dawgoneit Axis, -vs- entek Allies, (The Rising Sun).
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Russians 1 EarlyFighter, 33 Infantrys, 3 Marines and 11 Mech.Infs moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ulaan Ude Russians attack with 1 EarlyFighter, 33 Infantrys, 3 Marines and 11 Mech.Infs Yamamoto defend with 1 AAGun, 8 Artillerys, 1 Elite, 16 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks AA fire in Ulaan Ude : 0/1 hits, 0.17 expected hits Russians roll dice for 1 EarlyFighter, 33 Infantrys, 3 Marines and 11 Mech.Infs in Ulaan Ude, round 2 : 10/48 hits, 12.33 expected hits Yamamoto roll dice for 8 Artillerys, 1 Elite, 16 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 2 : 16/39 hits, 14.50 expected hits 16 Infantrys owned by the Russians and 10 Infantrys owned by the Yamamoto lost in Ulaan Ude Russians roll dice for 1 EarlyFighter, 17 Infantrys, 3 Marines and 11 Mech.Infs in Ulaan Ude, round 3 : 12/32 hits, 9.67 expected hits Yamamoto roll dice for 8 Artillerys, 1 Elite, 6 Infantrys, 2 Marines, 3 Mech.Infs and 9 Tanks in Ulaan Ude, round 3 : 14/29 hits, 11.17 expected hits 14 Infantrys owned by the Russians, 2 Marines owned by the Yamamoto, 4 Artillerys owned by the Yamamoto and 6 Infantrys owned by the Yamamoto lost in Ulaan Ude 3 Infantrys, 3 Marines and 11 Mech.Infs retreated to Tulun Yamamoto win with 4 Artillerys, 1 Elite, 3 Mech.Infs and 9 Tanks remaining. Battle score for attacker is -6 Casualties for Russians: 30 Infantrys Casualties for Yamamoto: 4 Artillerys, 16 Infantrys and 2 Marines Non Combat Move - Russians 1 EarlyFighter moved from Ulaan Ude to Tulun 1 Infantry moved from Kaask to Kyzal 5 Infantrys moved from Kaask to Tulun 2 Infantrys moved from Bratsk to Tulun 2 Infantrys moved from Krasnoyarsk to Bratsk 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Bratsk to Tulun 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
AA fire in Ulaan Ude : : -0.17 Yamamoto : 4.33 Russians : 0.00 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz70 to sz18 1 Destroyer moved from sz70 to sz76 2 Destroyers moved from sz78 to sz16 1 Destroyer moved from sz7 to sz8 3 Destroyers moved from sz7 to sz16 8 Infantrys moved from Vostok to Quingdao 1 Artillery, 1 Bomber, 1 Fighter and 8 Infantrys moved from Quingdao to Ulaan Ude 1 Elite moved from Ulaan Ude to Kyzal 1 Artillery moved from Ulaan Ude to Kyzal 1 Bomber moved from Ulaan Ude to Kyzal 1 Fighter moved from Ulaan Ude to Kyzal 1 B.Transport moved from sz1 to sz15 2 Transports moved from sz1 to sz15 7 Infantrys moved from Japan to sz15 1 B.Transport, 7 Infantrys and 2 Transports moved from sz15 to sz1 3 Infantrys moved from Amursk to sz1 10 Infantrys moved from sz1 to Vostok 5 Infantrys moved from Tokyo to Japan 2 Fighters moved from sz70 to sz58 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 3 Destroyers, 3 Elites, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kyzal Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kyzal, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kyzal Yamamoto win, taking Kyzal from Russians with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in sz58 Yamamoto attack with 2 Fighters Anzac defend with 1 S.Sub Yamamoto roll dice for 2 Fighters in sz58, round 2 : 2/2 hits, 1.00 expected hits 1 S.Sub owned by the Anzac lost in sz58 Yamamoto win with 2 Fighters remaining. Battle score for attacker is 9 Casualties for Anzac: 1 S.Sub Non Combat Move - Yamamoto 2 Fighters moved from sz58 to sz70 10 Destroyers moved from sz70 to sz76 1 Bomber and 1 Fighter moved from Kyzal to Ulaan Ude Place Units - Yamamoto 3 Infantrys placed in Amursk 1 B.Transport placed in sz70 1 Artillery and 2 Elites placed in Davao 3 Destroyers placed in sz78 Yamamoto undo move 1. 1 Artillery, 1 Elite and 1 Marine placed in Amursk 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Yamamoto : 1.83 Russians : -0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Chinese 2 Infantrys and 1 Marine moved from Tsingnan to Sikang 1 Infantry moved from Tsingnan to Sikang 1 EarlyFighter moved from N.Shangsi to Sikang 2 Infantrys moved from Gansu to Szechwan 1 Infantry moved from Gansu to Shangsi 1 Elite moved from N.Shangsi to Shangsi 1 Artillery moved from N.Shangsi to Shangsi 1 Infantry moved from N.Shangsi to Shangsi Purchase Units - Chinese Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery, 1 Elite and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Shangsi, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Sikang Chinese attack with 1 EarlyFighter, 3 Infantrys and 1 Marine Hisaichi defend with 2 Infantrys and 2 Tanks Chinese roll dice for 1 EarlyFighter, 3 Infantrys and 1 Marine in Sikang, round 2 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys and 2 Tanks in Sikang, round 2 : 3/4 hits, 1.67 expected hits 1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sikang 1 Marine retreated to Tsingnan Hisaichi win with 1 Infantry and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Sikang to N.Shangsi 1 Infantry moved from Tsingnan to Nancheng 2 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Gansu 3 Mech.Infs moved from Tsingnan to N.Shangsi 6 Infantrys moved from Xining to Tsingnan 5 Infantrys moved from Gobi to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in N.Shangsi 6 Infantrys placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Hisaichi : 0.67 Chinese : 1.83 -
