good luck
Witt and PP having a laugh!
-
You seem to have a bleeding eye.
I am enjoying it. Cab’t understand why you seem to have so many Roman units though. Buying is so hard in This game: there are no cheap ones.
I realised that I messed up in Asia with those Bosporus peoples. Lucky you lost 17, I suppose. I have two nations with lesss than 20 income. Do not think I can win this. -
Here’s hoping you are right! But I have known you give up on many a fame you have gone on to win ……
-
That was before my losing streak a year ago .
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 unit repaired.
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Thenae to SZ 37
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 warelephant moved from Carthago to SZ 36
3 hoplites moved from Carthago to SZ 36
1 cavalry moved from Melita to SZ 36
3 cavalrys moved from Thenae to Carthago
2 cavalrys and 1 leader moved from Cirta to Cartenna
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Gades to Hispatis
1 cavalry moved from Corduba to Hispatis
3 cavalrys and 4 phalanxs moved from Corduba to Acci
1 warelephant moved from Cirta to Zama
2 hoplites moved from Cirta to Zama
1 hoplite moved from Cirta to Igilgili
1 hoplite moved from Cirta to Zama
1 trireme moved from SZ 30 to SZ 18Purchase Units - Carthage
Carthage buy 6 hoplites and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;Combat - Carthage
Battle in SZ 18
Carthage attack with 1 trireme
GreekCityStates defend with 1 bireme
GreekCityStates win with 1 bireme remaining. Battle score for attacker is -15
Casualties for Carthage: 1 trireme
Battle in Cartenna
Carthage attack with 2 cavalrys and 1 leader
AI_Neutral defend with 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Hispatis
Carthage attack with 3 cavalrys
AI_Barbarians defend with 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Battle in Acci
Carthage attack with 3 cavalrys and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for AI_Neutral: 2 archer_neutrals
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
1 cavalry, 5 hoplites and 1 warelephant moved from SZ 36 to LilybaeumPlace Units - Carthage
1 quadrireme placed in SZ 36
4 hoplites placed in Carthago
2 hoplites placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 53 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 56 PUsTerritory Summary for Carthage :
Cartenna : 1 flag, 2 cavalrys and 1 leader
Caralis : 1 hoplite
Carthago : 3 cavalrys, 1 city, 6 hoplites, 3 walls and 3 warelephants
SZ 36 : 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
Hispatis : 1 flag, 2 cavalrys
Acci : 1 flag, 2 cavalrys and 4 phalanxs
Gades : 1 city, 2 hoplites and 2 walls
Igilgili : 1 hoplite
Lilybaeum : 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
Cirta : 1 flag
Zama : 3 hoplites and 1 warelephant
Tingis : 2 hoplites and 1 wall
SZ 14 : 2 biremes
Corduba : 1 flagProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 44 / 39
Pergamon : 30 / 32
Carthage : 57 / 56
Macedonia : 39 / 47
Bosporus : 27 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 unit repaired.
1 warrior moved from Dodona to Delphi
1 warrior moved from Dodona to Delphi
1 skirmisher moved from Dodona to Delphi
1 warrior moved from Larissa to Delphi
1 skirmisher moved from Larissa to Delphi
1 phalanx moved from Dodona to Larissa
1 warrior moved from Dodona to Larissa
1 skirmisher moved from Apollonia to Pella
1 skirmisher moved from Apollonia to Dodona
1 skirmisher moved from Thessalonica to Philippopolis
1 skirmisher and 5 warriors moved from Thessalonica to LarissaPurchase Units - Macedonia
Macedonia buy 3 cavalrys, 2 skirmishers, 1 trireme and 1 warrior; Remaining resources: 0 PUs; 2 techTokens;Combat - Macedonia
Battle in Delphi
Macedonia attack with 2 skirmishers and 3 warriors
GreekCityStates defend with 1 cavalry and 2 skirmishers
Macedonia win, taking Delphi from GreekCityStates with 2 warriors remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 skirmishers and 1 warrior
