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L17 BM3 G40 Amon-Sul (X) vs Aetv (L)


  • i am thinking of suicidin my axis european troops

    :x :? :? :? :? :?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 71 Sea Zone to 70 Sea Zone

    Combat - Italians
                Battle in 70 Sea Zone
                    Italians attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Italians roll dice for 1 submarine in 70 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 70 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 70 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 70 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 70 Sea Zone
                    Italians win, taking 70 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Italians
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                2 artilleries, 4 infantry and 3 marines moved from Northern Italy to Southern France
                1 fighter moved from Greece to Northern Italy
                1 fighter moved from Northern Italy to Southern France

    Place Units - Italians
                4 mech_infantrys and 1 tactical_bomber placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Italians collect 5 PUs (3 lost to blockades); end with 5 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs

    triplea_40737_Ita7.tsvg


  • i ll play japan only, for my own joy :)

    :lol:

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 5 submarines moved from 62 Sea Zone to 42 Sea Zone
                4 fighters moved from Queensland to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 4 fighters and 5 submarines
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
                        ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 :  1/4 hits

    triplea_40737_ANZ7.tsvg

  • 22 21 20 19 18 17 16

    1st Round:

    2 SS scored a hit -> 1x CV and 1x BB tipped
    1x Ftr hit -> tipped 2nd CV

    2nd Round:
    1x SS scored a hit -> Need Ool please


  • as normal

  • 22 21 20 19 18 17 16

    I proceed with max def then.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 5 submarines moved from 62 Sea Zone to 42 Sea Zone
                4 fighters moved from Queensland to 42 Sea Zone
                1 transport moved from 42 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 4 fighters and 5 submarines
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
                        ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 5 :  1/3 hits
                        1 cruiser owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 6 :  2/3 hits
                        1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    3 submarines owned by the ANZAC Submerged
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 1 destroyer, 4 fighters and 2 submarines
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 tactical_bomber and 1 transport
                    2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40737_Fre7.tsvg


  • i am suiciding japan too  :cry:

  • 22 21 20 19 18 17 16

    Want to continue?? :-D


  • sz 110

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 bomber and 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                25 artilleries moved from Bessarabia to Western Ukraine
                2 artilleries, 1 infantry and 4 mech_infantrys moved from Southern France to Normandy Bordeaux
                3 mech_infantrys moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 25 artilleries
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 25 artilleries in Western Ukraine, round 2 :  9/25 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  2/2 hits
                        1 artillery owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 23 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 infantry and 7 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries, 1 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 :  3/10 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Archangel to Baltic States
                2 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from Archangel to Novgorod
                1 submarine moved from 93 Sea Zone to 94 Sea Zone

    Place Units - Germans
                10 infantry placed in Romania
                3 infantry placed in Greece
                1 aaGun and 2 infantry placed in Novgorod
                3 infantry placed in Southern France
                1 bomber placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_40737_Ger8.tsvg


  • @aequitas:

    Want to continue?? :-D

    to paraphrase my friend karl

    kill kill kill

    no surrender :D

  • 22 21 20 19 18 17 16

    You will have an honourable triple a death.
    NO retreat no surrender.

    Kill kill kill :lol:


  • @aequitas:

    You will have an honourable triple a death.
    NO retreat no surrender.

    Kill kill kill :lol:

    so be it

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Turkey to Greece
                1 fighter moved from Bryansk to Greece
                7 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Belarus to Poland
                      Russians take Eastern Poland from Germans
                      Russians take Poland from Germans
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 fighters moved from Bryansk to Novgorod
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                10 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Greece
                    Russians attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 5 infantry
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 5 infantry in Greece, round 2 :  2/6 hits
                        1 mech_infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Greece
                        Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 :  4/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Greece, round 3 :  0/3 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Greece
                    Russians win, taking Greece from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 1 marine and 2 mech_infantrys
                        AA fire in Novgorod :  0/2 hits
                        Russians roll dice for 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Novgorod, round 2 :  6/16 hits
                        Germans roll dice for 1 aaGun, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 2 :  6/12 hits
                        2 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians, 5 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 7 armour, 1 artillery and 2 fighters in Novgorod, round 3 :  7/10 hits
                        Germans roll dice for 2 artilleries, 2 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 3 :  1/7 hits
                        2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 marine owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 7 armour and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 aaGun, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries, 3 infantry and 2 mech_infantrys
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 10 infantry in Manchuria, round 2 :  1/10 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                9 infantry moved from Smolensk to Belarus
                1 aaGun moved from Belarus to Novgorod
                5 infantry moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Greece to Turkey
                2 fighters moved from Novgorod to Belarus

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Russia
                1 armour and 1 infantry placed in Turkey

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    triplea_40737_Rus8.tsvg

  • 22 21 20 19 18 17 16

    @Amon-Sul:

    @aequitas:

    You will have an honourable triple a death.
    NO retreat no surrender.

    Kill kill kill :lol:

    so be it

    So be it!!


  • @aequitas:

    @Amon-Sul:

    @aequitas:

    You will have an honourable triple a death.
    NO retreat no surrender.

    Kill kill kill :lol:

    so be it

    So be it!!

    my worst (European) Axis play ever.

    kamikazing is my only option left :)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Kansu to Novosibirsk
                1 artillery moved from Sikang to Kazakhstan
                1 bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Kazakhstan
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
                1 bomber moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 1 artillery and 1 bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Kazakhstan, round 2 :  2/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
                    ANZAC defend with 3 submarines
                        Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 :  6/10 hits
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 :  0/3 hits
                        3 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 3 submarines

    Non Combat Move - Japanese
                1 infantry moved from Yunnan to Shan State
                3 artilleries moved from French Indo China to Yunnan
                3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Chahar to Jehol
                1 artillery moved from Szechwan to Sikang
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Anhwe
                1 armour moved from Kwangtung to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Anhwe to Hopei
                1 artillery moved from Kweichow to Shensi
                1 armour moved from Tsinghai to Kansu
                1 artillery moved from Shensi to Tsinghai
                1 bomber moved from Novosibirsk to Shensi
                1 bomber moved from Kazakhstan to Shensi
                1 artillery moved from Hopei to Chahar
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 battleship, 3 carriers, 3 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
                3 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from 17 Sea Zone to French Indo China

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                1 submarine placed in 36 Sea Zone
                2 infantry placed in Malaya
                3 artilleries and 3 infantry placed in Japan
                3 mech_infantrys placed in Kwangtung
                1 artillery and 1 infantry placed in French Indo China
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs

    triplea_40737_Jap8.tsvg


  • kill

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