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 1 Artillery and 4 Infantrys moved from E.Shansi to Shangsi 2 Tanks moved from Sikang to Sian 3 Tankettes moved from N.Chunking to Szechwan 3 Infantrys moved from N.Chunking to W.Chunking 3 Infantrys and 1 Tankette moved from Chunking to Burma 1 Tankette moved from Chunking to W.Chunking 1 Tankette moved from Chunking to Thailand 1 Infantry moved from Burma to Thailand 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 1 Elite moved from N.S to sz60 1 Artillery moved from Malaya to sz60 3 Artillerys, 1 Elite and 2 Infantrys moved from sz60 to Java 1 Fighter moved from sz60 to Java 1 Artillery and 1 Marine moved from Bava to sz59 1 Artillery and 1 Marine moved from sz59 to Lambok 6 Infantrys moved from Hanan to Sian 2 Infantrys and 4 Tankettes moved from Hongkong to Kwangtung 4 Tankettes moved from Kwangtung to Kiangsi 6 Tankettes moved from Kiangsi to Hanan Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Bunker, 4 Elites, 12 Infantrys, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lambok Hisaichi attack with 1 Artillery and 1 Marine Anzac defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Lambok, round 2 : 1/2 hits, 0.83 expected hits Anzac roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in Lambok Hisaichi win, taking Lambok from Anzac with 1 Artillery remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Marine Casualties for Anzac: 1 Infantry Battle in Thailand Hisaichi attack with 1 Infantry and 1 Tankette British defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tankette in Thailand, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in Thailand, round 3 : 1/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Thailand Hisaichi win, taking Thailand from British with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery and 4 Infantrys Chinese defend with 1 Artillery, 1 Elite and 1 Infantry Hisaichi roll dice for 1 Artillery and 4 Infantrys in Shangsi, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Elite in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 4 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Elite in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Artillery, 1 Elite and 1 Infantry Battle in Szechwan Hisaichi attack with 3 Tankettes Chinese defend with 2 Infantrys Hisaichi roll dice for 3 Tankettes in Szechwan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 2 Tankettes in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Tankette remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 2 Infantrys Battle in W.Chunking Hisaichi attack with 3 Infantrys and 1 Tankette British defend with 1 Artillery Hisaichi roll dice for 3 Infantrys and 1 Tankette in W.Chunking, round 2 : 2/4 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in W.Chunking Hisaichi win, taking W.Chunking from Chinese with 3 Infantrys and 1 Tankette remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Battle in Java Hisaichi attack with 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys Anzac defend with 2 Artillerys, 1 Infantry and 1 Marine Hisaichi roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Java, round 2 : 2/7 hits, 2.83 expected hits Anzac roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Java, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Anzac lost in Java Hisaichi roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Java, round 3 : 2/7 hits, 2.83 expected hits Anzac roll dice for 2 Artillerys in Java, round 3 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java Hisaichi win, taking Java from Anzac with 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Anzac: 2 Artillerys, 1 Infantry and 1 Marine Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Java to sz60 2 Infantrys moved from Burma to Thailand 2 Artillerys and 7 Infantrys moved from Malaya to Thailand 2 Artillerys and 1 Infantry moved from Peking to E.Shansi 8 Infantrys moved from Hopeh to E.Shansi 8 Infantrys moved from Tientsin to Hopeh 8 Infantrys moved from Korea to Tientsin 6 Infantrys moved from Seoul to Korea Place Units - Hisaichi 2 Artillerys and 2 Elites placed in S.Borneo 2 Artillerys and 4 Infantrys placed in Malaya 1 Bunker placed in N.S 6 Tankettes placed in Hongkong 2 Elites and 1 Tank placed in Peking 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Hisaichi : -1.50 British : -0.67 Anzac : -0.33 Chinese : 0.00 -
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 1 Infantry moved from Soem to sz59 3 Artillerys, 5 Infantrys and 1 Tank moved from Phuket to Thailand 1 Tank moved from Thailand to Burma 1 Marine moved from N.S to sz60 1 Artillery moved from N.S to sz60 1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz59 1 Artillery and 1 Marine moved from sz59 to Celebs 1 Infantry moved from sz59 to Celebs Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Celebs Thai attack with 1 Artillery, 1 Infantry and 1 Marine Anzac defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Celebs, round 2 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Celebs Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 3 : 2/2 hits, 0.83 expected hits Anzac roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Celebs Thai win, taking Celebs from Anzac with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4 Casualties for Thai: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Anzac : 0.00 Thai : 1.17 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - British 3 Artillerys and 3 Elites moved from Bengal to W.Chunking 3 Artillerys and 3 Elites moved from E.India to Bengal 1 Transport moved from sz66 to sz63 1 Artillery and 1 Elite moved from C.India to E.India 4 Artillerys and 4 Elites moved from Calcutta to sz63 1 Artillery, 1 Elite and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Elite moved from sz66 to Amdanam British take Amdanam from Hisaichi 3 Artillerys and 3 Elites moved from sz63 to E.India 3 Mech.Infs moved from Dheli to Bengal 2 Infantrys moved from Palana to Magadan 2 Infantrys moved from Alaska to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from Moresby to sz49 1 Infantry and 1 T.Boat moved from sz49 to sz50 1 Infantry moved from sz50 to Soem British take Soem from Thai Purchase Units - British British buy 8 Artillerys, 4 Elites, 1 Infantry, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 3 Artillerys and 3 Elites Hisaichi defend