Casualties for GreekCityStates: 1 cavalry and 2 skirmishersNon Combat Move - Macedonia
Place Units - Macedonia
1 trireme placed in SZ 70
3 cavalrys and 1 warrior placed in Thessalonica
2 skirmishers placed in ApolloniaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 43 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 40 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 41 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 44 PUsTerritory Summary for Macedonia :
Pella : 1 skirmisher
Thessalonica : 3 cavalrys, 1 city, 3 walls and 1 warrior
Larissa : 4 cavalrys, 1 leader, 10 phalanxs, 9 skirmishers and 12 warriors
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Delphi : 1 flag, 2 warriors
Philippopolis : 1 skirmisher
Apollonia : 1 flag, 1 city and 2 skirmishers
Dodona : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 30 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 27 / 29
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 cataphracts and 5 horsearchers moved from Byzantium to Larissa
1 hoplite moved from Heraclea Pontica to Pessinus
Bosporus take Pessinus from Pergamon
1 cavalry moved from Theodesia to Azara
1 hoplite moved from Theodesia to Tanais
1 hoplite moved from Theodesia to TanaisPurchase Units - Bosporus
Bosporus buy 1 archer and 3 hoplites; Remaining resources: 0 PUs; 1 techTokens;Combat - Bosporus
Non Combat Move - Bosporus
1 hoplite moved from Heraclea Pontica to SZ 72
1 hoplite moved from Heraclea Pontica to SZ 72
2 hoplites and 1 quadrireme moved from SZ 72 to SZ 75
2 hoplites and 1 quadrireme moved from SZ 75 to SZ 80
1 hoplite moved from SZ 80 to Theodesia
1 hoplite moved from SZ 80 to TheodesiaPlace Units - Bosporus
1 archer and 3 hoplites placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 30 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 31 PUsTerritory Summary for Bosporus :
Tanais : 2 hoplites
Larissa : 2 cataphracts and 5 horsearchers
Pessinus : 1 flag, 1 hoplite
SZ 72 : 1 bireme and 1 flagship
Theodesia : 1 archer, 2 cavalrys, 1 city, 5 hoplites and 3 walls
SZ 80 : 1 quadrireme
Istropolis : 1 flag
Azara : 1 cavalryProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 27 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 30 / 31
Pontus : 13 / 14
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 chariot moved from Sinope to Nicaea
2 chariots, 4 hoplites, 1 leader, 4 phalanxs and 4 skirmishers moved from Heraclea Pontica to NicaeaPurchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Pontus
Battle in Nicaea
Pontus attack with 3 chariots, 4 hoplites, 1 leader, 4 phalanxs and 4 skirmishers
Pergamon defend with 1 catapult, 2 cavalrys, 1 leader and 6 phalanxs
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Nicaea from Pergamon with 1 chariot, 4 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is 45
Casualties for Pontus: 2 chariots and 4 skirmishers
Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 leader and 6 phalanxsNon Combat Move - Pontus
1 skirmisher moved from Tavium to Pessinus
1 skirmisher moved from Sinope to Heraclea Pontica
1 trireme moved from SZ 80 to SZ 76
1 phalanx moved from Sinope to SZ 76
1 phalanx and 1 trireme moved from SZ 76 to SZ 72
1 phalanx moved from SZ 72 to NicaeaPlace Units - Pontus
2 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover supraremesActivate Technology - Pontus
Pontus activating supraremesTurn Complete - Pontus
Pontus collect 18 PUs; end with 20 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 21 PUsTerritory Summary for Pontus :
Pessinus : 1 skirmisher
Heraclea Pontica : 1 skirmisher and 2 walls
Tavium : 1 flag
Sinope : 2 chariots, 1 city and 5 walls
SZ 72 : 1 trireme
Nicaea : 1 flag, 1 chariot, 4 hoplites, 1 leader and 5 phalanxsProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 22 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 30 / 31
Pontus : 18 / 21
Seleucid : 74 / 72
Egypt : 28 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
Yea, my first good positive result.
