• You seem to have a bleeding eye.

    I am enjoying it. Cab’t understand why you seem to have so many Roman units though. Buying is so hard in This game: there are no cheap ones.
    I realised that I messed up in Asia with those Bosporus peoples. Lucky you lost 17, I suppose. I have two nations with lesss than 20 income. Do not think I can win this.


  • Here’s hoping you are right! But I have known you give up on many a fame you have gone on to win ……


  • That was before my losing streak a year ago .


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 unit repaired.
                1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from Thenae to SZ 37
                1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from Thenae to SZ 37
                1 hoplite and 1 trireme moved from SZ 37 to SZ 36
                1 hoplite and 1 trireme moved from SZ 37 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                3 hoplites moved from Carthago to SZ 36
                1 cavalry moved from Melita to SZ 36
                3 cavalrys moved from Thenae to Carthago
                2 cavalrys and 1 leader moved from Cirta to Cartenna
                1 cavalry moved from Gades to Hispatis
                1 cavalry moved from Gades to Hispatis
                1 cavalry moved from Corduba to Hispatis
                3 cavalrys and 4 phalanxs moved from Corduba to Acci
                1 warelephant moved from Cirta to Zama
                2 hoplites moved from Cirta to Zama
                1 hoplite moved from Cirta to Igilgili
                1 hoplite moved from Cirta to Zama
                1 trireme moved from SZ 30 to SZ 18

    Purchase Units - Carthage
                Carthage buy 6 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in SZ 18
                    Carthage attack with 1 trireme
                    GreekCityStates defend with 1 bireme
                    GreekCityStates win with 1 bireme remaining. Battle score for attacker is -15
                    Casualties for Carthage: 1 trireme
                Battle in Cartenna
                    Carthage attack with 2 cavalrys and 1 leader
                    AI_Neutral defend with 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in Hispatis
                    Carthage attack with 3 cavalrys
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Acci
                    Carthage attack with 3 cavalrys and 4 phalanxs
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -6
                    Casualties for AI_Neutral: 2 archer_neutrals
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - Carthage
                1 cavalry, 5 hoplites and 1 warelephant moved from SZ 36 to Lilybaeum

    Place Units - Carthage
                1 quadrireme placed in SZ 36
                4 hoplites placed in Carthago
                2 hoplites placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 57 PUs; end with 57 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 53 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 56 PUs

    Territory Summary for Carthage :

    Cartenna : 1 flag, 2 cavalrys and 1 leader
        Caralis : 1 hoplite
        Carthago : 3 cavalrys, 1 city, 6 hoplites, 3 walls and 3 warelephants
        SZ 36 : 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
        Hispatis : 1 flag, 2 cavalrys
        Acci : 1 flag, 2 cavalrys and 4 phalanxs
        Gades : 1 city, 2 hoplites and 2 walls
        Igilgili : 1 hoplite
        Lilybaeum : 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
        Cirta : 1 flag
        Zama : 3 hoplites and 1 warelephant
        Tingis : 2 hoplites and 1 wall
        SZ 14 : 2 biremes
        Corduba : 1 flag

    Production/PUs Summary :

    RomanRepublic : 63 / 59
        GreekCityStates : 44 / 39
        Pergamon : 30 / 32
        Carthage : 57 / 56
        Macedonia : 39 / 47
        Bosporus : 27 / 29
        Pontus : 13 / 14
        Seleucid : 74 / 72
        Egypt : 28 / 28
        Parthia : 28 / 31
        Armenia : 26 / 28
        AI_Barbarians : 14 / 26
        AI_Neutral : 139 / 322

    triplea_39183_Car3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 unit repaired.
                1 warrior moved from Dodona to Delphi
                1 warrior moved from Dodona to Delphi
                1 skirmisher moved from Dodona to Delphi
                1 warrior moved from Larissa to Delphi
                1 skirmisher moved from Larissa to Delphi
                1 phalanx moved from Dodona to Larissa
                1 warrior moved from Dodona to Larissa
                1 skirmisher moved from Apollonia to Pella
                1 skirmisher moved from Apollonia to Dodona
                1 skirmisher moved from Thessalonica to Philippopolis
                1 skirmisher and 5 warriors moved from Thessalonica to Larissa

