When I get to sit down for R1 I will look at the Romania choice you’re talking about,
If there is approval from my partner, it sounds like, without looking, it is something I want to give you
L17 G40 BM Karl (L) vs AetV(X)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kiangsu to Kiangsi
2 fighters moved from 19 Sea Zone to Kiangsi
1 fighter moved from Philippines to KiangsiCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 marines moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 2 marines and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 aaGun, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Kiangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
1 bomber, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 marine and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in Paulau Island
Americans attack with 4 fighters, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Paulau Island from Japanese with 4 fighters and 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
4 fighters moved from Paulau Island to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Queensland to Caroline IslandsPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Chinese creates battle in territory KansuNon Combat Move - Chinese
3 artilleries, 1 fighter and 14 infantry moved from Hunan to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Chinese collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 19
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Persia to TsinghaiCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Tsinghai
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Tsinghai from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Tsinghai to Novosibirsk
1 infantry moved from Northwest Persia to Caucasus
3 armour moved from Northwest Persia to Kazakhstan
1 fighter moved from Persia to Russia
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Iraq to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 39 Sea Zone
5 armour moved from Alexandria to Trans-Jordan
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from Italian Somaliland to Ethiopia
2 aaGuns, 1 artillery and 4 infantry moved from Hunan to Anhwe
1 fighter moved from Shan State to Anhwe
1 fighter moved from India to Anhwe
1 artillery and 4 infantry moved from Burma to Yunnan
1 bomber moved from Ukraine to RussiaPlace Units - British
2 armour and 1 fighter placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in United Kingdom
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 infantry moved from Romania to Bessarabia
1 bomber moved from Rostov to BulgariaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,4,5,5,5
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
1 fighter moved from Bryansk to Vologda
1 submarine moved from 110 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
retreated to Vologda
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 fighter moved from Tambov to Bryansk
2 fighters moved from Caucasus to Bryansk
1 fighter moved from Vologda to Bryansk
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bryansk
1 fighter moved from Southern Italy to Bryansk
3 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Bryansk: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6,2,3,5,3
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
1 armour moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 infantry
Italians defend with 1 mech_infantry
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 artillery moved from Vologda to RussiaPlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
ignore second dice results, the program crashed.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
Japanese take Kiangsi from Chinese
2 fighters moved from 35 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 22 Sea Zone
3 bombers moved from Japan to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
3 fighters moved from 35 Sea Zone to Jehol
2 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Jehol
Japanese attack with 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 4 fighters and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 marines and 3 transports moved from 35 Sea Zone to 19 Sea Zone
2 marines moved from 19 Sea Zone to Okinawa
6 infantry moved from Manchuria to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Jehol to 19 Sea Zone
2 fighters moved from Kwangtung to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
3 bombers moved from 22 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 carriers and 1 transport placed in 19 Sea Zone
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
6 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Celebes
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win, taking Holland Belgium from Germans, taking Celebes from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy BordeauxNon Combat Move - Americans
1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Malaya to Shan State
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline IslandsPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
5 infantry moved from Anhwe to Chahar
2 artilleries moved from Anhwe to Chahar
2 artilleries and 11 infantry moved from Anhwe to Hunan
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Jehol to Hunan
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to ShensiPlace Units - Chinese
4 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,1,1,5,1,2,3,4,4,1,6,6,4,2,1,4,5,6,3,6,3,5,5,2,5,2,2
Chinese collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 20
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Kazakhstan to Rostov
3 infantry moved from Northwest Persia to Caucasus
7 fighters moved from Russia to Rostov
1 bomber moved from Russia to Ukraine
1 fighter moved from Persia to Caucasus
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Novosibirsk to Caucasus
1 fighter moved from Novosibirsk to CaucasusCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Sumatra
Battle in Caucasus
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Sumatra from Japanese, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Rostov
British attack with 2 armour and 7 fighters
Italians defend with 1 mech_infantry
British win, taking Rostov from Italians with 1 armour and 7 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - British
7 fighters moved from Rostov to Russia
1 fighter moved from Novosibirsk to Russia
1 armour moved from Kazakhstan to Russia
1 armour moved from Tsinghai to Novosibirsk
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 armour moved from Persia to Northwest Persia
2 artilleries, 4 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
5 armour moved from Trans-Jordan to Northwest Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 cruiser and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from India to Northwest Persia
2 aaGuns, 1 artillery, 2 fighters and 4 infantry moved from Anhwe to Hunan
1 artillery and 4 infantry moved from Yunnan to Hunan
1 aaGun, 1 artillery and 11 infantry moved from India to Burma
1 infantry moved from Siam to Shan State
1 bomber moved from Ukraine to RussiaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Persia
1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 40 PUs; end with 40 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to France
3 fighters moved from Southern Italy to Western Germany
1 bomber moved from Bulgaria to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Bryansk to NovgorodPlace Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,6,2,5,5,1,3
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 3 armour, 2 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to Holland Belgium
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Volgograd
3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
3 fighters moved from Bryansk to RostovCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 3 fighters and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Rostov
Germans attack with 3 fighters and 1 mech_infantry
British defend with 1 armour
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
3 fighters moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
2 bombers and 1 fighter moved from Holland Belgium to Western Germany
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
2 artilleries and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,2,6,6,5,4,5
Germans collect 53 PUs (7 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs