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17L BM2.2 Marshmallow of War (Allies) vs Giallo (Axis)

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    You need to reroll the air raid. I choose to intercept.

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    attacker

    DiceRolls: 5@1 2@2; Total Hits: 05@1: (6, 6, 3, 2, 5)2@2: (5, 6)

    defender

    DiceRolls: 3@2; Total Hits: 13@2: (6, 4, 1)

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    one hit for you, you can take one fighter off

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 20 PUs;
                Russians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Italians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Olgiy to Yenisey
                2 infantry moved from Olgiy to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Russia
                7 infantry moved from Rostov to Volgograd

    Place Units - Russians
                2 fighters placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,3,1,6,6,5,1,4,3,6,3,6,3,5,4,5,1,3,6,1,1,3,3,6,4,3,5,3,5,4,6,2,4,2,5,1,3,4,1,4,4,5,2
                Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_39310_Rus16.tsvg

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    Hold on, making a small adjustment

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    Nevermind, can’t do it :)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 destroyers, 5 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                3 infantry moved from India to West India
                1 mech_infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 bomber moved from French Indo China to Kiangsi
                1 bomber moved from French Indo China to Manchuria
                1 fighter moved from Japan to Manchuria
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Manchuria
                2 mech_infantrys moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from Manchuria to 6 Sea Zone
                1 bomber moved from Manchuria to Japan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                1 bomber moved from Kiangsi to West India

    Place Units - Japanese
                4 destroyers placed in 6 Sea Zone
                3 artilleries placed in West India
                3 mech_infantrys placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_39310_Jap16.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 destroyers, 5 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                3 infantry moved from India to West India
                1 mech_infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 bomber moved from French Indo China to Kiangsi
                1 bomber moved from French Indo China to Manchuria
                1 fighter moved from Japan to Manchuria
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Manchuria
                2 mech_infantrys moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 4 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from Manchuria to 6 Sea Zone
                1 bomber moved from Manchuria to Japan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                1 bomber moved from Kiangsi to West India

    Place Units - Japanese
                4 destroyers placed in 6 Sea Zone
                3 artilleries placed in West India
                3 mech_infantrys placed in India
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Ukraine: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_39310_Jap16.tsvg

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    I don’t know why you took off two fighters in ukraine, but I took one back…

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    I think I got confused. Thanks for correcting!

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    Will get to this tonight. Got to do the yard work while it’s sunny. Spring makes the grass grow! :-(

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Northwest Persia to Kazakhstan
                1 bomber moved from Iraq to Kazakhstan
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Cyprus
                1 fighter moved from 96 Sea Zone to Crete
                2 carriers moved from 96 Sea Zone to 99 Sea Zone
                      Americans take 99 Sea Zone from Italians
                1 carrier moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 destroyer moved from 8 Sea Zone to 4 Sea Zone
                1 submarine moved from 26 Sea Zone to 7 Sea Zone
                1 destroyer moved from 8 Sea Zone to 16 Sea Zone
                2 fighters moved from 8 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Kazakhstan
                    Americans attack with 1 armour and 1 bomber
                    Germans defend with 6 armour
                    Germans win with 5 armour remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 armour and 1 bomber
                Battle in Crete
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Crete from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Cyprus
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Americans win, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 7 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Libya
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Crete to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
                1 aaGun and 3 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from 7 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 artillery moved from 10 Sea Zone to Western United States
                1 artillery moved from Western United States to Central United States
                1 bomber moved from British Columbia to Western United States
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 airfield and 1 factory_minor placed in Iraq
                1 artillery and 4 infantry placed in Eastern United States
                1 bomber and 1 infantry placed in Western United States
                3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_39310_Ame16.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total

    triplea_39310_Chi16.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - British
                British repair damage of 6x factory_minor, 1x factory_major; Remaining resources: 28 PUs;
                British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from 96 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 carrier moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 bomber moved from Egypt to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan
                1 bomber and 2 fighters moved from Iraq to Kazakhstan
                1 bomber moved from Iraq to Kazakhstan
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour, 3 bombers and 2 fighters
                    Germans defend with 5 armour
                    retreated to Kazakhstan
                    Germans win with 2 armour remaining. Battle score for attacker is -32
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 armour, 2 bombers and 2 fighters
                Battle in Alexandria
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer
                    British win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Russia: 1 fighter
                EDIT: Removing units owned by British from Kazakhstan: 1 bomber
                EDIT: Turning off Edit Mode
                2 fighters moved from 93 Sea Zone to 97 Sea Zone
                3 infantry moved from Malta to 96 Sea Zone
                3 infantry and 2 transports moved from 96 Sea Zone to 81 Sea Zone
                4 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from 81 Sea Zone to Trans-Jordan
                3 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 artillery moved from Persia to Northwest Persia

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                2 infantry placed in Union of South Africa
                2 artilleries and 1 infantry placed in Persia
                1 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Changing ownership of Eastern Persia from Germans to British
                EDIT: Adding units owned by British to Eastern Persia: 1 infantry
                EDIT: Removing units owned by British from Persia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_39310_UK_16.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 9 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 armour moved from Bryansk to Rostov
                      Italians take Rostov from Russians
                1 armour moved from Rostov to Tambov
                      Italians take Tambov from Russians
                2 armour moved from Bryansk to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 aaGun moved from Belarus to Bryansk

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,1,3,2
                Italians collect 13 PUs (8 lost to blockades); end with 22 PUs total

    triplea_39310_Ita16.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Queensland to 19 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes

    Non Combat Move - ANZAC
                1 bomber moved from 19 Sea Zone to Korea
                1 bomber moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_39310_ANZ16.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_39310_Fre16.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 60 PUs;
                Germans buy 3 armour, 3 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour and 3 mech_infantrys moved from Archangel to Russia
                2 armour, 18 artilleries, 5 bombers, 1 fighter, 8 infantry and 22 mech_infantrys moved from Bryansk to Russia
                2 fighters moved from Ukraine to Russia
                1 infantry moved from Archangel to Vologda
                6 armour moved from Novgorod to Vologda
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda
                2 armour moved from Kazakhstan to Russia
                      Germans take Samara from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Russia
                5 armour and 2 artilleries moved from West India to Eastern Persia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 7 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 7 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Persia
                    Germans attack with 5 armour and 2 artilleries
                    British defend with 1 infantry
                    Germans win, taking Eastern Persia from British with 5 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 8 armour, 18 artilleries, 5 bombers, 3 fighters, 8 infantry and 26 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 5 fighters and 42 infantry; British defend with 1 fighter
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 5 artilleries, 5 bombers, 3 fighters and 7 mech_infantrys remaining. Battle score for attacker is 74
                    Casualties for Germans: 13 artilleries, 8 infantry and 19 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 5 fighters and 42 infantry
                    Casualties for British: 1 fighter
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                3 fighters moved from Russia to Ukraine
                5 bombers moved from Russia to Germany
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Russia
                2 infantry moved from Belarus to Bryansk
                3 infantry moved from Novgorod to Karelia
                3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Western Germany to Germany
                1 submarine moved from 119 Sea Zone to 122 Sea Zone

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                3 fighters placed in Western Germany
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,4,5,1,1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,6,3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 55 PUs (4 lost to blockades); end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_39310_Ger17.tsvg

  • 21 20 19 18 17 16

    Well played! I will start another if you are up for it.

  • 21 20 19 18 17 16

    Also, always glad to hear where my opponent thinks I went wrong :)

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