17L BM3.3 World Domination Tech Giallo(x) vs Oysteilo


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 5,4 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Queensland to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber moved from Sumatra to India
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40729_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 5,4 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Queensland to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber moved from Sumatra to India
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from French Central Africa to Egypt

    Turn Complete - French

    triplea_40729_Fre8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6,1 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved_Mech_Inf

    Activate Technology - Germans
                Germans activating Improved_Mech_Inf
                Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology

    Purchase Units - Germans
                Germans buy 18 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                Rocket attack in Persia does 3 damage to factory_minor owned by British
                    Rockets in Greece roll: 3
                Rocket attack in United Kingdom does 3 damage to airfield owned by British
                    Rockets in Western Germany roll: 3
                Rocket attack in Morocco does 2 damage to harbour owned by Americans
                    Rockets in France roll: 2
                3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
                3 armour, 19 artilleries, 36 infantry and 5 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from Ukraine to Russia
                4 bombers moved from Novgorod to Russia
                3 artilleries moved from Ukraine to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Belarus to Bryansk
                1 infantry moved from France to Southern France
                1 submarine moved from 125 Sea Zone to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Western Germany to 111 Sea Zone

    Airborne Attack Move - Germans
                1 infantry moved from Western Germany to Southern France

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 111 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Germans attack with 3 artilleries
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 artilleries in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  1/2 hits
                        1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 2 artilleries in Rostov, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                        Germans roll dice for 2 artilleries in Rostov, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Rostov, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 :  0/4 hits
                        British roll dice for 1 armour in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 :  2/4 hits
                        British roll dice for 1 armour in Southern France, round 3 :  0/1 hits
                        1 armour owned by the British lost in Southern France
                    Germans win, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Russia
                    Germans attack with 6 armour, 19 artilleries, 5 bombers, 36 infantry and 8 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 16 artilleries, 1 factory_major, 1 fighter, 44 infantry and 1 tactical_bomber
                        AA fire in Russia :  2/5 hits
                        2 bombers owned by the Germans lost in Russia
                        Germans roll dice for 6 armour, 19 artilleries, 3 bombers, 36 infantry and 8 mech_infantrys in Russia, round 2 :  16/72 hits
                        Russians roll dice for 2 aaGuns, 2 armour, 16 artilleries, 1 fighter, 44 infantry and 1 tactical_bomber in Russia, round 2 :  25/64 hits
                        2 aaGuns owned by the Russians, 25 infantry owned by the Germans and 14 infantry owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 19 artilleries, 3 bombers, 11 infantry and 8 mech_infantrys in Russia, round 3 :  20/47 hits
                        Russians roll dice for 2 armour, 16 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber in Russia, round 3 :  18/50 hits
                        7 mech_infantrys owned by the Germans, 11 infantry owned by the Germans and 20 infantry owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 19 artilleries, 3 bombers and 1 mech_infantry in Russia, round 4 :  9/29 hits
                        Russians roll dice for 2 armour, 16 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Russia, round 4 :  7/30 hits
                        1 mech_infantry owned by the Germans, 6 artilleries owned by the Germans and 9 infantry owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 13 artilleries and 3 bombers in Russia, round 5 :  11/22 hits
                        Russians roll dice for 2 armour, 16 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 5 :  11/21 hits
                        10 artilleries owned by the Russians, 11 artilleries owned by the Germans and 1 infantry owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 2 artilleries and 3 bombers in Russia, round 6 :  8/11 hits
                        Russians roll dice for 2 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 6 :  4/10 hits
                        2 armour owned by the Russians, 6 artilleries owned by the Russians, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 4 armour and 3 bombers in Russia, round 7 :  5/7 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 7 :  1/2 hits
                        1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 armour and 3 bombers remaining. Battle score for attacker is -19
                    Casualties for Germans: 3 armour, 19 artilleries, 2 bombers, 36 infantry and 8 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 2 armour, 16 artilleries, 1 fighter, 44 infantry and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                3 bombers moved from Russia to Novgorod
                1 aaGun moved from Belarus to Bryansk
                2 aaGuns moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                1 mech_infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                2 infantry moved from Western Germany to France
                2 carriers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to Western Germany
                2 infantry moved from 97 Sea Zone to Southern Italy
                2 fighters moved from 97 Sea Zone to Southern Italy
                2 fighters moved from 111 Sea Zone to 113 Sea Zone

    Place Units - Germans
                4 mech_infantrys placed in Ukraine
                4 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Germans collect 63 PUs (3 lost to blockades); end with 83 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_40729_Ger9.tsvg


