@fasthard nevermind – had a file open from another game ;-) my mistake.
17L BM2.2 Marshmallow of War (Allies) vs Giallo (Axis)
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You need to reroll the air raid. I choose to intercept.
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attacker
Rolls: 5@1 2@2; Total Hits: 05@1: (6, 6, 3, 2, 5)2@2: (5, 6)defender
Rolls: 3@2; Total Hits: 13@2: (6, 4, 1) -
one hit for you, you can take one fighter off
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 20 PUs;
Russians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Manchuria
1 infantry moved from Olgiy to Yenisey
2 infantry moved from Olgiy to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Russia
7 infantry moved from Rostov to VolgogradPlace Units - Russians
2 fighters placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,3,1,6,6,5,1,4,3,6,3,6,3,5,4,5,1,3,6,1,1,3,3,6,4,3,5,3,5,4,6,2,4,2,5,1,3,4,1,4,4,5,2
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
Hold on, making a small adjustment
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Nevermind, can’t do it :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers, 5 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from India to West India
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
2 mech_infantrys moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to KwangsiCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to Japan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 bomber moved from Kiangsi to West IndiaPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
3 artilleries placed in West India
3 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers, 5 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from India to West India
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
2 mech_infantrys moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to KwangsiCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to Japan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 bomber moved from Kiangsi to West IndiaPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
3 artilleries placed in West India
3 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode -
I don’t know why you took off two fighters in ukraine, but I took one back…
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I think I got confused. Thanks for correcting!
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Will get to this tonight. Got to do the yard work while it’s sunny. Spring makes the grass grow! :-(
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Northwest Persia to Kazakhstan
1 bomber moved from Iraq to Kazakhstan
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Cyprus
1 fighter moved from 96 Sea Zone to Crete
2 carriers moved from 96 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Kazakhstan
Americans attack with 1 armour and 1 bomber
Germans defend with 6 armour
Germans win with 5 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour and 1 bomber
Battle in Crete
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans win, taking Crete from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Cyprus
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Cyprus from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Crete to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 aaGun and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
1 artillery moved from Western United States to Central United States
1 bomber moved from British Columbia to Western United States
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 airfield and 1 factory_minor placed in Iraq
1 artillery and 4 infantry placed in Eastern United States
1 bomber and 1 infantry placed in Western United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - British
British repair damage of 6x factory_minor, 1x factory_major; Remaining resources: 28 PUs;
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 bomber and 2 fighters moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Kazakhstan
1 fighter moved from United Kingdom to GibraltarCombat - British
Battle in Kazakhstan
British attack with 1 armour, 3 bombers and 2 fighters
Germans defend with 5 armour
retreated to Kazakhstan
Germans win with 2 armour remaining. Battle score for attacker is -32
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 2 bombers and 2 fighters
Battle in Alexandria
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Removing units owned by British from Kazakhstan: 1 bomber
EDIT: Turning off Edit Mode
2 fighters moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from Malta to 96 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 81 Sea Zone
4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest PersiaPlace Units - British
1 destroyer placed in 109 Sea Zone
2 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Germans to British
EDIT: Adding units owned by British to Eastern Persia: 1 infantry
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
2 armour moved from Bryansk to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Belarus to BryanskPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,1,3,2
Italians collect 13 PUs (8 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in CelebesNon Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to Korea
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 60 PUs;
Germans buy 3 armour, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 3 mech_infantrys moved from Archangel to Russia
2 armour, 18 artilleries, 5 bombers, 1 fighter, 8 infantry and 22 mech_infantrys moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
6 armour moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda
2 armour moved from Kazakhstan to Russia
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Russia
5 armour and 2 artilleries moved from West India to Eastern PersiaCombat - Germans
Battle in Vologda
Germans attack with 7 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 7 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 5 armour and 2 artilleries
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 5 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 8 armour, 18 artilleries, 5 bombers, 3 fighters, 8 infantry and 26 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 5 fighters and 42 infantry; British defend with 1 fighter
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 5 artilleries, 5 bombers, 3 fighters and 7 mech_infantrys remaining. Battle score for attacker is 74
Casualties for Germans: 13 artilleries, 8 infantry and 19 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 5 fighters and 42 infantry
Casualties for British: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 fighters moved from Russia to Ukraine
5 bombers moved from Russia to Germany
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Russia
2 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Karelia
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Western Germany to Germany
1 submarine moved from 119 Sea Zone to 122 Sea ZonePlace Units - Germans
2 submarines placed in 112 Sea Zone
3 fighters placed in Western Germany
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,4,5,1,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,6,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 55 PUs (4 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
Well played! I will start another if you are up for it.
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Also, always glad to hear where my opponent thinks I went wrong :)





