@pacifiersboard proud that I stuck on my plan for Japan. Let’s see how long… ;-)
took Ceylon via edit, hope it’s ok…
L17 G40 BM3 wheatbeer (Axis) vs AetV (Allies)
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Attack on sz 35. Do you want to use any of your six available Kamikaze Tokens?
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Yes, roll 5 all targeting the Battleship
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour, 5 artilleries, 7 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from Malaya to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,3,5
Battle in Caroline Islands
Americans attack with 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 marine in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 1 marine in Caroline Islands, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 infantry and 1 marine in Caroline Islands, round 5 : 2/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 2/2 hits
2 infantry owned by the Japanese, 1 marine owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Portugal, round 2 : 3/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys in Spain, round 2 : 8/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 5 fighters in 35 Sea Zone, round 2 : 2/6 hits -
First round battle i scored two hits after my SS scored one hit wich tipped your CV.
Ool please.
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sink 2 subs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour, 5 artilleries, 7 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from Malaya to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,3,5
Battle in Caroline Islands
Americans attack with 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 marine in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry and 1 marine in Caroline Islands, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 1 marine in Caroline Islands, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 infantry and 1 marine in Caroline Islands, round 5 : 2/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 2/2 hits
2 infantry owned by the Japanese, 1 marine owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Portugal, round 2 : 3/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys in Spain, round 2 : 8/20 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 5 fighters in 35 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 4/6 hits
1 submarine owned by the Americans, 2 submarines owned by the Japanese, 1 destroyer owned by the Americans and 4 fighters owned by the Americans lost in 35 Sea Zone
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -44
Casualties for Americans: 1 destroyer, 5 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 104 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 5 fighters in 104 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from Portugal to Gibraltar
1 bomber moved from Spain to Gibraltar
2 bombers moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Portugal to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Libya to Tunisia
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
10 infantry placed in Eastern United States
Americans undo move 2.
2 fighters and 8 infantry placed in Eastern United States
3 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 35 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
2 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 marine moved from Shan State to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Shan State to YunnanCombat - British
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Scramble in sz 35?
Last Kami?
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no scramble
no kami -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour, 5 artilleries, 7 infantry, 2 marines and 2 mech_infantrys moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Portugal
2 bombers moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 battleship, 2 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from Malaya to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,3,5
Battle in Caroline Islands
Americans attack with 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry and 1 marine
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 2 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Japanese Submerged
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -44
Casualties for Americans: 1 destroyer, 5 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 104 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from Portugal to Gibraltar
1 bomber moved from Spain to Gibraltar
2 bombers moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Portugal to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Libya to Tunisia
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
10 infantry placed in Eastern United States
Americans undo move 2.
2 fighters and 8 infantry placed in Eastern United States
3 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 35 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
2 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 marine moved from Shan State to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Shan State to YunnanCombat - British
Battle in 35 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 2 destroyers, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the British
British win, taking 35 Sea Zone from Japanese with 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 33
Casualties for British: 1 destroyer and 1 fighter
Casualties for Japanese: 1 carrier, 2 destroyers, 2 submarines and 1 transport
Battle in Philippines
British attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry
Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 artillery, 1 infantry and 1 marine
Battle in Turkey
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
1 mech_infantry owned by the British, 1 armour owned by the British and 1 artillery owned by the British retreated to Iraq
Neutral_True win with 7 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Neutral_True: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
retreated to French Indo China
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Yunnan to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from India to Burma
2 mech_infantrys moved from India to Shan State
1 aaGun, 2 artilleries and 9 infantry moved from Persia to Iraq
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to CelebesPlace Units - UK_Pacific
1 armour, 4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
5 artilleries and 7 infantry moved from Northern Italy to Southern Italy
2 cruisers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea ZonePlace Units - Italians
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs totalProduction/PUs Summary :
Germans : 58 / 76
Russians : 25 / 32
Japanese : 40 / 43
Americans : 58 / 83
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 21 / 24
Italians : 16 / 18
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0 -
Neutral crush will amp up the pressure … I should have kept more units in range of Spain.