  • Russia is done

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 6,4 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Shipyards

    Activate Technology - Japanese
                Japanese activating Shipyards

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs; 0 techTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Samara to Vologda
                      Japanese take Vologda from Russians
                5 infantry moved from Anhwe to Hunan
                3 mech_infantrys moved from Shantung to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from French Indo China to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
                2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 cruiser moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Japan to Iwo Jima
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                2 carriers moved from 35 Sea Zone to 17 Sea Zone
                3 fighters moved from 35 Sea Zone to Iwo Jima
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Kweichow to Shan State
                1 fighter moved from Kweichow to Siam
                1 artillery moved from French Indo China to Siam

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Siam
                    Japanese attack with 1 artillery and 1 fighter
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Siam, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iwo Jima
                    Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 cruiser in Iwo Jima, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Iwo Jima, round 2 :  3/8 hits
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
                    Japanese win, taking Iwo Jima from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    retreated to Shan State
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shan State to French Indo China
                1 fighter moved from Siam to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 bomber moved from Yunnan to French Indo China
                1 armour moved from Hunan to French Indo China
                4 fighters moved from Iwo Jima to 17 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Philippines
                2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
                6 fighters moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Shantung
                Japanese undo move 1.
                1 carrier and 2 destroyers placed in 19 Sea Zone
                3 mech_infantrys placed in French Indo China
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs

    triplea_40729_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 4,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                3 infantry moved from Spain to Southern France
                4 fighters moved from 91 Sea Zone to Southern France

    Combat - Americans
                Battle in Southern France
                    Americans attack with 4 fighters and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 :  3/7 hits
                        Germans roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                4 fighters moved from Southern France to Spain
                2 bombers moved from United Kingdom to Spain
                1 fighter moved from United Kingdom to Spain
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Spain
                1 artillery, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from French Guiana to Spain
                1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from 91 Sea Zone to Spain
                2 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                4 infantry moved from 91 Sea Zone to Spain
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 fighter and 8 infantry placed in Eastern United States
                2 artilleries placed in Central United States
                1 submarine placed in 10 Sea Zone
                1 airfield and 1 factory_minor placed in Spain

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_40729_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    triplea_40729_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 4,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                3 infantry moved from Spain to Southern France
                4 fighters moved from 91 Sea Zone to Southern France

    Combat - Americans
                Battle in Southern France
                    Americans attack with 4 fighters and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 :  3/7 hits
                        Germans roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                4 fighters moved from Southern France to Spain
                2 bombers moved from United Kingdom to Spain
                1 fighter moved from United Kingdom to Spain
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Spain
                1 artillery, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from French Guiana to Spain
                1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from 91 Sea Zone to Spain
                2 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                4 infantry moved from 91 Sea Zone to Spain
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 fighter and 8 infantry placed in Eastern United States
                2 artilleries placed in Central United States
                1 submarine placed in 10 Sea Zone
                1 airfield and 1 factory_minor placed in Spain

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 3,4 and gets 0 hits

    Purchase Units - British
                British repair damage of 3x factory_minor; Remaining resources: 40 PUs; 2 techTokens;
                British buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 3 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 6 PUs;

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 mech_infantry moved from Caucasus to Rostov
                1 bomber moved from Iraq to Rostov
                1 infantry moved from Turkey to Greece
                      British take Greece from Germans
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    British attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 artillery
                        British roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 :  1/2 hits
                        Germans roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                1 bomber moved from Rostov to Iraq
                1 infantry moved from Iraq to Turkey
                1 artillery, 1 infantry and 1 marine moved from Saudi Arabia to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 72 Sea Zone
                3 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery and 1 marine moved from 72 Sea Zone to Tanganyika Territory
                2 fighters moved from Iraq to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                2 artilleries moved from Turkey to Northwest Persia
                2 infantry moved from Turkey to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                2 artilleries moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Eastern Persia to India
                1 fighter moved from Yunnan to India
                1 artillery moved from India to Burma
                2 infantry moved from India to Burma
                1 artillery moved from Saudi Arabia to Iraq

    Place Units - British
                1 factory_minor placed in Saudi Arabia
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,4,2,5,6,6,4,5,6,1,2,6,2,5,2,2
                British collect 44 PUs (2 lost to blockades); end with 47 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    triplea_40729_UK_9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians rolls :  0/1 hits

