entek -VS-dawgoneit in the T.R.S. continued series.

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:22:00 PM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            2 Infantrys and 1 Tank moved from Belogorsk to Vostok
            1 Infantry moved from Quingdao to Irkutsk
                  Masaharu take Irkutsk from Russians
            1 Artillery and 1 Infantry moved from Jinan to Ulaan Ude
            1 Bomber moved from Manchuria to Ulaan Ude
            1 Infantry moved from Amursk to sz1
            1 Infantry moved from sz1 to Ostrov
                  Masaharu take Ostrov from Russians
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Infantrys and 1 Tank in Vostok, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ulaan Ude
                Masaharu attack with 1 Artillery, 1 Bomber and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Ulaan Ude, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Ulaan Ude, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            2 Tanks moved from Amursk to Quingdao
            1 Infantry moved from Amursk to Belogorsk
            1 Artillery moved from Vladivostok to Amursk
            4 Transports moved from sz1 to sz15
            2 Tanks moved from N.Japan to sz15
            2 Artillerys moved from N.Japan to sz15
            3 Infantrys moved from Akina to sz15
            3 Infantrys moved from N.Japan to sz15
            2 Artillerys, 1 Destroyer, 6 Infantrys, 2 Tanks and 5 Transports moved from sz15 to sz1
            2 Artillerys, 6 Infantrys and 2 Tanks moved from sz1 to Belogorsk
            1 Bomber moved from Ulaan Ude to Quingdao
    
        Place Units - Masaharu
            1 Factory placed in Manchuria
            3 Infantrys placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.83
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Abakan to Kyzyl
            2 Infantrys moved from Ustkut to Irkutsk
            1 Infantry moved from Angarsk to Irkutsk
            1 Artillery, 1 EarlyFighter and 3 Infantrys moved from Ustkut to Ulaan Ude
            1 Artillery, 4 Infantrys and 2 Tanks moved from Kyzal to Ulaan Ude
            1 Artillery and 6 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry and 1 Tank moved from Jinquan to Kyzal
            1 Tank moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Tank moved from Bratsk to Ulaan Ude
            3 Infantrys moved from Kaask to Tulun
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks in Ulaan Ude, round 2 : 8/21 hits, 6.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ulaan Ude, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ulaan Ude
                Russians win, taking Ulaan Ude from Masaharu with 3 Artillerys, 1 EarlyFighter, 13 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Irkutsk
                Russians attack with 3 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Irkutsk, round 3 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Irkutsk, round 4 : 0/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                    Russians roll dice for 2 Infantrys in Irkutsk, round 5 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Irkutsk, round 6 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                1 Infantry retreated to Ustkut
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ulaan Ude to Tulun
    