Also, my first Tech and I will not wipe my behind with it. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 catapult moved from Salamis to SZ 60
1 phalanx moved from Salamis to SZ 60
1 phalanx moved from Salamis to SZ 60
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme, 3 hoplites and 2 quadriremes moved from SZ 61 to SZ 60
2 biremes, 1 catapult, 1 flagship, 3 hoplites, 2 phalanxs, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 59
5 cataphracts, 8 hoplites, 1 leader, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
1 catapult, 3 hoplites and 2 phalanxs moved from SZ 59 to Pharan
1 hoplite moved from Sidon to SZ 59
1 hoplite moved from Sidon to SZ 59
1 hoplite moved from Sidon to SZ 59
1 warelephant moved from Sidon to Jerusalem
3 hoplites moved from SZ 59 to PharanPurchase Units - Seleucid
Seleucid buy 5 hoplites, 2 phalanxs and 1 quadrireme; Remaining resources: 1 PUs; 2 techTokens;Combat - Seleucid
Battle in Pharan
Seleucid attack with 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant
Egypt defend with 1 chariot
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Pharan from Egypt with 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariotNon Combat Move - Seleucid
Place Units - Seleucid
3 hoplites and 2 phalanxs placed in Seleucia
2 hoplites placed in Antioch
1 quadrireme placed in SZ 61Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 77 PUs; end with 78 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 75 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 71 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 warelephant
Petra : 1 flag
Salamis : 1 flag
Antioch : 1 city, 2 hoplites and 3 walls
SZ 61 : 1 quadrireme
Seleucia : 7 cataphracts, 1 catapult, 1 city, 14 hoplites, 9 phalanxs, 3 walls and 1 warelephant
SZ 59 : 2 biremes, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
Sidon : 1 flag
Pharan : 1 flag, 5 cataphracts, 1 catapult, 14 hoplites, 1 leader, 7 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 63 / 59
GreekCityStates : 40 / 39
Pergamon : 22 / 32
Carthage : 57 / 56
Macedonia : 43 / 44
Bosporus : 30 / 31
Pontus : 18 / 21
Seleucid : 77 / 73
Egypt : 25 / 28
Parthia : 28 / 31
Armenia : 26 / 28
AI_Barbarians : 14 / 26
AI_Neutral : 139 / 322 -
@wittmann:
Yea, my first good positive result.
Also, my first Tech and I will not wipe my behind with it.Yes - that was the problem with Pergamon’s bad luck when taking Nicaea. Not enough units left.
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer moved from Memphis to SZ 57
1 archer and 1 bireme moved from SZ 57 to SZ 62
1 archer moved from SZ 62 to Salamis
1 archer moved from Memphis to SZ 57
1 archer and 1 bireme moved from SZ 57 to SZ 60
1 archer moved from SZ 60 to SidonPurchase Units - Egypt
Trigger EGYeconomics: buyCity removed from EgyptProduction
Trigger EGYeconomics: buyCityX added to EgyptProduction
Trigger EGYeconomicsWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer and 3 chariots; Remaining resources: 2 PUs; 1 techTokens;Combat - Egypt
Battle in Sidon
Battle in SalamisNon Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 56
4 archers, 4 chariots, 1 leader, 6 phalanxs and 4 warelephants moved from Memphis to Alexandria
2 phalanxs moved from Paraetonium to Alexandria
1 archer moved from Paraetonium to AlexandriaPlace Units - Egypt
1 archer, 3 chariots and 1 wall placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 37 PUs; end with 39 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 38 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 37 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 36 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 37 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
9 archers, 4 cataphracts, 10 horsearchers, 1 leader and 7 warelephants moved from Susa to Babylon
2 cataphracts moved from Persepolis to Babylon
2 horsearchers moved from Persepolis to BabylonPurchase Units - Parthia
Trigger PARtriremes: buyTrireme removed from ParthiaProduction
Trigger PARtriremes: buyTriremeX added to ParthiaProduction
Trigger PARtriremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 5 horsearchers; Remaining resources: 1 PUs; 2 techTokens;Combat - Parthia
Battle in Babylon
Parthia attack with 9 archers, 6 cataphracts, 12 horsearchers, 1 leader and 7 warelephants
AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Babylon from AI_Neutral with 9 archers, 6 cataphracts, 7 horsearchers, 1 leader and 7 warelephants remaining. Battle score for attacker is -30
Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals
Casualties for Parthia: 5 horsearchersNon Combat Move - Parthia
Place Units - Parthia
5 horsearchers and 1 wall placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 35 PUs; end with 36 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 32 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 33 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 unit repaired.
