@Karl7 Pretty sure I’ve lost, but I’ll play it out until Moscow is taken.
DizzKneeLand33 (X+0) versus Giallo BM3 L20
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 3 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - ANZAC Battle in 25 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 25 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to South Australia 1 infantry moved from Siam to Shan State Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 3 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - ANZAC Battle in 25 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 25 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to South Australia 1 infantry moved from Siam to Shan State Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : 0,67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 9 armour, 11 artilleries, 22 infantry and 14 mech_infantrys moved from Romania to Eastern Poland 3 artilleries and 12 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys in Eastern Poland, round 2 : 19/71 hits, 19.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 14 artilleries, 34 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Romania to Eastern Poland 2 aaGuns moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 submarine moved from 123 Sea Zone to 110 Sea Zone 1 cruiser, 1 submarine and 1 transport moved from 123 Sea Zone to 112 Sea Zone 1 infantry moved from Southern France to France Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 10 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Baltic States 1 submarine moved from 105 Sea Zone to 91 Sea Zone Combat - Russians Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour moved from Novgorod to Bryansk 1 fighter moved from Karelia to Bryansk 1 fighter moved from Vyborg to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Baltic States to Russia 1 mech_infantry moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 46 Sea Zone to New Guinea 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 battleship, 1 destroyer and 6 submarines moved from 6 Sea Zone to 31 Sea Zone 3 fighters moved from Guam to 31 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Wake Island to 31 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Battle in New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Celebes from Dutch, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 31 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers Americans defend with 2 battleships and 2 cruisers; ANZAC defend with 1 destroyer Japanese roll dice for 6 submarines in 31 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 8/10 hits, 5.67 expected hits Americans roll dice for 2 battleships, 2 cruisers and 1 destroyer in 31 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 battleships owned by the Americans lost in 31 Sea Zone Japanese win with 1 battleship, 2 bombers, 1 destroyer, 4 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Casualties for Americans: 2 battleships and 2 cruisers Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers, 4 fighters and 2 tactical_bombers moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 infantry moved from Jehol to Chahar 2 infantry moved from Manchuria to Amur 1 aaGun, 2 infantry and 1 mech_infantry moved from Jehol to Manchuria Place Units - Japanese 1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : -0.67 Japanese : 2.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 fighters and 1 infantry; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Morocco to Algeria 2 fighters moved from Gibraltar to Algeria 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 2 fighters moved from Eastern United States to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Algeria to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 3 fighters and 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : 0,50 Japanese : -0,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Hopei to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 artillery and 2 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 4 infantry moved from Anhwe to Jehol 1 fighter moved from Suiyuyan to Hopei 2 artilleries and 2 infantry moved from Kweichow to Anhwe Place Units - Chinese 2 artilleries and 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 fighters and 1 infantry; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Morocco to Algeria 2 fighters moved from Gibraltar to Algeria 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 2 fighters moved from Eastern United States to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Algeria to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 3 fighters and 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Hopei to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 artillery and 2 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 4 infantry moved from Anhwe to Jehol 1 fighter moved from Suiyuyan to Hopei 2 artilleries and 2 infantry moved from Kweichow to Anhwe Place Units - Chinese 2 artilleries and 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from French Madagascar to Iraq 1 fighter moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 artillery and 2 infantry moved from Kwangsi to Kwangtung Combat - British Battle in Kwangtung British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Kwangtung British roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Iraq British attack with 1 bomber, 1 fighter and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 3/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 aaGun moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Burma 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Yunnan to Burma 1 marine moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 80 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Iraq to Egypt 1 bomber moved from Iraq to Eastern Persia 1 armour moved from Central United States to Quebec 1 artillery and 2 infantry moved from Eastern United States to Quebec 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 3 mech_infantrys placed in Egypt 1 transport placed in 106 Sea Zone 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 submarines and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in 39 Sea Zone change ownership: 2 submarines and 1 transport
Combat Hit Differential Summary :
Italians : 0,67 British : 1,17 Americans : 0,50 Chinese : -0,50 Neutral_Axis : -1,00 Japanese : -0,83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 bomber moved from Southern Italy to Morocco 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians 2 armour and 2 mech_infantrys moved from Romania to Baltic States Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour and 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits, 0.83 expected hits 1 bomber owned by the Italians and 1 infantry owned by the Americans lost in Morocco Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Morocco Americans win with 1 armour remaining. Battle score for attacker is -16 Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry Casualties for Americans: 2 infantry Battle in Baltic States Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 artilleries and 4 infantry moved from Northern Italy to France 2 artilleries and 4 infantry moved from Romania to Eastern Poland 1 artillery moved from Tobruk to Libya Place Units - Italians 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.50 Russians : -0.33
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 cruiser and 5 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
Combat Hit Differential Summary :
ANZAC : -2,00
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omg one hit…
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Go ahead and crack the carrier. This could get interesting. :P
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 cruiser and 5 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 2 fighters owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
ANZAC : -2,00 Japanese : 0,17
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2 more…
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Destroyer and tac
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@DizzKneeLand33 I have 2 left 1 more hit
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let’s kill the fighter, that carrier’s been a hero :P
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 cruiser and 5 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 2 fighters owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 fighter in 46 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 cruiser and 4 fighters Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 1 fighter moved from 46 Sea Zone to Queensland 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -2,00 Japanese : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 cruiser and 5 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser and 5 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 2 fighters owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 fighter in 46 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 46 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 cruiser and 4 fighters Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 1 fighter moved from 46 Sea Zone to Queensland 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,00 Japanese : -0,33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 3 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Battle in Karelia Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 9 armour, 14 artilleries, 34 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Bessarabia 9 infantry moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Iceland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 110 Sea Zone to 123 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from Karelia to Eastern Poland Place Units - Germans 2 fighters placed in Western Germany 10 infantry placed in Romania Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.67