PLay test rules mordern axis and allies


  • 11/10/07 current rules. UNLESS ANYONE HAS A SUGGESTION THIS IS THE RULE SET WE WILL BE USING

    victory: test for 10 or 11
    Allies : 7
    US: 3
    DC ( EUS)
    Los angles (WUS)
    Mecca ( saudia arabia)

    Europe: 2
    London ( UK)
    Berlin ( Germany)

    Japan: 2
    Tokoyo ( japan)
    Seoul ( south korea)

    Axis: 7
    China: 3
    Beijing (China)
    Shanghia (Kwantung)
    Urumqi (Sinkiang)

    Russia: 4
    Moscow ( Russia)
    St. Petersburg (karelia)
    Jakarta (East Indies)
    Tehran (Persia)

    Artic circle: submarines(only) can move from sz 4 to sz 62 and vice versa(just like going from sz 25 to sz 42)

    Dog Fighting: Air unit’s fire in opening-fire step always.
    During ground combat, while both sides have air units these air units fight with dog fighting values(3/3).
    Air units hits must be first allocated on air units. the only exemption to this rule is that Bombers attack ground units at 3 or less(if there is a dog fight going on)but can still be hit by air units. when only one side has air units the units fight with normal combat value.

    Bombers
    They defend on a 1 during all combat including dog fighting. Bombers can not participate in a dog fight as the attacker. During strategic bombing bombers may be escorted (see more at scramble against bombers). Bombers can carry 2 units in the non-combat move phase. they can be up to 1 inf plus 1 inf, 1art or 1 tank. If so the bomber cannot attack during this turn.

    Scramble (against bombers)
    During land combat, Fighters may defend against bombers(s) at a 3 or less. The attacker may escort the bomber(s) with fighters. If the attacker chooses do this it becomes just like a dog fight but only lasts for 1 round and the defender is not restricted to how many fighters will scramble. If a dog fight is occurring in the territory the bomber(s) stop at, they just tag along. They leave after the first round (when they strategic bomb) of combat and do not count towards the dog fight count.

    Economic attacks(sbr, missile strikes and Cruise missles): Anyone of the allies may not be the first contry to use an Economic attack unless the Axis do so first. The allies may viod this rule if they pay a 25 ipc penalty per country. The axis do not have such restrictions.

    Missile Strike
    AA guns fire 1 missile at 3 spaces or less and can target IPCs.

    Cruise missiles Battleships can now fire 1 cruise missiles up to 1 space. If cruise missiles are used, the battleship cannot take part in combat. A cruise missile can attack IPC production. AA guns in a territory defend as appropriate.

    http://rapidshare.com/files/68774582/economy2.xls.html ( 11/10/07)  OR
    http://rapidshare.com/files/68774024/colour.xls.html (colour coded one 11/10/07)

    Acknowledgment’s: ( no order)
    me
    Tekkeyy
    Imperius leader
    Rune Blade
    Sabre Von Manteuffel
    Larry for the map and units
    Gewhr
    Admiral Thrawn
    any other play testers.


  • Sorry, but your rapidshare.com stuff not working for me.  :|


  • @Gewehr:

    Sorry, but your rapidshare.com stuff not working for me.  :|

    i’ll email you the list.


  • email just sent

  • 2007 AAR League

    Just by a quick glance … now I haven’t read what you wrote about the teams but isn’t it USA&Japan&EU vs USSR&China?
    the allies seems too strong but like i said just at a quick glance


  • i didn’t tree to alter anything but i was more leaner on the rounding up for axis.


  • I don’t see how these files are in categories relative to the specific coalition.

    Nato needs to be with nato

    Britian needs to be with British

    Warsaw pact with their own kind… etc

    And can you put this file on either Microsoft office or Microsoft word?  Excel is not aesthetically readable or enjoyable for anything but numbers and accounting junk.

    Also, is this based loosely on the east/west setup? Its important because the map has many of its territories with the same foundation as that map so the setup is transfered correctly will already be perfect. This is what it was designed to do.

    A great starting point would be to keep the same total counts of pieces and allocate the setup just like in that game. The anomalies of the new territories are just a few additional hot spots that need  few pieces added.


  • I’m confused, it says that japan owns S Korea correct, and it says that china owns manchura, so then whats what? Did you split Manchuria in two or something?


  • yes you do. thats the only thing like that.


  • oh, Ok, I just split Manchria in 1/2 with a permant marker  then :-D


  • Uuumm, I noticed that the SU and chineese have a total of 48IC

    the Allies( japan, US EUR) have a total of 122IC

    Why do they hav soo much and the comunists have soo little, that seems too inacurate.


  • did you add in the Warsaw block nations?


  • I never saw anything about a Warsaw block nations?  :|


  • Cyan:

    Is this another thread about your version of the game or one based on my map for 1962. Im getting confused… :?

    I say that because you got my name on one of the posts for contribution… but on the other side Gewehr nor i can figure out that setup because its got all the territories mixed up for set up…possibly leading the the confusion on IPC.


  • @Imperious:

    Cyan:

    Is this another thread about your version of the game or one based on my map for 1962. Im getting confused… :?

    I say that because you got my name on one of the posts for contribution… but on the other side Gewehr nor i can figure out that setup because its got all the territories mixed up for set up…possibly leading the the confusion on IPC.

    this is the rules for y version and will say 1962 in your version and i plan on do ng the setup for that this weekend. sorry for the delay. when i was trying to make my game you gave some good adivce so i’m acknowledging you.


  • I was looking over this. and I was thinking if China needed an AC to start with. It seems like china will build an aircraft carrier soon so we will be play testing to see if this AC should be included for balancing purposes. It would be off kwantwang.


  • I moved some of the navy units around and will post the new setup tommorrow


  • @cyan:

    It would be off kwantwang.

    Other places include further north. I think thats where the shipyard facilities are at the moment anyway.

    Could also put it in south Asia near Malaysia where much of China’s shipping goes thru.


  • @tekkyy:

    @cyan:

    It would be off kwantwang.

    Other places include further north. I think thats where the shipyard facilities are at the moment anyway.

    Could also put it in south Asia near Malaysia where much of China’s shipping goes thru.

    its also to stop the Japanese from making a serious attack on Round 1. kwantwang is worth 7 ipcs. shame to lose that and its navy on Rd 1.


  • Things to test for:
    Which is the best Victory objective( 10 VC vs. 11)
    Should the AC should be taken away form China
    Should the Libyan fighter be moved to Egypt
    Is Russia’s east too weak.
    Can russia viably build navy in the Black and eastern sea without going IC crazy
    To make sure the game is fun  :mrgreen:
    anything else we should look out for?

Suggested Topics

  • 10
  • 6
  • 5
  • 14
  • 5
  • 32
  • 4
  • 25
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.0k

Users

39.3k

Topics

1.7m

Posts