@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        3 infantry moved from Kansu to Shensi
        1 fighter moved from Tsinghai to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Tsinghai
        1 infantry moved from Tsinghai to Sikang
    Place Units - Chinese
        1 infantry placed in Manchuria
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Tunisia to Northern Italy
        5 fighters moved from 25 Sea Zone to 16 Sea Zone
        1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
    Combat - Americans
        Strategic bombing raid in Northern Italy
                AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
            Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Northern Italy causes 6 damage total. 
        Battle in 16 Sea Zone
            Americans attack with 5 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 marine moved from Midway to 25 Sea Zone
        1 infantry moved from Midway to 25 Sea Zone
        1 battleship, 3 carriers, 1 destroyer, 1 infantry, 1 marine, 6 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        5 fighters moved from 16 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 bomber moved from Western United States to Queensland
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 bomber moved from Northern Italy to Tunisia
        2 artilleries moved from Crete to 99 Sea Zone
        2 infantry moved from Crete to 99 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
        2 artilleries moved from 98 Sea Zone to Syria
        2 infantry moved from 98 Sea Zone to Syria
        1 carrier moved from 99 Sea Zone to 98 Sea Zone
        2 fighters moved from 99 Sea Zone to 98 Sea Zone
        2 cruisers moved from 99 Sea Zone to 98 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        2 fighters moved from Eastern United States to Gibraltar
        2 artilleries moved from Central United States to 101 Sea Zone
        1 aaGun moved from Central United States to 101 Sea Zone
        1 aaGun moved from Eastern United States to 101 Sea Zone
        2 infantry moved from Central United States to 101 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 aaGuns, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries moved from 91 Sea Zone to Morocco
        2 infantry moved from 91 Sea Zone to Morocco
        1 aaGun moved from 91 Sea Zone to Morocco
        1 aaGun moved from 91 Sea Zone to Morocco
        2 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 92 Sea Zone to 97 Sea Zone
        1 submarine moved from 91 Sea Zone to 92 Sea Zone
    Place Units - Americans
        3 infantry and 1 marine placed in Central United States
        2 transports placed in 101 Sea Zone
        1 carrier and 1 transport placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 58 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        3 infantry moved from Kansu to Shensi
        1 fighter moved from Tsinghai to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Tsinghai
        1 infantry moved from Tsinghai to Sikang
    Place Units - Chinese
        1 infantry placed in Manchuria
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
    Purchase Units - British
        British buy 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; 
        UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from West India to 79 Sea Zone
        1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
        1 artillery moved from India to 39 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
        1 artillery moved from 41 Sea Zone to Sumatra
        1 infantry moved from 41 Sea Zone to Sumatra
        1 bomber moved from Syria to Ukraine
    Combat - British
        Strategic bombing raid in Ukraine
                AA fire in Ukraine : 1/1 hits, 0.17 expected hits
            1 bomber killed by AA
            Bombing raid in Ukraine causes 0 damage total. 
        Battle in Sumatra
            British attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Sumatra
            British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 infantry moved from British Somaliland to Ethiopia
        1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
        2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
        3 aaGuns, 1 artillery, 2 fighters, 13 infantry and 2 mech_infantrys moved from India to West India
        1 infantry moved from West India to Eastern Persia
        2 fighters moved from West India to Syria
        2 fighters moved from Syria to Russia
        1 fighter moved from Persia to Russia
        1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
        1 armour moved from Syria to Persia
        1 mech_infantry moved from Syria to Persia
        2 mech_infantrys moved from West India to Eastern Persia
        1 infantry moved from Trans-Jordan to Syria
        1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from Alexandria to Egypt
    Place Units - British
        1 mech_infantry placed in Union of South Africa
        2 fighters placed in Persia
        1 transport placed in 98 Sea Zone
        1 artillery placed in Persia
        1 artillery and 1 infantry placed in Egypt
    Turn Complete - British
        British collect 35 PUs; end with 37 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    Place Units - UK_Pacific
        2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 9 PUs; end with 9 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
        Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.33
Americans : 0.83
AA fire in Northern Italy : : -0.17
Chinese : 0.00
AA fire in Ukraine : : 0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Tunisia to Northern Italy
        5 fighters moved from 25 Sea Zone to 16 Sea Zone
        1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
    Combat - Americans
        Strategic bombing raid in Northern Italy
                AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
            Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Northern Italy causes 6 damage total. 