    Purchase Units - Italians
                Italians buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Greece
                3 fighters moved from Southern Italy to Southern France
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from Americans
                1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 airfield and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber and 2 infantry in Greece, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Italians attack with 3 fighters and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 3 fighters and 3 infantry in Southern France, round 2 :  3/6 hits
                        Americans roll dice for 3 infantry in Southern France, round 2 :  1/3 hits
                        3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 3 infantry
                Battle in Libya
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Libya, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                    Italians win, taking Libya from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters moved from Southern France to Southern Italy
                1 bomber moved from Greece to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 cruiser and 1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_40729_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 1,1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 41 Sea Zone to 60 Sea Zone
                3 submarines and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
                3 fighters moved from Queensland to India
                2 aaGuns moved from Queensland to New South Wales
                1 artillery and 1 marine moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40729_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 1,1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 41 Sea Zone to 60 Sea Zone
                3 submarines and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
                3 fighters moved from Queensland to India
                2 aaGuns moved from Queensland to New South Wales
                1 artillery and 1 marine moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 63 Sea Zone: 3 submarines
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode

    triplea_40729_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 1,1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 41 Sea Zone to 60 Sea Zone
                3 submarines and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
                3 fighters moved from Queensland to India
                2 aaGuns moved from Queensland to New South Wales
                1 artillery and 1 marine moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 63 Sea Zone: 3 submarines
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode

    Combat Move - French

    Turn Complete - French

    triplea_40729_Fre9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 1,2 and gets 0 hits

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 85 PUs; 2 techTokens;
                Germans buy 9 artilleries, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - Germans
                Rocket attack in Persia does 2 damage to factory_minor owned by British
                    Rockets in Russia roll: 2
                Rocket attack in Spain does 3 damage to factory_minor owned by Americans
                    Rockets in France roll: 3
                4 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 armour moved from Russia to Tambov
                1 armour moved from Russia to Volgograd
                      Germans take Volgograd from Russians
                2 artilleries and 2 mech_infantrys moved from Bryansk to Rostov
                1 armour moved from Russia to Tambov
                4 mech_infantrys moved from Novgorod to Bryansk
                3 bombers moved from Novgorod to Western Germany
                2 infantry moved from France to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Switzerland to France
                1 mech_infantry moved from Switzerland to France
                4 mech_infantrys moved from Western Germany to Southern Italy

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 artilleries and 6 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 artilleries and 6 mech_infantrys in Rostov, round 2 :  2/8 hits
                        British roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/5 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                4 mech_infantrys moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to Northern Italy
                2 fighters moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer placed in 97 Sea Zone
                1 artillery placed in Yugoslavia
                4 artilleries placed in Ukraine
                4 infantry placed in Russia
                4 artilleries placed in France
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs

    triplea_40729_Ger10.tsvg


  • well, russia has no units so japan is up

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 2,1 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Shan State
                1 armour, 4 artilleries and 5 mech_infantrys moved from French Indo China to Yunnan
                7 artilleries, 7 infantry and 6 mech_infantrys moved from Hunan to Yunnan
                3 mech_infantrys moved from Shantung to Hunan
                2 fighters moved from Kwangsi to Shan State
                2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in Guam
                Battle in Yunnan
                    Japanese attack with 1 armour, 11 artilleries, 7 infantry and 11 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 11 artilleries, 7 infantry and 11 mech_infantrys in Yunnan, round 2 :  7/30 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Guam from Americans, taking Yunnan from Chinese with 1 armour, 11 artilleries, 7 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shan State to French Indo China
                1 aaGun moved from Hunan to Yunnan
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 17 Sea Zone to 21 Sea Zone
                1 carrier and 2 destroyers moved from 19 Sea Zone to 21 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 battleships, 5 carriers, 2 cruisers and 2 destroyers moved from 20 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from Siam to French Indo China
                3 fighters moved from 21 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 3 fighters
                EDIT: Turning off Edit Mode
                3 fighters placed in Japan
                3 infantry placed in French Indo China
                1 fighter placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs

    triplea_40729_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 3,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans repair damage of 3x factory_minor; Remaining resources: 84 PUs; 0 techTokens;
                Americans buy 1 armour, 3 artilleries, 10 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from Spain to Germany
                1 bomber moved from Spain to France
                1 bomber moved from Spain to France
                2 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Normandy Bordeaux
                3 infantry moved from Spain to Southern France
                1 bomber moved from Spain to Southern France
                2 fighters moved from Spain to Southern France
                2 fighters moved from Spain to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Portugal
                1 fighter moved from Eastern United States to Morocco
                2 artilleries moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Portugal
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Portugal
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                1 infantry moved from 91 Sea Zone to Portugal
                2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 8,4 and causes: 4 damage to unit: airfield
                    Bombing raid in France rolls: 8,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 10 damage total.  Damaged units is as follows: airfield = 4, factory_minor = 6
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 7,6 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in Morocco
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Portugal
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Portugal, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Portugal, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 :  4/6 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Southern France
                    Americans attack with 1 bomber, 2 fighters and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Southern France, round 2 :  2/7 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from 25 Sea Zone to Midway
                1 bomber, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 54 Sea Zone
                1 bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Portugal to Spain
                3 fighters moved from Normandy Bordeaux to Spain
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Spain
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                2 bombers moved from France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                2 fighters moved from Southern France to Spain
                1 bomber moved from Germany to United Kingdom