        Place Units - Russians
            2 Infantrys, 1 Marine and 3 Mech.Infs placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys moved from Davao to sz70
            3 Tanks moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            3 Artillerys, 1 Destroyer, 1 Infantry, 3 Tanks and 6 Transports moved from sz70 to sz60
            3 Artillerys, 1 Infantry and 3 Tanks moved from sz60 to S.Borneo
            1 EarlyFighter moved from Phuket to S.Borneo
            2 EarlyFighters moved from sz60 to S.Borneo
            1 Infantry moved from Hainan to sz67
            2 Artillerys moved from N.French I. to sz67
            1 Artillery and 1 Tank moved from N.French I. to sz67
            1 Infantry moved from N.French I. to sz67
            3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Tank moved from sz67 to sz60
            3 Artillerys, 2 Infantrys and 1 Tank moved from sz60 to S.Borneo
            1 Battleship, 4 Destroyers, 2 EarlyFighters and 2 Submarines moved from sz18 to sz20
            2 EarlyFighters moved from sz78 to sz20
            1 Bomber moved from N.B to S.Borneo
            1 Infantry moved from Samar to sz71
            1 Infantry and 1 T.Boat moved from sz71 to sz70
            1 Infantry moved from Mindanao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Ceram
                  Yamamoto take Ceram from Dutch
            1 Infantry moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            1 Tank moved from Kwangtung to Kwangsi
            2 Tanks moved from Hankou to Kwangsi
            1 Infantry moved from N.French I. to Kwangsi
            3 Infantrys moved from Sian to Shangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 EarlyFighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz20
                Yamamoto attack with 1 Battleship, 4 Destroyers, 4 EarlyFighters and 2 Submarines
                Americans defend with 1 Battleship, 1 Carrier, 3 Destroyers, 1 EarlyFighter, 1 Fighter, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz20, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Submarine in sz20, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 4 Destroyers and 4 EarlyFighters in sz20, round 2 : 6/9 hits, 3.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Transports in sz20, round 2 : 5/9 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Americans, 2 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 1 EarlyFighter owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz20
                    Yamamoto roll dice for 1 Battleship, 4 Destroyers and 2 EarlyFighters in sz20, round 3 : 1/7 hits, 2.67 expected hits
                    Americans roll dice for 1 Battleship, 2 Destroyers and 1 Fighter in sz20, round 3 : 3/4 hits, 2.33 expected hits
                    1 Destroyer owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz20
                1 Battleship and 1 Destroyer retreated to sz19
                Americans win with 1 Battleship, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 3 Destroyers, 2 EarlyFighters and 2 Submarines
                Casualties for Americans: 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Submarine and 2 Transports
            Battle in Kwangsi
                Yamamoto attack with 1 Infantry and 3 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 3 Tanks in Kwangsi, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                    Yamamoto roll dice for 3 Tanks in Kwangsi, round 3 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Yamamoto attack with 6 Artillerys, 1 Bomber, 3 EarlyFighters, 3 Infantrys and 4 Tanks
                Dutch defend with 1 AAGun, 3 Artillerys, 2 EarlyFighters, 1 Elite, 1 Factory, 2 Fighters, 12 Infantrys and 2 Tanks
                    AA fire in S.Borneo : 1/4 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in S.Borneo
                    Yamamoto roll dice for 6 Artillerys, 1 Bomber, 2 EarlyFighters, 3 Infantrys and 4 Tanks in S.Borneo, round 2 : 7/16 hits, 6.33 expected hits
                    Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 2 Fighters, 12 Infantrys and 2 Tanks in S.Borneo, round 2 : 9/22 hits, 8.67 expected hits
                    6 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 7 Infantrys owned by the Dutch lost in S.Borneo
                1 Bomber owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto retreated
                    Yamamoto roll dice for 4 Tanks in S.Borneo, round 3 : 2/4 hits, 2.00 expected hits
                    Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 2 Fighters, 5 Infantrys and 2 Tanks in S.Borneo, round 3 : 8/15 hits, 6.33 expected hits
                    2 Infantrys owned by the Dutch and 4 Tanks owned by the Yamamoto lost in S.Borneo
                Dutch win with 3 Artillerys, 2 EarlyFighters, 1 Elite, 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -40
                Casualties for Yamamoto: 6 Artillerys, 1 EarlyFighter, 3 Infantrys and 4 Tanks
                Casualties for Dutch: 9 Infantrys
                1 Fighter owned by the Americans forced to land in Wake
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz20 to sz19
            1 Carrier moved from sz18 to sz19
            3 Destroyers moved from sz78 to sz18
            2 EarlyFighters moved from S.Borneo to sz60
            1 Bomber moved from S.Borneo to N.B
            1 Transport moved from sz48 to sz70
            1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao
    
