@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Giallo (Allies) vs simon33 (Axis) BM3 Game V
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 35 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Persia to Persia
Germans take Persia from British
3 artilleries, 3 infantry and 1 mech_infantry moved from Eastern Persia to West India
12 armour, 8 artilleries, 20 infantry and 4 mech_infantrys moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanPurchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports; Americans defend with 2 transports
2 transports owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for British: 2 transports
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 fighter in 104 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in West India
Germans attack with 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 2 aaGuns, 1 armour and 1 artillery
Germans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in West India, round 2 : 1/7 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour and 1 artillery in West India, round 2 : 1/2 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in West India
Germans roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in West India, round 3 : 3/6 hits
UK_Pacific roll dice for 1 aaGun, 1 armour and 1 artillery in West India, round 3 : 1/2 hits
1 aaGun owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for British: 2 aaGuns, 1 armour and 1 artillery
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Germans attack with 12 armour, 8 artilleries, 20 infantry and 4 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 12 armour, 8 artilleries, 20 infantry and 4 mech_infantrys in Iraq, round 2 : 12/44 hits
British roll dice for 1 artillery in Iraq, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Iraq
Germans win, taking Iraq from British with 12 armour, 8 artilleries, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
4 aaGuns moved from Northwest Persia to Iraq
4 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Russia to Urals
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
3 artilleries and 3 infantry moved from Southern France to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 105 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Russia
1 carrier, 2 destroyers, 2 fighters and 1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 79 PUs (1 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 unit repaired.
3 artilleries, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 26 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
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Scramble Hawaii?
Any moves as USSR?
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scramble Russia wont do anything
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 unit repaired.
3 artilleries, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 26 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
ANZAC scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports
ANZAC defend with 2 transports; Americans defend with 2 fighters
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 : 6/11 hits
ANZAC roll dice for 2 fighters and 2 transports in 26 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
2 transports owned by the ANZAC and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 34
Casualties for Americans: 2 fighters
Casualties for ANZAC: 2 transports
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 2 aaGuns and 2 infantry
AA fire in Hawaiian Islands : 0/4 hits
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 5/10 hits
Americans roll dice for 2 aaGuns and 4 infantry in Hawaiian Islands, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/8 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 aaGuns and 2 infantry
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
4 artilleries, 7 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 infantry moved from Manchuria to Jehol
3 infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Malaya to IndiaPlace Units - Japanese
3 artilleries placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 artilleries and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 48 PUs (3 lost to blockades); end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
5 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
Americans take Yenisey from Germans
1 armour moved from Sakha to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Americans
Americans buy 5 bombers and 8 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 aaGuns and 2 mech_infantrys moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
6 fighters moved from French Central Africa to EgyptPlace Units - Americans
3 infantry placed in Korea
5 bombers and 5 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalCombat Move - British
3 fighters moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Philippines to 35 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline IslandsPurchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - British
Battle in Caroline Islands
British attack with 1 artillery and 3 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 artillery and 2 fighters
Casualties for Japanese: 1 aaGun and 1 infantry
1 fighter owned by the British retreated
Battle in Trans-Jordan
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,2,2,5,1,6,1,6
British collect 28 PUs (4 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-JordanPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
12 armour and 8 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Iraq to Syria
Germans take Syria from British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Urals to Yenisey
3 mech_infantrys moved from Novosibirsk to YeniseyPurchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat - Germans
Battle in Egypt
Germans attack with 12 armour, 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 5 armour, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry and 6 mech_infantrys; Americans defend with 6 fighters
Germans roll dice for 12 armour, 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 10/34 hits
British roll dice for 5 armour, 11 fighters, 1 infantry and 6 mech_infantrys in Egypt, round 2 : 12/23 hits
7 mech_infantrys owned by the Germans, 6 mech_infantrys owned by the British, 3 armour owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Egypt
Germans roll dice for 12 armour, 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 12/22 hits
British roll dice for 2 armour and 11 fighters in Egypt, round 3 : 10/13 hits
1 mech_infantry owned by the Germans, 4 fighters owned by the British, 2 armour owned by the British, 8 armour owned by the Germans, 1 artillery owned by the Germans and 6 fighters owned by the Americans lost in Egypt
Germans roll dice for 4 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Egypt, round 4 : 8/12 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 3 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 9 armour, 3 artilleries, 3 infantry and 8 mech_infantrys
Casualties for British: 5 armour, 5 fighters, 1 infantry and 6 mech_infantrys
Casualties for Americans: 6 fighters
Battle in Yenisey
Germans attack with 4 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 4 mech_infantrys in Yenisey, round 2 : 1/4 hits
Americans roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Yenisey
Germans win, taking Yenisey from Americans with 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
3 armour moved from Russia to Novosibirsk
3 mech_infantrys moved from Caucasus to Iraq
4 aaGuns, 8 artilleries and 18 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 bombers moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to 98 Sea ZonePlace Units - Germans
1 carrier, 2 fighters and 2 transports placed in 112 Sea Zone
3 bombers and 1 fighter placed in Western Germany
1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 81 PUs; end with 82 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
2 units repaired.
7 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 transport; Americans defend with 5 submarines; ANZAC defend with 1 cruiser, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 9/17 hits
Units damaged: 1 battleship owned by the British and 4 carriers owned by the British
British roll dice for 9 submarines in 33 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Japanese
British roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 6/12 hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 8/17 hits
British roll dice for 5 submarines in 33 Sea Zone, round 3 : 0/5 hits
British roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 4/12 hits
1 carrier owned by the British, 1 submarine owned by the Americans, 4 submarines owned by the British, 4 carriers owned by the Japanese and 2 destroyers owned by the British lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 9/17 hits
British roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 fighters and 2 transports in 33 Sea Zone, round 4 : 5/9 hits
1 battleship owned by the British, 3 carriers owned by the British, 3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 1 fighter owned by the British, 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the British and 1 fighter owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the British and 1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 92
Casualties for British: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 transport
Casualties for Americans: 5 submarines
Casualties for ANZAC: 1 cruiser, 1 fighter and 1 transport
Casualties for Japanese: 5 carriers, 3 fighters and 2 tactical_bombers
Battle in Manchuria
Japanese attack with 7 infantry
Americans defend with 1 armour; Chinese defend with 1 infantry
Japanese roll dice for 7 infantry in Manchuria, round 2 : 0/7 hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines; ANZAC defend with 1 destroyer
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
3 fighters could not land in 33 Sea Zone and were removed
1 bomber moved from 33 Sea Zone to Paulau Island
2 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
2 infantry moved from French Indo China to Yunnan
4 artilleries and 7 infantry moved from Burma to YunnanPlace Units - Japanese
2 destroyers and 1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in Shantung
2 fighters placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 45 PUs (6 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
I give up, good game simon!
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Thanks for the game. I was wondering what the Allies were planning for the last couple of turns or perhaps just hoping that I’d throw away my winning position?





