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L17 G40 Mallery29 (L+20) vs AetV (X)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 fighters, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 36 Sea Zone to 33 Sea Zone
                3 bombers moved from French Indo China to 33 Sea Zone
                1 tactical_bomber moved from French Indo China to 33 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Malaya to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  1/2 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 tactical_bombers and 3 transports
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 9 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 2 battleships, 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 :  8/20 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 10 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 :  10/23 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        2 destroyers owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 8 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 3 :  12/18 hits
                        Americans roll dice for 1 battleship, 3 cruisers, 8 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 :  14/19 hits
                        2 cruisers owned by the Japanese, 5 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 8 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 3 carriers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 3 bombers, 3 fighters and 3 transports in 33 Sea Zone, round 4 :  5/8 hits
                        Americans roll dice for 1 battleship, 6 fighters and 1 transport in 33 Sea Zone, round 4 :  3/7 hits
                        3 fighters owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 3 bombers and 3 transports in 33 Sea Zone, round 5 :  1/5 hits
                        Americans roll dice for 1 battleship, 1 fighter and 1 transport in 33 Sea Zone, round 5 :  2/2 hits
                        2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber and 3 transports in 33 Sea Zone, round 6 :  1/3 hits
                        Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 6 :  1/1 hits
                        1 battleship owned by the Americans and 1 bomber owned by the Japanese lost in 33 Sea Zone
                        1 transport owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -17
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 9 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 3 bombers, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 tactical_bombers
                Battle in Caroline Islands
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 tactical_bombers; ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in Caroline Islands, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Caroline Islands
                        Japanese roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 :  1/3 hits
                        Americans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Caroline Islands, round 3 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                        Japanese roll dice for 2 artilleries in Caroline Islands, round 4 :  1/2 hits
                        Americans roll dice for 1 artillery and 2 tactical_bombers in Caroline Islands, round 4 :  1/3 hits
                        1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
                        Japanese roll dice for 1 artillery in Caroline Islands, round 5 :  0/1 hits
                        Americans roll dice for 2 tactical_bombers in Caroline Islands, round 5 :  1/2 hits
                        1 artillery owned by the Japanese lost in Caroline Islands
                    Americans win with 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 bomber
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to French Indo China
                1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Jehol to Korea
                1 infantry moved from Shantung to Jehol
                3 infantry moved from Kwangtung to Kwangsi
                1 armour moved from Malaya to French Indo China

    Place Units - Japanese
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone
                3 infantry placed in Malaya
                1 fighter and 2 infantry placed in French Indo China
                1 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
                Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs

    triplea_40704_Jap7.tsvg

  • 22 21 20 19 18 17 16

    Bloodbath… :-(


  • Hold the line!

    patriot-hold-the-line.jpg


  • @Mallery29:

    Hold the line!

    That was make or break for me….If I would have been completely annihilated with what you were SUPPOSED to have left over, then I probably would have yielded…MEL GIBSON FIGHTS ON!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 5 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 infantry moved from Morocco to 91 Sea Zone
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 :  4/8 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 33 Sea Zone
                    Americans attack with 2 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships and 3 transports
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 2 tactical_bombers in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
                        2 transports owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 3 :  1/1 hits
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 55
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 2 battleships and 3 transports

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 aaGun moved from Morocco to Algeria
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                4 destroyers and 1 submarine placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Western United States
                1 destroyer placed in 101 Sea Zone
                Americans undo move 3.
                1 destroyer placed in 10 Sea Zone
                Americans undo move 3.
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_40704_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 artilleries and 14 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 artilleries and 14 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 artilleries and 14 infantry in Yunnan, round 2 :  4/18 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    retreated to Hunan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Chahar to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Yunnan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs

    triplea_40704_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 5 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 infantry moved from Morocco to 91 Sea Zone
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 :  4/8 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 33 Sea Zone
                    Americans attack with 2 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships and 3 transports
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 2 tactical_bombers in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
                        2 transports owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 3 :  1/1 hits
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 55
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 2 battleships and 3 transports

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 aaGun moved from Morocco to Algeria
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                4 destroyers and 1 submarine placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Western United States
                1 destroyer placed in 101 Sea Zone
                Americans undo move 3.
                1 destroyer placed in 10 Sea Zone
                Americans undo move 3.
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 artilleries and 14 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 artilleries and 14 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 artilleries and 14 infantry in Yunnan, round 2 :  4/18 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    retreated to Hunan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Chahar to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Yunnan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs

    Purchase Units - British
                British buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Germans
                1 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Trans-Jordan to Iraq
                3 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Libya to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 fighter
                        British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  5/7 hits
                        Germans roll dice for 1 fighter in Iraq, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Iraq
                    British win, taking Iraq from Germans with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 fighter
                Battle in Burma
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 armour and 3 mech_infantrys moved from India to Yunnan
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Burma to Shensi
                3 fighters and 1 tactical_bomber moved from Iraq to Egypt
                1 tactical_bomber moved from Algeria to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour moved from Alexandria to Egypt
                1 transport moved from 91 Sea Zone to 110 Sea Zone

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                2 infantry placed in Union of South Africa
                1 factory_minor placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 4 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 2 artilleries and 4 infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 4 infantry and 1 transport
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 110 Sea Zone: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to United Kingdom: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
                Some Units in India change ownership: 1 mech_infantry

    triplea_40704_UK_7.tsvg


  • Sorry with the edits…wasn’t sure how to plan out my next move…

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Holland Belgium
                1 fighter moved from Southern France to Holland Belgium
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                2 infantry moved from Northern Italy to France
                5 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_40704_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_40704_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40704_Fre7.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Urals to Vologda
                1 bomber moved from Western Ukraine to Vologda
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 bombers moved from Western Ukraine to Bryansk
                3 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
                1 tactical_bomber moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                11 artilleries moved from Western Ukraine to Ukraine
                17 armour moved from Western Ukraine to Ukraine
                18 mech_infantrys moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Novgorod to Vologda
                4 bombers moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 17 armour, 11 artilleries, 3 fighters, 21 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Germans roll dice for 17 armour, 11 artilleries, 3 fighters, 21 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 :  25/54 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 :  0/3 hits
                        2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 17 armour, 11 artilleries, 3 fighters, 21 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Bryansk
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 :  3/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 4 bombers, 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/8 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 aaGun and 1 artillery moved from Southern France to France
                4 bombers moved from Normandy Bordeaux to Southern Italy
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Western Germany to Germany
                1 fighter moved from Ukraine to Novgorod
                1 fighter moved from Ukraine to Novgorod
                2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 bombers moved from Bryansk to Novgorod
                1 bomber moved from Vologda to Novgorod
                1 fighter and 2 tactical_bombers moved from Ukraine to Western Ukraine
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                2 submarines moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Germans
                1 fighter and 5 infantry placed in Germany
                2 infantry placed in Western Germany
                3 armour placed in Western Ukraine
                2 infantry placed in Novgorod
                Germans undo move 1.
                3 armour and 1 fighter placed in Germany
                2 infantry placed in Germany
                2 infantry placed in France
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_40704_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 armour and 1 mech_infantry moved from Yenisey to Urals
                      Russians take Urals from Germans
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 artilleries and 4 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  2/2 hits
                        1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Persia to Northwest Persia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs

    triplea_40704_Rus8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 submarines
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Kwangsi to French Indo China
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 fighters placed in Japan
                1 artillery and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
                Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs

    triplea_40704_Jap8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 submarines
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Kwangsi to French Indo China
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 fighters placed in Japan
                1 artillery and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
                Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Anhwe: 3 infantry
                EDIT: Removing units owned by Japanese from Shantung: 3 infantry
                EDIT: Turning off Edit Mode

    triplea_40704_Jap8.tsvg

  • 22 21 20 19 18 17 16

    Please use 2nd file.

    Thank you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Chahar
                2 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi
                2 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_40704_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Tunisia to Tobruk

    Non Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Caroline Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 mech_infantry moved from Western United States to Central United States
                1 destroyer, 4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                4 infantry moved from 109 Sea Zone to United Kingdom
                1 transport moved from 110 Sea Zone to 102 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Americans
                3 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Chahar
                2 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi
                2 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Purchase Units - British
                British buy 1 aaGun, 5 infantry and 2 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 aaGun
                EDIT: Adding units owned by Americans to Tunisia: 1 aaGun
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 armour and 2 mech_infantrys moved from Yunnan to Anhwe
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from Shensi to Anhwe
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Syria to Egypt
                1 armour moved from Iraq to Egypt
                2 infantry moved from Algeria to Tunisia
                1 artillery and 3 infantry moved from Libya to Tobruk
                1 infantry moved from Tobruk to Alexandria
                3 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 mech_infantry moved from India to Yunnan

    Combat - British
                Battle in Anhwe
                    British attack with 2 armour, 2 fighters and 2 mech_infantrys
                    Japanese defend with 3 infantry
                        British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Anhwe, round 2 :  2/6 hits
                        Japanese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                        British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Anhwe, round 3 :  3/5 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 3 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        1 artillery owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Anhwe to Shensi
                3 aaGuns and 10 infantry moved from India to Burma

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 aaGun and 2 infantry placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,5,4,4
                British collect 35 PUs (4 lost to blockades); end with 37 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
                Some Units in India change ownership: 1 mech_infantry

    triplea_40704_UK_8.tsvg


  • Now if I could just make some progress in Europe….  :|

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Rostov
                1 armour moved from Western Ukraine to Rostov
                2 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Holland Belgium
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 :  0/2 hits
                        British roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 :  0/2 hits
                        British roll dice for 1 artillery in Holland Belgium, round 5 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 6 :  0/2 hits
                        British roll dice for 1 artillery in Holland Belgium, round 6 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 7 :  1/2 hits
                        British roll dice for 1 artillery in Holland Belgium, round 7 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 fighter moved from Holland Belgium to Western Germany
                1 aaGun, 1 armour, 5 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Northern Italy
                2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_40704_Ita8.tsvg

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