        Place Units - Yamamoto
            1 Artillery and 1 Infantry placed in Davao
            1 Infantry placed in Davao
            1 Destroyer placed in sz70
            2 B.Transports, 1 Destroyer and 1 EarlyFighter placed in sz78
            1 Artillery and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.83
    Americans : 1.33
    AA fire in S.Borneo : : 0.33
    Chinese : 0.33
    Dutch : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            3 Tanks moved from N.Mongolia to Khan
            1 Infantry moved from S.Mongolia to Khan
            1 Infantry moved from Chunking to N.French I.
                  Dutch take N.French I. from Yamamoto
            1 Infantry moved from N.Chunking to Chunking
            1 Infantry moved from W.Sian to N.Chunking
            1 Infantry moved from Sikang to W.Sian
            1 Infantry moved from Tsingnan to Sikang
            2 Infantrys moved from Gansu to Szechwan
            2 EarlyFighters moved from Gansu to Szechwan
            1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi
            1 Artillery moved from S.Mongolia to Khan
            1 Infantry moved from S.Mongolia to Khan
            2 Artillerys, 5 Infantrys and 3 Tanks moved from Gansu to N.Shangsi
            2 Infantrys moved from Tsingnan to Gansu
            2 Tanks moved from S.Mongolia to N.Shangsi
            1 Mech.Inf moved from Xining to N.Shangsi
            1 Fighter moved from Xining to Szechwan
            2 Artillerys and 2 Infantrys moved from Xining to Tsingnan
            2 Tanks and 2 Tankettes moved from Urumal to Gobi
            1 Infantry moved from Ming Jong to Tsingnan
            1 Artillery and 1 Infantry moved from Punjab to Yecheng
            1 Artillery moved from Bikaner to Agra
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 1 Fighter, 4 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Khan
                Chinese attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Khan, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Bunker in Khan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Khan
                Chinese loses 0 PUs for violating Khans neutrality.
                Chinese win, taking Khan from Neutral with 1 Artillery, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in N.Shangsi
                Chinese attack with 3 Artillerys, 7 Infantrys, 1 Mech.Inf and 5 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Artillerys, 7 Infantrys, 1 Mech.Inf and 5 Tanks in N.Shangsi, round 2 : 7/16 hits, 5.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 3 Artillerys, 7 Infantrys, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 2 EarlyFighters, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 EarlyFighters, 1 Fighter and 2 Infantrys in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 2 EarlyFighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters and 1 Fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 Elite, 1 Fighter, 1 Mech.Inf, 1 Tank and 2 Tankettes placed in Xining
            Chinese undo move 1.
            1 Elite, 1 Fighter and 4 Infantrys placed in Xining
            1 Mech.Inf, 1 Tank and 2 Tankettes placed in Urumal
            Chinese undo move 2.
            Chinese undo move 1.
            1 Elite, 1 Fighter, 3 Infantrys and 1 Mech.Inf placed in Xining
            Chinese undo move 1.
            1 Elite, 1 Fighter and 4 Infantrys placed in Xining
            1 Mech.Inf, 1 Tank and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Hisaichi : 0.33
    Chinese : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:26:50 AM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Hongkong to sz67
            2 Artillerys moved from Hongkong to sz67
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz67 to sz60
            1 Artillery and 1 Infantry moved from Hanan to N.Chunking
            1 Infantry moved from Shangsi to Szechwan
            1 Artillery moved from Sian to Szechwan
            5 Tanks moved from Nanking to Szechwan
            1 Bomber moved from Nanking to Szechwan
            1 Infantry moved from N.B to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz67
            1 Infantry moved from sz67 to N.French I.
            1 EarlyFighter moved from Hongkong to N.French I.
            8 Transports moved from sz60 to sz67
            3 Infantrys and 2 Tanks moved from Jinan to Quingdao
            2 Artillerys and 1 Infantry moved from sz60 to Sumatra
            1 Destroyer and 1 Submarine moved from sz59 to sz58
            1 Artillery and 1 Infantry moved from Hongkong to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
            1 Infantry moved from Macau to sz67
            1 Infantry moved from sz67 to N.French I.
            1 Artillery moved from Kwangtung to sz67
            1 Artillery moved from sz67 to N.French I.
            2 Bombers moved from N.B to sz60
            2 EarlyFighters moved from W.Borneo to Sumatra
            4 EarlyFighters moved from sz60 to Sumatra
            1 EarlyFighter moved from Shansi to Szechwan
            1 EarlyFighter moved from E.Shansi to Szechwan
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Destroyers, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.French I.
                Hisaichi attack with 2 Artillerys, 1 EarlyFighter and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 3 Infantrys in N.French I., round 2 : 3/6 hits, 1.83 expected hits
                    Dutch roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French I.
                Hisaichi win, taking N.French I. from Dutch with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 1 Artillery, 1 Bomber, 2 EarlyFighters, 1 Infantry and 5 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 EarlyFighters, 1 Infantry and 5 Tanks in Szechwan, round 2 : 4/10 hits, 4.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 1 Bomber, 2 EarlyFighters, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys, 6 EarlyFighters and 1 Infantry
                British defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys, 6 EarlyFighters and 1 Infantry in Sumatra, round 2 : 3/9 hits, 3.00 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the British, 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 2 Artillerys and 6 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 3 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in sz58
                Hisaichi attack with 1 Destroyer and 1 Submarine
                Anzac defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in sz58
                Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
            Battle in N.Chunking
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Kiangsi to Hanan
            1 EarlyFighter moved from N.French I. to Hanan
            1 Infantry moved from Shansi to Sian
            2 Infantrys and 1 Tank moved from Shansi to E.Shansi
            2 Tankettes moved from Tientsin to E.Shansi
            2 Infantrys moved from Tientsin to Peking
            1 Artillery moved from Tientsin to Peking
            2 Infantrys moved from Korea to Tientsin
            3 Mech.Infs moved from Seoul to Peking
            1 Bomber moved from Szechwan to Peking
            2 EarlyFighters moved from Szechwan to E.Shansi
            2 EarlyFighters moved from Sumatra to Malaya
            4 EarlyFighters moved from Sumatra to sz60
            2 Bombers moved from sz60 to Malaya
    