with 3 Infantrys and 1 Tankette British roll dice for 3 Artillerys and 3 Elites in W.Chunking, round 2 : 3/6 hits, 3.00 expected hits Hisaichi roll dice for 3 Infantrys and 1 Tankette in W.Chunking, round 2 : 3/4 hits, 1.17 expected hits 1 Elite owned by the British, 1 Tankette owned by the Hisaichi, 2 Artillerys owned by the British and 2 Infantrys owned by the Hisaichi lost in W.Chunking British roll dice for 1 Artillery and 2 Elites in W.Chunking, round 3 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in W.Chunking British win, taking W.Chunking from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6 Casualties for British: 2 Artillerys and 2 Elites Casualties for Hisaichi: 3 Infantrys and 1 Tankette Non Combat Move - British Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 1 Mech.Inf and 2 Tankettes placed in Dheli 3 Artillerys placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.50 Hisaichi : 2.50 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Anzac 2 Transports moved from sz57 to sz50 2 Artillerys and 1 Elite moved from W.Australia to sz50 2 Artillerys, 1 Elite and 2 Transports moved from sz50 to sz57 2 Artillerys and 1 Elite moved from sz57 to Java 1 Infantry moved from Bali to Java 2 EarlyFighters moved from sz57 to Java 2 Destroyers moved from sz37 to sz50 2 Transports moved from sz51 to sz50 2 Infantrys and 1 Marine moved from Darwin to Derby Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer and 5 Elites; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters, 1 Elite and 1 Infantry Hisaichi defend with 3 Artillerys, 1 Elite and 1 Infantry Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 1 Elite and 1 Infantry in Java, round 2 : 2/6 hits, 2.33 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite and 1 Infantry in Java, round 2 : 2/5 hits, 1.67 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Elite in Java, round 3 : 1/4 hits, 1.67 expected hits Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 3 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Hisaichi lost in Java Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Elite in Java, round 4 : 3/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Java, round 4 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Elite remaining. Battle score for attacker is 12 Casualties for Anzac: 1 Artillery and 1 Infantry Casualties for Hisaichi: 3 Artillerys, 1 Elite and 1 Infantry Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz57 Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 3 Elites placed in Darwin 1 Destroyer placed in sz37 1 Elite placed in Melbourne Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Anzac : -0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Americans 1 Submarine moved from sz5 to sz3 1 Fighter moved from Magadan to sz3 29 Elites, 2 Infantrys, 1 Tank and 2 Tankettes moved from Magadan to Yakutsk 2 Tankettes moved from Palana to Yakutsk 8 Elites moved from Palana to Magadan 1 Destroyer moved from sz17 to sz18 2 EarlyFighters moved from sz17 to sz18 2 B29s and 2 Fighters moved from Wake to sz18 2 Fighters moved from sz20 to sz18 Purchase Units - Americans Americans buy 1 B.Transport, 2 Destroyers, 12 Elites, 1 Submarine and 2 Tankettes; Remaining resources: 1 PUs; Combat - Americans Battle in Yakutsk Americans attack with 29 Elites, 2 Infantrys, 1 Tank and 4 Tankettes Masaharu defend with 1 Infantry Americans roll dice for 29 Elites, 2 Infantrys, 1 Tank and 4 Tankettes in Yakutsk, round 2 : 15/36 hits, 16.67 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk Americans win, taking Yakutsk from Masaharu with 29 Elites, 1 Infantry, 1 Tank and 4 Tankettes remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Masaharu: 1 Infantry Battle in sz18 Americans attack with 2 B29s, 1 Destroyer, 2 EarlyFighters and 4 Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 2 B29s, 1 Destroyer, 2 EarlyFighters and 4 Fighters in sz18, round 2 : 5/9 hits, 4.67 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 2 B29s, 1 Destroyer, 2 EarlyFighters and 4 Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz3 Americans attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 Destroyer Americans roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz3 Americans win with 1 Fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Hisaichi: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from sz3 to Magadan 2 B29s moved from sz18 to Wake 1 Tank moved from Marcus to sz17 3 Artillerys moved from Marcus to sz17 1 Elite moved from Marcus to sz17 1 Destroyer moved from sz17 to sz72 3 Artillerys, 1 B.Transport, 1 Carrier, 3 Destroyers, 1 Elite, 1 Tank and 2 Transports moved from sz17 to sz45 1 Tank moved from sz45 to Lasap 3 Artillerys moved from sz45 to Lasap 1 Elite moved from sz45 to Lasap 1 Carrier moved from sz20 to sz42 1 Destroyer moved from sz20 to sz19 2 Fighters moved from sz18 to sz45 2 Fighters moved from sz18 to Lasap 2 EarlyFighters moved from sz18 to sz42 2 Destroyers moved from sz25 to sz20 1 B.Transport moved from sz25 to sz21 1 B.Transport moved from sz25 to sz20 1 Elite moved from Nor Cal to Portland 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 8 Elites moved from sz14 to Seattle 2 B.Transports and 8 Elites moved from sz6 to sz5 1 Transport moved from sz4 to sz5 8 Elites moved from sz5 to Alaska 1 Artillery moved from N.Canada to Anchorage 2 Tankettes moved from Alaska to sz5 1 Artillery moved from Alaska to sz5 1 Artillery, 2 Tankettes and 2 Transports moved from sz5 to sz4 8 Elites moved from Alaska to sz4 1 Infantry moved from Attla to sz4 1 Artillery, 8 Elites, 1 Infantry and 2 Tankettes moved from sz4 to Palana Place Units - Americans 1 B.Transport placed in sz23 2 Destroyers placed in sz25 1 Submarine placed in sz25 10 Elites placed in San Francisco 2 Elites placed in Los Angeles 2 Tankettes placed in Alaska Turn Complete - Americans Americans collect 85 PUs; end with 86 PUsCombat Hit Differential Summary :
