
                        1 aaGun owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 infantry and 2 marines remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    British defend with 1 carrier, 4 fighters and 1 submarine; Americans defend with 2 carriers, 1 cruiser and 1 submarine
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Units damaged: 1 carrier owned by the British
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                        British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        British roll dice for 4 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 3 carriers and 1 cruiser in 98 Sea Zone, round 2 : 3/4 hits, 1,50 expected hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 submarine owned by the British, 2 submarines owned by the Italians, 1 carrier owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 96 Sea Zone
                    British win with 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 carrier, 1 destroyer and 2 submarines
                    Casualties for British: 1 carrier and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Smolensk
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                        Italians roll dice for 1 armour and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win, taking Smolensk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 marine moved from Northwest Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 aaGun moved from Northwest Persia to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                2 fighters moved from 98 Sea Zone to 95 Sea Zone
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 factory_minor placed in Iraq
                1 fighter and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,3,1,2,3,4,4,3
                Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    Italians : 0,67
        British : 1,50
        Russians : -1,00

    triplea_41187_Ita7.tsvg

  • 17 16 15 14 12

    I have no complaints about dice on that one!

  • 22 21 20 19 18 17 16

    As you can See i hit according to the expected.
    Except the russians, they sucked. :-P

    @aequitas:

    Battle in Smolensk
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                        Italians roll dice for 1 armour and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits

    Combat Hit Differential Summary :

    Italians : 0,67
        British : 1,50
        Russians : -1,00

    I am coming 8-)

  • 17 16 15 14 12

    that’s nice

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 destroyer moved from 63 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 artilleries and 8 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 cruiser, 1 fighter and 2 submarines
        62 Sea Zone : 3 submarines
        61 Sea Zone : 1 transport
        United Kingdom : 2 infantry
        Russia : 3 fighters

    triplea_41187_Fre7.tsvg

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