I should’ve sent the other mech I thought about sending into Kwangtung smh lol
L17 BM3 G40 Amon-Sul (L) vs Aetv (X)
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@aequitas:
:? :?
Are you going for Tokio?
Iwo Jima.
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U re pullin the worst and the best from me in this game :lol: 8-) :-D
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please move my sub from midway to iwo jima
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 17 Sea Zone: 1 submarine
EDIT: Removing units owned by British from British Guiana: 1 infantry
EDIT: Removing units owned by British from Suriname: 1 infantry
EDIT: Removing units owned by British from French Guiana: 1 infantry
EDIT: Adding units owned by British to Brazil: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 17 Sea Zone: 1 submarine
EDIT: Removing units owned by British from British Guiana: 1 infantry
EDIT: Removing units owned by British from Suriname: 1 infantry
EDIT: Removing units owned by British from French Guiana: 1 infantry
EDIT: Adding units owned by British to Brazil: 3 infantry
EDIT: Turning off Edit Mode
Italians buy 2 armour; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
2 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,3,5
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Guam to 17 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Guam to 17 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 120 PUs;
Germans buy 5 armour, 5 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 artillery moved from Urals to Nenetsia
1 fighter moved from Russia to Nenetsia
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to 100 Sea Zone
6 bombers moved from Western Germany to 100 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus -
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 120 PUs;
Germans buy 5 armour, 5 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 artillery moved from Urals to Nenetsia
1 fighter moved from Russia to Nenetsia
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to 100 Sea Zone
6 bombers moved from Western Germany to 100 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to CaucasusCombat - Germans
Battle in Scotland
Germans attack with 1 artillery and 3 infantry
British defend with 2 aaGuns, 1 airfield and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits
British roll dice for 2 aaGuns and 1 infantry in Scotland, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 4 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 5 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 5 : 0/1 hits
1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 6 : 0/3 hits
British roll dice for 1 infantry in Scotland, round 6 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 7 : 3/3 hits
British roll dice for 1 infantry in Scotland, round 7 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 2 aaGuns and 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 fighter in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Nenetsia, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Nenetsia
Germans roll dice for 1 fighter in Nenetsia, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 4 : 0/1 hits
Germans roll dice for 1 fighter in Nenetsia, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 5 : 1/1 hits
1 fighter owned by the Germans lost in Nenetsia
Russians win with 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery and 1 fighter
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Samara
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 100 Sea Zone
Germans attack with 6 bombers and 1 fighter
British defend with 1 cruiser and 2 transports
Germans roll dice for 6 bombers and 1 fighter in 100 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 cruiser and 2 transports in 100 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans, 2 transports owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Germans
6 bombers moved from 100 Sea Zone to Russia
2 aaGuns, 11 armour, 4 artilleries, 19 infantry and 20 mech_infantrys moved from Russia to Tambov
1 armour moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Rostov to Tambov
1 infantry moved from Tambov to Rostov
1 fighter moved from Samara to Tambov
1 fighter moved from Vologda to Tambov
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Spain
Germans take Spain from Neutral_True
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
5 mech_infantrys moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 aaGun and 1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
3 fighters placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Germans undo move 1.
Germans undo move 1.
1 fighter and 2 mech_infantrys placed in United Kingdom
3 fighters placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Germans to Germans
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Southern France
2 mech_infantrys placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Russia
1 fighter and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in Novgorod
Germans undo move 7.
Germans undo move 6.
2 armour and 1 fighter placed in Russia
1 armour placed in France
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,2,3
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
Assumed no scramble in sz 110 since the Odds remained 100% for Axis.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Timguska to Samara
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 mech_infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Kazakhstan to Samara
1 armour, 22 artilleries, 30 infantry and 4 mech_infantrys moved from Volgograd to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 22 artilleries, 30 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Rostov from Italians with 1 armour, 22 artilleries, 29 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
1 mech_infantry owned by the Russians retreated to Novosibirsk
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 aaGuns moved from Volgograd to Rostov
1 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns moved from Anhwe to KiangsiTurn Complete - Russians
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@aequitas:
Assumed no scramble in sz 110 since the Odds remained 100% for Axis.
there was no battle in sz 110 this round :?
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@aequitas:
Assumed no scramble in sz 110 since the Odds remained 100% for Axis.
there was no battle in sz 110 this round :?
Wrong thread, sorry.
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@aequitas:
@aequitas:
Assumed no scramble in sz 110 since the Odds remained 100% for Axis.
there was no battle in sz 110 this round� :?
Wrong thread, sorry.
np ;)
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 bomber, 3 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 bomber, 3 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
British defend with 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports; ANZAC defend with 1 fighter
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
1 submarine owned by the British Submerged
Japanese roll dice for 3 fighters in 17 Sea Zone, round 4 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 17 Sea Zone, round 4 : 3/4 hits
3 fighters owned by the Japanese lost in 17 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 1 destroyer, 3 fighters and 1 submarine
Battle in Siberia
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun; British defend with 1 aaGun; Chinese defend with 7 artilleries, 1 fighter and 6 infantry
AA fire in Yunnan : 0/5 hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/17 hits
Chinese roll dice for 2 aaGuns, 7 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 7/14 hits
3 infantry owned by the Japanese, 2 infantry owned by the Chinese, 1 aaGun owned by the British, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 7/10 hits
Chinese roll dice for 7 artilleries, 1 fighter and 4 infantry in Yunnan, round 3 : 6/12 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 4 infantry owned by the Chinese, 1 fighter owned by the Japanese, 3 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Yunnan, round 4 : 3/4 hits
Chinese roll dice for 4 artilleries and 1 fighter in Yunnan, round 4 : 2/5 hits
2 fighters owned by the Japanese and 3 artilleries owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 5 : 1/2 hits
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 : 0/2 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 6 : 1/2 hits
Chinese roll dice for 1 fighter in Yunnan, round 6 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is -24
Casualties for British: 1 aaGun
Casualties for Russians: 1 aaGun
Casualties for Chinese: 7 artilleries, 1 fighter and 6 infantry
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
1 fighter owned by the ANZAC forced to land in Iwo JimaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber moved from Yunnan to SiamPlace Units - Japanese
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 armour
EDIT: Removing units owned by Japanese from Siam: 1 bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Japanese collect 31 PUs (6 lost to blockades); end with 31 PUs -
Sorry for the edit but my finger was faster then my brain, chossing casulties. :-D
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np





