Scramble?
Innohub (Axis) vs Farmboy (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Russia to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 artillery moved from Volgograd to Rostov
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Western Ukraine to Russia
1 armour and 1 mech_infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 mech_infantry
Timguska : 1 infantry
Kazakhstan : 1 infantry
Bryansk : 1 armour, 1 infantry and 1 mech_infantry
Rostov : 1 artillery and 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 2 mech_infantrys
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 artillery, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 50
Russians : 25 / 25
Japanese : 33 / 39
Americans : 67 / 92
Chinese : 14 / 20
British : 36 / 40
UK_Pacific : 14 / 14
Italians : 20 / 24
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Shan State
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
1 bomber moved from Kwangtung to 41 Sea Zone
1 fighter moved from Kwangtung to Shan State
1 bomber moved from Japan to Kwangsi
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to 33 Sea Zone -
Would you like to scramble?
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I’ll do a full scramble
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i thought I press full scramble but turned out I press none…so will use forum dice to resolve the rest after combat move.
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1 strategic bomber, then 2 fighters
Rolling 1:
(2)
Rolling 2:
(1, 2) -
I took 1 stra fighter, 1 detroyer and 1 fighter out.
now 1 stra fighter left, 3 fighter left
Rolling 3:
(3, 4, 5)
Rolling 1:
(2)
Rolling 1:
(1)
Rolling 2:
(3, 6) -
1 stra + 1 figther left
you have 1 fighter left
Rolling 1:
(4)
Rolling 1:
(6)
Rolling 1:
(6) -
Axis:
Rolling 1:
(4)
Rolling 1:
(4)
Allies:
Rolling 1:
(4) -
1 fighter left for Axis…
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All good. Just wanted to make sure though that you mean tactical bomber not strategic.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Shan State
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
1 bomber moved from Kwangtung to 41 Sea Zone
1 fighter moved from Kwangtung to Shan State
1 bomber moved from Japan to Kwangsi
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Java
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking Java from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Marianas
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Marianas from Americans, taking 37 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Americans: 1 carrier, 2 destroyers and 2 transports
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 bomber in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Kwangsi, round 4 : 2/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer, 3 fighters and 2 tactical_bombers
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier moved from 36 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
1 armour moved from Manchuria to Shantung
1 aaGun moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Shan State to Kwangtung
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to Kwangtung
1 bomber moved from Shan State to Kwangtung
1 bomber moved from 41 Sea Zone to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 19 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 41 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Japan : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun, 5 infantry and 5 mech_infantrys
Okinawa : 1 harbour
Marianas : 1 mech_infantry
Manchuria : 1 flag, 1 factory_minor
Shan State : 1 flag, 2 infantry
Kwangtung : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 2 fighters, 1 harbour, 7 mech_infantrys and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 submarine
20 Sea Zone : 2 carriers and 1 destroyer
22 Sea Zone : 1 carrier, 1 fighter and 1 transport
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 50
Russians : 25 / 25
Japanese : 38 / 41
Americans : 67 / 92
Chinese : 14 / 20
British : 36 / 40
UK_Pacific : 13 / 14
Italians : 20 / 24
ANZAC : 13 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 22 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
2 bombers moved from Volgograd to Iraq
1 bomber and 2 fighters moved from Volgograd to Bulgaria
2 fighters moved from Greece to Bulgaria -
Will need kamikaze orders for 20 and 22, scramble orders for 20 and an intercept order for Iraq.
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Sorry for taking long. Was stuck in work but should be back to war soon…
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No worries. I look forward to continuing when you are ready.
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Bump #1
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So sorry for taking so long. Was tied up in works. Will finish today.
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Now looking closely I can tell I make some not-no-wise move in J turn :x…
Please do full scramble on sz 20 + full kamazaki.
No intercept at Irag
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by full kamikaze, do you mean one on each ship in each sea zone? or do you want to double up on some ships in 20