Hisaichi : 0.50 Masaharu : 0.67 Yamamoto : -0.50 Americans : -0.67 -
TripleA Turn Summary: Masaharu round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Masaharu 1 Infantry and 1 Marine moved from Quingdao to Vostok 2 Tanks moved from Hsingan to Vostok 1 Infantry moved from Vostok to Angarsk 1 Marine moved from Hsingan to Quingdao 1 B.Transport and 2 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 B.Transport, 8 Infantrys and 2 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 Destroyer moved from sz16 to sz72 1 Destroyer moved from sz16 to sz72 1 Destroyer moved from sz16 to sz72 Purchase Units - Masaharu Masaharu buy 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz72 Masaharu attack with 3 Destroyers Americans defend with 1 Destroyer Masaharu roll dice for 3 Destroyers in sz72, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz72, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 3 Destroyers in sz72, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz72, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz72 Masaharu win with 3 Destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 1 Marine and 2 Tanks placed in Hsingan Turn Complete - Masaharu Masaharu collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu : -1.00 Americans : -1.00 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Russians 1 Elite and 1 Infantry moved from Kaask to Kyzal 1 EarlyFighter moved from Tulun to Kyzal 3 Infantrys moved from Bratsk to Ustkut Purchase Units - Russians Russians buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 3 Infantrys Masaharu defend with 1 Elite Russians roll dice for 3 Infantrys in Ustkut, round 2 : 2/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Elite in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Masaharu and 1 Infantry owned by the Russians lost in Ustkut Russians win, taking Ustkut from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Elite Battle in Kyzal Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry Yamamoto defend with 1 Artillery and 1 Elite Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Kyzal, round 2 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Elite in Kyzal, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Kyzal Russians win, taking Kyzal from Yamamoto with 1 EarlyFighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 1 Elite Non Combat Move - Russians 1 EarlyFighter moved from Kyzal to Tulun 1 AAGun and 4 Infantrys moved from Kaask to Tulun 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Krasnoyarsk 3 Infantrys moved from Krasnoyarsk to Bratsk Place Units - Russians 6 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Yamamoto : 0.00 Russians : 2.50 -
TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Research Technology - Yamamoto Combat Move - Yamamoto 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters moved from sz70 to sz45 11 Destroyers moved from sz76 to sz45 1 Artillery and 2 Elites moved from Davao to sz70 1 Artillery, 1 B.Transport and 2 Elites moved from sz70 to sz59 1 Artillery and 2 Elites moved from sz59 to Java 1 Destroyer moved from sz8 to sz18 5 Destroyers moved from sz16 to sz18 1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut 1 Artillery and 2 Infantrys moved from Ulaan Ude to Kyzal 1 Bomber moved from Ulaan Ude to Ustkut 1 Fighter moved from Ulaan Ude to Kyzal 8 Infantrys moved from Quingdao to Ulaan Ude 10 Infantrys moved from Vostok to Quingdao 1 B.Transport and 1 Transport moved from sz1 to sz15 5 Infantrys moved from Japan to sz15 1 B.Transport, 5 Infantrys and 1 Transport moved from sz15 to sz1 1 Artillery, 1 Elite and 1 Marine moved from Amursk to sz1 1 Artillery, 1 Elite, 5 Infantrys and 1 Marine moved from sz1 to Vostok 3 Destroyers moved from sz78 to sz18 Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 4 Fighters, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kyzal Yamamoto attack with 1 Artillery, 1 Fighter and 2 Infantrys Russians defend with 1 Elite and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kyzal, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Kyzal, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Kyzal Yamamoto win, taking Kyzal from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Elite and 1 Infantry Battle in sz45 Yamamoto attack with 1 Carrier, 1 Cruiser, 13 Destroyers and 2 Fighters Americans defend with 1 B.Transport, 1 Carrier, 3 Destroyers, 2 Fighters and 2 Transports Yamamoto roll dice for 1 Carrier, 1 Cruiser, 13 Destroyers and 2 Fighters in sz45, round 2 : 3/17 hits, 6.00 expected hits Americans roll dice for 1 B.Transport, 1 Carrier, 3 Destroyers, 2 Fighters and 2 Transports in sz45, round 2 : 5/9 hits, 3.83 expected hits 1 B.Transport owned by the Americans, 2 Transports owned by the Americans and 5 Destroyers owned by the Yamamoto lost in sz45 Yamamoto roll dice for 1 Carrier, 1 Cruiser, 8 Destroyers and 2 Fighters in sz45, round 3 : 4/12 hits, 4.33 expected hits Americans roll dice for 1 Carrier, 3 Destroyers and 2 Fighters in sz45, round 3 : 4/6 hits, 3.33 expected hits 3 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in sz45 Yamamoto roll dice for 1 Cruiser and 7 Destroyers in sz45, round 4 : 5/8 hits, 2.83 expected hits Americans roll dice for 2 Fighters in sz45, round 4 : 2/2 hits, 1.33 expected hits 2 Fighters owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz45 Yamamoto win with 1 Cruiser and 5 Destroyers remaining. Battle score for attacker is -20 Casualties for Yamamoto: 1 Carrier, 8 Destroyers and 2 Fighters Casualties for Americans: 1 B.Transport, 1 Carrier, 3 Destroyers, 2 Fighters and 2 Transports Battle in sz18 Yamamoto attack with 9 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 9 Destroyers in sz18, round 2 : 3/9 hits, 3.00 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Yamamoto