looks like you forgot to complete your french move. so i just posted it for completeness, assuming you didn’t have anything else to move.
Omega1759 (Allies +28) vs AEV (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Borneo
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Borneo : 1 armour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 transport
62 Sea Zone : 1 battleship
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 artillery and 4 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 5 carriers, 3 destroyers, 9 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 56 / 78
Russians : 23 / 32
Japanese : 38 / 47
Americans : 56 / 76
Chinese : 12 / 22
British : 30 / 30
UK_Pacific : 18 / 20
Italians : 15 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
3 artilleries and 2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
3 artilleries and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 artillery and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 3 artilleries and 1 infantry
Jehol : 4 artilleries and 8 infantry
Shensi : 2 infantry
Suiyuyan : 1 infantry
Hunan : 2 artilleries and 2 infantry
Hopei : 1 infantry
Tsinghai : 1 artillery and 1 infantry
Anhwe : 1 fighterProduction/PUs Summary :
Germans : 56 / 78
Russians : 23 / 32
Japanese : 31 / 47
Americans : 56 / 76
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 20
Italians : 15 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Turkmenistan to Novosibirsk
2 mech_infantrys moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to Novosibirsk
1 fighter moved from Iraq to CaucasusCombat - British
Battle in Novosibirsk
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 armour moved from Kazakhstan to Russia
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Bryansk
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
4 fighters moved from Egypt to Bryansk
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from India to Iraq
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
4 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Kwangsi to Yunnan
1 aaGun and 6 infantry moved from Kwangsi to Kwangtung
2 battleships, 1 carrier, 2 cruisers and 3 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Novosibirsk to RussiaPlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
Shan State : 1 artillery and 2 infantry
Burma : 2 aaGuns and 3 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 aaGun, 1 harbour and 6 infantry
37 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 5 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Bryansk : 9 fighters and 2 tactical_bombers
Russia : 1 armour, 1 bomber and 3 fighters
Novosibirsk : 1 mech_infantry
Caucasus : 2 mech_infantrys
125 Sea Zone : 1 submarine
80 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 2 artilleries, 1 fighter, 9 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 2 mech_infantrys
Northwest Persia : 2 armour and 6 mech_infantrys
Persia : 1 flag
91 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 53 / 78
Russians : 26 / 32
Japanese : 31 / 47
Americans : 56 / 76
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 15 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 4.154
Median : 4.500
Variance : 1.760
Standard Deviation : 1.327
Total rolls : 26Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.538
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Volgograd
Italians take Rostov from Russians
1 bomber moved from Southern Italy to Volgograd
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 7 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 8 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Morocco, round 9 : 1/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 9 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Volgograd
Italians attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Volgograd, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/9 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Eastern Poland
1 bomber moved from Volgograd to UkrainePlace Units - Italians
2 fighters placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 53 / 78
Russians : 22 / 32
Japanese : 31 / 47
Americans : 56 / 76
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 19 / 24
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3,970
Median : 4,000
Variance : 0,969
Standard Deviation : 0,984
Total rolls : 33Italians Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,905
Median : 4,000
Variance : 0,950
Standard Deviation : 0,975
Total rolls : 21Russians Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,500
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to Borneo
2 fighters moved from Queensland to Borneo
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Queensland to BorneoPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Borneo : 5 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 submarine
56 Sea Zone : 1 submarine
Bryansk : 3 fighters
Iraq : 2 infantryProduction/PUs Summary :
Germans : 53 / 78
Russians : 22 / 32
Japanese : 27 / 47
Americans : 56 / 76
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 19 / 24
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 78
Russians : 22 / 32
Japanese : 27 / 47
Americans : 56 / 76
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 19 / 24
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Vologda
2 fighters moved from Novgorod to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
4 bombers and 4 fighters moved from Ukraine to Russia -
I think I only have 6 fighters on Russia, if that’s the case, no intercept. If I have 8 or more, please do intercept.
-
I think I only have 6 fighters on Russia, if that’s the case, no intercept. If I have 8 or more, please do intercept.
You have three UK Ftr’s and three Soviet Ratas ehmm Stormoviks :-D.
