Wondering if anyone has tried somethings along the lines of Battleships rules for resolving A&A naval combat?
Carrier (combat 1)5 hits
Battleships (combat 4)4 hits
Cruiser/Destroyer (combat 3)3 hits
Submarine/Destroyer (combat 2)2 hits
Transport (combat 1)1 hit
The idea came from a version of the game (MB I think) which uses A&A sized ships on a plastic grid. These each have a number of holes in the deck in which to place red “hit” markers.
So: each hit a ship takes reduces it’s combat value by 1 in the battle, as well as having to be repaired later if the ship survives. Carriers of course fight at 1 to start with. Players choose which ships to hit, but cannot target planes.