@fasthard said in L24 BM4 WindowWasher X vs fasthard L+21:
Battle score for attacker is 52
Thats nuts, i guess the dice gods were on your side
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble in SZ6? KK?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Battle in Java
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Japanese defend with 5 submarines
Americans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 5 submarines
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 23 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 5 destroyers moved from 112 Sea Zone to 91 Sea Zone
7 transports moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Norway to Russia
1 tactical_bomber moved from 112 Sea Zone to Norway
4 artilleries and 4 infantry moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Norway
1 fighter placed in Western United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Midway to 23 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Battle in Java
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Japanese defend with 5 submarines
Americans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 5 submarines
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 23 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 5 destroyers moved from 112 Sea Zone to 91 Sea Zone
7 transports moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Norway to Russia
1 tactical_bomber moved from 112 Sea Zone to Norway
4 artilleries and 4 infantry moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Norway
1 fighter placed in Western United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Norway to Novgorod
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from India to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 2 infantry moved from India to Burma
Combat - British
Battle in Novgorod
British attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 9 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 3 artilleries, 2 fighters and 3 infantry in Novgorod, round 2 : 2/8 hits, 3.00 expected hits
Germans roll dice for 4 armour and 9 mech_infantrys in Novgorod, round 2 : 6/13 hits, 5.00 expected hits
3 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 3 infantry owned by the British lost in Novgorod
Germans win with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is -9
Casualties for British: 3 artilleries and 3 infantry
Casualties for Germans: 3 mech_infantrys
2 fighters owned by the British retreated
Battle in Persia
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 infantry
AA fire in Persia : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 artillery and 1 tactical_bomber in Persia, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Persia, round 3 : 3/3 hits, 1.00 expected hits
1 aaGun owned by the Germans, 1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Persia
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Norway to Vyborg
2 fighters moved from Novgorod to Belarus
1 fighter moved from United Kingdom to Finland
1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
2 artilleries and 2 infantry moved from India to West India
Place Units - British
1 fighter placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 3.00
British : -2.00
AA fire in Persia : : -0.17
Americans : 0.67
Chinese : -0.17
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Baltic States to Vyborg
1 fighter moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Battle in Vyborg
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Vyborg
Italians win, taking Anglo Egyptian Sudan from British, taking Vyborg from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns and 5 infantry moved from Western Germany to Northern Italy
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from 80 Sea Zone to Caucasus
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 mech_infantry placed in New South Wales
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Eastern Poland
1 bomber moved from Greece to Eastern Poland
1 bomber moved from Western Germany to 127 Sea Zone
4 armour and 6 mech_infantrys moved from Novgorod to Finland
2 fighters and 3 tactical_bombers moved from Western Germany to Finland
1 fighter moved from Germany to Finland
1 bomber moved from Southern Italy to Karelia
1 mech_infantry moved from Baltic States to Karelia
1 mech_infantry moved from Baltic States to Karelia
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour moved from Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
2 armour moved from Egypt to Belgian Congo
2 armour moved from Egypt to Tobruk
Germans take Alexandria from British
2 submarines moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Tobruk
Germans attack with 2 armour
French defend with 1 infantry
Germans roll dice for 2 armour in Tobruk, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour in Tobruk, round 3 : 0/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Tobruk
Germans roll dice for 1 armour in Tobruk, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Tobruk
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Battle in Karelia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Karelia, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Karelia, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 bomber in Eastern Poland, round 3 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 4 armour, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 4 armour, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in Finland, round 2 : 6/16 hits, 6,50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits, 4,67 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans, 4 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland
Germans roll dice for 4 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Finland, round 3 : 5/12 hits, 5,83 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Finland, round 3 : 2/6 hits, 2,67 expected hits
1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 4 armour, 3 fighters and 3 tactical_bombers in Finland, round 4 : 7/10 hits, 5,50 expected hits
Americans roll dice for 1 fighter in Finland, round 4 : 1/1 hits, 0,67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Finland
Germans win, taking Finland from Americans with 3 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 armour and 6 mech_infantrys
Casualties for Americans: 1 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Battle in 115 Sea Zone
Germans attack with 2 submarines
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 115 Sea Zone
British roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Germans lost in 115 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Finland to Vyborg
1 bomber moved from 127 Sea Zone to Vyborg
1 bomber moved from Karelia to Vyborg
5 mech_infantrys moved from Baltic States to Vyborg
1 bomber moved from Eastern Poland to Vyborg
5 mech_infantrys moved from Germany to Romania
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Denmark
5 armour moved from Egypt to Iraq
3 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Trans-Jordan to Caucasus
2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Denmark
6 infantry moved from Western Germany to Germany
4 infantry moved from Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 destroyer and 1 submarine placed in 81 Sea Zone
1 infantry placed in Egypt
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 1 mech_infantry placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -4,17
British : 0,00
Americans : -1,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
6 infantry moved from Olgiy to Kansu
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Germans
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Olgiy to Kansu
1 infantry moved from Novosibirsk to Kansu
1 artillery moved from Samara to Tambov
2 artilleries and 2 infantry moved from Rostov to Volgograd
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 artilleries and 4 infantry moved from Russia to Tambov
1 artillery, 1 infantry and 2 mech_infantrys moved from Archangel to Belarus
3 infantry moved from Smolensk to Belarus
1 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Russia to Belarus
1 aaGun, 4 artilleries, 18 infantry and 3 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : 1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 bomber, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery and 2 fighters moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Szechwan to Kansu
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 1 cruiser and 2 marines moved from 35 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
2 marines moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters moved from Philippines to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 2 fighters, 1 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 3/10 hits, 5,33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
AA fire in Kansu : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 8/14 hits, 6,00 expected hits
Chinese roll dice for 2 aaGuns and 15 infantry in Kansu, round 2 : 5/15 hits, 5,00 expected hits
2 infantry owned by the Japanese, 6 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 2 aaGuns owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Kansu, round 3 : 6/9 hits, 5,00 expected hits
Chinese roll dice for 9 infantry in Kansu, round 3 : 3/9 hits, 3,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Kansu, round 4 : 3/6 hits, 3,50 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 3/3 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -29
Casualties for Japanese: 1 artillery, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 15 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
2 bombers moved from Kansu to Yunnan
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 aaGun moved from Buyant-Uhaa to Amur
1 aaGun, 1 artillery and 5 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Chahar to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to French Indo China
3 fighters moved from 44 Sea Zone to Philippines
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Yunnan to Szechwan
Place Units - Japanese
1 aaGun, 1 bomber, 2 fighters and 5 infantry placed in Japan
3 infantry placed in French Indo China
Japanese undo move 2.
3 mech_infantrys placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0,83
ANZAC : 0,33
AA fire in Kansu : : 0,00
Chinese : 2,00
UK_Pacific : 0,00
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 cruiser moved from 16 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 42 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 3 armour
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - Americans
5 fighters moved from Gibraltar to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 destroyers moved from 91 Sea Zone to 87 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 armour placed in Eastern United States
3 armour placed in Norway
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 2.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 cruiser moved from 16 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 42 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 3 armour
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - Americans
5 fighters moved from Gibraltar to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 destroyers moved from 91 Sea Zone to 87 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 armour placed in Eastern United States
3 armour placed in Norway
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
3 infantry moved from India to Burma
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 3 artilleries and 3 infantry
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 mech_infantry
British roll dice for 1 cruiser in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 2 : 4/6 hits, 2.00 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 3 artilleries and 2 infantry in Eastern Persia, round 3 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from United Kingdom to Norway
2 fighters moved from Belarus to Novgorod
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : 0.83
Italians : -1.00
Americans : 2.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 cruiser and 1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 armour and 2 mech_infantrys moved from Vyborg to Finland
Combat - Italians
Battle in Algeria
Battle in Finland
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour and 1 artillery
Italians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 armour and 1 artillery in Finland, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Finland
Italians win, taking Algeria from French, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Battle in 76 Sea Zone
Italians attack with 1 cruiser and 1 submarine
Americans defend with 1 cruiser
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 76 Sea Zone
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Syria to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 armour placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1,83
