I have posted many ideas on house rules, some good, some not so. But, at a minimum, do this…
Setup: Add 1 GE CA in SZ26 - represents German presence in Indian Ocean. Setup: Add 1 GE AR in GEA - represents gun boats on Lake Tanganyika (can also add rule this unit cannot move). Setup: Change GE AR in SWA to IN. Setup: Add 1 GE IN in KAM. Setup: Add 1 FR IN in FEA. Setup: Add 1 GE SS in SZ18 - represents German presence in Mediterranean. Setup: Change 1 OE CA to TR in SZ20. Setup: Change 1 RU CA to SS in SZ21. Setup: Change UK TR to SS in SZ2. Switzerland is impassable. Mobilization territories: Following can mobilize max of 2 x IPC value, plus restrictions. Bombay: Min. build 1 unit; Cannot build ships or tanks. Munich: Infantry, artillery only. Ottawa: Min. build 1 unit; Cannot build warships. Tatarstan: Infantry, artillery only. Marseilles: No restrictions. Mines vs. Transports: Allow mine hits to absorbed by loss of a load.Rules and/or tactics
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My sister is going to buy Axis & Allies in the near future. Soooo being the underhanded weasel that I am, I’m seeking to gain informatiion and tactics before hand. Please provide me with a copy of the rules and/or tactics. Thank you.
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OK TBB, ther are a few sights that offer tactical insight. Do an axis and allies search to find these. Look for Don Rae’s essays if you have some time on your hands. Silex offers a good map. Also look in the games section of this site to see how some experienced people play. Some of the posts in player help and axis and allies could be useful. Have fun!