L17 BM3 G40 Adam514 (L) vs AetV (X) Game II


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber and 3 fighters moved from Germany to 110 Sea Zone
                1 infantry moved from France to Southern France
                1 artillery moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
                Battle in Southern France
                    Germans attack with 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 5 :  1/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 13 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 3 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports; Americans defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 13 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  12/22 hits

    triplea_40536_Ger9.tsvg


  • 12 hits first round. Ool please, Thank you.

  • '19 '17

    Max defence, French before US before UK units of same value.


  • @Adam514:

    Max defence, French before US before UK units of same value.

    Sinking all CV’s and DD’s


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber and 3 fighters moved from Germany to 110 Sea Zone
                1 infantry moved from France to Southern France
                1 artillery moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
                Battle in Southern France
                    Germans attack with 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 5 :  1/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 13 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 3 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports; Americans defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 13 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  12/22 hits
                        British roll dice for 4 carriers, 4 cruisers, 4 destroyers, 12 fighters and 6 transports in 110 Sea Zone, round 2 :  13/24 hits
                        3 carriers owned by the British, 1 battleship owned by the Germans, 3 carriers owned by the Germans, 1 carrier owned by the Americans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 3 destroyers owned by the Germans, 1 cruiser owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 13 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  8/17 hits

    triplea_40536_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber and 3 fighters moved from Germany to 110 Sea Zone
                1 infantry moved from France to Southern France
                1 artillery moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
                Battle in Southern France
                    Germans attack with 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        Americans roll dice for 1 infantry in Southern France, round 5 :  1/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 13 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 3 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports; Americans defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 13 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  12/22 hits
                        British roll dice for 4 carriers, 4 cruisers, 4 destroyers, 12 fighters and 6 transports in 110 Sea Zone, round 2 :  13/24 hits
                        3 carriers owned by the British, 1 battleship owned by the Germans, 3 carriers owned by the Germans, 1 carrier owned by the Americans, 1 submarine owned by the Germans, 2 destroyers owned by the Americans, 3 destroyers owned by the Germans, 1 cruiser owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 13 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  8/17 hits
                        British roll dice for 4 cruisers, 12 fighters and 6 transports in 110 Sea Zone, round 3 :  11/16 hits
                        11 fighters owned by the Germans, 2 cruisers owned by the Americans, 1 fighter owned by the French, 1 fighter owned by the British, 2 cruisers owned by the British and 2 fighters owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 4 :  3/6 hits
                        British roll dice for 8 fighters and 6 transports in 110 Sea Zone, round 4 :  4/8 hits
                        2 tactical_bombers owned by the Germans, 2 fighters owned by the Germans and 3 fighters owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 bombers in 110 Sea Zone, round 5 :  2/2 hits
                        British roll dice for 5 fighters and 6 transports in 110 Sea Zone, round 5 :  2/5 hits
                        2 bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
                    British win with 3 fighters and 6 transports remaining. Battle score for attacker is -52
                    Casualties for French: 1 fighter
                    Casualties for Germans: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 13 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for British: 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
                Battle in 110 Sea Zone
                    British defend with 3 fighters and 3 transports; Americans defend with 3 transports
                    British win with 3 fighters and 6 transports remaining. Battle score for attacker is -52
                    Casualties for French: 1 fighter
                    Casualties for Germans: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 13 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for British: 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
                Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
                Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
                Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux

    Non Combat Move - Germans
                1 artillery moved from Poland to Germany
                1 aaGun moved from Poland to Germany
                1 infantry moved from Western Germany to France

    Place Units - Germans
                1 carrier and 1 destroyer placed in 113 Sea Zone
                2 armour and 2 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Germans collect 35 PUs (1 lost to blockades); end with 35 PUs

    triplea_40536_Ger9.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 fighter moved from Belarus to Baltic States
                1 mech_infantry moved from Novgorod to Baltic States
                1 infantry moved from Sakha to Amur
                      Russians take Amur from Japanese
                1 mech_infantry moved from Yenisey to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                4 artilleries and 15 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Baltic States to Eastern Poland
                3 mech_infantrys moved from Belarus to Slovakia Hungary
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 7 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Volgograd to Sikang
                1 mech_infantry moved from Volgograd to Turkmenistan
                3 armour moved from Russia to Kazakhstan
                1 bomber moved from Russia to Kiangsi
                2 aaGuns and 15 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                1 fighter placed in Russia
                3 mech_infantrys placed in Russia
                2 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Russians collect 42 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 67 PUs

    triplea_40536_Rus9.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 fighter moved from Belarus to Baltic States
                1 mech_infantry moved from Novgorod to Baltic States
                1 infantry moved from Sakha to Amur
                      Russians take Amur from Japanese
                1 mech_infantry moved from Yenisey to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                4 artilleries and 15 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Baltic States to Eastern Poland
                3 mech_infantrys moved from Belarus to Slovakia Hungary
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 7 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Volgograd to Sikang
                1 mech_infantry moved from Volgograd to Turkmenistan
                3 armour moved from Russia to Kazakhstan
                1 bomber moved from Russia to Kiangsi
                2 aaGuns and 15 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                1 fighter placed in Russia
                3 mech_infantrys placed in Russia
                2 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Russians collect 42 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 fighter
                EDIT: Adding units owned by Russians to Buryatia: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_40536_Rus9.tsvg


  • 67 PU’s that’s a killa  :-o :-o :-o

  • '19 '17

    I hope so  :wink:.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 armour, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 armour and 2 mech_infantrys moved from Burma to Hunan
                2 fighters and 1 tactical_bomber moved from New Guinea to 49 Sea Zone
                2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 12 fighters, 1 infantry, 1 marine, 1 mech_infantry, 3 submarines and 4 transports moved from 54 Sea Zone to 63 Sea Zone
                1 marine moved from 63 Sea Zone to New Zealand
                2 bombers moved from Philippines to Kiangsi
                1 infantry moved from Chahar to Anhwe

