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L17 2nd Ed. G40 Omega1759 (L+20) vs AetV (X) Game III

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    Yes, full scramble. Ask OOL

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    Ita scored one hit?

    Take out Ftr?

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    Kill the destroyer

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    Hold on if you can, forgot about the Italian No

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    Kill the UK fighter

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    Scrap that, kill the destroyer. Final decision!

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    Final!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Alexandria to 98 Sea Zone

    Combat - Italians
                British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    French defend with 1 fighter; British defend with 1 destroyer and 1 fighter
                        Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the Italians, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Casualties for British: 1 destroyer
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Algeria to Tunisia

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_40988_Ita4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from Queensland to 41 Sea Zone
                1 fighter moved from Shan State to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 destroyer and 3 fighters in 41 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Kwangsi
                2 fighters moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 fighter
        Shan State : 1 aaGun and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 3 fighters
        41 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 29 / 29
        Japanese : 40 / 52
        Americans : 55 / 76
        Chinese : 13 / 19
        British : 31 / 31
        UK_Pacific : 11 / 12
        Italians : 15 / 20
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40988_ANZ4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from Queensland to 41 Sea Zone
                1 fighter moved from Shan State to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 destroyer and 3 fighters in 41 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Kwangsi
                2 fighters moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Kwangsi : 1 fighter
        Shan State : 1 aaGun and 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 3 fighters
        41 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer and 2 submarines
        Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 29 / 29
        Japanese : 40 / 52
        Americans : 55 / 76
        Chinese : 13 / 19
        British : 31 / 31
        UK_Pacific : 11 / 12
        Italians : 15 / 20
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40988_Fre4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Western Ukraine to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.

    Non Combat Move - Germans
                9 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Novgorod to Belarus
                1 artillery and 5 infantry moved from Novgorod to Archangel
                10 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from Western Germany to Alexandria
                1 armour moved from 98 Sea Zone to Alexandria
                2 bombers moved from Greece to Southern Italy
                1 fighter moved from Western Ukraine to Novgorod
                3 aaGuns, 17 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
                1 artillery moved from Northern Italy to Southern France
                1 aaGun moved from France to Southern France
                1 artillery and 1 infantry moved from Western Germany to France
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                2 mech_infantrys placed in Western Germany
                1 bomber and 2 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 53 PUs (1 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_40988_Ger5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Belarus
                2 fighters moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Bryansk to Rostov
                7 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 submarine moved from 105 Sea Zone to 103 Sea Zone

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns, 1 artillery and 18 infantry
        Belarus : 2 infantry
        Bryansk : 4 aaGuns, 7 armour, 8 artilleries, 2 fighters, 42 infantry and 4 mech_infantrys
        Rostov : 2 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
        Volgograd : 1 factory_minor
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        103 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 26 / 26
        Japanese : 40 / 52
        Americans : 55 / 76
        Chinese : 13 / 19
        British : 31 / 31
        UK_Pacific : 11 / 12
        Italians : 15 / 20
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_40988_Rus5.tsvg

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    Bring one extra infantry to Bryansk please

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 carriers, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                2 artilleries, 2 fighters, 15 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 fighter and 4 tactical_bombers moved from Kwangtung to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                3 fighters moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 artillery and 18 infantry; Americans defend with 1 bomber
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 :  4/24 hits

    triplea_40988_Jap5.tsvg

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    I better ask for Ool in Amur.

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    Four hits first round. Ool please.

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    2 AA and 2 infantries

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 carriers, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                2 artilleries, 2 fighters, 15 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 fighter and 4 tactical_bombers moved from Kwangtung to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                3 fighters moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 artillery and 18 infantry; Americans defend with 1 bomber
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 :  4/24 hits
                        Russians roll dice for 2 aaGuns, 1 artillery, 1 bomber and 18 infantry in Amur, round 2 :  8/20 hits
                        8 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 :  2/16 hits
                        Russians roll dice for 1 artillery, 1 bomber and 16 infantry in Amur, round 3 :  8/18 hits
                        7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    2 artilleries owned by the Japanese retreated to Manchuria
                    Russians win with 1 artillery, 1 bomber and 14 infantry remaining. Battle score for attacker is -27
                    Casualties for Russians: 2 aaGuns and 4 infantry
                    Casualties for Japanese: 15 infantry and 1 mech_infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 4 tactical_bombers
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 fighter and 4 tactical_bombers in 43 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 44 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 44 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
                2 fighters moved from Amur to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Manchuria
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                Japanese collect 40 PUs; end with 40 PUs

    triplea_40988_Jap5.tsvg

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    This is exactly the Situation where you shouldn’t loose your cool.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 carriers, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                2 artilleries, 2 fighters, 15 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 fighter and 4 tactical_bombers moved from Kwangtung to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                3 fighters moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 artillery and 18 infantry; Americans defend with 1 bomber
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 :  4/24 hits
                        Russians roll dice for 2 aaGuns, 1 artillery, 1 bomber and 18 infantry in Amur, round 2 :  8/20 hits
                        8 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 :  2/16 hits
                        Russians roll dice for 1 artillery, 1 bomber and 16 infantry in Amur, round 3 :  8/18 hits
                        7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    2 artilleries owned by the Japanese retreated to Manchuria
                    Russians win with 1 artillery, 1 bomber and 14 infantry remaining. Battle score for attacker is -27
                    Casualties for Russians: 2 aaGuns and 4 infantry
                    Casualties for Japanese: 15 infantry and 1 mech_infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 4 tactical_bombers
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 fighter and 4 tactical_bombers in 43 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 44 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 44 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
                2 fighters moved from Amur to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Manchuria
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                Japanese collect 40 PUs; end with 40 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Bryansk: 2 infantry
                EDIT: Removing units owned by Russians from Russia: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_40988_Jap5.tsvg

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