@simon33
Scramble?
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Karl7 (Allies) vs Simon33 (Axis) BM3 Game III
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 armour moved from Anhwe to Chahar Japanese take Jehol from Chinese Japanese take Chahar from Chinese 1 infantry moved from Shan State to Malaya Japanese take Malaya from Americans 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter moved from India to Kweichow 2 bombers moved from French Indo China to Hopei 1 fighter moved from French Indo China to Kweichow 2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan Purchase Units - Japanese Japanese buy 5 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 3 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to Kiangsu 1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Anhwe to Chahar 2 bombers moved from Hopei to French Indo China 2 bombers moved from Java to Sumatra 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to Yunnan 1 aaGun, 2 armour, 3 artilleries and 3 mech_infantrys moved from Shan State to French Indo China 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to French Indo China 4 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter moved from Japan to Kiangsu 3 artilleries moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu Place Units - Japanese 3 infantry placed in French Indo China 2 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,5,4,1,2,6 Japanese collect 31 PUs (17 lost to blockades); end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Chinese : 1.33 Japanese : -2.83
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I thought about conceding this game right there. I was anticipating moving my fleet to SZ36 there but it seems that I couldn’t do so.
I don’t know, I think if Japan can’t get its fleet back home, it will be done for. And in that event, even taking Moscow won’t be enough. The middle east isn’t really weak enough.
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@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game III:
I thought about conceding this game right there. I was anticipating moving my fleet to SZ36 there but it seems that I couldn’t do so.
I don’t know, I think if Japan can’t get its fleet back home, it will be done for. And in that event, even taking Moscow won’t be enough. The middle east isn’t really weak enough.
Yeah, I was going to do some stuff with the UK middle east force, but then saw you could try a 1 -2 hit with Japan and Germany.
Axis in a pinch for sure. But allies aren’t really pressing in yet.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from 92 Sea Zone to Tobruk 1 bomber moved from Egypt to Tobruk 2 infantry moved from Finland to Karelia 1 fighter moved from Norway to Russia 1 tactical_bomber moved from Finland to Karelia 1 fighter moved from Finland to Russia 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 bombers moved from Korea to Japan Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in Japan causes 13 damage total. Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tobruk Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 8/15 hits, 5.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 1/8 hits, 2.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Karelia Americans attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 tactical_bomber moved from Karelia to Finland 2 armour moved from Norway to Finland 1 carrier and 3 submarines moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Tobruk to 96 Sea Zone 1 bomber moved from Tobruk to Egypt 3 aaGuns and 4 infantry moved from Tunisia to Libya 3 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Japan to Korea Place Units - Americans 1 armour, 1 bomber and 1 mech_infantry placed in Korea 1 artillery, 1 fighter and 1 infantry placed in Finland 1 armour and 2 fighters placed in Norway Americans undo move 3. 1 armour, 1 fighter and 1 infantry placed in Norway 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 3 infantry moved from Shensi to Sikang 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Jehol Place Units - Chinese 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 2 mech_infantrys moved from Iraq to Caucasus 2 fighters moved from Iraq to Caucasus 1 fighter and 1 mech_infantry moved from Persia to West India 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 infantry moved from Vyborg to Finland Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat - British Battle in Normandy Bordeaux British attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 bomber, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in West India British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 fighters and 2 mech_infantrys Italians defend with 1 mech_infantry British roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 2 fighters moved from Caucasus to Persia 1 fighter moved from West India to Persia 2 infantry moved from Persia to Eastern Persia 1 armour and 4 mech_infantrys moved from Iraq to Persia 5 artilleries moved from Iraq to Persia 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia Place Units - British 2 armour and 1 fighter placed in Persia 1 armour, 1 artillery and 1 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00 Italians : -2.17 British : 0.67 AA fire in Japan : : -0.33 Americans : 2.50 Chinese : -0.67 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from 92 Sea Zone to Tobruk 1 bomber moved from Egypt to Tobruk 2 infantry moved from Finland to Karelia 1 fighter moved from Norway to Russia 1 tactical_bomber moved from Finland to Karelia 1 fighter moved from Finland to Russia 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 bombers moved from Korea to Japan Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in Japan causes 13 damage total. Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tobruk Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 8/15 hits, 5.