Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from Western United States to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
2 fighters moved from 22 Sea Zone to 18 Sea Zone
2 fighters moved from 22 Sea Zone to 18 Sea Zone
4 fighters moved from 22 Sea Zone to 17 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
4 fighters moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 18 Sea Zone
1 fighter moved from 22 Sea Zone to 17 Sea Zone
4 fighters moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from West India to 42 Sea Zone
1 armour moved from West India to India
2 fighters moved from Persia to India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 18 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Greece
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Greece from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Guam
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Guam from Japanese, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in India
Americans attack with 1 armour, 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking India from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Americans
3 fighters moved from India to West India
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 carrier and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from 42 Sea Zone to Northern Territory
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 22 Sea Zone to 21 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from 18 Sea Zone to 21 Sea Zone
5 fighters moved from 17 Sea Zone to 22 Sea Zone
5 fighters moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from 34 Sea Zone to 21 Sea Zone
5 fighters moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 fighters moved from 79 Sea Zone to India
3 aaGuns, 3 artilleries and 23 infantry moved from West India to India
4 armour, 1 bomber, 7 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from Iraq to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to Greece
1 fighter moved from Gibraltar to 99 Sea Zone
Place Units - British
2 fighters and 1 submarine placed in 80 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Russia
3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys moved from Ukraine to Rostov
Combat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Rostov
Italians attack with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Bulgaria to Albania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Russia to Bessarabia
Place Units - Italians
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,1,3,5,6,4,4
Italians collect 8 PUs (11 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 aaGun and 6 infantry moved from South Australia to Northern Territory
2 infantry moved from New South Wales to South Australia
1 armour and 1 infantry moved from Queensland to New South Wales
1 aaGun, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory
2 fighters moved from Caroline Islands to Guam
1 fighter moved from Caroline Islands to Guam
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Tsinghai to 99 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 mech_infantrys moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Volgograd
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
1 bomber moved from Russia to Rostov
1 fighter moved from Southern Italy to Rostov
2 aaGuns, 16 armour, 13 artilleries, 22 infantry and 28 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
6 artilleries and 4 infantry moved from Eastern Poland to Bessarabia
1 armour and 7 mech_infantrys moved from Eastern Poland to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 armour and 5 mech_infantrys moved from Germany to Romania
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 2 transports moved from 114 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,3,2,4,6,5,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
one change coming
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 mech_infantrys moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Volgograd
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
1 bomber moved from Russia to Rostov
1 fighter moved from Southern Italy to Rostov
2 aaGuns, 16 armour, 13 artilleries, 22 infantry and 28 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
6 artilleries and 4 infantry moved from Eastern Poland to Bessarabia
1 armour and 7 mech_infantrys moved from Eastern Poland to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 armour and 5 mech_infantrys moved from Germany to Romania
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 2 transports moved from 114 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,3,2,4,6,5,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
9 infantry moved from Russia to Tambov
wow you took those odds??
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
9 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 9 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 16 armour, 13 artilleries, 1 bomber, 3 fighters, 22 infantry, 28 mech_infantrys and 2 tactical_bombers; Italians defend with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
3 armour owned by the Russians retreated to Bryansk
Italians win with 13 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -59
Casualties for Germans: 2 aaGuns, 3 armour, 13 artilleries, 1 bomber, 22 infantry and 28 mech_infantrys
Casualties for Russians: 5 armour, 6 artilleries, 1 fighter, 102 infantry and 2 mech_infantrys
Casualties for Italians: 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 2 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Smolensk to Russia
1 aaGun moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
you’re absolutely nuts for taking those odds…and especially since i have big forces and income coming down as a counter attack…
I figured I was losing this game 100%
really??? you were WINNING actually but now i think you may have tossed that away…
:|
all I know is next time I’m buying some goddamn arty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Sikang to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers and 1 infantry
Chinese defend with 1 fighter
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 aaGun and 1 artillery moved from Amur to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 armour moved from Yenisey to Kansu
2 mech_infantrys moved from Yenisey to Kansu
3 fighters moved from 20 Sea Zone to Japan
4 fighters moved from French Indo China to Japan
1 fighter moved from French Indo China to Japan
1 fighter moved from French Indo China to Japan
3 tactical_bombers moved from 20 Sea Zone to French Indo China
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 38 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Shan State
1 infantry moved from Burma to Yunnan
2 artilleries, 9 infantry and 3 marines moved from Burma to Shan State
2 bombers moved from Tsinghai to Rostov
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
4 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Northern Italy
Americans converts factory_major into different units
Non Combat Move - Americans
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier and 2 transports moved from 81 Sea Zone to 80 Sea Zone
3 fighters moved from West India to India
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from Alaska to Wake Island
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 28 Sea Zone
1 bomber moved from Northern Territory to Guam
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 carriers and 4 fighters moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to Guam
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from India to Caucasus
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Burma to India
4 armour and 7 mech_infantrys moved from India to West India
1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from West India to India
2 fighters moved from 80 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Greece to Russia
6 fighters moved from India to Eastern Persia
3 fighters moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
3 infantry moved from Eastern Persia to Turkmenistan
3 armour moved from Eastern Persia to Turkmenistan
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Iraq
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,6,6,2,6
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries