@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
Mallery29 Allies+19 VS dawgoneit Axis
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Hope all is well! Welcome back!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from French Indo China to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 tactical_bomber moved from French Indo China to Malaya
6 infantry moved from India to Burma
1 infantry moved from Yunnan to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter moved from Japan to French Indo ChinaCombat - Japanese
Battle in Malaya
Japanese attack with 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 0/5 hits
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese lost in Malaya
2 mech_infantrys owned by the Japanese retreated to Shan State
ANZAC win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Malaya to French Indo ChinaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,6,2,1,1,6,2,2,1,2,4,2,3,2,5,1,3,5,1,6,3,3,6,5,1,6,2,1,4,1,3
Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Egypt to Gibraltar
1 aaGun and 3 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
10 infantry moved from Tobruk to Alexandria
1 fighter moved from Libya to Egypt
10 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
9 infantry moved from Tunisia to Libya
9 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
9 infantry moved from Morocco to Algeria
5 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
5 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Sakha to Buryatia
3 infantry moved from Siberia to Sakha
2 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 armour and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 2 mech_infantrys moved from British Columbia to Alaska
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea ZonePlace Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
4 infantry placed in Central United States
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
8 infantry moved from Jehol to AnhweNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Egypt to Gibraltar
1 aaGun and 3 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
10 infantry moved from Tobruk to Alexandria
1 fighter moved from Libya to Egypt
10 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
9 infantry moved from Tunisia to Libya
9 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
9 infantry moved from Morocco to Algeria
5 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
5 infantry moved from Eastern United States to 101 Sea Zone
3 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
5 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Sakha to Buryatia
3 infantry moved from Siberia to Sakha
2 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 armour and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 2 mech_infantrys moved from British Columbia to Alaska
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea ZonePlace Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
4 infantry placed in Central United States
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
8 infantry moved from Jehol to AnhweNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsPurchase Units - British
British buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
2 artilleries, 4 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,2,6,6,1,2,2,5,4,4,4,1,1,3,3,5,1,2
Italians collect 24 PUs (10 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Philippines to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
1 armour moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 mech_infantrys
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Shan State, round 2 : 3/6 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - ANZAC
2 fighters moved from Shan State to Malaya
3 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 6 Sea Zone to PhilippinesPlace Units - ANZAC
1 factory_minor placed in Malaya
1 armour and 2 infantry placed in Queensland
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Philippines to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
1 armour moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 mech_infantrys
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Shan State, round 2 : 3/6 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - ANZAC
2 fighters moved from Shan State to Malaya
3 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 6 Sea Zone to PhilippinesPlace Units - ANZAC
1 factory_minor placed in Malaya
1 armour and 2 infantry placed in Queensland
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
3 armour and 1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Tsinghai to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Hopei
1 armour moved from Tsinghai to Suiyuyan
1 armour and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
3 bombers moved from Yenisey to Suiyuyan
2 mech_infantrys moved from Vologda to Kansu
1 armour and 1 mech_infantry moved from Russia to Urals
3 bombers moved from Russia to Suiyuyan
1 infantry moved from Russia to Samara
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
4 armour and 5 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Yakut S.S.R.
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Yakut S.S.R., round 2 : 1/4 hits
Americans roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Americans lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hopei
Germans attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the ANZAC lost in Hopei
Germans win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 armourNon Combat Move - Germans
3 aaGuns moved from Ukraine to Rostov
6 bombers moved from Suiyuyan to Kansu
4 bombers moved from Trans-Jordan to KansuPlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery, 1 fighter and 8 infantry placed in Germany
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,3,6,1,2,6,2,5,4,3,3,1,3,2,5,3,4,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
6 infantry moved from Burma to Shan State
1 mech_infantry moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Kwangtung
3 infantry moved from India to Burma
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from French Indo China to KwangtungCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 6 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 2 : 2/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 harbour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
ANZAC roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo ChinaPlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,1,5,4,3,4,5,4,1,2,3,3,5,4,5,6,2,4,2,3,2,3,6,5,2,2,5
Japanese collect 15 PUs (13 lost to blockades); end with 15 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 3 fighters, 10 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
3 infantry moved from Sakha to Amur
1 infantry and 2 mech_infantrys moved from Buryatia to Amur
2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to ChaharCombat - Americans
Non Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
10 infantry moved from Alexandria to Egypt
1 armour and 10 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
9 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
9 infantry moved from Tunisia to Libya
9 infantry moved from Algeria to Tunisia
3 armour and 2 mech_infantrys moved from Morocco to Tunisia
5 infantry moved from Morocco to Algeria
2 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 armour and 1 mech_infantry moved from Korea to AmurPlace Units - Americans
1 armour, 2 fighters and 2 tactical_bombers placed in Eastern United States
9 infantry placed in Central United States
1 aaGun, 1 fighter and 1 infantry placed in KoreaTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
9 infantry moved from Anhwe to JeholPlace Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 3 fighters, 10 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers and 1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
3 infantry moved from Sakha to Amur
1 infantry and 2 mech_infantrys moved from Buryatia to Amur
2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to ChaharCombat - Americans
Non Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
10 infantry moved from Alexandria to Egypt
1 armour and 10 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
9 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
9 infantry moved from Tunisia to Libya
9 infantry moved from Algeria to Tunisia
3 armour and 2 mech_infantrys moved from Morocco to Tunisia
5 infantry moved from Morocco to Algeria
2 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 armour and 1 mech_infantry moved from Korea to AmurPlace Units - Americans
1 armour, 2 fighters and 2 tactical_bombers placed in Eastern United States
9 infantry placed in Central United States
1 aaGun, 1 fighter and 1 infantry placed in KoreaTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
9 infantry moved from Anhwe to JeholPlace Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUsPurchase Units - British
British buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 artilleries placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
British undo move 3.
