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16L G40 axis-dominion vs pete (allies) BM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    triplea_38751_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters moved from 79 Sea Zone to India
                3 aaGuns, 3 artilleries and 23 infantry moved from West India to India
                4 armour, 1 bomber, 7 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
                1 infantry moved from Eastern Persia to West India
                1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                3 infantry moved from Iraq to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 fighter moved from Gibraltar to Greece
                1 fighter moved from Gibraltar to 99 Sea Zone

    Place Units - British
                2 fighters and 1 submarine placed in 80 Sea Zone
                1 infantry and 2 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_38751_UK_9.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from Ukraine to Russia
                3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys moved from Ukraine to Rostov

    Combat - Italians
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Rostov
                    Italians attack with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Eastern Poland to Bessarabia
                1 infantry moved from Bulgaria to Albania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 infantry moved from Western Germany to Greater Southern Germany
                1 fighter moved from Ukraine to Southern Italy
                1 bomber moved from Russia to Bessarabia

    Place Units - Italians
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,1,3,5,6,4,4
                Italians collect 8 PUs (11 lost to blockades); end with 11 PUs total

    triplea_38751_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 aaGun and 6 infantry moved from South Australia to Northern Territory
                2 infantry moved from New South Wales to South Australia
                1 armour and 1 infantry moved from Queensland to New South Wales
                1 aaGun, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory
                2 fighters moved from Caroline Islands to Guam
                1 fighter moved from Caroline Islands to Guam
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                1 infantry moved from Eastern Persia to West India

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_38751_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Tsinghai to 99 Sea Zone

    Turn Complete - French

    triplea_38751_Fre9.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                3 mech_infantrys moved from Ukraine to Volgograd
                2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 bomber moved from Novgorod to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Volgograd
                    Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
                1 bomber moved from Russia to Rostov
                1 fighter moved from Southern Italy to Rostov
                2 aaGuns, 16 armour, 13 artilleries, 22 infantry and 28 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                6 artilleries and 4 infantry moved from Eastern Poland to Bessarabia
                1 armour and 7 mech_infantrys moved from Eastern Poland to Bessarabia
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 armour and 5 mech_infantrys moved from Germany to Romania
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery and 2 transports moved from 114 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in Novgorod
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,3,2,4,6,5,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_38751_Ger10.tsvg

  • 25 24 22 21 20 19 18 16 15

    one change coming

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                3 mech_infantrys moved from Ukraine to Volgograd
                2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 bomber moved from Novgorod to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Volgograd
                    Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
                1 bomber moved from Russia to Rostov
                1 fighter moved from Southern Italy to Rostov
                2 aaGuns, 16 armour, 13 artilleries, 22 infantry and 28 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                6 artilleries and 4 infantry moved from Eastern Poland to Bessarabia
                1 armour and 7 mech_infantrys moved from Eastern Poland to Bessarabia
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 armour and 5 mech_infantrys moved from Germany to Romania
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery and 2 transports moved from 114 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in Novgorod
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,3,2,4,6,5,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_38751_Ger10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
                9 infantry moved from Russia to Tambov

    triplea_38751_Rus10.tsvg

  • 25 24 22 21 20 19 18 16 15

    wow you took those odds??


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
                9 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 9 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 8 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 16 armour, 13 artilleries, 1 bomber, 3 fighters, 22 infantry, 28 mech_infantrys and 2 tactical_bombers; Italians defend with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    3 armour owned by the Russians retreated to Bryansk
                    Italians win with 13 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -59
                    Casualties for Germans: 2 aaGuns, 3 armour, 13 artilleries, 1 bomber, 22 infantry and 28 mech_infantrys
                    Casualties for Russians: 5 armour, 6 artilleries, 1 fighter, 102 infantry and 2 mech_infantrys
                    Casualties for Italians: 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 aaGuns and 2 infantry moved from Tsinghai to Kazakhstan
                2 infantry moved from Central Mongolia to Tsagaan Olom
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Smolensk to Russia
                1 aaGun moved from Bryansk to Tambov
                2 aaGuns moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs

    triplea_38751_Rus10.tsvg

  • 25 24 22 21 20 19 18 16 15

    you’re absolutely nuts for taking those odds…and especially since i have big forces and income coming down as a counter attack…


