@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
17L BM3.3 World Domination Tech Giallo(x) vs Oysteilo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 0 techTokens; 89 PUs;
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 10 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
3 bombers moved from Spain to Germany
1 bomber moved from Spain to Yugoslavia
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Spain to Holland Belgium
1 fighter moved from Spain to Southern France
2 infantry moved from Spain to Southern France
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Spain to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Yugoslavia
AA fire in Yugoslavia : 1/1 hits
1 bomber killed by AA
Bombing raid in Yugoslavia causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,5,8,4,6,4 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
5 fighters moved from 25 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 13 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Holland Belgium to Spain
3 bombers moved from Germany to Spain
1 fighter moved from Southern France to Spain
1 infantry moved from Morocco to Algeria
2 fighters moved from 92 Sea Zone to Spain
9 transports moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Spain to 104 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 fighter placed in 104 Sea Zone
10 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 0 techTokens; 89 PUs;
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 10 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
3 bombers moved from Spain to Germany
1 bomber moved from Spain to Yugoslavia
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Spain to Holland Belgium
1 fighter moved from Spain to Southern France
2 infantry moved from Spain to Southern France
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Spain to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Yugoslavia
AA fire in Yugoslavia : 1/1 hits
1 bomber killed by AA
Bombing raid in Yugoslavia causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,5,8,4,6,4 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
5 fighters moved from 25 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 13 infantry, 1 mech_infantry and 8 transports moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Holland Belgium to Spain
3 bombers moved from Germany to Spain
1 fighter moved from Southern France to Spain
1 infantry moved from Morocco to Algeria
2 fighters moved from 92 Sea Zone to Spain
9 transports moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Spain to 104 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 fighter placed in 104 Sea Zone
10 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsResearch Technology - British
British spend 0 on tech rolls
British roll 5,2 and gets 0 hitsPurchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 2 techTokens; 51 PUs;
British buy 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 2 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Turkey
2 infantry moved from Iraq to Turkey
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 bomber moved from Eastern Persia to Turkey
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CreteCombat - British
Battle in Crete
Battle in Turkey
British attack with 1 bomber and 4 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 4 infantry in Turkey, round 2 : 0/5 hits
Italians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
British roll dice for 1 bomber and 4 infantry in Turkey, round 3 : 1/5 hits
Italians roll dice for 1 infantry in Turkey, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Turkey
British win, taking Crete from Italians, taking Turkey from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 armour, 10 artilleries, 7 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 artilleries moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 5 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Eastern Persia to Persia
4 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Saudi Arabia to Iraq
1 bomber moved from Turkey to Northwest Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
2 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
1 battleship and 1 transport moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
3 mech_infantrys placed in Saudi Arabia
1 infantry placed in Egypt
British undo move 4.
British undo move 3.
1 mech_infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Saudi Arabia
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Removing units owned by British from Crete: 2 infantry
EDIT: Changing ownership of Crete from British to Italians
EDIT: Changing ownership of Malta from Italians to British
EDIT: Adding units owned by British to Malta: 2 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
forgot about Your airbase took malta instead
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hitsPurchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
4 marines moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 3 cruisers and 4 marines moved from 95 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 4 marines moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
3 infantry moved from Greece to Turkey
1 fighter moved from Greece to Egypt
2 carriers moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
4 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Turkey
Italians attack with 3 infantry
British defend with 3 infantry
Italians roll dice for 3 infantry in Turkey, round 2 : 2/3 hits
British roll dice for 3 infantry in Turkey, round 2 : 2/3 hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Turkey
Italians roll dice for 1 infantry in Turkey, round 3 : 0/1 hits
British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Turkey
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 2 transports in 98 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 4 marines
British defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 4 marines in Egypt, round 2 : 4/12 hits
British roll dice for 1 armour, 3 fighters, 12 infantry and 2 mech_infantrys in Egypt, round 2 : 7/18 hits
3 marines owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
1 bomber owned by the Italians and 3 fighters owned by the Italians retreated
Italians roll dice for 1 marine in Egypt, round 3 : 0/1 hits
British roll dice for 1 armour, 3 fighters, 8 infantry and 2 mech_infantrys in Egypt, round 3 : 8/14 hits
1 marine owned by the Italians lost in Egypt
British win with 1 armour, 3 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Italians: 2 artilleries, 2 infantry and 4 marines
Casualties for British: 4 infantry
Battle in Southern France
Italians attack with 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 4 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 4 infantry in Southern France, round 3 : 0/4 hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
Italians roll dice for 4 infantry in Southern France, round 4 : 0/4 hits
Americans roll dice for 2 infantry in Southern France, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 infantry in Southern France, round 5 : 0/3 hits
Americans roll dice for 2 infantry in Southern France, round 5 : 0/2 hits
Italians roll dice for 3 infantry in Southern France, round 6 : 0/3 hits
Americans roll dice for 2 infantry in Southern France, round 6 : 0/2 hits
Italians roll dice for 3 infantry in Southern France, round 7 : 1/3 hits
Americans roll dice for 2 infantry in Southern France, round 7 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 infantry in Southern France, round 8 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 8 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Greece
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
3 aaGuns and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Combat Move - ANZAC
2 fighters moved from Caucasus to Kazakhstan
1 bomber moved from India to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 2 fighters in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kazakhstan to India
2 fighters moved from Kazakhstan to Northwest Persia
1 fighter moved from Caucasus to Egypt
1 carrier, 3 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from South Australia to Queensland
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
2 aaGuns, 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from South Australia to Queensland
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;Combat Move - ANZAC
2 fighters moved from Caucasus to Kazakhstan
1 bomber moved from India to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 2 fighters in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kazakhstan to India
2 fighters moved from Kazakhstan to Northwest Persia
1 fighter moved from Caucasus to Egypt
1 carrier, 3 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from South Australia to Queensland
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
2 aaGuns, 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from South Australia to Queensland
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Caucasus to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,5 and gets 0 hitsPurchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 71 PUs; 2 techTokens;
Germans buy 1 destroyer, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
Rocket attack in Persia does 6 damage to factory_minor owned by British
Rockets in Russia roll: 6
Rocket attack in Normandy Bordeaux does 6 damage to factory_minor owned by Americans
Rockets in France roll: 6
Rocket attack in Spain does 1 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 1
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from British
2 artilleries and 2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Greece to Turkey
2 carriers moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
6 fighters and 1 tactical_bomber moved from Rostov to Turkey
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Greece to Iraq
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Greece to Holland Belgium
1 bomber moved from Kwangsi to GreeceCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Alexandria
Battle in Turkey
Germans attack with 6 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Turkey, round 2 : 3/8 hits
British roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
Germans win, taking Alexandria from British, taking Turkey from British with 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 3/3 hits
1 tactical_bomber owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
2 artilleries and 6 infantry moved from Germany to Western Germany
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
6 fighters and 1 tactical_bomber moved from Turkey to Greece
1 bomber moved from Iraq to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
4 artilleries moved from Ukraine to Rostov
4 mech_infantrys moved from Western Ukraine to Rostov
4 mech_infantrys moved from Russia to Rostov
30 mech_infantrys moved from Greece to Bulgaria
1 carrier, 1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry placed in Russia
12 infantry placed in Western Germany
1 infantry placed in Volgograd
3 infantry placed in Yugoslavia
Germans undo move 3.
1 destroyer placed in 115 Sea Zone
12 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
forgot to bring in some extra planes from Greece, but didn’t use them
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japan?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets AdvanceActivate Technology - Japanese
Japanese activating Rockets AdvancePurchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 4 marines, 6 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 4
Rocket attack in Midway does 2 damage to airfield owned by Americans
Rockets in Japan roll: 2
Rocket attack in India does 6 damage to factory_major owned by UK_Pacific
Rockets in Kwangsi roll: 6
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 armour moved from Yakut S.S.R. to Sakha
Japanese take Sakha from Americans
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Chahar
1 armour moved from Suiyuyan to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
6 mech_infantrys moved from Hunan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 bomber moved from Anhwe to Burma
1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from ANZAC
2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 armour and 8 mech_infantrys moved from Kwangsi to Yunnan
1 infantry and 2 mech_infantrys moved from French Indo China to YunnanCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Burma to Kiangsu
3 artilleries and 3 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 4 marines placed in Japan
3 artilleries placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs -
Well done
I have nothing here. I will post your win
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GG!