So no interception. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Vologda
2 fighters moved from Novgorod to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
4 bombers and 4 fighters moved from Ukraine to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 3,5,5,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 4 fighters moved from Russia to Ukraine
11 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters moved from Smolensk to Ukraine
1 fighter moved from Vologda to Novgorod
1 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Novgorod
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Romania to Ukraine
1 bomber and 2 tactical_bombers moved from Caucasus to Ukraine
1 fighter moved from Southern Italy to AlexandriaPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 7 infantry placed in Western Germany
3 infantry placed in Southern France
3 artilleries placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Alexandria : 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germany : 1 factory_major
Southern Italy : 1 artillery and 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 armour and 1 mech_infantry
Ukraine : 1 flag, 3 aaGuns, 16 armour, 13 artilleries, 5 bombers, 1 factory_minor, 6 fighters, 21 infantry, 27 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Caucasus : 1 flag, 2 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
95 Sea Zone : 1 destroyer, 8 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 69
Russians : 18 / 32
Japanese : 27 / 47
Americans : 56 / 76
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 19 / 24
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 4,018
Median : 5,000
Variance : 1,768
Standard Deviation : 1,330
Total rolls : 57Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4,333
Median : 5,000
Variance : 1,071
Standard Deviation : 1,035
Total rolls : 15Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3,667
Median : 4,000
Variance : 0,731
Standard Deviation : 0,855
Total rolls : 27Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4,333
Median : 5,000
Variance : 1,071
Standard Deviation : 1,035
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 submarine moved from 105 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 fighters moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Timguska to Urals
1 fighter moved from Volgograd to Bryansk
1 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Egypt : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 4 aaGuns, 2 armour, 11 artilleries, 3 fighters, 68 infantry and 1 mech_infantry
Urals : 1 infantry
Russia : 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 69
Russians : 23 / 32
Japanese : 26 / 47
Americans : 56 / 76
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 15 / 24
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Timguska to Urals
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kansu to NovosibirskCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 2 bombers, 2 fighters and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters and 3 infantry in Celebes, round 2 : 2/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 0/8 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Novosibirsk, round 3 : 4/7 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Kansu to Novosibirsk
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
2 bombers moved from Celebes to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Marianas : 1 harbour
Manchuria : 1 flag
Kansu : 1 flag
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour and 1 tactical_bomber
Sakha : 1 flag
Amur : 1 flag
Timguska : 1 flag
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 2 transports
35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Dzavhan : 1 flag
25 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Tsagaan Olom : 1 flag
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 57 / 69
Russians : 20 / 32
Japanese : 32 / 32
Americans : 53 / 76
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 15 / 24
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 110 Sea Zone
Americans attack with 1 carrier and 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 carrier and 6 fighters in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier and 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
4 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from France to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
3 bombers, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Borneo : 1 armour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
62 Sea Zone : 1 battleship
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 2 artilleries, 3 bombers, 3 fighters and 5 infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 4 carriers, 3 destroyers, 6 fighters and 5 transports
110 Sea Zone : 1 carrier and 2 fighters
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 69
Russians : 20 / 32
Japanese : 32 / 32
Americans : 53 / 73
Chinese : 19 / 25
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 15 / 24
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 artillery and 1 infantry moved from Tsinghai to Kansu
2 infantry moved from Shensi to Kansu
4 artilleries and 8 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Hopei to AnhwePlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in Kiangsi
1 infantry placed in Shantung
1 artillery placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 2 artilleries and 2 infantry
Kiangsu : 4 artilleries, 1 fighter and 2 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Manchuria : 4 artilleries and 8 infantry
Suiyuyan : 1 infantry
Kansu : 1 artillery and 4 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 57 / 69
Russians : 20 / 32
Japanese : 28 / 32
Americans : 53 / 73
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 18 / 23
Italians : 15 / 24
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Iraq to Alexandria
1 fighter moved from Egypt to Alexandria
3 infantry and 1 mech_infantry moved from Egypt to Alexandria
5 armour moved from Egypt to Alexandria
1 bomber moved from Russia to Alexandria
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Vologda
3 fighters moved from Russia to Vologda
2 tactical_bombers moved from Bryansk to Vologda
