@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
9 infantry moved from Russia to Tambov
wow you took those odds??
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
9 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 9 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 8 armour, 6 artilleries, 2 fighters, 102 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 16 armour, 13 artilleries, 1 bomber, 3 fighters, 22 infantry, 28 mech_infantrys and 2 tactical_bombers; Italians defend with 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
3 armour owned by the Russians retreated to Bryansk
Italians win with 13 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -59
Casualties for Germans: 2 aaGuns, 3 armour, 13 artilleries, 1 bomber, 22 infantry and 28 mech_infantrys
Casualties for Russians: 5 armour, 6 artilleries, 1 fighter, 102 infantry and 2 mech_infantrys
Casualties for Italians: 3 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 2 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Smolensk to Russia
1 aaGun moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
you’re absolutely nuts for taking those odds…and especially since i have big forces and income coming down as a counter attack…
I figured I was losing this game 100%
really??? you were WINNING actually but now i think you may have tossed that away…
:|
all I know is next time I’m buying some goddamn arty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Sikang to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers and 1 infantry
Chinese defend with 1 fighter
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 aaGun and 1 artillery moved from Amur to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 armour moved from Yenisey to Kansu
2 mech_infantrys moved from Yenisey to Kansu
3 fighters moved from 20 Sea Zone to Japan
4 fighters moved from French Indo China to Japan
1 fighter moved from French Indo China to Japan
1 fighter moved from French Indo China to Japan
3 tactical_bombers moved from 20 Sea Zone to French Indo China
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 4 transports moved from 38 Sea Zone to 37 Sea Zone
2 artilleries moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Shan State
1 infantry moved from Burma to Yunnan
2 artilleries, 9 infantry and 3 marines moved from Burma to Shan State
2 bombers moved from Tsinghai to Rostov
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
4 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Northern Italy
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Northern Italy
Americans converts factory_major into different units
Non Combat Move - Americans
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier and 2 transports moved from 81 Sea Zone to 80 Sea Zone
3 fighters moved from West India to India
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from Alaska to Wake Island
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 28 Sea Zone
1 bomber moved from Northern Territory to Guam
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 carriers and 4 fighters moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to Guam
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from India to Caucasus
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Burma to India
4 armour and 7 mech_infantrys moved from India to West India
1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from West India to India
2 fighters moved from 80 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Greece to Russia
6 fighters moved from India to Eastern Persia
3 fighters moved from India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
3 infantry moved from Eastern Persia to Turkmenistan
3 armour moved from Eastern Persia to Turkmenistan
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Iraq
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,6,6,2,6
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
all I know is next time I’m buying some goddamn arty.
All you need to do is to protect india better and to not do this attack😉
As axis dominion stated you were winning and he was right. Just look at the tuv and income situation and units on the map. The position was objectively tough, maybe lost for axis after the horrible dice. But ad stayed calm and fought bravely. Thats why this is a good example to not give up too early. I dont like players throwing the towel once they get diced early.
Anyway, interesting game. Pete you made many good things so far. Keep these up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 bomber moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Albania to Greece
Italians take Greece from Americans
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 3 infantry
Russians defend with 3 armour
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 3 armour
Casualties for Italians: 2 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Bryansk to Ukraine
Place Units - Italians
2 mech_infantrys placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,2,5,1,6,3,4
Italians collect 9 PUs (13 lost to blockades); end with 9 PUs total
I know that I was ahead in income for the time being, but it looked like Axis was about to sweep right through the mideast and take egypt for free basically. Russia had next to no income left at this point so they were just gonna be on a clock to being outproduced in the long run by supergermany…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from West India to India
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 aaGuns, 7 infantry and 1 mech_infantry moved from Northern Territory to South Australia
1 armour and 1 infantry moved from New South Wales to South Australia
2 fighters moved from Guam to Caroline Islands
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to India
1 fighter moved from 95 Sea Zone to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 5 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Vologda to Russia
13 armour, 3 fighters and 2 tactical_bombers moved from Rostov to Russia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 13 armour, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 8 armour and 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Russia
3 fighters and 2 tactical_bombers moved from Russia to Rostov
1 aaGun and 2 infantry moved from Ukraine to Rostov
1 armour and 7 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Western Ukraine to Bryansk
6 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 armour and 5 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Belarus to Bryansk
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Romania
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
2 aaGuns and 3 infantry moved from France to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Germans
2 mech_infantrys placed in Novgorod
1 bomber and 5 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,4,6,6,2,3,4
Germans collect 54 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 5 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Vologda to Russia
13 armour, 3 fighters and 2 tactical_bombers moved from Rostov to Russia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 13 armour, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 8 armour and 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Russia
3 fighters and 2 tactical_bombers moved from Russia to Rostov
1 aaGun and 2 infantry moved from Ukraine to Rostov
1 armour and 7 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Western Ukraine to Bryansk
6 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 armour and 5 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Belarus to Bryansk
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Romania
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
2 aaGuns and 3 infantry moved from France to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Germans
2 mech_infantrys placed in Novgorod
1 bomber and 5 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,4,6,6,2,3,4
Germans collect 54 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Tsagaan Olom to Central Mongolia
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Kazakhstan to Turkmenistan
1 aaGun and 8 infantry moved from Tambov to Volgograd
Turn Complete - Russians
made some noncom that you had missed, would not affect anything you did with russia. i’ll just make them now before japan