Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Urals to Vologda
1 bomber moved from Western Ukraine to Vologda
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Western Ukraine to Bryansk
3 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
11 artilleries moved from Western Ukraine to Ukraine
17 armour moved from Western Ukraine to Ukraine
18 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Vologda
4 bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 17 armour, 11 artilleries, 3 fighters, 21 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 17 armour, 11 artilleries, 3 fighters, 21 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 25/54 hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 0/3 hits
2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 17 armour, 11 artilleries, 3 fighters, 21 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/8 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 aaGun and 1 artillery moved from Southern France to France
4 bombers moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from Ukraine to Novgorod
1 fighter moved from Ukraine to Novgorod
2 transports moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Bryansk to Novgorod
1 bomber moved from Vologda to Novgorod
1 fighter and 2 tactical_bombers moved from Ukraine to Western Ukraine
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Place Units - Germans
1 fighter and 5 infantry placed in Germany
2 infantry placed in Western Germany
3 armour placed in Western Ukraine
2 infantry placed in Novgorod
Germans undo move 1.
3 armour and 1 fighter placed in Germany
2 infantry placed in Germany
2 infantry placed in France
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Yenisey to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Persia to Northwest Persia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 3 infantry
EDIT: Removing units owned by Japanese from Shantung: 3 infantry
EDIT: Turning off Edit Mode
Please use 2nd file.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Chahar
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 destroyer, 4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
Place Units - Americans
3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Chahar
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 aaGun, 5 infantry and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 aaGun
EDIT: Adding units owned by Americans to Tunisia: 1 aaGun
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Syria to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to Tobruk
1 infantry moved from Tobruk to Alexandria
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from India to Yunnan
Combat - British
Battle in Anhwe
British attack with 2 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 3 infantry
British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Anhwe, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Anhwe, round 3 : 3/5 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 artillery owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Anhwe to Shensi
3 aaGuns and 10 infantry moved from India to Burma
Place Units - British
2 transports placed in 110 Sea Zone
1 aaGun and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,5,4,4
British collect 35 PUs (4 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Now if I could just make some progress in Europe…. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 armour moved from Western Ukraine to Rostov
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/2 hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 6 : 0/2 hits
British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 7 : 1/2 hits
British roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Holland Belgium to Western Germany
1 aaGun, 1 armour, 5 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Java to Queensland
1 fighter moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Java to Queensland
1 fighter moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 11 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Smolensk
3 bombers moved from Novgorod to Smolensk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
17 armour and 15 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 2 tactical_bombers moved from Western Ukraine to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 17 armour and 15 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 17 armour and 15 mech_infantrys in Caucasus, round 2 : 13/32 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 17 armour and 15 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
3 bombers, 1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
3 armour moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Germany
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to Germany
1 fighter moved from Germany to Western Germany
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 submarine placed in 93 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
1 fighter, 2 infantry and 1 mech_infantry placed in Germany
1 fighter placed in France
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
2 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
3 armour, 3 artilleries and 60 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 armour, 3 artilleries and 60 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 3 artilleries and 60 infantry in Bryansk, round 2 : 17/66 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 3 artilleries and 60 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
4 aaGuns moved from Russia to Bryansk
1 fighter moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Urals to Russia
2 artilleries and 4 infantry moved from Yenisey to Timguska
2 aaGuns and 14 infantry moved from Amur to Buryatia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 fighter moved from French Indo China to 41 Sea Zone
1 artillery and 3 infantry moved from Malaya to Shan State
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Shan State, round 2 : 2/12 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Malaya
1 aaGun, 1 artillery and 9 infantry moved from Korea to Manchuria
Place Units - Japanese
2 infantry placed in French Indo China
2 infantry placed in Shantung
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Japanese collect 39 PUs (3 lost to blockades); end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 7 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Philippines
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking Philippines from Japanese, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to Caroline Islands
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 118 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
Place Units - Americans
1 armour and 3 mech_infantrys placed in Western United States
1 artillery and 7 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 carriers, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
EDIT: Removing units owned by Americans from 30 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber and 1 fighter
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 carriers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 1 mech_infantry
EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry
EDIT: Removing units owned by Americans from Libya: 2 infantry
EDIT: Adding units owned by Americans to Tobruk: 2 infantry
EDIT: Removing units owned by Americans from Tunisia: 1 aaGun
EDIT: Adding units owned by Americans to Libya: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Sorry….was doing this while watching Stranger Things 2…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Chahar to Jehol
1 fighter moved from Shensi to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
3 infantry moved from Hopei to Anhwe
1 artillery moved from Kweichow to Yunnan
2 artilleries moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Shensi to Hopei
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs