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    Bluestroke

    @Bluestroke

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    Latest posts made by Bluestroke

    • RE: Axis and Allies 1942 Edition Fact Sheet ( AA42)

      @Funcioneta:

      Great job as always, Bluestroke

      However, you put ice next to West Canada coast. You could ferry units from Japan to Wcan in one step in Revised. Not in anny. I really hope z63 is ice free again. Also, I would like a new territory between West USA and Wcan, and WUSA reduced to 8 IPCs

      I think those changes would make the ignore Japan strat impossible  🙂

      Thank you,
      I have updated the map and removed the ice field to allow access to Western Canada from Sea Zone 63.  I also made Los Angeles the Victory city again, instead of San Francisco in Western USA.
      This is funny, while making the AA50PlayerAid Maps I forgot to close this Ice Field.  Now going back to AA42, I forgot to reopen it.

      posted in Axis & Allies Spring 1942 Edition
      B
      Bluestroke
    • RE: Axis and Allies 1942 Edition Fact Sheet ( AA42)

      Ahh your right,

      I should only have a base map, with no changes from the AAR setup…
      thanks for the input.  I will go back and edit my previous post.

      I will edit out-remove the Speculative comments,
      on Setup Changes, and leave it with just what we know so far,

      a base map, with the new CA Naval unit listed on the Turn Purchase Key.
      I will not deploy the CA, since we won’t know until some info is released.

      posted in Axis & Allies Spring 1942 Edition
      B
      Bluestroke
    • RE: Axis and Allies 1942 Edition Fact Sheet ( AA42)

      Here is a quick AA42PlayersAid Map to aid discussion.
      AA42Basic map

      http://www.mediafire.com/?sharekey=db7389213b434449d2db6fb9a8902bda

      It was odd to be removing territories, as opposed to six months ago-adding territories.
      As I began cleaning things off, I let that be my functional mandate,
      keep things relatively clean and simple.

      I ghosted the A&A Revised 2004 starting setup units onto the map.
      note edited out speculative comments and revised map to basic, AAR set.
      The Revised game had a very fine balance.  Especially with the Bid system.
      I left the AA50 new IPC costs in for units.
      I wonder if we might see at least one or two new territories in this Revision?

      posted in Axis & Allies Spring 1942 Edition
      B
      Bluestroke
    • RE: A&A: 1942 Edition

      Craig,
      what does gone cardboard mean?

      My cynic gets the day off, some positives on AA42;

      WOTC, is continuing to develop the AA franchise.

      AA42 at $35, nice price point, draws new players.

      Using AA50 development ( with good new game mechanics, ) less positions to play - no Italy, with 1942 starting point will offer a shorter game run option.

      The Map- my greatest interest, what will they do?  More Territories? reflective of AA50?  Something totaly new….

      I would love to see them add optional house rules.  Remember all the National Advantages from Revised, hope they survive.

      I think many players print large table size maps for f2f games, so game map size will only be slightly relevant.

      Rules and Sculpts are the jib.  Include anything new and bam, most vets will buy.

      Colors and Fonts emm, seems every game set revision, sports new colors.

      They go a lot right with AA50, this can only help AA42.

      posted in Axis & Allies Spring 1942 Edition
      B
      Bluestroke
    • RE: Axis and Allies 1942 Edition Fact Sheet ( AA42)

      IL,

      Any chance for mech INF?  Or was that wistful hunger…

      posted in Axis & Allies Spring 1942 Edition
      B
      Bluestroke
    • RE: A&A: 1942 Edition

      If I am WOTC, Mr Leeds is it;

      1)I have already paid for the development of new game rules with AA50, lets add them too AAR$.

      2)I have already paid for a new map, lets add this to AAR, sans Italy-repaint it as German territory, wait someone was critical of the dark borders, change to light$.

      3)I have already paid for new box art, lets add this to AAR$.

      4)I can cut money out-lower costs increase profit$.

      5)I have already paid for new sculpts-lets add them to AAR, less Italy$.