1 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Iraq to Trans-Jordan
2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
2 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,2,2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3,5,4,5,4,2,1,5,2,6,4,6,3,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
Italians collect 19 PUs (15 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to Shan State
2 fighters moved from Malaya to Shan State
1 fighter moved from Philippines to Shan State
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in Siam
Battle in Shan State
ANZAC attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
Japanese defend with 1 artillery and 4 infantry
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Shan State, round 2 : 6/9 hits
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - ANZAC
3 fighters moved from Shan State to Malaya
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Malaya
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to Shan State
2 fighters moved from Malaya to Shan State
1 fighter moved from Philippines to Shan State
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in Siam
Battle in Shan State
ANZAC attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
Japanese defend with 1 artillery and 4 infantry
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Shan State, round 2 : 6/9 hits
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Siam from Japanese, taking Shan State from Japanese with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - ANZAC
3 fighters moved from Shan State to Malaya
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Malaya
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Yakut S.S.R. to Buryatia
1 armour moved from Yakut S.S.R. to Buryatia
2 mech_infantrys moved from Kansu to Chahar
1 bomber moved from Kansu to Chahar
1 mech_infantry moved from Suiyuyan to Anhwe
3 bombers moved from Kansu to Anhwe
1 armour moved from Hopei to Kweichow
1 armour moved from Suiyuyan to Kweichow
2 bombers moved from Kansu to Kweichow
3 armour and 1 mech_infantry moved from India to Shan State
2 bombers moved from Kansu to Kweichow
3 bombers moved from Kweichow to Shan State
2 bombers moved from Kansu to Hunan
1 armour moved from Vologda to Urals
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Urals to Kansu
1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 artilleries and 2 infantry moved from Romania to Bessarabia
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 9 infantry moved from Germany to Poland
1 fighter moved from Germany to Bryansk
1 fighter moved from France to Trans-JordanCombat - Germans
Battle in Anhwe
Germans attack with 3 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 3 bombers and 1 mech_infantry in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Germans attack with 3 armour, 3 bombers and 1 mech_infantry
ANZAC defend with 1 armour, 2 artilleries and 1 infantry
Germans roll dice for 3 armour, 3 bombers and 1 mech_infantry in Shan State, round 2 : 3/7 hits
ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 2 artilleries owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Shan State
Germans roll dice for 2 armour and 3 bombers in Shan State, round 3 : 3/5 hits
ANZAC roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in Shan State
Germans win, taking Shan State from ANZAC with 2 armour and 3 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 armour, 2 artilleries and 1 infantry
Battle in Chahar
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Chahar
Germans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Chahar
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Buryatia
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Buryatia
Germans win, taking Buryatia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Kweichow
Germans attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Germans attack with 2 bombers
Chinese defend with 1 infantry
Germans roll dice for 2 bombers in Hunan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
2 bombers moved from Hunan to Shensi
1 bomber moved from Kweichow to Shensi
3 bombers moved from Anhwe to Shensi
1 bomber moved from Chahar to Shensi
3 bombers moved from Shan State to IndiaPlace Units - Germans
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
6 infantry and 2 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in France
Germans undo move 4.
1 fighter placed in France
1 bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,5,6,3,4,1,1,6,5,2,4,3,3,2,4,1
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
6 infantry moved from West India to India
3 infantry moved from India to Burma
1 mech_infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
2 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to SiamCombat - Japanese
Battle in Siam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siam to French Indo ChinaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5,2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,6,4,4,2,6,2,3,1,4,2,1,2,2,6,6,1,4,5,2,2,6,3,5,3,6,5
Japanese collect 12 PUs (15 lost to blockades); end with 12 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 6 infantry and 4 mech_infantrys moved from Amur to Buryatia
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 carriers and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to GibraltarCombat - Americans
Battle in Kwangtung
Battle in Buryatia
Americans attack with 3 armour, 6 infantry and 4 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 armour, 6 infantry and 4 mech_infantrys in Buryatia, round 2 : 4/13 hits
Germans roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Buryatia
Americans win, taking Kwangtung from Japanese, taking Buryatia from Germans with 3 armour, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 10 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
10 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
9 infantry moved from Tobruk to Alexandria
9 infantry moved from Libya to Tobruk
3 armour and 2 mech_infantrys moved from Tunisia to Tobruk
9 infantry moved from Tunisia to Libya
4 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
7 infantry moved from Morocco to Algeria
1 armour moved from Eastern United States to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 9 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 bomber, 2 fighters and 2 tactical_bombers placed in Eastern United States
2 infantry and 1 mech_infantry placed in Korea
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs





