thanks for the thoughts, i’m gonna start on my play vs myself game trying out one of my various bid plans to get a feel for how the numbers work as it goes.
L17/18 BM3 G40 Variance (L) vs Aetv (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Novosibirsk to SamaraPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_major, 31 infantry and 4 mech_infantrys
Tambov : 1 infantry
Samara : 2 aaGuns and 20 infantry
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 battleship, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Hunan
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from French Indo China to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 bombers, 5 fighters and 1 tactical_bomber
British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in India, round 2 : 4/8 hits
UK_Pacific roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits
3 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to Shan State
2 bombers moved from India to French Indo China
4 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to KiangsiPlace Units - Japanese
2 carriers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter could not land in 96 Sea Zone and was removed
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from 96 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Egypt
Americans attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 marine
AA fire in Egypt : 0/3 hits
Americans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 2 : 3/5 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 5 infantry and 1 marine in Egypt, round 2 : 5/14 hits
1 infantry owned by the Germans, 3 fighters owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Germans win with 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is -26
Casualties for Germans: 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 3 fighters and 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 80 to 81
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 2 carriers and 2 destroyers
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers and 2 destroyers
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter could not land in 96 Sea Zone and was removed
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Kazakhstan to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from 98 Sea Zone to Egypt
2 armour, 2 bombers, 1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Malta to EgyptCombat - British
Battle in Volgograd
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Egypt
British attack with 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 4 fighters and 1 harbour; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marine
AA fire in Egypt : 0/3 hits
British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
British roll dice for 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys in Egypt, round 2 : 4/15 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine in Egypt, round 2 : 3/10 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 2 bombers, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 3 : 3/12 hits
Germans roll dice for 2 armour and 5 fighters in Egypt, round 3 : 4/7 hits
3 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 2 bombers, 2 fighters and 1 mech_infantry in Egypt, round 4 : 2/8 hits
Germans roll dice for 4 fighters in Egypt, round 4 : 2/4 hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
British roll dice for 2 armour, 2 bombers and 2 fighters in Egypt, round 5 : 4/6 hits
Germans roll dice for 2 fighters in Egypt, round 5 : 1/2 hits
2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour and 4 fighters
Casualties for British: 2 armour, 4 infantry and 4 mech_infantrys
Casualties for Italians: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marineNon Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to Morocco
1 armour and 6 mech_infantrys moved from Kazakhstan to Russia
1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Volgograd to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to VolgogradCombat - Italians
Battle in Volgograd
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor; British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Volgograd
Italians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
1 aaGun and 1 marine moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 armour moved from Rostov to Bryansk
1 infantry moved from Eastern Persia to Persia
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Northern Italy to 92 Sea ZonePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,5,3,6,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns moved from Queensland to South AustraliaPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bryansk to Tambov
2 bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to TambovCombat - Germans
Battle in Tambov
Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Tambov to Bryansk
2 bombers moved from Tambov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Western Germany to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea ZonePlace Units - Germans
2 bombers placed in Western Germany
2 fighters placed in 110 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -1,50
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Samara to RussiaPlace Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 49 infantry and 4 mech_infantrys
Smolensk : 2 infantry
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese destroys 8PUs while taking UK_Pacific capital
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
1 infantry moved from Chahar to Hopei
2 fighters and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in Ceylon
Battle in Java
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/7 hits, 3,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Dutch New Guinea from Dutch, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 4 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 bomber and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter and 1 submarineNon Combat Move - Japanese
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 aaGun moved from Anhwe to Chahar
1 artillery moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone
2 carriers moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from French Indo China to Northwest Persia
1 fighter moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - Japanese
1 carrier placed in 20 Sea Zone
3 destroyers and 3 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
ANZAC : -0,67
Americans : 1,50
Chinese : 1,00
Japanese : -2,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
3 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French Central Africa to French West Africa
Americans take French West Africa from Neutral_Axis
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 25 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters in 25 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Southern France from Germans with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 transport moved from 71 Sea Zone to 82 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
3 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 fighter and 1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Samara
1 armour moved from Samara to Volgograd
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 armour moved from Trans-Jordan to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in Vologda
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 factory_minor
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Volgograd
British win, taking Volgograd from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from Tambov to 98 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
2 bombers moved from Morocco to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 bombers moved from Egypt to Belgian CongoPlace Units - British
2 infantry placed in Egypt
1 carrier placed in 98 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kweichow : 3 infantry
Szechwan : 2 infantry
Sikang : 1 fighter and 2 infantry
Line Islands : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 submarine
10 Sea Zone : 2 carriers, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Belgian Congo : 1 armour, 2 bombers and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield and 1 infantry
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Ethiopia : 1 flag
Archangel : 1 mech_infantry
Russia : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 mech_infantry
Vologda : 1 mech_infantry
Volgograd : 1 armour and 1 mech_infantry
104 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer and 1 transport
Eire : 1 flag
101 Sea Zone : 2 destroyers and 1 transport
71 Sea Zone : 1 transport
81 Sea Zone : 1 battleship
83 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 3 carriers, 1 cruiser, 4 fighters and 2 submarines
91 Sea Zone : 1 submarine -
The 4 UK fighters in 98 are on the US carriers.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
2 marines moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry, 2 marines, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 95 Sea Zone to 96 Sea Zone
1 infantry and 2 marines moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to SmolenskCombat - Italians
Battle in Malta
Italians attack with 1 infantry and 2 marines
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 carrier, 4 fighters and 1 submarine; Americans defend with 2 carriers, 1 cruiser and 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3,00 expected hitsCombat Hit Differential Summary :
Italians : 0,33
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Combat sz98:
1x Ita Sub hit -> UK CV tipped
3x Hits first round Ool please.
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2 subs and sink UK carrier
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
2 marines moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry, 2 marines, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 95 Sea Zone to 96 Sea Zone
1 infantry and 2 marines moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to SmolenskCombat - Italians
Battle in Malta
Italians attack with 1 infantry and 2 marines
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 carrier, 4 fighters and 1 submarine; Americans defend with 2 carriers, 1 cruiser and 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 4 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 3 carriers and 1 cruiser in 98 Sea Zone, round 2 : 3/4 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 submarine owned by the British, 2 submarines owned by the Italians, 1 carrier owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 96 Sea Zone
British win with 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 1 carrier, 1 destroyer and 2 submarines
Casualties for British: 1 carrier and 1 submarine
Casualties for Americans: 1 submarine
Battle in Smolensk
Italians attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians roll dice for 1 armour and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 marine moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 fighter moved from 98 Sea Zone to Iraq
2 fighters moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,3,1,2,3,4,4,3
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0,67
British : 1,50
Russians : -1,00 -
I have no complaints about dice on that one!
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As you can See i hit according to the expected.
Except the russians, they sucked. :-P@aequitas:
Battle in Smolensk
Italians attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians roll dice for 1 armour and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hitsCombat Hit Differential Summary :
Italians : 0,67
British : 1,50
Russians : -1,00I am coming 8-)

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that’s nice
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 artilleries and 8 infantry
42 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 cruiser, 1 fighter and 2 submarines
62 Sea Zone : 3 submarines
61 Sea Zone : 1 transport
United Kingdom : 2 infantry
Russia : 3 fighters