        Battle in 16 Sea Zone
            Americans attack with 5 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 marine moved from Midway to 25 Sea Zone
        1 infantry moved from Midway to 25 Sea Zone
        1 battleship, 3 carriers, 1 destroyer, 1 infantry, 1 marine, 6 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        5 fighters moved from 16 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 bomber moved from Western United States to Queensland
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 bomber moved from Northern Italy to Tunisia
        2 artilleries moved from Crete to 99 Sea Zone
        2 infantry moved from Crete to 99 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
        2 artilleries moved from 98 Sea Zone to Syria
        2 infantry moved from 98 Sea Zone to Syria
        1 carrier moved from 99 Sea Zone to 98 Sea Zone
        2 fighters moved from 99 Sea Zone to 98 Sea Zone
        2 cruisers moved from 99 Sea Zone to 98 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        2 fighters moved from Eastern United States to Gibraltar
        2 artilleries moved from Central United States to 101 Sea Zone
        1 aaGun moved from Central United States to 101 Sea Zone
        1 aaGun moved from Eastern United States to 101 Sea Zone
        2 infantry moved from Central United States to 101 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 aaGuns, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries moved from 91 Sea Zone to Morocco
        2 infantry moved from 91 Sea Zone to Morocco
        1 aaGun moved from 91 Sea Zone to Morocco
        1 aaGun moved from 91 Sea Zone to Morocco
        2 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 92 Sea Zone to 97 Sea Zone
        1 submarine moved from 91 Sea Zone to 92 Sea Zone
    Place Units - Americans
        3 infantry and 1 marine placed in Central United States
        2 transports placed in 101 Sea Zone
        1 carrier and 1 transport placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 58 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        3 infantry moved from Kansu to Shensi
        1 fighter moved from Tsinghai to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Tsinghai
        1 infantry moved from Tsinghai to Sikang
    Place Units - Chinese
        1 infantry placed in Manchuria
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
    Purchase Units - British
        British buy 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; 
        UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from West India to 79 Sea Zone
        1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
        1 artillery moved from India to 39 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
        1 artillery moved from 41 Sea Zone to Sumatra
        1 infantry moved from 41 Sea Zone to Sumatra
        1 bomber moved from Syria to Ukraine
    Combat - British
        Strategic bombing raid in Ukraine
                AA fire in Ukraine : 1/1 hits, 0.17 expected hits
            1 bomber killed by AA
            Bombing raid in Ukraine causes 0 damage total. 
        Battle in Sumatra
            British attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Sumatra
            British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 infantry moved from British Somaliland to Ethiopia
        1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
        2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
        3 aaGuns, 1 artillery, 2 fighters, 13 infantry and 2 mech_infantrys moved from India to West India
        1 infantry moved from West India to Eastern Persia
        2 fighters moved from West India to Syria
        2 fighters moved from Syria to Russia
        1 fighter moved from Persia to Russia
        1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
        1 armour moved from Syria to Persia
        1 mech_infantry moved from Syria to Persia
        2 mech_infantrys moved from West India to Eastern Persia
        1 infantry moved from Trans-Jordan to Syria
        1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from Alexandria to Egypt
    Place Units - British
        1 mech_infantry placed in Union of South Africa
        2 fighters placed in Persia
        1 transport placed in 98 Sea Zone
        1 artillery placed in Persia
        1 artillery and 1 infantry placed in Egypt
    Turn Complete - British
        British collect 35 PUs; end with 37 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    Place Units - UK_Pacific
        2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 9 PUs; end with 9 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
        Some Units in India change ownership: 2 mech_infantrys
        Turning on Edit Mode
        EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
        EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33
Americans : 0.83
AA fire in Northern Italy : : -0.17
Chinese : 0.00
AA fire in Ukraine : : 0.83
Japanese : -1.00
Forgot one British sub NCM, if you will allow it. Please use latest post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 artillery and 1 infantry moved from Bessarabia to Ukraine
        1 armour moved from Bryansk to Caucasus
              Italians take Caucasus from Russians
    Combat - Italians
    Non Combat Move - Italians
    Place Units - Italians
        2 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,6,5,5,3
        Italians collect 10 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
@OwenToo said in 19L G40 BM3 Giallo(x) vs OwenToo Game I:
Forgot one British sub NCM, if you will allow it. Please use latest post.
Im always ok with NCM eveen for china or US during that turn as long as they don’t influence the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 41 Sea Zone to 37 Sea Zone
        1 submarine moved from 42 Sea Zone to 37 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 submarine moved from 43 Sea Zone to 35 Sea Zone
              ANZAC take 35 Sea Zone from Japanese
        2 infantry moved from Trans-Jordan to Syria
    Combat - ANZAC
        Battle in Celebes
        Battle in 37 Sea Zone
            ANZAC attack with 2 submarines
            Japanese defend with 1 destroyer
                ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
            Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
            Casualties for ANZAC: 2 submarines
    Non Combat Move - ANZAC
        3 fighters moved from Western Australia to Queensland
        2 infantry moved from Western Australia to Northern Territory
        1 aaGun moved from Western Australia to Northern Territory
    Place Units - ANZAC
        1 infantry placed in New South Wales
        1 destroyer and 1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 41 Sea Zone to 37 Sea Zone
        1 submarine moved from 42 Sea Zone to 37 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 submarine moved from 43 Sea Zone to 35 Sea Zone
              ANZAC take 35 Sea Zone from Japanese
        2 infantry moved from Trans-Jordan to Syria
    Combat - ANZAC
        Battle in Celebes
        Battle in 37 Sea Zone
            ANZAC attack with 2 submarines
            Japanese defend with 1 destroyer
                ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
            Japanese win, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -12
            Casualties for ANZAC: 2 submarines
    Non Combat Move - ANZAC
        3 fighters moved from Western Australia to Queensland
        2 infantry moved from Western Australia to Northern Territory
        1 aaGun moved from Western Australia to Northern Territory
    Place Units - ANZAC
        1 infantry placed in New South Wales
        1 destroyer and 1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 destroyer moved from 99 Sea Zone to 98 Sea Zone
    Non Combat Move - French
        1 fighter moved from India to Persia
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 infantry moved from Archangel to Vologda
              Germans take Vologda from Russians
        1 mech_infantry moved from Rostov to Northwest Persia
              Germans take Northwest Persia from British
        2 infantry moved from Bryansk to Tambov
        2 mech_infantrys moved from Rostov to Volgograd
        1 bomber moved from Eastern Poland to Volgograd
        1 bomber moved from Bryansk to Volgograd
        2 fighters moved from Bryansk to Tambov
        1 bomber moved from Eastern Poland to Tambov
        11 infantry and 2 mech_infantrys moved from Belarus to Bryansk
        1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
        10 mech_infantrys moved from Eastern Poland to Bryansk
        1 mech_infantry moved from Rostov to Kazakhstan
              Germans take Kazakhstan from Russians
    Combat - Germans
        Battle in Tambov
            Germans attack with 1 bomber, 2 fighters and 2 infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Tambov, round 2 : 1/5 hits, 2,00 expected hits
                Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Russians lost in Tambov
                Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Tambov, round 3 : 2/5 hits, 2,00 expected hits
                Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
            Germans win, taking Tambov from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 2 infantry
            Casualties for Germans: 1 infantry
        Battle in Volgograd
            Germans attack with 2 bombers and 2 mech_infantrys
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,67 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
            Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        2 bombers moved from Volgograd to Bryansk
        1 bomber and 2 fighters moved from Tambov to Bryansk
        2 armour and 1 mech_infantry moved from Rostov to Bryansk
        9 mech_infantrys moved from Germany to Eastern Poland
    Place Units - Germans
        3 artilleries placed in Ukraine
        3 armour placed in Novgorod
        1 fighter and 1 tactical_bomber placed in Western Germany
        3 infantry placed in France
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,1,2,5,6
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
        Germans collect 54 PUs (4 lost to blockades); end with 55 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 mech_infantry moved from Novosibirsk to Volgograd
        1 armour moved from Novosibirsk to Volgograd
        1 tactical_bomber moved from Russia to Volgograd
        1 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Vologda
        1 fighter moved from Russia to Vologda
        1 fighter moved from Russia to Tambov
    Combat - Russians
        Battle in Volgograd
            Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Vologda
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Tambov
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Tambov to Russia
        1 tactical_bomber moved from Volgograd to Russia
        1 fighter moved from Vologda to Russia
        1 mech_infantry moved from Novosibirsk to Russia
        2 aaGuns and 12 infantry moved from Manchuria to Jehol
    Place Units - Russians
        1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Russians collect 19 PUs; end with 19 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 5 artilleries, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
        1 bomber moved from Japan to Manchuria
        4 fighters moved from 6 Sea Zone to Manchuria
        3 infantry moved from Korea to Manchuria
        1 armour, 7 artilleries, 12 infantry and 1 mech_infantry moved from Burma to India
        2 mech_infantrys moved from Yunnan to India
        1 destroyer moved from 36 Sea Zone to 35 Sea Zone
        1 destroyer moved from 37 Sea Zone to 43 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
        1 infantry moved from Kweichow to Shensi