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 1/8 hits, 2.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 27 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Karelia Americans attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 tactical_bomber moved from Karelia to Finland 2 armour moved from Norway to Finland 1 carrier and 3 submarines moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Tobruk to 96 Sea Zone 1 bomber moved from Tobruk to Egypt 3 aaGuns and 4 infantry moved from Tunisia to Libya 3 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Japan to Korea Place Units - Americans 1 armour, 1 bomber and 1 mech_infantry placed in Korea 1 artillery, 1 fighter and 1 infantry placed in Finland 1 armour and 2 fighters placed in Norway Americans undo move 3. 1 armour, 1 fighter and 1 infantry placed in Norway 2 submarines and 2 transports placed in 101 Sea Zone 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 3 infantry moved from Shensi to Sikang 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Jehol Place Units - Chinese 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 2 mech_infantrys moved from Iraq to Caucasus 2 fighters moved from Iraq to Caucasus 1 fighter and 1 mech_infantry moved from Persia to West India 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 infantry moved from Vyborg to Finland Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat - British Battle in Normandy Bordeaux British attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 bomber, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in West India British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 fighters and 2 mech_infantrys Italians defend with 1 mech_infantry British roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 2 fighters moved from Caucasus to Persia 1 fighter moved from West India to Persia 2 infantry moved from Persia to Eastern Persia 1 armour and 4 mech_infantrys moved from Iraq to Persia 5 artilleries moved from Iraq to Persia 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia Place Units - British 2 armour and 1 fighter placed in Persia 1 armour, 1 artillery and 1 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Tunisia: 2 fighters EDIT: Adding units owned by British to Trans-Jordan: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Italians : -2.17 British : 0.67 AA fire in Japan : : -0.33 Americans : 2.50 Chinese : -0.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys moved from Volgograd to Samara 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Samara 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Italians attack with 1 armour, 2 bombers, 3 fighters and 2 mech_infantrys ANZAC defend with 2 fighters; Russians defend with 1 aaGun and 3 infantry AA fire in Samara : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Samara Italians roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Samara, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 1 aaGun, 2 fighters and 3 infantry in Samara, round 2 : 2/5 hits, 2.33 expected hits 1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 aaGun owned by the Russians lost in Samara Italians roll dice for 1 armour, 2 bombers and 2 fighters in Samara, round 3 : 4/5 hits, 2.83 expected hits Russians roll dice for 2 fighters and 2 infantry in Samara, round 3 : 3/4 hits, 2.00 expected hits 2 infantry owned by the Russians, 2 fighters owned by the ANZAC, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Samara Italians win with 2 bombers remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour, 3 fighters and 2 mech_infantrys Casualties for Russians: 1 aaGun and 3 infantry Casualties for ANZAC: 2 fighters Non Combat Move - Italians 2 bombers moved from Samara to Volgograd 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Italians collect 13 PUs (3 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : -0.33 AA fire in Samara : : 0.50 Russians : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Jehol 2 fighters moved from Korea to Jehol 1 submarine moved from 35 Sea Zone to 20 Sea Zone Purchase Units - ANZAC ANZAC buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -2 Casualties for ANZAC: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Bryansk Germans take Tambov from Russians 1 fighter and 1 infantry moved from Novgorod to Karelia 2 bombers moved from Volgograd to Karelia 1 bomber, 1 infantry and 3 tactical_bombers moved from Volgograd to Caucasus 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux Purchase Units - Germans Germans buy 5 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Caucasus Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 mech_infantrys Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Karelia Germans attack with 2 bombers, 1 fighter and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 11 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to France 3 artilleries moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Novgorod 2 bombers and 1 fighter moved from Karelia to Novgorod 5 mech_infantrys moved from Novgorod to Bryansk 1 bomber moved from Caucasus to Novgorod 3 tactical_bombers moved from Caucasus to Volgograd 4 armour and 4 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Volgograd to Bryansk Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 armour placed in Ukraine 2 mech_infantrys placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.67 Russians : -1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 aaGun and 5 infantry moved from Manchuria to Jehol Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
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Great win. Could have posted it after the last US turn I guess. I think I miscalculated how much you can get to SZ36.
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