  • I figured I was losing this game 100%

  • 25 24 22 21 20 19 18 16 15

    really??? you were WINNING actually but now i think you may have tossed that away…


  • :|


  • all I know is next time I’m buying some goddamn arty.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 fighters and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Sikang to Tsinghai
                2 bombers moved from French Indo China to Tsinghai
                1 armour moved from Szechwan to Tsinghai
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour, 2 bombers and 1 infantry
                    Chinese defend with 1 fighter
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter
                Battle in 20 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 aaGun and 1 artillery moved from Amur to Manchuria
                1 infantry moved from Buyant-Uhaa to Manchuria
                1 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hopei to Hunan
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Kansu to Suiyuyan
                1 armour moved from Yenisey to Kansu
                2 mech_infantrys moved from Yenisey to Kansu
                3 fighters moved from 20 Sea Zone to Japan
                4 fighters moved from French Indo China to Japan
                1 fighter moved from French Indo China to Japan
                1 fighter moved from French Indo China to Japan
                3 tactical_bombers moved from 20 Sea Zone to French Indo China
                1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 38 Sea Zone to 37 Sea Zone
                2 artilleries moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Shan State
                1 infantry moved from Burma to Yunnan
                2 artilleries, 9 infantry and 3 marines moved from Burma to Shan State
                2 bombers moved from Tsinghai to Rostov
                1 fighter moved from Malaya to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                2 tactical_bombers moved from French Indo China to Shan State
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Shan State
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone

    Place Units - Japanese
                3 infantry placed in Manchuria
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                4 fighters and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_38751_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Greece to 99 Sea Zone
                1 mech_infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from 95 Sea Zone to Northern Italy

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Northern Italy
                    Americans converts factory_major into different units

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
                1 carrier and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                3 fighters moved from West India to India
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                1 bomber moved from Alaska to Wake Island
                1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 bomber moved from Northern Territory to Guam
                1 destroyer moved from 34 Sea Zone to 36 Sea Zone
                1 submarine moved from 21 Sea Zone to 20 Sea Zone
                1 submarine moved from 21 Sea Zone to 20 Sea Zone
                2 carriers and 4 fighters moved from 33 Sea Zone to 21 Sea Zone
                2 fighters moved from Caroline Islands to Guam
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 artillery, 4 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_38751_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Caucasus
                1 bomber moved from India to Caucasus
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Burma to India
                4 armour and 7 mech_infantrys moved from India to West India
                1 infantry moved from West India to India
                1 armour and 2 mech_infantrys moved from West India to India
                2 fighters moved from 80 Sea Zone to India
                1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Greece to Russia
                6 fighters moved from India to Eastern Persia
                3 fighters moved from India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                3 infantry moved from Eastern Persia to Turkmenistan
                3 armour moved from Eastern Persia to Turkmenistan
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                1 fighter moved from 95 Sea Zone to Iraq

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                2 artilleries and 1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,6,6,2,6
                British collect 30 PUs (4 lost to blockades); end with 30 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 2 artilleries

    triplea_38751_UK_10.tsvg

  • 15 14

    @-Pete:

    all I know is next time I’m buying some goddamn arty.

    All you need to do is to protect india better and to not do this attack😉

    As axis dominion stated you were winning and he was right. Just look at the tuv and income situation and units on the map. The position was objectively tough, maybe lost for axis after the horrible dice. But ad stayed calm and fought bravely. Thats why this is a good example to not give up too early. I dont like players throwing the towel once they get diced early.

    Anyway, interesting game. Pete you made many good things so far. Keep these up.

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