win with 8 Destroyers remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in Ustkut Yamamoto attack with 1 Artillery, 1 Bomber and 2 Infantrys Russians defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Ustkut, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Ustkut, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Ustkut Yamamoto win, taking Ustkut from Russians with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Java Yamamoto attack with 1 Artillery and 2 Elites Anzac defend with 1 Artillery and 1 Elite Yamamoto roll dice for 1 Artillery and 2 Elites in Java, round 2 : 2/3 hits, 1.50 expected hits Anzac roll dice for 1 Artillery and 1 Elite in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Yamamoto win, taking Java from Anzac with 2 Elites remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Casualties for Anzac: 1 Artillery and 1 Elite Non Combat Move - Yamamoto 1 Bomber moved from Ustkut to Ulaan Ude 1 Fighter moved from Kyzal to Ulaan Ude Place Units - Yamamoto 1 Bunker and 4 Fighters placed in Davao Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 5 Infantrys EDIT: Adding units owned by Yamamoto to Japan: 5 Infantrys EDIT: Turning off Edit Mode 2 Infantrys and 1 Marine placed in Amursk 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Yamamoto : 0.50 Americans : 3.00 Anzac : 0.33 Russians : 0.67 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Chinese 1 Infantry moved from Nancheng to Sikang 1 Marine moved from Tsingnan to Sikang 2 Infantrys moved from Gansu to Szechwan 1 Infantry moved from Gansu to Shangsi 1 Marine moved from N.Shangsi to Shangsi 1 Infantry moved from N.Shangsi to Shangsi 1 EarlyFighter moved from N.Shangsi to Shangsi 1 Infantry moved from Tsingnan to Sikang Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 Infantrys Hisaichi defend with 1 Tankette Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Tankette in Szechwan, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Tankette in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tankette Battle in Shangsi Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Marine Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Marine in Shangsi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 3/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in Shangsi retreated to Shangsi Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5 Casualties for Chinese: 2 Infantrys and 1 Marine Casualties for Hisaichi: 1 Infantry Battle in Sikang Chinese attack with 2 Infantrys and 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 Marine in Sikang, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Mech.Inf moved from Tsingnan to N.Shangsi 1 EarlyFighter moved from Shangsi to N.Shangsi 10 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 4 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Hisaichi : 2.17 Chinese : 1.67 -
TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Hisaichi 2 Tanks moved from Sian to Sikang 2 Tankettes moved from Hanan to Sikang 1 Artillery and 1 Infantry moved from Shangsi to Szechwan 2 Infantrys moved from Sian to Szechwan 4 Tankettes moved from Hanan to W.Chunking 2 Artillerys, 10 Infantrys and 1 Tankette moved from Thailand to Burma 1 Artillery moved from Lambok to Bali Hisaichi take Bali from Anzac 1 Transport moved from sz59 to sz60 2 Artillerys and 2 Elites moved from S.Borneo to sz60 4 Infantrys moved from Malaya to sz60 4 Infantrys and 2 Transports moved from sz60 to sz59 1 Destroyer moved from sz59 to sz60 1 Destroyer moved from sz59 to sz58 2 Infantrys and 1 Transport moved from sz59 to sz58 2 Infantrys moved from sz58 to Flores Hisaichi take Flores from Anzac 2 Artillerys and 2 Infantrys moved from Malaya to Thailand 1 Artillery, 1 Elite and 1 Transport moved from sz60 to sz59 1 Artillery and 1 Elite moved from sz59 to Soem 1 Artillery, 1 Elite and 1 Transport moved from sz60 to sz58 1 Artillery and 1 Elite moved from sz58 to Buru 2 Infantrys moved from sz59 to Java 1 Destroyer moved from sz59 to sz58 1 Destroyer moved from sz59 to sz58 Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 13 Infantrys, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 Tanks and 2 Tankettes Chinese defend with 2 Infantrys and 1 Marine Hisaichi roll dice for 2 Tanks and 2 Tankettes in Sikang, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys and 1 Marine in Sikang, round 2 : 2/3 hits, 1.00 expected hits 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi roll dice for 2 Tanks in Sikang, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi roll dice for 1 Tank in Sikang, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Marine in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Tank and 2 Tankettes Casualties for Chinese: 2 Infantrys and 1 Marine Battle in Buru Hisaichi attack with 1 Artillery and 1 Elite Anzac defend with 1 Elite Hisaichi roll dice for 1 Artillery and 1 Elite in Buru, round 2 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Elite in Buru, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Buru Hisaichi win, taking Buru from Anzac with 1 Elite remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Artillery Casualties for Anzac: 1 Elite Battle in Szechwan Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Soem Hisaichi attack with 1 Artillery and 1 Elite British defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Soem, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Soem, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Soem Hisaichi win, taking Soem from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in W.Chunking Hisaichi attack with 4 Tankettes British defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Tankettes in W.Chunking, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in W.Chunking Hisaichi roll dice for 4 Tankettes in W.Chunking, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Chunking Hisaichi roll dice for 3 Tankettes in W.Chunking, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Tankettes in W.Chunking, round 5 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Elite in W.Chunking, round 5 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Tankette owned by the Hisaichi lost in W.Chunking Hisaichi win, taking W.