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys, 2 skirmishers, 1 trireme and 1 warrior; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Macedonia
                Battle in Delphi
                    Macedonia attack with 2 skirmishers and 3 warriors
                    GreekCityStates defend with 1 cavalry and 2 skirmishers
                    Macedonia win, taking Delphi from GreekCityStates with 2 warriors remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 2 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 1 cavalry and 2 skirmishers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 trireme placed in SZ 70
                3 cavalrys and 1 warrior placed in Thessalonica
                2 skirmishers placed in Apollonia

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 43 PUs; end with 43 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 41 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 44 PUs

    Territory Summary for Macedonia :

    Pella : 1 skirmisher
        Thessalonica : 3 cavalrys, 1 city, 3 walls and 1 warrior
        Larissa : 4 cavalrys, 1 leader, 10 phalanxs, 9 skirmishers and 12 warriors
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Delphi : 1 flag, 2 warriors
        Philippopolis : 1 skirmisher
        Apollonia : 1 flag, 1 city and 2 skirmishers
        Dodona : 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 63 / 59
        GreekCityStates : 40 / 39
        Pergamon : 30 / 32
        Carthage : 57 / 56
        Macedonia : 43 / 44
        Bosporus : 27 / 29
        Pontus : 13 / 14
        Seleucid : 74 / 72
        Egypt : 28 / 28
        Parthia : 28 / 31
        Armenia : 26 / 28
        AI_Barbarians : 14 / 26
        AI_Neutral : 139 / 322

    triplea_39183_Mac3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                2 cataphracts and 5 horsearchers moved from Byzantium to Larissa
                1 hoplite moved from Heraclea Pontica to Pessinus
                      Bosporus take Pessinus from Pergamon
                1 cavalry moved from Theodesia to Azara
                1 hoplite moved from Theodesia to Tanais
                1 hoplite moved from Theodesia to Tanais

    Purchase Units - Bosporus
                Bosporus buy 1 archer and 3 hoplites; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Bosporus

    Non Combat Move - Bosporus
                1 hoplite moved from Heraclea Pontica to SZ 72
                1 hoplite moved from Heraclea Pontica to SZ 72
                2 hoplites and 1 quadrireme moved from SZ 72 to SZ 75
                2 hoplites and 1 quadrireme moved from SZ 75 to SZ 80
                1 hoplite moved from SZ 80 to Theodesia
                1 hoplite moved from SZ 80 to Theodesia

    Place Units - Bosporus
                1 archer and 3 hoplites placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 30 PUs; end with 30 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 31 PUs

    Territory Summary for Bosporus :

    Tanais : 2 hoplites
        Larissa : 2 cataphracts and 5 horsearchers
        Pessinus : 1 flag, 1 hoplite
        SZ 72 : 1 bireme and 1 flagship
        Theodesia : 1 archer, 2 cavalrys, 1 city, 5 hoplites and 3 walls
        SZ 80 : 1 quadrireme
        Istropolis : 1 flag
        Azara : 1 cavalry

    Production/PUs Summary :

    RomanRepublic : 63 / 59
        GreekCityStates : 40 / 39
        Pergamon : 27 / 32
        Carthage : 57 / 56
        Macedonia : 43 / 44
        Bosporus : 30 / 31
        Pontus : 13 / 14
        Seleucid : 74 / 72
        Egypt : 28 / 28
        Parthia : 28 / 31
        Armenia : 26 / 28
        AI_Barbarians : 14 / 26
        AI_Neutral : 139 / 322

    triplea_39183_Bos3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 chariot moved from Sinope to Nicaea
                2 chariots, 4 hoplites, 1 leader, 4 phalanxs and 4 skirmishers moved from Heraclea Pontica to Nicaea