        1 infantry moved from Hopei to Shensi
        3 bombers moved from French Indo China to Shensi
        1 tactical_bomber moved from French Indo China to Sikang
        1 infantry moved from Szechwan to Sikang
        1 tactical_bomber moved from French Indo China to Sikang
        1 infantry moved from Korea to Amur
              Japanese take Amur from Russians
        1 battleship moved from 36 Sea Zone to 35 Sea Zone
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 41 Sea Zone
            Japanese attack with 1 tactical_bomber
            British defend with 1 transport
                1 transport owned by the British lost in 41 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 43 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Americans lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in Manchuria
            Japanese attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
            Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/10 hits, 4,33 expected hits
                Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
                1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
            Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in 35 Sea Zone
            Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the ANZAC lost in 35 Sea Zone
            Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Sikang
            Japanese attack with 1 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 1 infantry and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1,17 expected hits
                Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Sikang
            Japanese win, taking Sikang from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in India
            Japanese attack with 1 armour, 7 artilleries, 12 infantry and 3 mech_infantrys
            British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                Japanese roll dice for 1 armour, 7 artilleries, 12 infantry and 3 mech_infantrys in India, round 2 : 5/23 hits, 6,50 expected hits
                UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
            Japanese captures 12PUs while taking UK_Pacific capital
            Japanese converts factory_major into different units
            Japanese win, taking India from UK_Pacific with 1 armour, 7 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 mech_infantrys
        Battle in Shensi
            Japanese attack with 3 bombers and 2 infantry
            Chinese defend with 3 infantry
                Japanese roll dice for 3 bombers and 2 infantry in Shensi, round 2 : 1/5 hits, 2,33 expected hits
                Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Japanese roll dice for 3 bombers and 2 infantry in Shensi, round 3 : 3/5 hits, 2,33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
            Japanese win with 3 bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 3 infantry
            Casualties for Japanese: 2 infantry
        triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    Non Combat Move - Japanese
        3 bombers moved from Shensi to Kiangsu
        1 aaGun moved from Burma to India
        3 artilleries moved from Shan State to Burma
        3 mech_infantrys moved from Malaya to Burma
        2 mech_infantrys moved from French Indo China to Burma
        2 tactical_bombers moved from Sikang to Szechwan
        1 artillery moved from Yunnan to Szechwan
        1 artillery moved from Yunnan to Kweichow
        1 infantry moved from Anhwe to Hopei
        1 artillery moved from Yunnan to Hunan
        1 infantry moved from Hunan to Yunnan
        1 bomber moved from Manchuria to Kiangsu
        1 infantry moved from Korea to Amur
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Korea
        2 artilleries and 4 infantry moved from Kiangsu to Anhwe
        3 mech_infantrys moved from Hunan to Anhwe
        1 tactical_bomber moved from French Indo China to Anhwe
        1 carrier moved from 36 Sea Zone to 35 Sea Zone
        1 carrier moved from 36 Sea Zone to 43 Sea Zone
        1 carrier moved from 36 Sea Zone to 43 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
        1 carrier moved from 6 Sea Zone to 35 Sea Zone
        1 transport moved from 36 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
        4 fighters moved from Manchuria to 6 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 fighter and 1 tactical_bomber moved from Manchuria to Korea
    Place Units - Japanese
        3 artilleries and 3 infantry placed in Japan
        1 artillery and 2 infantry placed in Kiangsu
        3 mech_infantrys placed in Kwangtung
        1 artillery and 1 infantry placed in Japan
        1 transport placed in 6 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Korea: 1 fighter and 1 tactical_bomber
        EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
        Japanese collect 53 PUs (4 lost to blockades); end with 65 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0,17
ANZAC : -0,17
Chinese : -1,00
UK_Pacific : 0,33
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 mech_infantry moved from 42 Sea Zone to Java
        1 infantry moved from 42 Sea Zone to Java
        1 bomber moved from Queensland to Java
        5 fighters moved from 26 Sea Zone to 16 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
        2 fighters moved from 98 Sea Zone to Northwest Persia
        1 infantry moved from Tunisia to Libya
              Americans take Libya from Italians
        1 submarine moved from 92 Sea Zone to 97 Sea Zone
    Combat - Americans
        Battle in Northwest Persia
            Americans attack with 2 fighters
            Germans defend with 1 mech_infantry
                Americans roll dice for 2 fighters in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
                Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters in Northwest Persia, round 3 : 2/2 hits, 1.00 expected hits
                Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
            Americans win with 1 fighter remaining. Battle score for attacker is -6
            Casualties for Americans: 1 fighter
            Casualties for Germans: 1 mech_infantry
        Battle in Java
            Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