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 0 Casualties for British: 1 Artillery and 1 Elite Casualties for Hisaichi: 2 Tankettes Non Combat Move - Hisaichi 3 Tankettes moved from Kiangsi to W.Sian 1 Infantry moved from Sian to Shangsi 1 Tankette moved from Kiangsi to Sian 2 Infantrys moved from Kwangtung to Kiangsi 6 Tankettes moved from Hongkong to Kiangsi 2 Elites and 1 Tank moved from Peking to E.Shansi 8 Infantrys moved from Hopeh to E.Shansi 8 Infantrys moved from Tientsin to Hopeh 6 Infantrys moved from Korea to Tientsin 8 Infantrys moved from Seoul to Korea Place Units - Hisaichi 1 Bunker placed in Malaya 2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo 6 Tankettes placed in Hongkong 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank placed in Malaya 3 Infantrys placed in Peking 7 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Hisaichi : -2.83 British : -0.33 Anzac : 0.67 Chinese : 1.00 -
TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 1 Transport moved from sz59 to sz58 1 Transport moved from sz58 to sz81 1 Artillery and 1 Infantry moved from Ceram to sz81 1 Artillery and 1 Infantry moved from sz81 to Nayumo 1 T.Boat moved from sz59 to sz58 1 Marine moved from Celebs to sz58 1 Marine moved from sz58 to Halma Thai take Halma from Anzac 3 Artillerys and 5 Infantrys moved from Thailand to Burma 2 Artillerys, 3 Infantrys and 1 Marine moved from Phuket to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Nayumo Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Nayumo Thai win, taking Nayumo from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Thai : 0.33 Dutch : -0.33 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - British 1 Artillery and 1 Elite moved from Amdanam to sz66 1 Artillery and 1 Elite moved from sz66 to S.A British take S.A from Hisaichi 3 Artillerys and 3 Elites moved from Calcutta to sz63 3 Artillerys, 3 Elites and 3 Transports moved from sz63 to sz56 3 Artillerys and 3 Elites moved from sz56 to Java 2 Fighters moved from sz66 to Java 1 T.Boat moved from sz50 to sz49 1 Transport moved from sz4 to sz6 1 Artillery and 2 Elites moved from Bengal to W.Chunking Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Destroyers, 2 Elites, 2 Tankettes and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in Java British attack with 3 Artillerys, 3 Elites and 2 Fighters Hisaichi defend with 2 Infantrys; Yamamoto defend with 2 Elites British roll dice for 3 Artillerys, 3 Elites and 2 Fighters in Java, round 2 : 4/8 hits, 4.00 expected hits Yamamoto roll dice for 2 Elites and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits 1 Elite owned by the British, 2 Elites owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in Java British win, taking Java from Yamamoto with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery and 1 Elite Casualties for Yamamoto: 2 Elites Casualties for Hisaichi: 2 Infantrys Battle in W.Chunking British attack with 1 Artillery and 2 Elites Hisaichi defend with 2 Tankettes British roll dice for 1 Artillery and 2 Elites in W.Chunking, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 2 Tankettes in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Chunking British roll dice for 1 Artillery and 2 Elites in W.Chunking, round 3 : 0/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Artillery and 2 Elites in W.Chunking, round 4 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tankette in W.Chunking, round 4 : 1/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi and 1 Artillery owned by the British lost in W.Chunking British win, taking W.Chunking from Hisaichi with 2 Elites remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Tankettes Casualties for British: 1 Artillery Non Combat Move - British 4 Artillerys and 4 Elites moved from E.India to Bengal 2 Tankettes moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 1 Artillery and 1 Elite moved from Calcutta to C.India 2 Artillerys moved from New Guinea to Moresby 2 Fighters moved from Java to sz66 Place Units - British 2 Destroyers and 2 Transports placed in sz63 2 Artillerys and 2 Elites placed in Calcutta 1 Bunker placed in Bengal 2 Tankettes placed in Dheli Turn Complete - British British collect 59 PUs; end with 60 PUsCombat Hit Differential Summary :
British : -2.50 Hisaichi : 0.33 Yamamoto : 0.67 -
TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Anzac 2 Artillerys and 1 Elite moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz50 to sz56 2 Artillerys, 1 Elite and 1 Infantry moved from sz56 to Sumatra Anzac take Sumatra from Hisaichi 2 Destroyers moved from sz50 to sz56 2 EarlyFighters moved from sz57 to sz81 1 Transport moved from sz57 to sz50 1 Infantry and 1 Marine moved from Derby to sz50 1 Infantry, 1 Marine and 1 Transport moved from sz50 to sz57 1 Infantry and 1 Marine moved from sz57 to Soem 1 Destroyer moved from sz37 to sz50 1 Elite moved from Melbourne to S.W.Australia 3 Elites moved from Darwin to Derby Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Destroyers, 1 Elite and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in sz81 Anzac attack with 2 EarlyFighters Thai defend with 1 Transport Anzac roll dice for 2 EarlyFighters in sz81, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz81 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Soem Anzac attack with 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Elite Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Soem, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Soem, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Soem