I think you could just announce that it’s a recon force and which ships would be passing through if it succeeds… maybe put the recon force into the territory for combat and the rest of the fleet could be put on the line between the territories until combat is resolved. If the recon force takes out the blockers in the first round of combat, the ships on the line could then pass through the territory or use their shore bombardment in the territory: but the recon force could not pass through with them and could not bombard with them (they would be out of position, expended munitions, etc.). If the recon force fails to take out the blockers, then the remaining ships may join the combat or they could stay in the previous zone and either way can’t pass through or bombard the shore. The recon force would then have to continue to engage in regular combat or retreat.
Advise on house-rules
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Hi,
Some years ago we started playing A&A with Spring 1942 1st edition (just to be sure: the one where China consists of 2 territories and belongs to the USA), but we moved to 1940 Global two years ago.
I might be introducing some people to A&A in a few weeks and figured Spring 1942 would be a nice introduction, just to see if they like it. I noticed a new edition of the game has been released, where changes were made to both the map and the rules.
I won’t be able to change the map I have, so my question is this: is there a recommended or well established update to the rules/setup of the 1st edition that reflects the changes made in 2nd edition?
For example: should we also start pricing tanks at 6 IPCs? Or modify the AAA to fire at only 3 planes? Add a factory to India?
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I would stick with the OOB rules for Spring 1942. I have this edition as well and sometimes play it just for nostalgia. Global is quite a leap from 1942 and to hold people’s attention long enough to get them to play it again is a difficult task. I would even suggest playing one side of Global. Maybe just do Europe. YoungGrasshopper has a fantastic video about bringing new players to the game. Here is the link https://www.youtube.com/watch?v=T5L8E60BC4U&t=1245s
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Thanks, we might give it a go not to change anything.
Off topic: I’ve thought about Europe 1940, but it’s so many rules and exceptions. I’d rather underwhelm than overwhelm them :-) If they like Spring '42, they can always ‘upgrade’ to Global/Europe 1940 later on. If they think Spring 42 is too complicated, then the game series just isn’t for them. If they think it’s too simple, I can spring my Global-1940-monstersized-board-trap :lol: I just want them to have a good time, get used to the flow of the game and see what happens.