            Japanese defend with 1 artillery and 1 infantry
                Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
            Americans win, taking Java from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
        Battle in 16 Sea Zone
            Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        5 fighters moved from 16 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Western United States to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from Java to Northern Territory
        1 carrier moved from 54 Sea Zone to 26 Sea Zone
        2 fighters moved from 54 Sea Zone to 26 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 fighter moved from Northwest Persia to Persia
        2 artilleries moved from Syria to Iraq
        2 infantry moved from Syria to Iraq
        2 infantry moved from Tunisia to Algeria
        3 mech_infantrys moved from Tunisia to Algeria
        1 armour moved from Tunisia to Algeria
        1 bomber moved from Tunisia to Persia
        1 carrier moved from 98 Sea Zone to 92 Sea Zone
        2 transports moved from 98 Sea Zone to 92 Sea Zone
        2 cruisers moved from 98 Sea Zone to 92 Sea Zone
        3 infantry moved from Central United States to 101 Sea Zone
        1 marine moved from Central United States to 101 Sea Zone
        3 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Morocco
        3 infantry moved from 91 Sea Zone to Morocco
        3 transports moved from 91 Sea Zone to 101 Sea Zone
        1 bomber moved from Eastern United States to Gibraltar
        1 fighter moved from Queensland to Northern Territory
        1 fighter moved from Hawaiian Islands to Queensland
    Place Units - Americans
        1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
        2 fighters placed in Eastern United States
        1 armour, 2 artilleries and 3 infantry placed in Central United States
        1 destroyer and 2 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 63 PUs; end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        3 infantry moved from Tsinghai to Sikang
        1 fighter moved from Tsinghai to Sikang
        1 infantry moved from Jehol to Shantung
              Chinese take Shantung from Japanese
    Combat - Chinese
        Battle in Sikang
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
            Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Sikang to Tsinghai
    Place Units - Chinese
        1 infantry placed in Jehol
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 mech_infantry moved from Queensland to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 mech_infantry moved from 42 Sea Zone to Java
        1 infantry moved from 42 Sea Zone to Java
        1 bomber moved from Queensland to Java
        5 fighters moved from 26 Sea Zone to 16 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
        2 fighters moved from 98 Sea Zone to Northwest Persia
        1 infantry moved from Tunisia to Libya
              Americans take Libya from Italians
        1 submarine moved from 92 Sea Zone to 97 Sea Zone
    Combat - Americans
        Battle in Northwest Persia
            Americans attack with 2 fighters
            Germans defend with 1 mech_infantry
                Americans roll dice for 2 fighters in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
                Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 2 fighters in Northwest Persia, round 3 : 2/2 hits, 1.00 expected hits
                Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
            Americans win with 1 fighter remaining. Battle score for attacker is -6
            Casualties for Americans: 1 fighter
            Casualties for Germans: 1 mech_infantry
        Battle in Java
            Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
            Japanese defend with 1 artillery and 1 infantry
                Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
            Americans win, taking Java from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
        Battle in 16 Sea Zone
            Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        5 fighters moved from 16 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Western United States to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from Java to Northern Territory
        1 carrier moved from 54 Sea Zone to 26 Sea Zone
        2 fighters moved from 54 Sea Zone to 26 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 fighter moved from Northwest Persia to Persia
        2 artilleries moved from Syria to Iraq
        2 infantry moved from Syria to Iraq
        2 infantry moved from Tunisia to Algeria
        3 mech_infantrys moved from Tunisia to Algeria
        1 armour moved from Tunisia to Algeria
        1 bomber moved from Tunisia to Persia
        1 carrier moved from 98 Sea Zone to 92 Sea Zone
        2 transports moved from 98 Sea Zone to 92 Sea Zone
        2 cruisers moved from 98 Sea Zone to 92 Sea Zone
        3 infantry moved from Central United States to 101 Sea Zone
        1 marine moved from Central United States to 101 Sea Zone
        3 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 marine moved from 91 Sea Zone to Morocco
        3 infantry moved from 91 Sea Zone to Morocco
        3 transports moved from 91 Sea Zone to 101 Sea Zone
        1 bomber moved from Eastern United States to Gibraltar
        1 fighter moved from Queensland to Northern Territory
        1 fighter moved from Hawaiian Islands to Queensland
    Place Units - Americans
        1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
        2 fighters placed in Eastern United States
        1 armour, 2 artilleries and 3 infantry placed in Central United States
        1 destroyer and 2 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 63 PUs; end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        3 infantry moved from Tsinghai to Sikang
        1 fighter moved from Tsinghai to Sikang
        1 infantry moved from Jehol to Shantung
              Chinese take Shantung from Japanese
    Combat - Chinese
        Battle in Sikang
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
            Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Sikang to Tsinghai
    Place Units - Chinese