Anzac roll dice for 1 Infantry and 1 Marine in Soem, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite in Soem, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Soem, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite in Soem, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Soem Anzac win, taking Soem from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Artillery and 1 Elite Non Combat Move - Anzac 2 EarlyFighters moved from sz81 to sz57 Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 1 Tank placed in Darwin 2 Destroyers placed in sz37 Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Anzac : 0.17 Thai : -0.17 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Americans 29 Elites, 1 Infantry, 1 Tank and 4 Tankettes moved from Yakutsk to Angarsk 2 Artillerys moved from Alaska to sz4 2 Artillerys and 2 Transports moved from sz4 to sz7 1 Artillery moved from sz7 to Sukhalin Americans take Sukhalin from Masaharu 1 Artillery moved from sz7 to Ostrov Russians take Ostrov from Yamamoto 1 Fighter moved from Magadan to Angarsk 1 Artillery, 8 Elites and 1 Infantry moved from Palana to Magadan 2 Tankettes moved from Palana to Magadan 2 Elites moved from Los Angeles to sz23 2 Elites moved from San Francisco to sz23 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 3 B.Transports and 12 Elites moved from sz23 to sz14 1 Elite moved from Portland to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 5 Elites moved from sz14 to Seattle 7 Elites moved from sz14 to Seattle 1 B.Transport moved from sz21 to sz5 1 B.Transport moved from sz20 to sz21 1 Artillery moved from Midway to sz21 1 Artillery and 1 B.Transport moved from sz21 to sz20 1 Artillery moved from sz20 to Wake 2 Destroyers and 1 Submarine moved from sz25 to sz20 1 Carrier and 2 EarlyFighters moved from sz42 to sz20 2 Fighters moved from Lasap to Wake Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 12 Elites, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Angarsk Americans attack with 29 Elites, 1 Fighter, 1 Infantry, 1 Tank and 4 Tankettes Masaharu defend with 1 Infantry Americans roll dice for 29 Elites, 1 Fighter, 1 Infantry, 1 Tank and 4 Tankettes in Angarsk, round 2 : 14/36 hits, 17.00 expected hits Yamamoto roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Angarsk Americans win, taking Angarsk from Yamamoto with 29 Elites, 1 Fighter, 1 Tank and 4 Tankettes remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Americans 8 Elites moved from Alaska to sz4 8 Elites moved from sz4 to Palana 1 Fighter moved from Angarsk to Magadan Place Units - Americans 1 Carrier placed in sz25 1 B.Transport placed in sz23 10 Elites placed in San Francisco 2 Elites placed in Los Angeles 2 Transports placed in sz5 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Yamamoto : 0.67 Americans : -3.00 -
TripleA Turn Summary: Masaharu round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Masaharu 1 Infantry moved from Vostok to Yakutsk Masaharu take Yakutsk from Russians 7 Artillerys, 3 Elites, 19 Infantrys, 1 Marine, 7 Tanks and 1 Tankette moved from Vostok to Angarsk 2 Destroyers moved from sz72 to sz19 1 Destroyer moved from sz72 to sz19 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz19 Masaharu attack with 3 Destroyers Americans defend with 1 Destroyer Masaharu roll dice for 3 Destroyers in sz19, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz19 Masaharu win with 2 Destroyers remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in Angarsk Masaharu attack with 7 Artillerys, 3 Elites, 19 Infantrys, 1 Marine, 7 Tanks and 1 Tankette Americans defend with 29 Elites, 1 Tank and 4 Tankettes Masaharu roll dice for 7 Artillerys, 3 Elites, 19 Infantrys, 1 Marine, 7 Tanks and 1 Tankette in Angarsk, round 2 : 12/38 hits, 12.33 expected hits Russians roll dice for 29 Elites, 1 Tank and 4 Tankettes in Angarsk, round 2 : 9/34 hits, 10.83 expected hits 9 Infantrys owned by the Masaharu, 8 Elites owned by the Americans and 4 Tankettes owned by the Americans lost in Angarsk Masaharu roll dice for 7 Artillerys, 3 Elites, 10 Infantrys, 1 Marine, 7 Tanks and 1 Tankette in Angarsk, round 3 : 10/29 hits, 10.83 expected hits Russians roll dice for 21 Elites and 1 Tank in Angarsk, round 3 : 8/22 hits, 7.50 expected hits 8 Infantrys owned by the Masaharu and 10 Elites owned by the Americans lost in Angarsk Masaharu roll dice for 7 Artillerys, 3 Elites, 2 Infantrys, 1 Marine, 7 Tanks and 1 Tankette in Angarsk, round 4 : 7/21 hits, 9.33 expected hits Russians roll dice for 11 Elites and 1 Tank in Angarsk, round 4 : 4/12 hits, 4.17 expected hits 1 Marine owned by the Masaharu, 2 Infantrys owned by the Masaharu, 7 Elites owned by the Americans and 1 Tankette owned by the Masaharu lost in Angarsk Masaharu roll dice for 7 Artillerys, 3 Elites and 7 Tanks in Angarsk, round 5 : 8/17 hits, 7.83 expected hits Russians roll dice for 4 Elites and 1 Tank in Angarsk, round 5 : 1/5 hits, 1.83 expected hits 4 Elites owned by the Americans, 1 Artillery owned by the Masaharu and 1 Tank owned by the Americans lost in Angarsk Masaharu win, taking Angarsk from Russians with 6 Artillerys, 3 Elites and 7 Tanks remaining. Battle score for attacker is 88 Casualties for Masaharu: 1 Artillery, 19 Infantrys, 1 Marine and 1 Tankette Casualties for Americans: 29 Elites, 1 Tank and 4 Tankettes Non Combat Move - Masaharu 1 Marine moved from Quingdao to Vostok 2 Tanks moved from Hsingan to Vostok 1 Marine moved from Hsingan to Quingdao 2 Transports moved from sz1 to sz15 1 B.Transport moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 B.Transport, 8 Infantrys and 2 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 T.Boat moved from sz1 to sz2 Place Units - Masaharu 1 Artillery and 7 Infantrys placed in Akina Masaharu undo move 1. 