i like the first one. I still dont like the second.
The infantry values are too high. Infantry hitting on 7 out of 12 is like a tank.
id expect values of 2-5 with china at 2 and Germany at 5 and the rest in between for infantry
Tanks range from 4-9 with japan and italy at the low end and germany/ USSR at the other
Infantry starts at a base 2 attack on the d12. A player would have to get a ton of the infantry boost techs to get up to that level…I doubt a game would go that long.
There is no focused research. You can’t choose to get the infantry techs only, which should balance things a bit.
The way I think it works out, battles will turn into annhilation for both sides.
Maybe I can cap the infantry attack at 6, with a defense of 8. Armor and other units would have no cap…or add something that gives land units 2 HP, toward the end of the tech tree…