        Place Units - Hisaichi
            3 Mech.Infs placed in Seoul
            2 Destroyers placed in sz79
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 Infantrys placed in Tientsin
            1 Infantry placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.67
    Anzac : -0.50
    Chinese : -0.67
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Elite and 1 Infantry moved from S.Borneo to W.Borneo
            2 EarlyFighters and 2 Fighters moved from S.Borneo to W.Borneo
    
        Purchase Units - Dutch
            Dutch buy 1 Fighter, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in W.Borneo
                Dutch attack with 2 EarlyFighters, 1 Elite, 2 Fighters and 1 Infantry
                Thai defend with 2 Artillerys and 1 Infantry
                    Dutch roll dice for 2 EarlyFighters, 1 Elite, 2 Fighters and 1 Infantry in W.Borneo, round 2 : 3/6 hits, 2.33 expected hits
                    Thai roll dice for 2 Artillerys and 1 Infantry in W.Borneo, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Dutch and 2 Artillerys owned by the Thai lost in W.Borneo
                Dutch win, taking W.Borneo from Thai with 2 EarlyFighters, 1 Elite and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Infantry
                Casualties for Thai: 2 Artillerys and 1 Infantry
    
        Non Combat Move - Dutch
            2 EarlyFighters and 2 Fighters moved from W.Borneo to S.Borneo
    
        Place Units - Dutch
            1 Fighter, 1 Infantry and 2 Tanks placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.00
    Dutch : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Celebs to sz69
            1 Infantry moved from sz69 to E.Borneo
                  Thai take E.Borneo from Dutch
            2 Transports moved from sz60 to sz73
            2 Artillerys and 2 Infantrys moved from Phuket to sz73
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to W.Borneo
    
        Purchase Units - Thai
            Thai buy 1 Elite, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Elite
                    Thai roll dice for 2 Artillerys and 2 Infantrys in W.Borneo, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Elite in W.Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in W.Borneo
                    Thai roll dice for 2 Artillerys and 1 Infantry in W.Borneo, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Elite in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Elite
    
        Non Combat Move - Thai
            1 Infantry moved from Phuket to Thailand
            1 Elite moved from Phuket to Thailand
    