    Purchase Units - Pontus
                Pontus buy 2 chariots; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 3 chariots, 4 hoplites, 1 leader, 4 phalanxs and 4 skirmishers
                    Pergamon defend with 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Nicaea from Pergamon with 1 chariot, 4 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is 45
                    Casualties for Pontus: 2 chariots and 4 skirmishers
                    Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs

    Non Combat Move - Pontus
                1 skirmisher moved from Tavium to Pessinus
                1 skirmisher moved from Sinope to Heraclea Pontica
                1 trireme moved from SZ 80 to SZ 76
                1 phalanx moved from Sinope to SZ 76
                1 phalanx and 1 trireme moved from SZ 76 to SZ 72
                1 phalanx moved from SZ 72 to Nicaea

    Place Units - Pontus
                2 chariots placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after successful research.
                Pontus discover supraremes

    Activate Technology - Pontus
                Pontus activating supraremes

    Turn Complete - Pontus
                Pontus collect 18 PUs; end with 20 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 21 PUs

    Territory Summary for Pontus :

    Pessinus : 1 skirmisher
        Heraclea Pontica : 1 skirmisher and 2 walls
        Tavium : 1 flag
        Sinope : 2 chariots, 1 city and 5 walls
        SZ 72 : 1 trireme
        Nicaea : 1 flag, 1 chariot, 4 hoplites, 1 leader and 5 phalanxs

    Production/PUs Summary :

    RomanRepublic : 63 / 59
        GreekCityStates : 40 / 39
        Pergamon : 22 / 32
        Carthage : 57 / 56
        Macedonia : 43 / 44
        Bosporus : 30 / 31
        Pontus : 18 / 21
        Seleucid : 74 / 72
        Egypt : 28 / 28
        Parthia : 28 / 31
        Armenia : 26 / 28
        AI_Barbarians : 14 / 26
        AI_Neutral : 139 / 322

    triplea_39183_Pon3.tsvg


  • Yea, my first good positive result.
    Also, my first Tech and I will not wipe my behind with it.


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 catapult moved from Salamis to SZ 60
                1 phalanx moved from Salamis to SZ 60
                1 phalanx moved from Salamis to SZ 60
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 bireme, 3 hoplites and 2 quadriremes moved from SZ 61 to SZ 60
                2 biremes, 1 catapult, 1 flagship, 3 hoplites, 2 phalanxs, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 59
                5 cataphracts, 8 hoplites, 1 leader, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                1 catapult, 3 hoplites and 2 phalanxs moved from SZ 59 to Pharan
                1 hoplite moved from Sidon to SZ 59
                1 hoplite moved from Sidon to SZ 59
                1 hoplite moved from Sidon to SZ 59
                1 warelephant moved from Sidon to Jerusalem
                3 hoplites moved from SZ 59 to Pharan

    Purchase Units - Seleucid
                Seleucid buy 5 hoplites, 2 phalanxs and 1 quadrireme; Remaining resources: 1 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Pharan
                    Seleucid attack with 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
                    Egypt defend with 1 chariot
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Pharan from Egypt with 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 chariot

    Non Combat Move - Seleucid

    Place Units - Seleucid
                3 hoplites and 2 phalanxs placed in Seleucia
                2 hoplites placed in Antioch
                1 quadrireme placed in SZ 61

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 77 PUs; end with 78 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 75 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 warelephant
        Petra : 1 flag
        Salamis : 1 flag
        Antioch : 1 city, 2 hoplites and 3 walls
        SZ 61 : 1 quadrireme
        Seleucia : 7 cataphracts, 1 catapult, 1 city, 14 hoplites, 9 phalanxs, 3 walls and 1 warelephant
        SZ 59 : 2 biremes, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
        Sidon : 1 flag
        Pharan : 1 flag, 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 63 / 59
        GreekCityStates : 40 / 39
        Pergamon : 22 / 32
        Carthage : 57 / 56
        Macedonia : 43 / 44
        Bosporus : 30 / 31
        Pontus : 18 / 21
        Seleucid : 77 / 73
        Egypt : 25 / 28
        Parthia : 28 / 31
        Armenia : 26 / 28
        AI_Barbarians : 14 / 26
        AI_Neutral : 139 / 322

    triplea_39183_Sel3.tsvg


  • @wittmann:

    Yea, my first good positive result.
    Also, my first Tech and I will not wipe my behind with it.