      1. I have already paid for cruisers units-lets add them to the AAR game$.

      7)There does seem to be some minor interest in this game, they bought out my limited run of AA50 at twice the cost of a regular game, emm, it does not cost much to repackage AA50 lite and rebrand as something new-I already paid for everything this is all profit$.

      God, I hope I am wrong.  The jaded sox I wear.

      IL, are you firm on new Mech INF? 
      This would indicate, someone has convinced them, an opportunity exists, to do something more then just rehash AA50 lite.

      posted in Axis & Allies Spring 1942 Edition
      B
      Bluestroke
    • RE: Movies to watch while playing AA

      Oh Yea, movies great choices,

      If I am Japan, then
          , Tora, Tora Tora, In Harm’s way, Midway, Sand Pebbles ( not sure why, )
      TV-show-Ba Ba Blacksheep

      If I am Germany,
          Das Boot, Longest Day, Sink the Bismarck, Battle of the Bulge, Stalag 18, Where Eagles Dare, The enemy below, TV show-Combat

      Allies,
            Kelly’s Heroes, Dirty Dozen, Great Escape, Bridge too Far, Guns of Navarrone, Patton, Mini-Series Band of Brothers, Tv show-Desert Rats

      Their are many more of course,
      but what a good table setter these movies and Tv series make.

      posted in Axis & Allies Anniversary Edition
      B
      Bluestroke
    • RE: China Free Mod version 0.1

      @Funcioneta:

      Yaaai! It’s super good!  🙂 I like how Burma Road continues to Chongquing (after all, you cannot collect money without the capital) and also the cities in it. Commie China roundel is good also, and the mentions of KMT and CCP in their bases

      I also like very much China added in order of turns and starting cash spots. Both NOs marked in yellow also good.

      But the better is the now greater territory of Sikang. This is very needed, because in the two games I played the mod using the real board, Sikang was full of units from the begining.

      Excelent work! You get a +1 karma.  A great work as always 🙂

      Great, glad you like it, thanks for the ideas.
      I am making a MaxiumBlue map with all the ideas I like from online. 
      I would like to add this idea, I of course would list you for your credit,
      enjoy.

      posted in House Rules
      B
      Bluestroke
    • RE: Plastic Playing Pieces

      Quote from: FieldMarshallGames
      …My Goal so far is the following:  (I am still working with factory on cost)

      1. To make a FULL set for each Nation in AA50.  Better quality and greater quantity than provided in the stock game.  These can fully replace the stock units OR complement them.

      2. To add two additional colors for expansions ie; BLUE for France and one other color with general sculpts to be used as Neutrals or other nation as required by expansion.

      3. To add some new SPECIAL Expansion units to the game.  “Why would some one buy this?” Something new will give the set greater appeal to the general public and and help pay of the cost of the production investment.

      First, FMG thanks,
      this would be a great additions to the game;

      I would agree with Craig and Moses, build the Italians first,
      you would already be sold out.- immediate action-money-LOL!!

      Then, special units, such as tech units or optional units,
      I would buy today-these would also sell well.

      Now, with a feel for market, you could add the other nations as well.
      Again, agree with IL, Blue-France would be the second Nation.
      so, this follows your ideas, only suggesting a different priority for the development.

      Again many thanks, I hope this goes forward, we buying.

      posted in Axis & Allies Anniversary Edition
      B
      Bluestroke
    • RE: Is this game balanced well?

      Hello Vegryn,

      Game Balance-This is often a heated question on these forums.  I would first suggest you view the thread, After Action Reports in this forum, look at the LeaderBoard they are closing in on 100 plus games played.  This allows you to view many players experiences.
        It would appear the Axis have a slight edge in 1941 setup.  This is good in my view-you should want to play the Allies in 1941 to see if you can stop the forward tempo of the Axis, it balances with 1942 setup where the Allies over whelm the Axis with Economic might and have a slight advantage.

      AA50 allows both setups 1941 or 1942, and uses a more fully developed rule set, which provides a more robust game play, (read fun and active. ) 
      My gaming group has abandoned the old game, so scoop this one up, before its gone, enjoy.

      posted in Axis & Allies Anniversary Edition
      B
      Bluestroke