Ok, so scrambles in SZ110 and 111 please?
L17 G40 BM3 wheatbeer (Axis) vs AetV (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Romania to Russia
1 fighter moved from Novgorod to Russia
2 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Romania to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Romania to Bryansk
1 infantry moved from Belarus to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/7 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Belarus
2 tactical_bombers moved from Bryansk to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
3 artilleries and 8 infantry moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 6 infantry moved from Germany to 114 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
3 fighters moved from Northern Italy to United Kingdom
1 tactical_bomber moved from Romania to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Ukraine to Ukraine
2 armour moved from Ukraine to Belarus
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Bryansk to Ukraine
1 submarine moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in Western Germany
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 61 / 76
Russians : 24 / 32
Japanese : 34 / 49
Americans : 57 / 81
Chinese : 6 / 6
British : 25 / 0
UK_Pacific : 23 / 26
Italians : 14 / 14
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 20 PUs;
Russians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
1 bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 bomber and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Rostov, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Rostov, round 5 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Sikang
1 fighter and 5 infantry moved from Tsinghai to Sikang
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour moved from Russia to VolgogradPlace Units - Russians
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier, 3 destroyers and 4 submarines moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Philippines
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to French Indo China
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
2 fighters moved from Kwangsi to ShensiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 4 submarines and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 3 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from French Indo China to 35 Sea Zone
1 artillery moved from Hopei to Kweichow
2 fighters moved from Shensi to Hopei
1 mech_infantry moved from Kwangsi to Kiangsu
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
2 armour, 1 artillery and 2 mech_infantrys moved from Kwangsi to Kwangtung
3 fighters moved from Yunnan to Kwangtung
1 tactical_bomber moved from French Indo China to KwangtungPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 58 / 76
Russians : 27 / 32
Japanese : 40 / 43
Americans : 55 / 81
Chinese : 4 / 6
British : 25 / 0
UK_Pacific : 21 / 26
Italians : 14 / 14
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour, 5 artilleries, 7 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from Malaya to 35 Sea Zone -
Attack on sz 35. Do you want to use any of your six available Kamikaze Tokens?
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Yes, roll 5 all targeting the Battleship
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour, 5 artilleries, 7 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from Malaya to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,3,5
Battle in Caroline Islands
Americans attack with 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 marine in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 1 marine in Caroline Islands, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 infantry and 1 marine in Caroline Islands, round 5 : 2/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 2/2 hits
2 infantry owned by the Japanese, 1 marine owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Portugal, round 2 : 3/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys in Spain, round 2 : 8/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 5 fighters in 35 Sea Zone, round 2 : 2/6 hits -
First round battle i scored two hits after my SS scored one hit wich tipped your CV.
Ool please.
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sink 2 subs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour, 5 artilleries, 7 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from Malaya to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,3,5
Battle in Caroline Islands
Americans attack with 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 marine in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 1 marine in Caroline Islands, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 infantry and 1 marine in Caroline Islands, round 5 : 2/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 2/2 hits
2 infantry owned by the Japanese, 1 marine owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Portugal, round 2 : 3/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys in Spain, round 2 : 8/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 5 fighters in 35 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 4/6 hits
1 submarine owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -44
Casualties for Americans: 1 destroyer, 5 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 104 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 5 fighters in 104 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from Portugal to Gibraltar
1 bomber moved from Spain to Gibraltar
2 bombers moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Portugal to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Libya to Tunisia
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
10 infantry placed in Eastern United States
Americans undo move 2.
2 fighters and 8 infantry placed in Eastern United States
3 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 35 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
2 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 marine moved from Shan State to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Shan State to YunnanCombat - British
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Scramble in sz 35?
Last Kami?
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no scramble
no kami -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour, 5 artilleries, 7 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from Malaya to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,3,5
Battle in Caroline Islands
Americans attack with 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Japanese Submerged
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -44
Casualties for Americans: 1 destroyer, 5 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 104 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from Portugal to Gibraltar
1 bomber moved from Spain to Gibraltar
2 bombers moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Portugal to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Libya to Tunisia
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
10 infantry placed in Eastern United States
Americans undo move 2.
2 fighters and 8 infantry placed in Eastern United States
3 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 35 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
2 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 marine moved from Shan State to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Shan State to YunnanCombat - British
Battle in 35 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 2 destroyers, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the British
British win, taking 35 Sea Zone from Japanese with 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 33
Casualties for British: 1 destroyer and 1 fighter
Casualties for Japanese: 1 carrier, 2 destroyers, 2 submarines and 1 transport
Battle in Philippines
British attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 artillery, 1 infantry and 1 marine
Battle in Turkey
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
1 mech_infantry owned by the British, 1 armour owned by the British and 1 artillery owned by the British retreated to Iraq
Neutral_True win with 7 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Neutral_True: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
retreated to French Indo China
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Yunnan to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from India to Burma
2 mech_infantrys moved from India to Shan State
1 aaGun, 2 artilleries and 9 infantry moved from Persia to Iraq
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to CelebesPlace Units - UK_Pacific
1 armour, 4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
5 artilleries and 7 infantry moved from Northern Italy to Southern Italy
2 cruisers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea ZonePlace Units - Italians
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs totalProduction/PUs Summary :
Germans : 58 / 76
Russians : 25 / 32
Japanese : 40 / 43
Americans : 58 / 83
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 21 / 24
Italians : 16 / 18
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0 -
Neutral crush will amp up the pressure … I should have kept more units in range of Spain.
Hard to believe it’s only round 10 with these buildup levels in Europe :lol:
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You have no clue how long i marinated on that thought if I should NC you… :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Trans-Jordan to Saudi Arabia
2 fighters moved from Shan State to Szechwan
2 fighters moved from Shan State to ShensiCombat - ANZAC
Battle in Caroline Islands
Battle in Saudi Arabia
ANZAC attack with 2 infantry
Neutral_True defend with 2 infantry
ANZAC roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the ANZAC lost in Saudi Arabia
ANZAC roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 1/1 hits
1 infantry owned by the ANZAC lost in Saudi Arabia
Neutral_True win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 1 infantry
Battle in Szechwan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 mech_infantry
ANZAC roll dice for 2 fighters in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 2/2 hits
2 fighters owned by the ANZAC lost in Shensi
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
2 fighters moved from Szechwan to Shan State
1 fighter moved from Malaya to India
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from West India to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
5 artilleries and 5 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
4 fighters and 3 tactical_bombers moved from Ukraine to Smolensk
2 armour, 30 artilleries and 45 infantry moved from Belarus to Bryansk
2 bombers moved from Belarus to Russia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Smolensk
Germans attack with 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 armour, 31 artilleries and 47 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 31 artilleries and 47 infantry in Bryansk, round 2 : 24/81 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 31 artilleries and 47 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Archangel, round 2 : 7/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
4 fighters and 3 tactical_bombers moved from Smolensk to Ukraine
2 mech_infantrys moved from Poland to Belarus
1 bomber moved from Russia to Novgorod
2 infantry moved from Novgorod to Archangel
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
7 transports moved from 115 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from Southern Italy to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Western Germany to France
2 aaGuns, 4 artilleries and 11 infantry moved from Northern Italy to France
3 armour and 2 mech_infantrys moved from Germany to France
2 fighters moved from Western Germany to United Kingdom
1 armour moved from Northern Italy to FrancePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in United Kingdom
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 66 / 86
Russians : 20 / 32
Japanese : 40 / 43
Americans : 58 / 83
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 21 / 24
Italians : 16 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0





