Flying Tiger is correct. Sorry if my original post was unclear. :oops: I’ll try again.
You place an existing fighter on a new carrier by moving the fighter in either combat or noncombat movement, whichever applies, into the sea zone where the new carrier will be mobilized. Air units don’t actually “land” until the end of the Mobilize New Units phase, though they must be in the space in which they will land by the end of noncombat movement. The active player may only move pieces from one space to another during the combat movement and noncombat movement phases.
In Classic A&A, you can’t place fighters (new or existing) on new carriers at all. In Revised, you can place existing fighters on a new carrier in the way you described in your original post. In LHTR, it works the same way as it does in AA50.
@Panther Well said, thank you. Whether we like certain rules is subjective, so we can agree to disagree. I don’t like that if UK liberates Karelia the turn before Russia falls, the territory is rendered worthless, and the factory inoperable. But if the UK liberates Karelia the turn after Russia falls, they get the value of the territory and a fully functioning factory. I’d like to see control revert to any occupying allied force, upon lost of a capital. Losing a capital would still hurt, but it would make more sense than a territory suddenly becoming worthless and dormant.
But this isn’t a rules clarification, this is a rules wish.
Agreed - there’s really no advantage to having a bunch of units compared to keeping the IPCs to produce those units.
And in general there’s no advantage keeping IPCs, unless you want to build a surprise super-navy or something.