i made 2 mods for TripleA’s aa50,
China takes their turn with Russia (plus a number of other balancing changes and some units moved around)
UK starts with a factory as a bid, meaning they place a factory somewhere on the board before the game begins (plus a number of other other balancing changes, and some units moved around)
both games have tech activation happen at the END of a turn, not right after you roll. so for example, if i rolled for tech and got heavy bombers, then i would not get it right away, but instead would get it during the place-units phase at the end of the turn.
both games also have the options to use LHTR heavy bombers (roll 2 dice, pick best, if sbr add 1), and to turn tech off completely
and to use LOW LUCK dice, yay