Hard to believe it’s only round 10 with these buildup levels in Europe :lol:
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You have no clue how long i marinated on that thought if I should NC you… :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Trans-Jordan to Saudi Arabia
2 fighters moved from Shan State to Szechwan
2 fighters moved from Shan State to ShensiCombat - ANZAC
Battle in Caroline Islands
Battle in Saudi Arabia
ANZAC attack with 2 infantry
Neutral_True defend with 2 infantry
ANZAC roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the ANZAC lost in Saudi Arabia
ANZAC roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 1/1 hits
1 infantry owned by the ANZAC lost in Saudi Arabia
Neutral_True win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 1 infantry
Battle in Szechwan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 mech_infantry
ANZAC roll dice for 2 fighters in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 2/2 hits
2 fighters owned by the ANZAC lost in Shensi
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
2 fighters moved from Szechwan to Shan State
1 fighter moved from Malaya to India
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from West India to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
5 artilleries and 5 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
4 fighters and 3 tactical_bombers moved from Ukraine to Smolensk
2 armour, 30 artilleries and 45 infantry moved from Belarus to Bryansk
2 bombers moved from Belarus to Russia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Smolensk
Germans attack with 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 armour, 31 artilleries and 47 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 31 artilleries and 47 infantry in Bryansk, round 2 : 24/81 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 31 artilleries and 47 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Archangel, round 2 : 7/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
4 fighters and 3 tactical_bombers moved from Smolensk to Ukraine
2 mech_infantrys moved from Poland to Belarus
1 bomber moved from Russia to Novgorod
2 infantry moved from Novgorod to Archangel
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
7 transports moved from 115 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from Southern Italy to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Western Germany to France
2 aaGuns, 4 artilleries and 11 infantry moved from Northern Italy to France
3 armour and 2 mech_infantrys moved from Germany to France
2 fighters moved from Western Germany to United Kingdom
1 armour moved from Northern Italy to FrancePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in United Kingdom
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 66 / 86
Russians : 20 / 32
Japanese : 40 / 43
Americans : 58 / 83
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 21 / 24
Italians : 16 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 armour, 21 artilleries, 1 bomber, 37 infantry and 7 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour, 4 infantry and 1 mech_infantry moved from Sikang to Shensi
4 armour and 4 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Shensi, round 3 : 0/6 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Shensi, round 4 : 0/6 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shensi, round 5 : 2/5 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Bryansk
Russians attack with 6 armour, 21 artilleries, 1 bomber, 37 infantry and 11 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 31 artilleries and 47 infantry
AA fire in Bryansk : 1/1 hits
1 bomber owned by the Russians lost in Bryansk
Russians roll dice for 6 armour, 21 artilleries, 37 infantry and 11 mech_infantrys in Bryansk, round 2 : 19/75 hits
Germans roll dice for 1 aaGun, 3 armour, 31 artilleries and 47 infantry in Bryansk, round 2 : 32/81 hits
1 aaGun owned by the Germans, 18 infantry owned by the Germans and 32 infantry owned by the Russians lost in Bryansk
11 mech_infantrys owned by the Russians, 6 armour owned by the Russians, 21 artilleries owned by the Russians and 5 infantry owned by the Russians retreated to Russia
Germans win with 3 armour, 31 artilleries and 29 infantry remaining. Battle score for attacker is -49
Casualties for Germans: 1 aaGun and 18 infantry
Casualties for Russians: 1 bomber and 32 infantryNon Combat Move - Russians
1 fighter moved from Sikang to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
2 armour and 2 artilleries moved from Hopei to Shensi
2 fighters moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
2 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from AmericansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 6 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the British, 2 fighters owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 35 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Japanese: 2 fighters
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 2 artilleries, 2 fighters and 1 mech_infantry
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Shensi, round 2 : 1/7 hits
Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese roll dice for 2 armour, 2 artilleries and 2 fighters in Shensi, round 3 : 4/6 hits
Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 3 : 2/3 hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to French Indo China
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
2 fighters moved from Shensi to Anhwe
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Shantung
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 artillery and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,3,3,6,3,4,1,5
Japanese collect 29 PUs (11 lost to blockades); end with 29 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 66 / 86
Russians : 20 / 25
Japanese : 40 / 32
Americans : 57 / 83
Chinese : 5 / 4
British : 25 / 0
UK_Pacific : 21 / 24
Italians : 16 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 carriers, 1 cruiser and 4 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
6 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
4 bombers moved from Gibraltar to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 bombers, 4 carriers, 1 cruiser, 5 destroyers, 11 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers, 4 carriers, 1 cruiser, 5 destroyers and 11 fighters in 104 Sea Zone, round 2 : 9/21 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers, 4 carriers, 1 cruiser, 5 destroyers, 11 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 104 Sea Zone to Spain
4 bombers moved from 104 Sea Zone to Spain
7 transports moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Portugal to Spain
1 aaGun moved from Gibraltar to Spain
3 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 10 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
1 aaGun and 9 infantry moved from 104 Sea Zone to Spain
2 fighters moved from Western United States to Hawaiian Islands
2 carriers moved from 26 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 2 armour
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Shensi, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Siam
2 artilleries, 2 infantry and 3 mech_infantrys moved from Shan State to French Indo China
1 fighter moved from Shan State to Siam
1 artillery moved from Shan State to Siam
1 armour moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 artilleries and 9 infantry moved from Iraq to TurkeyCombat - British
Battle in Turkey
British attack with 3 artilleries and 9 infantry
Neutral_True defend with 7 infantry
British roll dice for 3 artilleries and 9 infantry in Turkey, round 2 : 4/12 hits
Neutral_True roll dice for 7 infantry in Turkey, round 2 : 2/7 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 3 artilleries and 7 infantry in Turkey, round 3 : 2/10 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 3 artilleries and 6 infantry in Turkey, round 4 : 4/9 hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 3 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Neutral_True: 7 infantry
Battle in Siam
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Siam, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in French Indo China, round 2 : 3/8 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Siam to India
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Yunnan
4 infantry moved from India to West India
3 fighters and 1 tactical_bomber moved from Celebes to 33 Sea Zone
1 armour and 1 infantry moved from Portugal to 104 Sea Zone
1 bomber moved from Gibraltar to Spain
1 aaGun moved from Iraq to TurkeyPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
Italians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits
Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 fighter and 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Italians
4 aaGuns, 8 artilleries and 36 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Switzerland to FrancePlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 62 / 86
Russians : 22 / 25
Japanese : 35 / 32
Americans : 62 / 92
Chinese : 7 / 7
British : 27 / 0
UK_Pacific : 24 / 27
Italians : 13 / 13
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0





