Re: simon33 Allies +18 -vs- dawgoneit Axis

  • '19 '17 '16

    Nup. That is to scramble. No airfield required for intercept.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Iwo Jima to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer, 3 submarines and 4 transports
                    3 submarines owned by the Japanese Submerged
                    Americans win with 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 destroyer and 4 transports
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to Midway
                2 fighters moved from 6 Sea Zone to Iwo Jima
                1 carrier moved from 63 Sea Zone to 33 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Greece
                1 fighter moved from 99 Sea Zone to Greece
                1 carrier and 1 fighter moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Norway to 97 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 mech_infantrys moved from Southeast Mexico to Central America
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 armour moved from Tunisia to Tobruk
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Norway
                2 bombers and 2 fighters placed in Eastern United States
                1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_39040_Ame6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                EDIT: 1 transport moved from 123 Sea Zone to 89 Sea Zone
                EDIT: 1 artillery and 1 infantry moved from Central America to 89 Sea Zone
                EDIT: 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                EDIT: 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                EDIT: 1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                EDIT: 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                EDIT: 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Tsinghai to Shensi
                1 fighter and 1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    triplea_39040_Chi6.tsvg

  • '19 '17 '16

    Atlantic edit could be confusing.
    SZ123 TT -> Quebec
    Inf & art -> Quebec
    SZ101 TTs pick up inf & art each. 1 from E USA, one SE Mexico.
    USN -> SZ91.

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 artilleries, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                      British take 97 Sea Zone from Italians
                2 cruisers moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Albania
                1 tactical_bomber moved from Egypt to 95 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone

    Combat - British

    triplea_39040_Bri6.tsvg

  • '19 '17 '16

    Scramble from Rome to SZ95 or SZ97?


  • no

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 artilleries, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                      British take 97 Sea Zone from Italians
                2 cruisers moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Albania
                1 tactical_bomber moved from Egypt to 95 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone

    Combat - British
                Battle in Albania
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 2 infantry
                    Italians win with no units remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in 95 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Alexandria to Egypt
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Algeria
                2 fighters moved from 97 Sea Zone to Greece

    Place Units - British
                1 carrier placed in 109 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,4,2,6,4,5,4,4,4,6
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    triplea_39040_UK_6.tsvg


  • I need to find out more about this intercepting with out a airfield. :?
    this is really frustrating me. :-o
    I would have not just taken my bomber in there.
    I’m not going to take my turn until I find out.
    I’ve all ways played you need an airstrip.

  • '19 '17 '16

    @dawgoneit:

    I need to find out more about this intercepting with out a airfield. :?
    this is really frustrating me. :-o
    I would have not just taken my bomber in there.
    I’m not going to take my turn until I find out.
    I’ve all ways played you need an airstrip.

    Ok but it was a pretty big hint that Triple-A asked for interceptors. Were your fighters doing anything that turn?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bulgaria to Greece
                2 infantry moved from Bulgaria to Greece
                1 bomber moved from Southern Italy to Greece
                2 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 2 fighters; Americans defend with 1 armour and 1 fighter
                    Italians win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for British: 2 fighters
                    Casualties for Americans: 1 armour and 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,5,1
                Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total

    triplea_39040_Ita6.tsvg


  • @simon33:

    @dawgoneit:

    I need to find out more about this intercepting with out a airfield. :?
    this is really frustrating me. :-o
    I would have not just taken my bomber in there.
    I’m not going to take my turn until I find out.
    I’ve all ways played you need an airstrip.

    Ok but it was a pretty big hint that Triple-A asked for interceptors. Were your fighters doing anything that turn?

    you are right.
    sorry about the miss understanding.
    after all the games I’ve played. I must not of had the situation come up before.
    again, sorry.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Iraq to Persia

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 artillery
                    1 infantry owned by the ANZAC retreated to Iraq
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Queensland to Iwo Jima
                1 fighter moved from New South Wales to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_39040_ANZ6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_39040_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_major; Remaining resources: 51 PUs;
                Germans buy 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in 95 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 95 Sea Zone to Western Germany
                1 tactical_bomber moved from 95 Sea Zone to Western Germany
                6 infantry moved from Western Germany to Northern Italy
                2 artilleries and 6 infantry moved from Poland to Eastern Poland
                2 aaGuns, 3 artilleries, 25 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Baltic States
                2 aaGuns and 4 infantry moved from Germany to Poland

    Place Units - Germans
                5 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 10 infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 10 infantry
                EDIT: Turning off Edit Mode
                10 infantry placed in Romania
                Germans undo move 1.
                3 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,5,4
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_39040_Ger7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 2 infantry and 1 mech_infantry moved from Tsinghai to Shensi
                2 infantry and 1 tactical_bomber moved from Rostov to Ukraine
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 9 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                11 artilleries and 35 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 9 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    retreated to Ukraine
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Shensi
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Shensi from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 12 artilleries and 36 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Western Ukraine from Germans with 12 artilleries and 36 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Western Ukraine
                1 fighter moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 artillery and 1 infantry moved from Tambov to Rostov
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov

    Place Units - Russians
                3 artilleries, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs

    triplea_39040_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Malaya to Shensi
                1 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 artillery moved from Kansu to Shensi
                2 fighters moved from Manchuria to Japan
                1 fighter moved from 36 Sea Zone to Japan
                1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Malaya to 19 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to French Madagascar
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour moved from West India to Eastern Persia
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in French Madagascar
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese win, taking French Madagascar from French, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Anhwe
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Jehol to Manchuria
                2 mech_infantrys moved from Jehol to Chahar

    Place Units - Japanese
                1 cruiser and 2 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in India
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_39040_Jap7.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from Iwo Jima to 6 Sea Zone
                1 destroyer, 1 fighter and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Midway to 6 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from United Kingdom to Southern France
                1 fighter moved from 91 Sea Zone to Southern France
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Albania

    Combat - Americans

    triplea_39040_Ame7.tsvg

  • '19 '17 '16

    Scramble from Rome?

    Kamikaze and scramble SZ6? If you hit both DDs (assuming both are targeted), will you submerge round one if possible?


  • no scramble anywhere
    yes on the sub question

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