        1 infantry placed in Jehol
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 8 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        7 mech_infantrys moved from Eastern Persia to Kazakhstan
        1 armour moved from Eastern Persia to Kazakhstan
        1 armour and 1 mech_infantry moved from Persia to Caucasus
              British take Northwest Persia from Germans
        1 tactical_bomber moved from Persia to Caucasus
        1 tactical_bomber moved from Syria to Caucasus
        1 destroyer moved from 91 Sea Zone to 111 Sea Zone
        1 fighter moved from United Kingdom to 111 Sea Zone
    Combat - British
        Battle in 111 Sea Zone
            British attack with 1 destroyer and 1 fighter
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                Germans roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                Germans roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
                Germans roll dice for 1 submarine in 111 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 111 Sea Zone
            British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Kazakhstan
            British attack with 1 armour and 7 mech_infantrys
            Germans defend with 1 mech_infantry
                British roll dice for 1 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 1.67 expected hits
                Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
            British win, taking Kazakhstan from Germans with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for British: 1 mech_infantry
            Casualties for Germans: 1 mech_infantry
        Battle in Caucasus
            British attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
            Italians defend with 1 armour
                British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
                Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Italians lost in Caucasus
            British win, taking Caucasus from Italians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Italians: 1 armour
    Non Combat Move - British
        2 tactical_bombers moved from Caucasus to Persia
        3 aaGuns, 1 artillery and 13 infantry moved from West India to Eastern Persia
        2 fighters moved from Persia to Russia
        2 fighters moved from Syria to Russia
        1 infantry moved from Syria to Iraq
        2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
        1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 marine moved from Egypt to 98 Sea Zone
        1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
        1 marine moved from 92 Sea Zone to Gibraltar
        1 transport moved from 98 Sea Zone to 94 Sea Zone
        1 infantry moved from Tunisia to 94 Sea Zone
        1 armour moved from Tunisia to 94 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
        1 armour moved from 92 Sea Zone to Gibraltar
        1 infantry moved from 92 Sea Zone to Gibraltar
        1 carrier, 2 destroyers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
        1 fighter moved from 92 Sea Zone to Gibraltar
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        1 fighter moved from 111 Sea Zone to Scotland
        1 aaGun moved from United Kingdom to Scotland
        2 infantry moved from United Kingdom to Scotland
        1 infantry moved from United Kingdom to Scotland
    Place Units - British
        1 fighter placed in Persia
        1 fighter placed in United Kingdom
        1 artillery and 2 infantry placed in Egypt
        1 armour and 1 infantry placed in Persia
        1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17
British : 0.33
Italians : -0.50
Americans : 1.50
Chinese : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 3 infantry; Remaining resources: 3 PUs; 
    Combat Move - Italians
        1 armour, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
    Combat - Italians
        Battle in Libya
            Italians attack with 1 armour, 3 infantry and 1 mech_infantry
            Americans defend with 1 infantry
                Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1,17 expected hits
                Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Libya
            Italians win, taking Libya from Americans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
    Non Combat Move - Italians
        1 artillery and 1 infantry moved from Ukraine to Rostov
    Place Units - Italians
        3 infantry placed in Southern Italy
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
        EDIT: Adding units owned by Italians to Bryansk: 1 bomber
        EDIT: Turning off Edit Mode
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,2,6,4,5,6,3
        Italians collect 6 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0,83
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from Syria to Iraq
        1 submarine moved from 42 Sea Zone to 39 Sea Zone
        1 destroyer moved from 54 Sea Zone to 62 Sea Zone
        2 fighters moved from Queensland to 62 Sea Zone
        1 mech_infantry moved from New South Wales to Queensland
        2 infantry moved from New South Wales to Queensland
        1 mech_infantry moved from Queensland to Northern Territory
    Place Units - ANZAC
        1 artillery placed in New South Wales
        1 carrier placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Politics - French
        Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 98 Sea Zone to 92 Sea Zone
        1 fighter moved from Persia to Russia
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        6 armour and 12 mech_infantrys moved from Bryansk to Caucasus
        2 mech_infantrys moved from Bryansk to Volgograd
        1 infantry moved from Bryansk to Tambov
        1 mech_infantry moved from Bryansk to Vologda
        2 bombers moved from Bryansk to Volgograd
        1 mech_infantry moved from Ukraine to Volgograd
        2 fighters moved from Bryansk to Tambov
        1 bomber moved from Bryansk to Vologda
        3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
        9 mech_infantrys moved from Eastern Poland to Bryansk
        3 armour moved from Novgorod to Bryansk
        1 destroyer moved from 113 Sea Zone to 105 Sea Zone
        2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
