L17 BM3 G40 Amon-Sul (L) vs Aetv (X)


  • U re pullin the worst and the best from me in this game  :lol: 8-) :-D


  • please move my sub from midway to iwo jima


  • @Amon-Sul:

    please move my sub from midway to iwo jima

    wait i ll do it


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 25 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 17 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from British Guiana: 1 infantry
                EDIT: Removing units owned by British from Suriname: 1 infantry
                EDIT: Removing units owned by British from French Guiana: 1 infantry
                EDIT: Adding units owned by British to Brazil: 3 infantry
                EDIT: Turning off Edit Mode

    triplea_40575_Ita8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 25 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 17 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from British Guiana: 1 infantry
                EDIT: Removing units owned by British from Suriname: 1 infantry
                EDIT: Removing units owned by British from French Guiana: 1 infantry
                EDIT: Adding units owned by British to Brazil: 3 infantry
                EDIT: Turning off Edit Mode
                Italians buy 2 armour; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 6 submarines and 1 transport
                    6 submarines owned by the Americans Submerged
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                4 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Italians
                2 armour placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,3,5
                Italians collect 10 PUs (5 lost to blockades); end with 10 PUs

    triplea_40575_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from Guam to 17 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_40575_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from Guam to 17 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40575_Fre8.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 120 PUs;
                Germans buy 5 armour, 5 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Vologda
                1 artillery moved from Urals to Nenetsia
                1 fighter moved from Russia to Nenetsia
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to 100 Sea Zone
                6 bombers moved from Western Germany to 100 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Bryansk to Caucasus

    triplea_40575_Ger9.tsvg


  • no scramble

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 120 PUs;
                Germans buy 5 armour, 5 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Vologda
                1 artillery moved from Urals to Nenetsia
                1 fighter moved from Russia to Nenetsia
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to 100 Sea Zone
                6 bombers moved from Western Germany to 100 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                2 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Bryansk to Caucasus

    Combat - Germans
                Battle in Scotland
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 2 aaGuns, 1 airfield and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 :  1/4 hits
                        British roll dice for 2 aaGuns and 1 infantry in Scotland, round 2 :  1/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the Germans lost in Scotland
                        Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 :  0/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Scotland, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Scotland, round 4 :  0/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Scotland, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Scotland, round 5 :  1/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Scotland, round 5 :  0/1 hits
                        1 aaGun owned by the British lost in Scotland
                        Germans roll dice for 1 artillery and 2 infantry in Scotland, round 6 :  0/3 hits
                        British roll dice for 1 infantry in Scotland, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Scotland, round 7 :  3/3 hits
                        British roll dice for 1 infantry in Scotland, round 7 :  0/1 hits
                        1 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 aaGuns and 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 1 artillery and 1 fighter
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 1 fighter in Nenetsia, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 fighter in Nenetsia, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Nenetsia
                        Germans roll dice for 1 fighter in Nenetsia, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 4 :  0/1 hits
                        Germans roll dice for 1 fighter in Nenetsia, round 5 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 5 :  1/1 hits
                        1 fighter owned by the Germans lost in Nenetsia
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 artillery and 1 fighter
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        British roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Samara
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 100 Sea Zone
                    Germans attack with 6 bombers and 1 fighter
                    British defend with 1 cruiser and 2 transports
                        Germans roll dice for 6 bombers and 1 fighter in 100 Sea Zone, round 2 :  5/7 hits
                        British roll dice for 1 cruiser and 2 transports in 100 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans, 2 transports owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
                    Germans win with 6 bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser and 2 transports

    Non Combat Move - Germans
                6 bombers moved from 100 Sea Zone to Russia
                2 aaGuns, 11 armour, 4 artilleries, 19 infantry and 20 mech_infantrys moved from Russia to Tambov
                1 armour moved from Bryansk to Tambov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Tambov
                1 mech_infantry moved from Rostov to Tambov
                1 infantry moved from Tambov to Rostov
                1 fighter moved from Samara to Tambov
                1 fighter moved from Vologda to Tambov
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 marine moved from Western Germany to 112 Sea Zone
                1 marine moved from 112 Sea Zone to Norway
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Spain
                      Germans take Spain from Neutral_True
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from 110 Sea Zone to United Kingdom
                5 mech_infantrys moved from Western Germany to Yugoslavia
                1 mech_infantry moved from Germany to Yugoslavia
                1 aaGun and 1 artillery moved from Western Germany to Greater Southern Germany
                1 artillery moved from Germany to Greater Southern Germany
                1 aaGun moved from France to Western Germany

