Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
Rules and/or tactics
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My sister is going to buy Axis & Allies in the near future. Soooo being the underhanded weasel that I am, I’m seeking to gain informatiion and tactics before hand. Please provide me with a copy of the rules and/or tactics. Thank you.
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OK TBB, ther are a few sights that offer tactical insight. Do an axis and allies search to find these. Look for Don Rae’s essays if you have some time on your hands. Silex offers a good map. Also look in the games section of this site to see how some experienced people play. Some of the posts in player help and axis and allies could be useful. Have fun!