        1 submarine moved from 125 Sea Zone to 111 Sea Zone
        1 bomber moved from Western Germany to 111 Sea Zone
        2 tactical_bombers moved from Western Germany to 105 Sea Zone
    Combat - Germans
        Battle in 111 Sea Zone
            Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
            British defend with 1 destroyer
                Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the British lost in 111 Sea Zone
            Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Tambov
            Germans attack with 2 fighters and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits
                Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Tambov
             retreated to Tambov
            Russians win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Germans: 1 infantry
        Battle in 105 Sea Zone
            Germans attack with 1 destroyer and 2 tactical_bombers
            Russians defend with 1 submarine
                Germans roll dice for 1 destroyer and 2 tactical_bombers in 105 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Russians lost in 105 Sea Zone
            Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in Volgograd
            Germans attack with 2 bombers and 3 mech_infantrys
            Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1,83 expected hits
                Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,83 expected hits
                1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 : 3/3 hits, 1,50 expected hits
                Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0,50 expected hits
                1 armour owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
            Casualties for Germans: 2 mech_infantrys
            Casualties for Russians: 1 armour and 1 mech_infantry
        Battle in Caucasus
            Germans attack with 6 armour and 12 mech_infantrys
            British defend with 1 armour and 1 mech_infantry
                Germans roll dice for 6 armour and 12 mech_infantrys in Caucasus, round 2 : 6/18 hits, 5,00 expected hits
                Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
            Germans win, taking Caucasus from Russians with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 armour and 1 mech_infantry
        Battle in Vologda
            Germans attack with 1 bomber and 1 mech_infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,83 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 bomber moved from Vologda to Bryansk
        2 fighters moved from Tambov to Bryansk
        2 bombers moved from Volgograd to Bryansk
        1 aaGun moved from Bryansk to Rostov
        1 infantry moved from Bryansk to Rostov
        2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
        1 bomber moved from 111 Sea Zone to Western Germany
        2 tactical_bombers moved from 105 Sea Zone to France
        1 tactical_bomber moved from Southern Italy to Bryansk
        1 tactical_bomber moved from Southern Italy to Bryansk
    Place Units - Germans
        3 infantry placed in Ukraine
        3 infantry placed in Novgorod
        1 armour and 9 mech_infantrys placed in Germany
        1 infantry placed in France
        1 destroyer and 1 submarine placed in 113 Sea Zone
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,1,3,1,4,2,2
        Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2,00
British : -0,33
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Russians
        1 infantry moved from Russia to Smolensk
              Russians take Smolensk from Italians
        1 infantry moved from Tambov to Volgograd
        1 mech_infantry moved from Russia to Volgograd
        1 fighter moved from Russia to Volgograd
        1 tactical_bomber moved from Russia to Volgograd
        1 infantry moved from Russia to Vologda
        1 artillery moved from Russia to Vologda
        1 fighter moved from Russia to Vologda
    Combat - Russians
        Battle in Volgograd
            Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Vologda
            Russians attack with 1 artillery, 1 fighter and 1 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 fighter moved from Vologda to Russia
        1 fighter moved from Volgograd to Russia
        1 tactical_bomber moved from Volgograd to Russia
        1 infantry moved from Russia to Tambov
        2 infantry moved from Olgiy to Timguska
        1 infantry moved from Dzavhan to Yenisey
        1 infantry moved from Ulaanbaatar to Buryatia
        2 aaGuns and 12 infantry moved from Jehol to Buyant-Uhaa
    Place Units - Russians
        2 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 20 PUs; end with 20 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Japanese
        Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; 
        Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        3 infantry moved from Manchuria to Jehol
        1 infantry moved from Amur to Siberia
              Japanese take Siberia from Russians
        1 infantry moved from Amur to Buryatia
        1 bomber moved from Kiangsu to Buryatia
        1 artillery and 2 infantry moved from Kiangsu to Shantung
        2 artilleries, 5 infantry and 3 mech_infantrys moved from Anhwe to Jehol
        1 bomber moved from Kiangsu to Shantung
        1 armour moved from India to West India
              Japanese take West India from UK_Pacific
        1 armour moved from West India to India
        3 artilleries and 5 mech_infantrys moved from Burma to India
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
        4 fighters moved from 6 Sea Zone to Iwo Jima
        1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 artillery moved from Kweichow to Hopei
        1 infantry moved from Yunnan to Kweichow
        1 artillery and 1 infantry moved from Kwangsi to Hunan
        1 mech_infantry moved from Kwangtung to Anhwe
        2 mech_infantrys moved from Kwangtung to Yunnan
        1 battleship moved from 35 Sea Zone to 21 Sea Zone
        1 marine moved from Guam to 21 Sea Zone
        1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone
        1 marine moved from 44 Sea Zone to Celebes
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
        1 tactical_bomber moved from 35 Sea Zone to Celebes