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                4 transports placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 artillery and 9 infantry placed in Eastern United States
                2 artilleries placed in Central United States
                Americans undo move 6.
                Americans undo move 5.
                3 infantry placed in Spain
                3 artilleries and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to 89 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_40729_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                3 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    triplea_40729_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 3,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans repair damage of 3x factory_minor; Remaining resources: 84 PUs; 0 techTokens;
                Americans buy 1 armour, 3 artilleries, 10 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from Spain to Germany
                1 bomber moved from Spain to France
                1 bomber moved from Spain to France
                2 infantry moved from Spain to Normandy Bordeaux
                1 infantry moved from Spain to Normandy Bordeaux
                3 infantry moved from Spain to Southern France
                1 bomber moved from Spain to Southern France
                2 fighters moved from Spain to Southern France
                2 fighters moved from Spain to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Portugal
                1 fighter moved from Eastern United States to Morocco
                2 artilleries moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Portugal
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Portugal
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                1 infantry moved from 91 Sea Zone to Portugal
                2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 8,4 and causes: 4 damage to unit: airfield
                    Bombing raid in France rolls: 8,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 10 damage total.  Damaged units is as follows: airfield = 4, factory_minor = 6
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 7,6 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in Morocco
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Portugal
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Portugal, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Portugal, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 :  4/6 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Southern France
                    Americans attack with 1 bomber, 2 fighters and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Southern France, round 2 :  2/7 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from 25 Sea Zone to Midway
                1 bomber, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 54 Sea Zone
                1 bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Portugal to Spain
                3 fighters moved from Normandy Bordeaux to Spain
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Spain
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                2 bombers moved from France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                2 fighters moved from Southern France to Spain
                1 bomber moved from Germany to United Kingdom

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                4 transports placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 artillery and 9 infantry placed in Eastern United States
                2 artilleries placed in Central United States
                Americans undo move 6.
                Americans undo move 5.
                3 infantry placed in Spain
                3 artilleries and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to 89 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                3 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 5,2 and gets 0 hits

    Purchase Units - British
                British repair damage of 2x factory_minor; Remaining resources: 48 PUs; 2 techTokens;
                British buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 22 PUs;
                UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 armour and 1 mech_infantry moved from Belgian Congo to Mozambique
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 battleship moved from 72 Sea Zone to 71 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Mozambique
                1 artillery, 2 infantry and 1 marine moved from Tanganyika Territory to Mozambique
                1 infantry moved from Turkey to Greece
                1 bomber moved from Iraq to Ukraine
                1 fighter and 1 tactical_bomber moved from Iraq to Greece

    Combat - British
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Battle in Mozambique
                    British attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 battleship in Mozambique, round 2 :  1/1 hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Mozambique, round 2 :  1/7 hits
                        Neutral_True roll dice for 2 infantry in Mozambique, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
                    British win, taking Mozambique from Neutral_True with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Greece
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 airfield and 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                3 aaGuns, 8 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Iraq to Turkey
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 fighter moved from Iraq to Northwest Persia
                1 bomber moved from Ukraine to Northwest Persia
                2 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 fighter moved from Greece to Northwest Persia
                1 tactical_bomber moved from Greece to Northwest Persia

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 fighter and 2 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Saudi Arabia
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 fighter and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 1 fighter and 4 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_40729_UK_10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians rolls :  0/1 hits

    Purchase Units - Italians
                Italians buy 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 fighter; British defend with 1 destroyer and 2 fighters
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                3 fighters moved from 92 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy
                2 destroyers placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Algeria: 1 artillery
                EDIT: Removing units owned by Italians from Libya: 1 armour and 1 artillery
                EDIT: Adding units owned by Italians to Tunisia: 1 armour and 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40729_Ita10.tsvg

  • '21 '20 '19 '18 '17 '16

    if you did wanne scramble you can roll for 3 fighters in 92

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