        Place Units - Thai
            1 Elite, 1 Tank and 4 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            3 Artillerys, 1 Infantry and 1 Tank moved from N.Tibet to E.Tibet
            2 Infantrys moved from Bengal to E.Tibet
            3 Mech.Infs moved from Dheli to Bengal
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys and 2 T.Boats moved from sz63 to sz64
            2 Infantrys moved from sz64 to Bengal
            2 B.Transports moved from sz61 to sz63
            4 Artillerys moved from Calcutta to sz63
            1 Infantry and 1 Marine moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports, 1 Infantry and 1 Marine moved from sz63 to sz61
            4 Transports moved from sz61 to sz63
            1 Marine moved from sz61 to Sumatra
            2 Artillerys and 1 Infantry moved from sz61 to N.S
            2 Artillerys moved from sz61 to Sumatra
            1 Infantry moved from N.S to Sumatra
            4 Infantrys moved from E.India to Bengal
            3 Infantrys moved from Nepal to Bengal
            1 Infantry moved from E.India to Bengal
            1 Submarine moved from sz50 to sz58
            2 EarlyFighters moved from N.S to sz58
            3 Tanks moved from Moresby to New Guinea
            1 Destroyer moved from sz6 to sz4
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Fighter, 5 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.Tibet
                British attack with 3 Artillerys, 3 Infantrys and 1 Tank
                Neutral defend with 1 Bunker and 4 Infantrys
                    British roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in E.Tibet, round 2 : 3/7 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in E.Tibet, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Tibet
                    British roll dice for 3 Artillerys, 1 Infantry and 1 Tank in E.Tibet, round 3 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Tibet, round 3 : 0/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral and 2 Infantrys owned by the Neutral lost in E.Tibet
                British loses 0 PUs for violating E.Tibets neutrality.
                British win, taking E.Tibet from Neutral with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
            Battle in sz58
                British attack with 2 EarlyFighters and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    British roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 EarlyFighters in sz58, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz58, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the British lost in sz58
                    British roll dice for 2 EarlyFighters in sz58, round 4 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz58, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi, 1 EarlyFighter owned by the British and 1 Submarine owned by the Hisaichi lost in sz58
                British win with 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for British: 1 EarlyFighter and 1 Submarine
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
            Battle in Sumatra
                British attack with 2 Artillerys, 1 Infantry and 1 Marine
                Hisaichi defend with 2 Artillerys
                    British roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Artillerys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Sumatra
                    British roll dice for 2 Artillerys and 1 Marine in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sumatra
                British win, taking Sumatra from Hisaichi with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys
    
        Non Combat Move - British
            1 EarlyFighter moved from sz58 to Buru
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Fighter placed in Moresby
            1 Infantry placed in Vancouver
            1 Transport placed in sz6
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    British : 0.33
    Hisaichi : 0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Tank moved from Derby to sz50
            1 Artillery moved from Derby to sz50
            1 Tank moved from Soem to sz50
            2 Artillerys moved from Soem to sz50
            5 Infantrys moved from W.Australia to sz50
            3 Artillerys, 1 Battleship, 1 Carrier, 1 EarlyFighter, 5 Infantrys, 1 Submarine, 2 Tanks and 5 Transports moved from sz50 to sz56
            1 Infantry moved from sz56 to Java
            2 Artillerys, 4 Infantrys and 2 Tanks moved from sz56 to Sumatra
            3 EarlyFighters moved from N.S to Java
            1 Artillery moved from sz56 to Java
            4 Infantrys moved from Melbourne to sz37
            4 Infantrys and 2 Transports moved from sz37 to sz50
            4 Infantrys moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from N.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            2 T.Boats moved from sz37 to sz51
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 3 EarlyFighters and 1 Infantry
                Thai defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 3 EarlyFighters and 1 Infantry in Java, round 2 : 1/5 hits, 1.67 expected hits
                    Thai roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                    Anzac roll dice for 1 Artillery, 3 EarlyFighters and 1 Infantry in Java, round 3 : 3/5 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Artillery and 3 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Thai: 2 Infantrys
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            3 EarlyFighters moved from Java to N.S
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.00
    Thai : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 unit repaired.
            1 Tank moved from Sarong to sz81
            1 Tank and 1 Transport moved from sz81 to sz58
            1 Tank moved from sz58 to Celebs
                  Dutch take Celebs from Thai
            1 Destroyer moved from sz50 to sz56
            1 Battleship and 1 Destroyer moved from sz20 to sz19
            1 EarlyFighter and 1 Fighter moved from Wake to sz19
            2 Fighters moved from sz25 to sz19
            1 Infantry moved from S to Samar
                  Americans take Samar from Yamamoto
            2 Infantrys moved from Punay to Mindor
            1 Infantry moved from S to Samar
            1 Artillery moved from Ifalk to Gaferut
            1 Artillery moved from Pula to Pikelot
            2 Infantrys moved from Lasap to Pula
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Factory, 3 Fighters, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz19
                Americans attack with 1 Battleship, 1 Destroyer, 1 EarlyFighter and 3 Fighters
                Yamamoto defend with 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters
                    Americans roll dice for 1 Battleship, 1 Destroyer, 1 EarlyFighter and 3 Fighters in sz19, round 2 : 3/6 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz19, round 2 : 5/5 hits, 2.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Destroyer owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz19
                    Americans roll dice for 1 Battleship and 1 Fighter in sz19, round 3 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in sz19, round 3 : 1/2 hits, 1.17 expected hits
                    1 Fighter owned by the Americans and 1 Carrier owned by the Yamamoto lost in sz19
                    Americans roll dice for 1 Battleship in sz19, round 4 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Battleship in sz19, round 4 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Yamamoto lost in sz19
                Americans win with 1 Battleship remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Destroyer, 1 EarlyFighter and 3 Fighters
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters
    
        Non Combat Move - Americans
            1 Destroyer moved from sz25 to sz20
            1 Carrier moved from sz25 to sz20
            3 Destroyers moved from sz23 to sz25
            1 Bomber moved from San Francisco to Wake
            1 EarlyFighter moved from sz56 to N.S
            2 Tanks moved from N.Canada to Alaska
            3 Infantrys moved from N.Canada to Anchorage
    
        Place Units - Americans
            1 Factory placed in Anchorage
            1 B.Transport and 1 Transport placed in sz4
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 2 Artillerys, 3 Infantrys and 2 Tanks
            EDIT: Adding units owned by Americans to N.Canada: 2 Artillerys, 3 Infantrys and 2 Tanks
            EDIT: Removing units owned by Americans from Seattle: 4 Infantrys
            EDIT: Adding units owned by Americans to British Columbia: 4 Infantrys
            EDIT: Removing units owned by Americans from Portland: 2 Artillerys and 3 Infantrys
            EDIT: Adding units owned by Americans to Seattle: 2 Artillerys and 3 Infantrys
            EDIT: Turning off Edit Mode
            1 Carrier placed in sz25
            2 Fighters placed in sz25
            Americans undo move 4.
            1 Fighter placed in sz25
            1 Fighter placed in sz25
            1 Fighter placed in Pearl Harbor
            1 Destroyer and 1 Submarine placed in sz23
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.50
    Americans : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Infantry moved from Vostok to Angarsk
                  Masaharu take Angarsk from Russians
            1 Infantry moved from Ostrov to sz1
            1 Infantry moved from sz1 to Yakutsk
                  Masaharu take Yakutsk from Russians
            2 Artillerys, 7 Infantrys and 2 Tanks moved from Belogorsk to Quingdao
            1 Infantry and 1 Tank moved from Vostok to Quingdao
            1 Artillery and 3 Infantrys moved from Amursk to Belogorsk
            5 Transports moved from sz1 to sz15
            6 Infantrys moved from Akina to sz15
            3 Infantrys moved from N.Japan to sz15
            9 Infantrys and 5 Transports moved from sz15 to sz1
            9 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 2 Destroyers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Artillery and 2 Infantrys placed in Amursk
            1 Artillery and 3 Infantrys placed in Manchuria
            2 Infantrys placed in Akina
            2 Destroyers placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 EarlyFighter and 3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Artillery moved from Bratsk to Ustkut
            2 Infantrys moved from Ustkut to Ulaan Ude
            3 Mech.Infs moved from Kaask to Ulaan Ude
            2 Infantrys and 1 Marine moved from Kaask to Kyzal
            1 Infantry moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            3 Infantrys, 1 Marine and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys moved from Nagasaki to sz78
            1 Tank moved from Nagasaki to sz78
            2 Infantrys moved from Nagasaki to sz78
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68
            1 Artillery, 1 Infantry and 1 Tank moved from sz68 to Mindor
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz68
            2 Artillerys and 1 Infantry moved from sz68 to Punay
                  Yamamoto take Punay from Americans
            2 EarlyFighters moved from sz60 to sz58
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery and 2 Infantrys moved from sz70 to Celebs
            1 Infantry moved from Ceram to sz48
            1 Infantry and 1 T.Boat moved from sz48 to sz47
            1 Infantry moved from sz47 to New Britain
                  Yamamoto take New Britain from British
            1 EarlyFighter moved from sz78 to sz19
            1 Destroyer moved from sz18 to sz19
            1 Transport moved from sz60 to sz74
            2 B.Transports and 5 Transports moved from sz60 to sz74
            3 Infantrys moved from Tokyo to S.Japan
            1 Artillery moved from Tokyo to S.Japan
            3 Tanks moved from Kwangsi to Chunking
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 4 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz58
                Yamamoto attack with 2 EarlyFighters
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 EarlyFighters in sz58, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in sz58
                Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Mindor
