Your turn isn’t it?
17L BM3.3 World Domination Tech Giallo(x) vs Oysteilo
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 5,4 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs; 2 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Sumatra to India
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 5,4 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs; 2 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Sumatra to India
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from French Central Africa to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Germans buy 18 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
Rocket attack in Persia does 3 damage to factory_minor owned by British
Rockets in Greece roll: 3
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in Western Germany roll: 3
Rocket attack in Morocco does 2 damage to harbour owned by Americans
Rockets in France roll: 2
3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
3 armour, 19 artilleries, 36 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
4 bombers moved from Novgorod to Russia
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Belarus to Bryansk
1 infantry moved from France to Southern France
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to 111 Sea ZoneAirborne Attack Move - Germans
1 infantry moved from Western Germany to Southern FranceCombat - Germans
Battle in 111 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 3 artilleries
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
Germans roll dice for 2 artilleries in Rostov, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Rostov, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 2/4 hits
British roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Russia
Germans attack with 6 armour, 19 artilleries, 5 bombers, 36 infantry and 8 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 16 artilleries, 1 factory_major, 1 fighter, 44 infantry and 1 tactical_bomber
AA fire in Russia : 2/5 hits
2 bombers owned by the Germans lost in Russia
Germans roll dice for 6 armour, 19 artilleries, 3 bombers, 36 infantry and 8 mech_infantrys in Russia, round 2 : 16/72 hits
Russians roll dice for 2 aaGuns, 2 armour, 16 artilleries, 1 fighter, 44 infantry and 1 tactical_bomber in Russia, round 2 : 25/64 hits
2 aaGuns owned by the Russians, 25 infantry owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 19 artilleries, 3 bombers, 11 infantry and 8 mech_infantrys in Russia, round 3 : 20/47 hits
Russians roll dice for 2 armour, 16 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber in Russia, round 3 : 18/50 hits
7 mech_infantrys owned by the Germans, 11 infantry owned by the Germans and 20 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 19 artilleries, 3 bombers and 1 mech_infantry in Russia, round 4 : 9/29 hits
Russians roll dice for 2 armour, 16 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Russia, round 4 : 7/30 hits
1 mech_infantry owned by the Germans, 6 artilleries owned by the Germans and 9 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 13 artilleries and 3 bombers in Russia, round 5 : 11/22 hits
Russians roll dice for 2 armour, 16 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 5 : 11/21 hits
10 artilleries owned by the Russians, 11 artilleries owned by the Germans and 1 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 2 artilleries and 3 bombers in Russia, round 6 : 8/11 hits
Russians roll dice for 2 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 6 : 4/10 hits
2 armour owned by the Russians, 6 artilleries owned by the Russians, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Russia
Germans roll dice for 4 armour and 3 bombers in Russia, round 7 : 5/7 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 7 : 1/2 hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 3 bombers remaining. Battle score for attacker is -19
Casualties for Germans: 3 armour, 19 artilleries, 2 bombers, 36 infantry and 8 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 16 artilleries, 1 fighter, 44 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 infantry moved from Western Germany to France
2 carriers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Western Germany
2 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from 111 Sea Zone to 113 Sea ZonePlace Units - Germans
4 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Germans collect 63 PUs (3 lost to blockades); end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs -
Russia is done
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,4 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs; 0 techTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from Samara to Vologda
Japanese take Vologda from Russians
5 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to Iwo Jima
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 carriers moved from 35 Sea Zone to 17 Sea Zone
3 fighters moved from 35 Sea Zone to Iwo Jima
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kweichow to Shan State
1 fighter moved from Kweichow to Siam
1 artillery moved from French Indo China to SiamCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siam
Japanese attack with 1 artillery and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Siam, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iwo Jima
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Iwo Jima, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter moved from Siam to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 bomber moved from Yunnan to French Indo China
1 armour moved from Hunan to French Indo China
4 fighters moved from Iwo Jima to 17 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Philippines
2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to PhilippinesPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
Japanese undo move 1.