    Yes - that was the problem with Pergamon’s bad luck when taking Nicaea. Not enough units left.


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 archer moved from Memphis to SZ 57
                1 archer and 1 bireme moved from SZ 57 to SZ 62
                1 archer moved from SZ 62 to Salamis
                1 archer moved from Memphis to SZ 57
                1 archer and 1 bireme moved from SZ 57 to SZ 60
                1 archer moved from SZ 60 to Sidon

    Purchase Units - Egypt
                Trigger EGYeconomics: buyCity removed from EgyptProduction
                Trigger EGYeconomics: buyCityX added to EgyptProduction
                Trigger EGYeconomicsWALL: 1 wall gained by PlayerID named:Egypt
                Egypt buy 1 archer and 3 chariots; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Sidon
                Battle in Salamis

    Non Combat Move - Egypt
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 56
                4 archers, 4 chariots, 1 leader, 6 phalanxs and 4 warelephants moved from Memphis to Alexandria
                2 phalanxs moved from Paraetonium to Alexandria
                1 archer moved from Paraetonium to Alexandria

    Place Units - Egypt
                1 archer, 3 chariots and 1 wall placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 37 PUs; end with 39 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 38 PUs
                Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 37 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 36 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 37 PUs

    triplea_39183_Egy3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                9 archers, 4 cataphracts, 10 horsearchers, 1 leader and 7 warelephants moved from Susa to Babylon
                2 cataphracts moved from Persepolis to Babylon
                2 horsearchers moved from Persepolis to Babylon

    Purchase Units - Parthia
                Trigger PARtriremes: buyTrireme removed from ParthiaProduction
                Trigger PARtriremes: buyTriremeX added to ParthiaProduction
                Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 5 horsearchers; Remaining resources: 1 PUs; 2 techTokens;

    Combat - Parthia
                Battle in Babylon
                    Parthia attack with 9 archers, 6 cataphracts, 12 horsearchers, 1 leader and 7 warelephants
                    AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Babylon from AI_Neutral with 9 archers, 6 cataphracts, 7 horsearchers, 1 leader and 7 warelephants remaining. Battle score for attacker is -30
                    Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
                    Casualties for Parthia: 5 horsearchers

    Non Combat Move - Parthia

    Place Units - Parthia
                5 horsearchers and 1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 35 PUs; end with 36 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 32 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 33 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 36 PUs

    triplea_39183_Par3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                1 unit repaired.
                3 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen moved from Nexuana to Gazaca
                1 cataphract moved from Armavira to Gazaca
                1 horsearcher moved from Majar to Sinda
                      Armenia take Sinda from Bosporus
                1 horsearcher moved from Sinda to Azara
                5 spearmen moved from Majar to Azara
                1 leader moved from Majar to Azara
                3 horsearchers moved from Majar to Azara
                4 cataphracts moved from Majar to Azara
                2 cataphracts moved from Majar to Azara

    Purchase Units - Armenia
                Armenia buy 7 skirmishers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Armenia
                Battle in Azara
                    Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
                    Bosporus defend with 1 cavalry
                    Armenia win, taking Azara from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 6
                    Casualties for Bosporus: 1 cavalry
                Battle in Gazaca
                    Armenia attack with 4 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen
                    AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Armenia win, taking Gazaca from AI_Neutral with 4 cataphracts, 1 catapult, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is -5
                    Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
                    Casualties for Armenia: 1 spearman

    Non Combat Move - Armenia
                1 spearman moved from Armavira to Artaxata
                2 skirmishers moved from Armavira to Artaxata

    Place Units - Armenia
                4 skirmishers placed in Armavira
                3 skirmishers placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover economics

