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16L G40 axis-dominion vs oysteilo (allies) BM

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                2 fighters and 1 tactical_bomber moved from Greece to Syria
                1 bomber moved from Southern Italy to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                    Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in Caucasus
                    Italians attack with 2 armour, 3 infantry and 2 mech_infantrys
                    Russians defend with 2 mech_infantrys
                    Italians win, taking Caucasus from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Rostov to Caucasus
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Syria to Greece
                1 bomber moved from Syria to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy
                1 submarine placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    triplea_38361_Ita9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 12 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Queensland to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from New Guinea to Queensland
                2 infantry moved from Northwest Persia to Iraq

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 22 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_38361_ANZ9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Northwest Persia to Egypt

    Turn Complete - French

    triplea_38361_Fre9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 9 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 infantry moved from Nenetsia to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Tambov
                1 bomber moved from Celebes to 55 Sea Zone
                1 bomber moved from Szechwan to Tambov
                1 bomber moved from Rostov to Tambov
                1 fighter and 1 tactical_bomber moved from Rostov to Archangel
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 fighters moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to 109 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                12 armour and 14 mech_infantrys moved from Rostov to Volgograd
                4 tactical_bombers moved from Rostov to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 12 armour, 2 infantry and 14 mech_infantrys
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 12 armour, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 94 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win, taking 109 Sea Zone from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from Tambov to Szechwan
                4 infantry moved from Rostov to Caucasus
                1 aaGun and 2 infantry moved from Ukraine to Rostov
                1 aaGun moved from Rostov to Volgograd
                3 mech_infantrys moved from Western Ukraine to Rostov
                4 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun moved from Rostov to Ukraine
                1 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 bomber moved from 109 Sea Zone to Western Germany
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from 94 Sea Zone to Southern Italy
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 mech_infantrys moved from Poland to Western Ukraine
                6 armour and 1 mech_infantry moved from Germany to Eastern Poland
                4 tactical_bombers moved from Bryansk to Greece
                1 bomber moved from Tambov to Caucasus
                2 artilleries moved from Rostov to Caucasus
                1 artillery moved from Rostov to Caucasus
                1 artillery moved from Rostov to Caucasus

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter placed in Western Germany
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Normandy Bordeaux
                2 mech_infantrys placed in Western Germany
                8 mech_infantrys placed in Germany
                Germans undo move 7.
                3 mech_infantrys placed in Yugoslavia
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_38361_Ger10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                3 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Vologda
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda
                3 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Russians creates battle in territory 93 Sea Zone
                Battle in Bryansk
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking 93 Sea Zone from Germans with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 7 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                3 fighters moved from Bryansk to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Persia to Russia
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Kazakhstan

    Place Units - Russians
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 20 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
                EDIT: Turning off Edit Mode

    triplea_38361_Rus10.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 cruisers, 1 destroyer, 3 infantry and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Szechwan to Hunan
                1 armour and 1 mech_infantry moved from Kweichow to Hunan
                1 infantry moved from Siam to Shan State
                1 infantry moved from Malaya to Shan State
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 submarines and 4 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                2 fighters moved from Celebes to 54 Sea Zone
                1 tactical_bomber moved from Siam to 54 Sea Zone
                3 fighters moved from Siam to 54 Sea Zone
                1 bomber moved from Japan to 30 Sea Zone
                1 bomber moved from Siam to 46 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 bomber moved from Siam to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Shan State
                1 submarine moved from 41 Sea Zone to 44 Sea Zone

    triplea_38361_Jap10.tsvg

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    scramble ?

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    yes, max

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 cruisers, 1 destroyer, 3 infantry and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Szechwan to Hunan
                1 armour and 1 mech_infantry moved from Kweichow to Hunan
                1 infantry moved from Siam to Shan State
                1 infantry moved from Malaya to Shan State
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 submarines and 4 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                2 fighters moved from Celebes to 54 Sea Zone
                1 tactical_bomber moved from Siam to 54 Sea Zone
                3 fighters moved from Siam to 54 Sea Zone
                1 bomber moved from Japan to 30 Sea Zone
                1 bomber moved from Siam to 46 Sea Zone
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                1 bomber moved from Siam to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shensi to Shan State
                1 submarine moved from 41 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 30 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 carrier and 1 transport
                    Americans win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 14 fighters, 6 submarines and 6 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 6 submarines, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 5 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 147
                    Casualties for Japanese: 5 carriers, 1 destroyer, 9 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 6 submarines, 1 tactical_bomber and 2 transports

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 bomber moved from 46 Sea Zone to Caroline Islands
                1 bomber moved from 44 Sea Zone to Philippines
                2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 infantry moved from French Indo China to Yunnan
                2 marines moved from Malaya to 37 Sea Zone
                2 marines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 marines moved from 36 Sea Zone to French Indo China
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 armour moved from Tsinghai to Kweichow
                2 artilleries and 2 infantry moved from Manchuria to Jehol
                1 aaGun moved from Tsinghai to Shensi
                1 fighter moved from Japan to Caroline Islands

    Place Units - Japanese
                2 cruisers and 1 destroyer placed in 6 Sea Zone
                2 marines placed in Japan
                3 armour placed in Manchuria
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_38361_Jap10.tsvg

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    took out an extra fig from that battle in 54, since the 2nd to last round of combat i should’ve taken the bb instead of a fig, which would then not be susceptible to sub first strike. so i granted it as an extra hit for you.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    all right, good game and well played by you! Basically I am outplayed :(

    Do you care to comment on what i did wrong?

    My opinion:

    1. I am pretty happy with the european side, Italy never really does much, and it is minimum investment by the allies
    2. Pacific is awefull, I put a lot of money in and I feel I dont get any in return. You are always one or two rounds ahead. I try to build transports to threaten things, but they can not be protected.
    3. Maybe I am too passive with India and Soviet on the pacific side?

    Again, maybe I play Soviet wrong but this again shows why I think BM is bad for Soviet. The argument is, they are supposed to fight Germany and not dick around in Africa. Fair enough, they can’t fight Germany

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    yah i think the biggest difference between an average, weaker play and a really good play is that of taking up as strong a position as possible to set up for next turn. the really good players are always taking whatever space they can get away with, and thereby making it harder for their opponent to do whatever they want. in this game, the first thing i saw wrong is how your anz forces curled up into a ball in nsw round 1, instead of moving up to the more superior positioning in queens. you should not have feared the japanese fleet in 33, they weren’t even a match for your forces if they had grouped up in queens. that’s  just one example, but if you take a closer look at all your movements throughout the game you’ll find other such examples. you don’t wanna lose any ground unless you’re forced to.

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Axis & Allies Boardgaming Custom Painted Miniatures

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