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mindor, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 Infantrys in Mindor, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindor
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Mindor, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindor, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindor
                Yamamoto win, taking Mindor from Americans with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in sz19
                Yamamoto attack with 1 Destroyer and 1 EarlyFighter
                Americans defend with 1 Battleship
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in sz19, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in sz19, round 3 : 1/1 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz19
                    Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship in sz19, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz19
                Americans win with no units remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter
                Casualties for Americans: 1 Battleship
            Battle in Celebs
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Celebs, round 2 : 0/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Celebs
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Celebs
                    Yamamoto roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Celebs, round 5 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 5 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Celebs, round 6 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Tank in Celebs, round 6 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto and 1 Tank owned by the Americans lost in Celebs
                Dutch win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Tank
            Battle in Chunking
                Yamamoto attack with 3 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 Tanks in Chunking, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 2 Tanks remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz58 to sz60
            1 Bomber moved from N.B to Davao
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            1 B.Transport, 1 Battleship and 1 Destroyer placed in sz78
            2 Artillerys and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Americans : 0.83
    Chinese : 0.67
    Dutch : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to Szechwan
            2 EarlyFighters and 1 Fighter moved from Sikang to Szechwan
            2 Infantrys moved from Gansu to Szechwan
            5 Tanks moved from N.Shangsi to Szechwan
            1 Mech.Inf moved from N.Shangsi to Szechwan
            3 Tanks moved from Khan to Gansu
            1 Artillery and 1 Infantry moved from Khan to S.Mongolia
            1 Tank and 2 Tankettes moved from Gobi to Gansu
            3 Artillerys and 6 Infantrys moved from N.Shangsi to Gansu
            3 Infantrys moved from Tsingnan to Sikang
            2 Artillerys moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            1 Fighter moved from Xining to Szechwan
            1 Elite and 4 Infantrys moved from Xining to Tsingnan
            2 Tankettes moved from Urumal to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            1 Tank moved from Urumal to Gobi
            1 Artillery moved from Agra to Cheng
            1 Artillery and 1 Infantry moved from Yecheng to Cheng
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Fighter, 6 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 EarlyFighters, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 5 Tanks
                Hisaichi defend with 1 Artillery, 1 Infantry and 5 Tanks
                    Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Infantrys, 1 Mech.Inf and 5 Tanks in Szechwan, round 2 : 6/13 hits, 5.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Szechwan, round 2 : 4/7 hits, 3.17 expected hits
                1 Mech.Inf owned by the Chinese, 4 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 EarlyFighters, 2 Fighters and 5 Tanks in Szechwan, round 3 : 3/9 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Chinese and 1 Tank owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 5 Tanks remaining. Battle score for attacker is 12
                Casualties for Chinese: 1 EarlyFighter, 3 Infantrys and 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 5 Tanks
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu
    