Americans : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Germans
1 infantry moved from Tunisia to Algeria
Combat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 8 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.33
French : -1.17
ANZAC : 0.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Norway
3 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Vyborg to Norway
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Caucasus to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from French Equatorial Africa to Rhodesia
3 armour moved from Belgian Congo to Rhodesia
1 armour moved from Ethiopia to Tanganyika Territory
Germans take Tanganyika Territory from British
Combat - Germans
Battle in 71 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 71 Sea Zone
Germans win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 80 Sea Zone
Germans roll dice for 1 fighter in 80 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter in 80 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in Rhodesia
Germans attack with 4 armour
British defend with 1 armour
Germans roll dice for 4 armour in Rhodesia, round 2 : 3/4 hits, 2,00 expected hits
British roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 4 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Norway
Germans attack with 3 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
British defend with 2 fighters; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
Germans roll dice for 3 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 8/15 hits, 6,50 expected hits
Americans roll dice for 3 armour, 1 artillery, 7 fighters and 1 infantry in Norway, round 2 : 7/12 hits, 6,83 expected hits
1 fighter owned by the Germans, 3 armour owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 5 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Norway, round 3 : 3/8 hits, 4,50 expected hits
Americans roll dice for 4 fighters in Norway, round 3 : 3/4 hits, 2,67 expected hits
2 fighters owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans roll dice for 3 bombers, 1 mech_infantry and 1 tactical_bomber in Norway, round 4 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 fighters, 5 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 3 armour, 1 artillery, 5 fighters and 1 infantry
Casualties for British: 2 fighters
Non Combat Move - Germans
1 tactical_bomber moved from Norway to Western Germany
3 bombers moved from Norway to Western Germany
1 mech_infantry moved from Denmark to Germany
1 infantry moved from Western Germany to Denmark
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Poland
6 infantry moved from Germany to Poland
4 armour moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
5 mech_infantrys moved from Romania to Slovakia Hungary
5 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from 80 Sea Zone to Persia
Place Units - Germans
2 fighters placed in Western Germany
1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,50
British : -1,00
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Italians
1 fighter and 1 tactical_bomber moved from Russia to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Romania to Bessarabia
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
5 artilleries and 5 infantry moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Ukraine
7 artilleries and 4 infantry moved from Tambov to Volgograd
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Belarus to Eastern Poland
4 artilleries and 5 infantry moved from Novgorod to Karelia
1 aaGun, 12 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Dzavhan to Yenisey
1 mech_infantry moved from Volgograd to Novosibirsk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Szechwan to Sikang
1 artillery and 8 infantry moved from Shan State to Burma
4 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
2 bombers moved from Yunnan to Sikang
3 fighters moved from French Indo China to Burma
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to Soviet Far East
1 bomber and 2 fighters moved from Japan to 4 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Kansu to Yenisey
Japanese take Timguska from Russians
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 61 Sea Zone
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 3 fighters
Americans defend with 1 artillery
Japanese roll dice for 3 fighters in Soviet Far East, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Yenisey
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber and 2 fighters in 4 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 cruiser and 1 transport in 4 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 12 infantry and 3 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 12 infantry and 3 mech_infantrys in Burma, round 2 : 2/19 hits, 4,50 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 3 fighters, 11 infantry and 3 mech_infantrys in Burma, round 3 : 4/18 hits, 4,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters could not land in Burma and were removed
3 infantry moved from Malaya to Shan State
1 infantry and 2 marines moved from Java to 42 Sea Zone
4 carriers, 2 destroyers, 2 fighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Soviet Far East to 6 Sea Zone
1 bomber moved from 4 Sea Zone to Japan
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 aaGun and 2 infantry moved from Amur to Siberia
3 tactical_bombers moved from French Indo China to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 fighter moved from Burma to French Indo China
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
2 bombers moved from Sikang to French Indo China
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Hopei
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Chahar
1 aaGun, 1 artillery and 3 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 2 destroyers and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : -0,50
Chinese : 0,33
UK_Pacific : -0,33
Russians : -0,67
Japanese : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
Combat - Americans
Battle in French Equatorial Africa
Battle in 94 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win, taking French Equatorial Africa from Germans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
2 destroyers moved from 87 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 4 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
Place Units - Americans
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :