TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 bomber, 3 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports; ANZAC defend with 1 fighter
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
1 submarine owned by the British Submerged
Japanese roll dice for 3 fighters in 17 Sea Zone, round 4 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 4 : 3/4 hits
3 fighters owned by the Japanese lost in 17 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 1 destroyer, 3 fighters and 1 submarine
Battle in Siberia
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun; British defend with 1 aaGun; Chinese defend with 7 artilleries, 1 fighter and 6 infantry
AA fire in Yunnan : 0/5 hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/17 hits
Chinese roll dice for 2 aaGuns, 7 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 7/14 hits
3 infantry owned by the Japanese, 2 infantry owned by the Chinese, 1 aaGun owned by the British, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 7/10 hits
Chinese roll dice for 7 artilleries, 1 fighter and 4 infantry in Yunnan, round 3 : 6/12 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 4 infantry owned by the Chinese, 1 fighter owned by the Japanese, 3 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 4 : 3/4 hits
Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 2/5 hits
2 fighters owned by the Japanese and 3 artilleries owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 5 : 1/2 hits
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 : 0/2 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 6 : 1/2 hits
Chinese roll dice for 1 fighter in Yunnan, round 6 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is -24
Casualties for British: 1 aaGun
Casualties for Russians: 1 aaGun
Casualties for Chinese: 7 artilleries, 1 fighter and 6 infantry
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
1 fighter owned by the ANZAC forced to land in Iwo Jima
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from Yunnan to Siam
Place Units - Japanese
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 armour
EDIT: Removing units owned by Japanese from Siam: 1 bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Japanese collect 31 PUs (6 lost to blockades); end with 31 PUs
triplea_40575_Jap9.tsvg