        Place Units - Chinese
            1 Fighter, 1 Mech.Inf and 1 Tank placed in Urumal
            5 Infantrys and 1 Marine placed in Xining
            1 Infantry placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Chinese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            3 Artillerys moved from Hongkong to sz67
            2 Artillerys moved from N.French I. to sz67
            2 Infantrys moved from N.French I. to sz67
            3 Infantrys moved from Hongkong to sz67
            5 Artillerys, 5 Infantrys and 5 Transports moved from sz67 to sz60
            5 Artillerys and 5 Infantrys moved from sz60 to S.Borneo
            1 Artillery and 2 Infantrys moved from Malaya to sz60
            2 Infantrys moved from sz60 to S.Borneo
            1 Artillery moved from sz60 to S.Borneo
            2 EarlyFighters moved from sz60 to S.Borneo
            2 Bombers and 2 EarlyFighters moved from Malaya to S.Borneo
            2 Infantrys moved from E.Shansi to N.Shangsi
            2 EarlyFighters moved from E.Shansi to N.Shangsi
            1 Bomber moved from Peking to N.Shangsi
            1 Artillery and 1 Infantry moved from Hanan to W.Sian
            1 EarlyFighter moved from Hanan to W.Sian
            2 EarlyFighters moved from sz60 to S.Borneo
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Artillerys, 1 Bunker, 1 Factory, 3 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 1 Bomber, 2 EarlyFighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 2 EarlyFighters and 2 Infantrys in N.Shangsi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Bomber, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.Borneo
                Hisaichi attack with 6 Artillerys, 2 Bombers, 6 EarlyFighters and 7 Infantrys
                Dutch defend with 1 AAGun, 3 Artillerys, 2 EarlyFighters, 1 Factory, 3 Fighters, 3 Infantrys and 4 Tanks
                    AA fire in S.Borneo : 2/8 hits, 1.33 expected hits
                    1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 6 Artillerys, 1 Bomber, 5 EarlyFighters and 7 Infantrys in S.Borneo, round 2 : 7/19 hits, 6.50 expected hits
                    Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 3 Fighters, 3 Infantrys and 4 Tanks in S.Borneo, round 2 : 6/15 hits, 7.00 expected hits
                    3 Artillerys owned by the Dutch, 3 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 6 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 6 Artillerys, 1 Bomber, 5 EarlyFighters and 1 Infantry in S.Borneo, round 3 : 5/13 hits, 4.67 expected hits
                    Dutch roll dice for 2 EarlyFighters, 3 Fighters and 3 Tanks in S.Borneo, round 3 : 4/8 hits, 4.50 expected hits
                    2 EarlyFighters owned by the Dutch, 3 Tanks owned by the Dutch, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber and 5 EarlyFighters in S.Borneo, round 4 : 6/9 hits, 3.33 expected hits
                    Dutch roll dice for 3 Fighters in S.Borneo, round 4 : 0/3 hits, 2.00 expected hits
                    3 Fighters owned by the Dutch lost in S.Borneo
                Hisaichi captures 17PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 3 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Infantrys
                Casualties for Dutch: 3 Artillerys, 2 EarlyFighters, 3 Fighters, 3 Infantrys and 4 Tanks
            Battle in W.Sian
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Sian, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from W.Sian to Shangsi
            1 Bomber and 2 EarlyFighters moved from N.Shangsi to E.Shansi
            1 Artillery, 2 Infantrys and 3 Mech.Infs moved from Peking to E.Shansi
            1 Artillery and 3 Infantrys moved from Tientsin to Hopeh
            3 Mech.Infs moved from Seoul to Hopeh
            1 Infantry moved from Seoul to Manchuria
            1 EarlyFighter moved from Shangsi to E.Shansi
            1 EarlyFighter moved from S.Borneo to Malaya
            4 EarlyFighters moved from S.Borneo to sz60
            1 Bomber moved from S.Borneo to Malaya
            2 Destroyers moved from sz79 to sz78
    
        Place Units - Hisaichi
            1 Bunker and 1 Factory placed in Malaya
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery, 1 Mech.Inf and 1 Tank placed in Tientsin
            2 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.17
    AA fire in S.Borneo : : 0.67
    Chinese : -0.67
    Dutch : -3.50
    

    Savegame


  • TripleA Move Summary: Dutch round 4

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 T.Boat moved from sz69 to sz68
            1 Artillery and 1 Infantry moved from W.Borneo to sz60
            1 Infantry moved from E.Borneo to sz60
            1 Artillery moved from W.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Celebs
                  Thai take Celebs from Dutch
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Bali
                  Thai take Bali from Dutch
            1 Destroyer moved from sz60 to sz59
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 1 Elite, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 AAGun, 1 EarlyFighter, 1 Elite, 1 Tank and 4 Tankettes moved from Phuket to Malaya
            1 Elite, 1 Infantry and 1 Tank moved from Thailand to Malaya
    
        Place Units - Thai
            1 Elite, 1 Fighter and 4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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