    Activate Technology - Armenia
                Armenia activating economics

    Turn Complete - Armenia
                Armenia collect 34 PUs; end with 34 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 33 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 31 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 33 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 36 PUs

    triplea_39183_Arm3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 unit repaired.
                1 cataphract, 4 legionaires and 4 skirmishers moved from Valentia to Toletum
                1 ballista, 12 legionaires and 4 skirmishers moved from Messana to Lilybaeum
                5 legionaires moved from Capua to SZ 34
                5 skirmishers moved from Capua to SZ 34
                1 legionaire moved from Roma to SZ 28
                1 skirmisher moved from Roma to SZ 28
                1 legionaire, 1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
                6 legionaires and 6 skirmishers moved from SZ 34 to Lilybaeum

    Purchase Units - RomanRepublic
                Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
                Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 cataphract, 3 legionaires, 4 skirmishers and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 18 legionaires and 10 skirmishers
                    Carthage defend with 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
                    Units damaged: 1 wall owned by the Carthage
                    RomanRepublic win, taking Lilybaeum from Carthage with 10 legionaires remaining. Battle score for attacker is 79
                    Casualties for Carthage: 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
                    Casualties for RomanRepublic: 1 ballista, 8 legionaires and 10 skirmishers
                Battle in Toletum
                    RomanRepublic attack with 1 cataphract, 4 legionaires and 4 skirmishers
                    AI_Barbarians defend with 1 leader
                    RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 4 legionaires and 4 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 leader

    Non Combat Move - RomanRepublic
                3 cataphracts and 1 leader moved from Patavium to Genua
                6 legionaires moved from Patavium to Verona
                1 ballista moved from Patavium to Verona
                3 skirmishers moved from Roma to Arretium

    Place Units - RomanRepublic
                1 legionaire, 1 skirmisher and 1 wall placed in Valentia
                1 cataphract, 2 legionaires and 4 skirmishers placed in Roma
                1 trireme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 68 PUs; end with 70 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 65 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 67 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 70 PUs

    triplea_39183_Rom4.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates
                1 bireme moved from SZ 18 to SZ 20
                2 skirmishers moved from Athens to Delphi
                1 cavalry moved from Athens to Delphi
                1 skirmisher moved from Athens to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 4 skirmishers; Remaining resources: 2 PUs; 1 techTokens;

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 1 cavalry and 3 skirmishers
                    Macedonia defend with 2 warriors
                    GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 2 warriors
                    Casualties for GreekCityStates: 2 skirmishers

    Non Combat Move - GreekCityStates
                1 cavalry moved from Sparta to Athens
                1 hoplite moved from Sparta to SZ 67
                1 bireme, 1 flagship, 2 quadriremes and 2 triremes moved from SZ 68 to SZ 67
                4 skirmishers moved from Sparta to SZ 67
                2 biremes, 1 flagship, 1 hoplite, 2 quadriremes, 4 skirmishers and 2 triremes moved from SZ 67 to SZ 68
                1 hoplite and 4 skirmishers moved from SZ 68 to Athens
                2 cavalrys, 3 hoplites and 4 skirmishers moved from Messana to Lilybaeum

    Place Units - GreekCityStates
                1 archer, 1 cavalry, 1 hoplite and 4 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 46 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 40 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 39 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs

    triplea_39183_Gre4.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                3 spearmen moved from Tarraco to Toletum

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx and 4 spearmen; Remaining resources: 3 PUs; 1 techTokens;

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 phalanx and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    triplea_39183_Per4.tsvg


  • I was lucky in Lilybaeum.

    HOORAY!!!  :-D

    Oh - sorry - was I supposed to apologise?


  • I am not playing any more. That is a big victory fir you.
    I can’t beat you at anything.


  • We could play tiddlywinks tomorrow?!

    You have not lost this one yet Leo.


  • Nobody gets  the better of my Carthage (or Rome, if I play the other side). I rule the Med.
    Always.
    I can’t just home up in my capital and wait fir the end. I said I could not see how you had so many Roman troops and you bought a City! Am flabbergasted.
    I don’t think I will be playing until Monday now. Am at my parents’; the children are staying over tonight.

Suggested Topics

  • 1
  • 7
  • 6
  • 60
  • 133
  • 66
  • 216
  • 68
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.8k

Users

40.5k

Topics

1.8m

Posts