    Place Units - Germans
                3 fighters placed in 110 Sea Zone
                1 fighter placed in 110 Sea Zone
                Germans undo move 1.
                Germans undo move 1.
                1 fighter and 2 mech_infantrys placed in United Kingdom
                3 fighters placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Changing ownership of Southern France from Germans to Germans
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Southern France
                2 mech_infantrys placed in France
                1 armour and 2 mech_infantrys placed in Ukraine
                3 armour placed in Russia
                1 fighter and 1 mech_infantry placed in Western Germany
                1 mech_infantry placed in Novgorod
                Germans undo move 7.
                Germans undo move 6.
                2 armour and 1 fighter placed in Russia
                1 armour placed in France
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,2,3
                Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_40575_Ger9.tsvg

  • 22 21 20 19 18 17 16

    Assumed no scramble in sz 110 since the Odds remained 100% for Axis.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Timguska to Samara
                1 infantry moved from Evenkiyskiy to Urals
                      Russians take Urals from Germans
                1 mech_infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Kazakhstan to Samara
                1 armour, 22 artilleries, 30 infantry and 4 mech_infantrys moved from Volgograd to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 armour, 22 artilleries, 30 infantry and 4 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Italians with 1 armour, 22 artilleries, 29 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                    1 mech_infantry owned by the Russians retreated to Novosibirsk
                    Germans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Volgograd to Rostov
                1 infantry moved from Buryatia to Sakha
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                2 aaGuns moved from Anhwe to Kiangsi

    Turn Complete - Russians

    triplea_40575_Rus9.tsvg


  • @aequitas:

    Assumed no scramble in sz 110 since the Odds remained 100% for Axis.

    there was no battle in sz 110 this round  :?

  • 22 21 20 19 18 17 16

    @Amon-Sul:

    @aequitas:

    Assumed no scramble in sz 110 since the Odds remained 100% for Axis.

    there was no battle in sz 110 this round  :?

    Wrong thread, sorry.


  • @aequitas:

    @Amon-Sul:

    @aequitas:

    Assumed no scramble in sz 110 since the Odds remained 100% for Axis.

    there was no battle in sz 110 this round�  :?

    Wrong thread, sorry.

    np ;)

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from Japan to 17 Sea Zone
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
                2 mech_infantrys moved from French Indo China to Yunnan
                3 mech_infantrys moved from Malaya to Yunnan
                1 bomber, 3 fighters and 1 tactical_bomber moved from Siam to Yunnan
                1 infantry moved from Soviet Far East to Siberia

    triplea_40575_Jap9.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from Japan to 17 Sea Zone
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
                2 mech_infantrys moved from French Indo China to Yunnan
                3 mech_infantrys moved from Malaya to Yunnan
                1 bomber, 3 fighters and 1 tactical_bomber moved from Siam to Yunnan
                1 infantry moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    British defend with 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports; ANZAC defend with 1 fighter
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Japanese lost in 17 Sea Zone
                        Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 :  0/4 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 3 :  1/4 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    1 submarine owned by the British Submerged
                        Japanese roll dice for 3 fighters in 17 Sea Zone, round 4 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 4 :  3/4 hits
                        3 fighters owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -44
                    Casualties for Japanese: 1 destroyer, 3 fighters and 1 submarine
                Battle in Siberia
                    Japanese attack with 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Siberia, round 4 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 aaGun; British defend with 1 aaGun; Chinese defend with 7 artilleries, 1 fighter and 6 infantry
                        AA fire in Yunnan :  0/5 hits
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  4/17 hits
                        Chinese roll dice for 2 aaGuns, 7 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 :  7/14 hits
                        3 infantry owned by the Japanese, 2 infantry owned by the Chinese, 1 aaGun owned by the British, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  7/10 hits
                        Chinese roll dice for 7 artilleries, 1 fighter and 4 infantry in Yunnan, round 3 :  6/12 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese, 4 infantry owned by the Chinese, 1 fighter owned by the Japanese, 3 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 4 :  3/4 hits
                        Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 :  2/5 hits
                        2 fighters owned by the Japanese and 3 artilleries owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 5 :  1/2 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 :  0/2 hits
                        1 artillery owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 6 :  1/2 hits
                        Chinese roll dice for 1 fighter in Yunnan, round 6 :  1/1 hits
                        1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Yunnan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -24
                    Casualties for British: 1 aaGun
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 7 artilleries, 1 fighter and 6 infantry
                    Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
                    1 fighter owned by the ANZAC forced to land in Iwo Jima

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Cleaning up during movement phase
                1 bomber moved from Yunnan to Siam

    Place Units - Japanese
                EDIT: Changing ownership of Yunnan from Chinese to Japanese
                EDIT: Adding units owned by Japanese to Yunnan: 1 armour
                EDIT: Removing units owned by Japanese from Siam: 1 bomber
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
                Japanese collect 31 PUs (6 lost to blockades); end with 31 PUs

    triplea_40575_Jap9.tsvg

  • 22 21 20 19 18 17 16

    Sorry for the edit but my finger was faster then my brain, chossing casulties. :-D


  • np


  • roll kamikaze at marianas later if u want

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