8 fighters moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Vologda
3 mech_infantrys moved from Northwest Persia to CaucasusCombat - British
British creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Vologda
British attack with 1 armour, 4 fighters and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 1 armour, 4 fighters and 2 tactical_bombers in Vologda, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Vologda from Germans with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 8 fighters and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 8 fighters and 3 mech_infantrys in Caucasus, round 2 : 8/11 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 8 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Alexandria
British attack with 5 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 5 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 6/12 hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 5/9 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 armour owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Alexandria
4 armour owned by the British retreated to Egypt
Italians win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
8 fighters moved from Caucasus to Bryansk
4 fighters and 2 tactical_bombers moved from Vologda to Bryansk
2 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 artilleries and 9 infantry moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from India to Eastern Persia
2 aaGuns and 3 infantry moved from Burma to India
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Iraq to EgyptPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 1 artillery and 3 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Malaya : 1 harbour
Kwangtung : 1 aaGun, 1 harbour and 6 infantry
Kazakhstan : 2 armour and 5 mech_infantrys
37 Sea Zone : 1 flag
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 5 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 2 infantry
Bryansk : 12 fighters and 2 tactical_bombers
Vologda : 1 armour
Caucasus : 3 mech_infantrys
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
72 Sea Zone : 2 transports
Northwest Persia : 2 artilleries and 9 infantry
Persia : 1 flag
91 Sea Zone : 1 carrier and 1 destroyer
110 Sea Zone : 2 battleships, 2 cruisers, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 48 / 69
Russians : 24 / 32
Japanese : 28 / 32
Americans : 53 / 73
Chinese : 23 / 29
British : 35 / 35
UK_Pacific : 18 / 23
Italians : 15 / 24
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 12 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.510
Median : 3.000
Variance : 2.260
Standard Deviation : 1.503
Total rolls : 51Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 3 times
6 was rolled 2 times
Average roll : 5.400
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 1.724
Standard Deviation : 1.313
Total rolls : 30Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Ukraine to Southern Italy
1 armour moved from Eastern Poland to Novgorod
1 aaGun and 1 infantry moved from Romania to Bessarabia
1 armour moved from Alexandria to LibyaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery
Malta : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 aaGun, 1 artillery and 2 infantry
France : 1 fighter
Tunisia : 1 flag
Northern Italy : 1 factory_major, 4 infantry and 1 mech_infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 aaGun and 1 infantry
Ukraine : 1 artillery
Western Ukraine : 1 flag
Novgorod : 1 armour
95 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 48 / 69
Russians : 22 / 32
Japanese : 28 / 32
Americans : 53 / 73
Chinese : 23 / 29
British : 35 / 35
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3,600
Median : 5,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Italians Combat
5 was rolled 3 times
Average roll : 5,000
Median : 5,000
Variance : 4,500
Standard Deviation : 2,121
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
5 fighters moved from Borneo to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 5 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese -
Need casualty choice, first hit with the sub I tipped the carrier, 3 more hits.
I have 2 subs in the battle.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
5 fighters moved from Borneo to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 5 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 5 fighters in 44 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese, 2 submarines owned by the ANZAC, 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 5 fighters in 44 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 fighter and 2 transports in 44 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 46
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 transportsNon Combat Move - ANZAC
5 fighters moved from 44 Sea Zone to Borneo
2 fighters moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Borneo : 5 fighters
Queensland : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
South Australia : 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 destroyer and 1 submarine
Bryansk : 3 fighters
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 48 / 69
Russians : 22 / 32
Japanese : 28 / 32
Americans : 53 / 73
Chinese : 23 / 29
British : 35 / 35
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.577
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
4 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 4 infantry
Germans defend with 1 fighter; Italians defend with 1 artillery
French roll dice for 4 infantry in Alexandria, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 fighter in Alexandria, round 2 : 1/2 hits
1 infantry owned by the French lost in Alexandria
French roll dice for 3 infantry in Alexandria, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 1 fighter in Alexandria, round 3 : 1/2 hits
1 infantry owned by the French lost in Alexandria
2 infantry owned by the French retreated to Egypt
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 69
Russians : 22 / 32
Japanese : 28 / 32
Americans : 53 / 73
Chinese : 23 / 29
British : 35 / 35
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.676
Median : 4.000
Variance : 0.139
Standard Deviation : 0.373
Total rolls : 37Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7French Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7