2 Artillerys and 6 Infantrys placed in Akina 2 Infantrys and 1 Tank placed in Hsingan Turn Complete - Masaharu Masaharu collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu : -3.33 Americans : 0.50 Russians : -2.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Russians 3 Infantrys moved from Kaask to Kyzal 1 EarlyFighter moved from Tulun to Kyzal 1 Infantry moved from Kaask to Kyzal 3 Infantrys moved from Bratsk to Ustkut Purchase Units - Russians Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 3 Infantrys Yamamoto defend with 1 Artillery Russians roll dice for 3 Infantrys in Ustkut, round 2 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Ustkut, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Ustkut, round 3 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Ustkut, round 4 : 3/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Ustkut, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Yamamoto lost in Ustkut Russians win, taking Ustkut from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Artillery Battle in Kyzal Russians attack with 1 EarlyFighter and 4 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 EarlyFighter and 4 Infantrys in Kyzal, round 2 : 1/5 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kyzal, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kyzal Russians roll dice for 1 EarlyFighter and 2 Infantrys in Kyzal, round 3 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyzal, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Kyzal, round 4 : 2/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyzal, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kyzal Russians win, taking Kyzal from Yamamoto with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Kyzal to Tulun 2 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Krasnoyarsk to Bratsk 1 Mech.Inf moved from Achinsk to Tulun 3 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Yamamoto : 0.67 Russians : 2.17 -
TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Research Technology - Yamamoto Combat Move - Yamamoto 2 EarlyFighters moved from sz1 to sz7 1 Transport moved from sz1 to sz15 2 Infantrys moved from Japan to sz15 2 Infantrys and 1 Transport moved from sz15 to sz1 2 Infantrys moved from sz1 to Ostrov 1 Destroyer moved from sz1 to sz7 1 Transport moved from sz1 to sz15 2 Infantrys moved from Japan to sz15 2 Infantrys and 1 Transport moved from sz15 to sz1 2 Infantrys moved from sz1 to Sukhalin 1 Bomber moved from Ulaan Ude to Ostrov 1 B.Transport moved from sz1 to sz15 1 Marine moved from Amursk to sz1 1 Marine moved from sz1 to Sukhalin 1 Infantry moved from Japan to sz15 1 B.Transport and 1 Infantry moved from sz15 to sz1 2 Infantrys moved from Amursk to sz1 10 Infantrys moved from Quingdao to Ulaan Ude 2 Infantrys moved from Ulaan Ude to Ustkut 1 Infantry moved from Ulaan Ude to Ustkut 1 Fighter moved from Ulaan Ude to Ustkut 1 Cruiser and 5 Destroyers moved from sz45 to sz19 8 Destroyers moved from sz18 to sz19 1 B.Transport moved from sz59 to sz70 Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Destroyer, 2 Fighters, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz7 Yamamoto attack with 1 Destroyer and 2 EarlyFighters Americans defend with 2 Transports Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz7, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 Transports in sz7, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Americans lost in sz7 Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz7, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 Transport in sz7, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz7, round 4 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Transport in sz7, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in sz7 Yamamoto win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in Sukhalin Yamamoto attack with 2 Infantrys and 1 Marine Americans defend with 1 Artillery Yamamoto roll dice for 2 Infantrys and 1 Marine in Sukhalin, round 2 : 0/3 hits, 0.67 expected hits Americans roll dice for 1 Artillery in Sukhalin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sukhalin Yamamoto roll dice for 1 Infantry and 1 Marine in Sukhalin, round 3 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Sukhalin, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Sukhalin Yamamoto win, taking Sukhalin from Americans with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Battle in Ustkut Yamamoto attack with 1 Fighter and 3 Infantrys Russians defend with 2 Infantrys Yamamoto roll dice for 1 Fighter and 3 Infantrys in Ustkut, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Ustkut, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in Ustkut 1 Infantry retreated to Ulaan Ude Russians win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Infantrys Battle in Ostrov Yamamoto attack with 1 Bomber and 2 Infantrys Americans defend with 1 Artillery Yamamoto roll dice for 1 Bomber and 2 Infantrys in Ostrov, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Ostrov, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber and 2 Infantrys in Ostrov, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Ostrov, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Ostrov Yamamoto win, taking Ostrov from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Non Combat Move - Yamamoto 1 Bomber moved from Ostrov to Vostok 3 Infantrys moved from sz1 to Vostok 2 EarlyFighters moved from sz7 to sz1 1 Artillery, 1 Elite, 5 Infantrys and 1 Marine moved from Vostok to Quingdao 1 Fighter moved from Ustkut to Ulaan Ude 1 Infantry moved from Ulaan Ude to Irkutsk 6 Infantrys moved from Tokyo to Japan 3 Fighters moved from Davao to sz70 Place Units - Yamamoto 1 B.Carrier and 1 Destroyer placed in sz70 1 Infantry and 1 Marine placed in Davao 3 Infantrys placed in Amursk 2 Fighters and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Yamamoto : -2.17 Americans : -0.33 Russians : 1.67