3 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen moved from Nexuana to Gazaca
1 cataphract moved from Armavira to Gazaca
1 horsearcher moved from Majar to Sinda
Armenia take Sinda from Bosporus
1 horsearcher moved from Sinda to Azara
5 spearmen moved from Majar to Azara
1 leader moved from Majar to Azara
3 horsearchers moved from Majar to Azara
4 cataphracts moved from Majar to Azara
2 cataphracts moved from Majar to AzaraPurchase Units - Armenia
Armenia buy 7 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - Armenia
Battle in Azara
Armenia attack with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen
Bosporus defend with 1 cavalry
Armenia win, taking Azara from Bosporus with 6 cataphracts, 4 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Bosporus: 1 cavalry
Battle in Gazaca
Armenia attack with 4 cataphracts, 1 catapult, 1 horsearcher and 3 spearmen
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Armenia win, taking Gazaca from AI_Neutral with 4 cataphracts, 1 catapult, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is -5
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Casualties for Armenia: 1 spearmanNon Combat Move - Armenia
1 spearman moved from Armavira to Artaxata
2 skirmishers moved from Armavira to ArtaxataPlace Units - Armenia
4 skirmishers placed in Armavira
3 skirmishers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover economicsActivate Technology - Armenia
Armenia activating economicsTurn Complete - Armenia
Armenia collect 34 PUs; end with 34 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 33 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 31 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 33 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract, 4 legionaires and 4 skirmishers moved from Valentia to Toletum
1 ballista, 12 legionaires and 4 skirmishers moved from Messana to Lilybaeum
5 legionaires moved from Capua to SZ 34
5 skirmishers moved from Capua to SZ 34
1 legionaire moved from Roma to SZ 28
1 skirmisher moved from Roma to SZ 28
1 legionaire, 1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
6 legionaires and 6 skirmishers moved from SZ 34 to LilybaeumPurchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 cataphract, 3 legionaires, 4 skirmishers and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 18 legionaires and 10 skirmishers
Carthage defend with 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
Units damaged: 1 wall owned by the Carthage
RomanRepublic win, taking Lilybaeum from Carthage with 10 legionaires remaining. Battle score for attacker is 79
Casualties for Carthage: 1 cavalry, 15 hoplites, 2 walls and 2 warelephants
Casualties for RomanRepublic: 1 ballista, 8 legionaires and 10 skirmishers
Battle in Toletum
RomanRepublic attack with 1 cataphract, 4 legionaires and 4 skirmishers
AI_Barbarians defend with 1 leader
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 4 legionaires and 4 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leaderNon Combat Move - RomanRepublic
3 cataphracts and 1 leader moved from Patavium to Genua
6 legionaires moved from Patavium to Verona
1 ballista moved from Patavium to Verona
3 skirmishers moved from Roma to ArretiumPlace Units - RomanRepublic
1 legionaire, 1 skirmisher and 1 wall placed in Valentia
1 cataphract, 2 legionaires and 4 skirmishers placed in Roma
1 trireme placed in SZ 28Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 70 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 65 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 67 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 70 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 bireme moved from SZ 18 to SZ 20
2 skirmishers moved from Athens to Delphi
1 cavalry moved from Athens to Delphi
1 skirmisher moved from Athens to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 4 skirmishers; Remaining resources: 2 PUs; 1 techTokens;Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 cavalry and 3 skirmishers
Macedonia defend with 2 warriors
GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 2 warriors
Casualties for GreekCityStates: 2 skirmishersNon Combat Move - GreekCityStates
1 cavalry moved from Sparta to Athens
1 hoplite moved from Sparta to SZ 67
1 bireme, 1 flagship, 2 quadriremes and 2 triremes moved from SZ 68 to SZ 67
4 skirmishers moved from Sparta to SZ 67
2 biremes, 1 flagship, 1 hoplite, 2 quadriremes, 4 skirmishers and 2 triremes moved from SZ 67 to SZ 68
1 hoplite and 4 skirmishers moved from SZ 68 to Athens
2 cavalrys, 3 hoplites and 4 skirmishers moved from Messana to LilybaeumPlace Units - GreekCityStates
1 archer, 1 cavalry, 1 hoplite and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 46 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 40 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 39 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
3 spearmen moved from Tarraco to ToletumPurchase Units - Pergamon
Pergamon buy 1 phalanx and 4 spearmen; Remaining resources: 3 PUs; 1 techTokens;Non Combat Move - Pergamon
Place Units - Pergamon
1 phalanx and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUs -
I was lucky in Lilybaeum.
HOORAY!!! :-D
Oh - sorry - was I supposed to apologise?
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I am not playing any more. That is a big victory fir you.
I can’t beat you at anything. -
We could play tiddlywinks tomorrow?!
You have not lost this one yet Leo.
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Nobody gets the better of my Carthage (or Rome, if I play the other side). I rule the Med.
Always.
I can’t just home up in my capital and wait fir the end. I said I could not see how you had so many Roman troops and you bought a City! Am flabbergasted.
I don’t think I will be playing until Monday now. Am at my parents’; the children are staying over tonight.