    Combat - Japanese
                Battle in New Zealand
                Battle in Kiangsi
                    Japanese attack with 2 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers
                    Russians defend with 1 bomber; Chinese defend with 20 infantry
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers in Kiangsi, round 2 :  10/20 hits
                        Chinese roll dice for 1 bomber and 20 infantry in Kiangsi, round 2 :  7/21 hits
                        7 infantry owned by the Japanese, 9 infantry owned by the Chinese and 1 bomber owned by the Russians lost in Kiangsi
                        Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 3 :  5/13 hits
                        Chinese roll dice for 11 infantry in Kiangsi, round 3 :  4/11 hits
                        1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Kiangsi, round 4 :  3/9 hits
                        Chinese roll dice for 6 infantry in Kiangsi, round 4 :  2/6 hits
                        1 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Kiangsi, round 5 :  3/7 hits
                        Chinese roll dice for 3 infantry in Kiangsi, round 5 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking New Zealand from ANZAC, taking Kiangsi from Chinese with 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Russians: 1 bomber
                    Casualties for Chinese: 20 infantry
                    Casualties for Japanese: 1 armour, 3 artilleries, 8 infantry and 1 tactical_bomber
                Battle in Hunan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 :  0/2 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 :  2/2 hits
                        Chinese roll dice for 2 infantry in Hunan, round 4 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Anhwe
                    Japanese attack with 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 49 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 7 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 8 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 8 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 9 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 9 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from Kiangsi to 37 Sea Zone
                1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 bombers moved from Kiangsi to Philippines
                1 fighter and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
                1 aaGun and 10 infantry moved from Manchuria to Korea
                2 fighters and 1 tactical_bomber moved from 49 Sea Zone to New Guinea
                1 armour and 3 mech_infantrys moved from India to West India

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 destroyer and 1 transport placed in 37 Sea Zone
                Japanese undo move 2.
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 destroyer placed in 39 Sea Zone
                1 fighter and 1 infantry placed in India
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,5
                Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs

    triplea_40536_Jap9.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    triplea_40536_Chi9.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 4 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery and 1 transport moved from 30 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                2 fighters moved from 30 Sea Zone to New Guinea
                1 fighter moved from 30 Sea Zone to New Guinea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                EDIT: 1 infantry moved from 30 Sea Zone to New Guinea
                1 artillery and 7 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Southern France to France
                1 submarine moved from 91 Sea Zone to 68 Sea Zone

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                    Americans win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Battle in France
                    Americans attack with 1 artillery and 8 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Americans win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from Americans, taking Algeria from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from British with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 68 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
                Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
                Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
                Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
                Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
                Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
                Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
                Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
                Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
                Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
                Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3

    Non Combat Move - Americans
                2 marines moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
                2 infantry moved from 64 Sea Zone to Southeast Mexico
                2 aaGuns moved from Southeast Mexico to 64 Sea Zone
                2 aaGuns and 2 transports moved from 64 Sea Zone to 10 Sea Zone
                2 aaGuns moved from 10 Sea Zone to Western United States
                1 transport moved from 102 Sea Zone to 64 Sea Zone
                2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 49 Sea Zone
                1 destroyer moved from 30 Sea Zone to 50 Sea Zone
                5 fighters moved from Western United States to 30 Sea Zone
                2 infantry moved from Line Islands to 29 Sea Zone
                2 infantry and 1 transport moved from 29 Sea Zone to 30 Sea Zone
                2 infantry moved from 30 Sea Zone to Johnston Island
                1 marine moved from Johnston Island to 30 Sea Zone
                2 fighters moved from New Guinea to Dutch New Guinea
                2 marines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 marines moved from 91 Sea Zone to Gibraltar
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Norway to Finland
                2 infantry moved from Finland to Norway
                1 infantry moved from Norway to Finland
                1 infantry moved from Queensland to New South Wales
                1 fighter moved from 30 Sea Zone to New South Wales

    Place Units - Americans
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    Purchase Units - British
                British buy 2 artilleries, 1 carrier, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from Normandy Bordeaux to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 4 infantry
                    Italians defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Holland Belgium to France
                19 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
                1 fighter moved from Holland Belgium to France
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Iraq to Persia
                1 artillery and 2 infantry moved from Iraq to Persia

    Place Units - British
                1 carrier placed in 110 Sea Zone
                2 artilleries, 1 infantry and 1 tactical_bomber placed in United Kingdom
                2 infantry placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_40536_UK_9.tsvg


  • I concede Adam514.

    Well played. I learned a lot.

    Even with Japan in good shape, i will not be able to take two more VC’s.
    And you actually didn’t go full throttle with the US after T7 :lol:

    But i am happy overall with my achivements :-D

  • '19 '17

    Thanks for the game!

    You only need 1 more VC with Japan though.
    What do you mean full throttle?

    Yes you should be happy!


  • @Adam514:

    You only need 1 more VC with Japan though.

    Yes, but i will need a few more rounds for either Anzak or Havaii wich i don’t have.
    Germany would prob. hold out one to two more rounds, maybe?
    But if you take Berlin Japan needs to take another VC in the Pac. Theatre.

    @Adam514:

    What do you mean full throttle?

    I was thinking of that, that your Subs could have started to convoy Japan. Maybe it was just my thought. :lol:

  • '19 '17

    I needed to keep them with the main fleet, or else I won’t be able to dislodge your fleet from near NSW.


  • I even calculated the possibility to air strike your Fleet :lol:

  • '19 '17

    Haha I did too of course  :wink:.


  • Right now i am busy but would like to Play another game in November against you.
    What do you say?

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