1 carrier and 2 destroyers placed in 19 Sea Zone
3 mech_infantrys placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 infantry moved from Spain to Southern France
4 fighters moved from 91 Sea Zone to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 4 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
4 fighters moved from Southern France to Spain
2 bombers moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Spain
1 artillery, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from French Guiana to Spain
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 fighter and 8 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 submarine placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 infantry moved from Spain to Southern France
4 fighters moved from 91 Sea Zone to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 4 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
4 fighters moved from Southern France to Spain
2 bombers moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Spain
1 artillery, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from French Guiana to Spain
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 fighter and 8 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 submarine placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUResearch Technology - British
British spend 0 on tech rolls
British roll 3,4 and gets 0 hitsPurchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 40 PUs; 2 techTokens;
British buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 3 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 6 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Iraq to Rostov
1 infantry moved from Turkey to Greece
British take Greece from Germans
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 bomber moved from Rostov to Iraq
1 infantry moved from Iraq to Turkey
1 artillery, 1 infantry and 1 marine moved from Saudi Arabia to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 72 Sea Zone
3 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 marine moved from 72 Sea Zone to Tanganyika Territory
2 fighters moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
2 artilleries moved from Turkey to Northwest Persia
2 infantry moved from Turkey to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Yunnan to India
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 artillery moved from Saudi Arabia to IraqPlace Units - British
1 factory_minor placed in Saudi Arabia
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,4,2,5,6,6,4,5,6,1,2,6,2,5,2,2
British collect 44 PUs (2 lost to blockades); end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hitsPurchase Units - Italians
Italians buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Greece
3 fighters moved from Southern Italy to Southern France
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits
Italians roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 3/6 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 2/3 hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 cruiser and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 1,1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
3 submarines and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
3 fighters moved from Queensland to India
2 aaGuns moved from Queensland to New South Wales
1 artillery and 1 marine moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 1,1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
3 submarines and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
3 fighters moved from Queensland to India
2 aaGuns moved from Queensland to New South Wales
1 artillery and 1 marine moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 3 submarines
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 1,1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
3 submarines and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
3 fighters moved from Queensland to India
2 aaGuns moved from Queensland to New South Wales
1 artillery and 1 marine moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 3 submarines
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,2 and gets 0 hitsPurchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 85 PUs; 2 techTokens;
Germans buy 9 artilleries, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Germans
Rocket attack in Persia does 2 damage to factory_minor owned by British
Rockets in Russia roll: 2
Rocket attack in Spain does 3 damage to factory_minor owned by Americans
Rockets in France roll: 3
4 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 armour moved from Russia to Tambov
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
2 artilleries and 2 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Russia to Tambov
4 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Novgorod to Western Germany
2 infantry moved from France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Switzerland to France
1 mech_infantry moved from Switzerland to France
4 mech_infantrys moved from Western Germany to Southern ItalyCombat - Germans
Battle in Tambov
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 6 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 6 mech_infantrys in Rostov, round 2 : 2/8 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Northern Italy
2 fighters moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer placed in 97 Sea Zone
1 artillery placed in Yugoslavia
4 artilleries placed in Ukraine
4 infantry placed in Russia
4 artilleries placed in France
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
well, russia has no units so japan is up
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 armour, 4 artilleries and 5 mech_infantrys moved from French Indo China to Yunnan
7 artilleries, 7 infantry and 6 mech_infantrys moved from Hunan to Yunnan
3 mech_infantrys moved from Shantung to Hunan
2 fighters moved from Kwangsi to Shan State
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in Yunnan
Japanese attack with 1 armour, 11 artilleries, 7 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 11 artilleries, 7 infantry and 11 mech_infantrys in Yunnan, round 2 : 7/30 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Guam from Americans, taking Yunnan from Chinese with 1 armour, 11 artilleries, 7 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Shan State to French Indo China
1 aaGun moved from Hunan to Yunnan
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 17 Sea Zone to 21 Sea Zone
1 carrier and 2 destroyers moved from 19 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 2 destroyers moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Siam to French Indo China
3 fighters moved from 21 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to 21 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Japan
3 infantry placed in French Indo China
1 fighter placed in KiangsuTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 84 PUs; 0 techTokens;
Americans buy 1 armour, 3 artilleries, 10 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Spain to Germany
1 bomber moved from Spain to France
1 bomber moved from Spain to France
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Spain to Southern France
1 bomber moved from Spain to Southern France
2 fighters moved from Spain to Southern France
2 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from Eastern United States to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Portugal
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8,4 and causes: 4 damage to unit: airfield
Bombing raid in France rolls: 8,6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 10 damage total. Damaged units is as follows: airfield = 4, factory_minor = 6
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7,6 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Portugal, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Southern France, round 2 : 2/7 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from 25 Sea Zone to Midway
1 bomber, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Portugal to Spain
3 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
2 bombers moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 fighters moved from Southern France to Spain
1 bomber moved from Germany to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
4 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
2 artilleries placed in Central United States
Americans undo move 6.
Americans undo move 5.
3 infantry placed in Spain
3 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
3 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 84 PUs; 0 techTokens;
Americans buy 1 armour, 3 artilleries, 10 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Spain to Germany
1 bomber moved from Spain to France
1 bomber moved from Spain to France
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Spain to Southern France
1 bomber moved from Spain to Southern France
2 fighters moved from Spain to Southern France
2 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from Eastern United States to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Portugal
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8,4 and causes: 4 damage to unit: airfield
Bombing raid in France rolls: 8,6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 10 damage total. Damaged units is as follows: airfield = 4, factory_minor = 6
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7,6 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Portugal, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 2 fighters and 3 infantry in Southern France, round 2 : 2/7 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from 25 Sea Zone to Midway
1 bomber, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Portugal to Spain
3 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
2 bombers moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 fighters moved from Southern France to Spain
1 bomber moved from Germany to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
4 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
2 artilleries placed in Central United States
Americans undo move 6.
Americans undo move 5.
3 infantry placed in Spain
3 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
3 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsResearch Technology - British
British spend 0 on tech rolls
British roll 5,2 and gets 0 hitsPurchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 48 PUs; 2 techTokens;
British buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour and 1 mech_infantry moved from Belgian Congo to Mozambique
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Mozambique
1 artillery, 2 infantry and 1 marine moved from Tanganyika Territory to Mozambique
1 infantry moved from Turkey to Greece
1 bomber moved from Iraq to Ukraine
1 fighter and 1 tactical_bomber moved from Iraq to GreeceCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Mozambique
British attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship in Mozambique, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Mozambique, round 2 : 1/7 hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Greece
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 airfield and 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 8 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Greece to Northwest Persia
1 tactical_bomber moved from Greece to Northwest PersiaPlace Units - British
1 destroyer placed in 98 Sea Zone
1 fighter and 2 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Saudi Arabia
2 infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 fighter and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hitsPurchase Units - Italians
Italians buy 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 submarine
French defend with 1 fighter; British defend with 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 fighters moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
2 destroyers placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Removing units owned by Italians from Libya: 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 armour and 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs -
if you did wanne scramble you can roll for 3 fighters in 92