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 42 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Buryatia
            Japanese attack with 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Buryatia, round 2 : 2/2 hits, 0,83 expected hits
                Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Buryatia
            Japanese win, taking Buryatia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Jehol
            Japanese attack with 2 artilleries, 8 infantry and 3 mech_infantrys
            Chinese defend with 1 infantry
                Japanese roll dice for 2 artilleries, 8 infantry and 3 mech_infantrys in Jehol, round 2 : 3/13 hits, 2,83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
            Japanese win, taking Jehol from Chinese with 2 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Shantung
            Japanese attack with 1 artillery, 1 bomber and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits
                Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shantung
            Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Iwo Jima
            Japanese attack with 1 artillery, 4 fighters and 1 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 2/6 hits, 2,67 expected hits
                Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
            Japanese win, taking Iwo Jima from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Celebes
            Japanese attack with 1 fighter, 1 marine and 2 tactical_bombers
            ANZAC defend with 2 infantry
                Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
                Japanese roll dice for 1 fighter, 1 marine and 2 tactical_bombers in Celebes, round 2 : 1/4 hits, 2,00 expected hits
                ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
    Non Combat Move - Japanese
        2 carriers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
        1 fighter moved from Anhwe to 6 Sea Zone
        4 fighters moved from Iwo Jima to 6 Sea Zone
        3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
        1 carrier moved from 43 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
        1 destroyer moved from 43 Sea Zone to 44 Sea Zone
        1 tactical_bomber moved from Celebes to 44 Sea Zone
        1 carrier moved from 43 Sea Zone to 44 Sea Zone
        1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
        3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
        1 bomber moved from Buryatia to Korea
        2 bombers moved from Kiangsu to Japan
        1 bomber moved from Shantung to Japan
        1 cruiser moved from 6 Sea Zone to 16 Sea Zone
        2 tactical_bombers moved from Szechwan to French Indo China
        1 artillery moved from Hunan to Yunnan
        2 tactical_bombers moved from Anhwe to French Indo China
        1 tactical_bomber moved from 35 Sea Zone to Philippines
    Place Units - Japanese
        3 infantry placed in India
        1 artillery and 1 infantry placed in Kwangtung
        1 transport placed in 20 Sea Zone
        1 cruiser and 1 destroyer placed in 6 Sea Zone
        3 mech_infantrys placed in Kiangsu
        3 infantry placed in French Indo China
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
        Japanese collect 62 PUs; end with 62 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67
ANZAC : -0,67
Chinese : 0,33
Russians : -0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from Morocco to 91 Sea Zone
        1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 bomber moved from Gibraltar to Libya
        1 armour and 3 mech_infantrys moved from Algeria to Libya
        1 fighter moved from Gibraltar to Libya
        1 bomber moved from Persia to Libya
        1 infantry moved from Morocco to 92 Sea Zone
        1 artillery moved from Morocco to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from 96 Sea Zone to Libya
        1 artillery moved from 96 Sea Zone to Libya
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 submarine moved from 26 Sea Zone to 17 Sea Zone
        1 fighter moved from 26 Sea Zone to 16 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
        2 fighters moved from 26 Sea Zone to 16 Sea Zone
    Combat - Americans
        Battle in 17 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 17 Sea Zone
                Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 16 Sea Zone
            Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 cruiser
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 cruiser owned by the Japanese lost in 16 Sea Zone
            Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Japanese: 1 cruiser
        Battle in Libya
            Americans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys
            Italians defend with 1 armour, 3 infantry and 1 mech_infantry
                Americans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys in Libya, round 2 : 4/9 hits, 3.50 expected hits
                Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/5 hits, 1.83 expected hits
                1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Libya
                Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Libya, round 3 : 3/5 hits, 2.50 expected hits
                Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Italians lost in Libya
            Americans win, taking Libya from Italians with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
            Casualties for Italians: 1 armour, 3 infantry and 1 mech_infantry
    Non Combat Move - Americans
        1 fighter moved from Libya to Tunisia
        1 bomber moved from Libya to Morocco
        1 bomber moved from Libya to Tunisia
        2 infantry moved from Algeria to Tunisia
        2 infantry moved from Iraq to Persia
        2 artilleries moved from Iraq to Persia
        1 fighter moved from Persia to Russia
        1 infantry moved from Egypt to Trans-Jordan
        1 marine moved from Morocco to 92 Sea Zone
        1 carrier moved from 92 Sea Zone to 110 Sea Zone
        1 fighter moved from Gibraltar to 110 Sea Zone
        1 fighter moved from Eastern United States to 110 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        2 cruisers and 1 marine moved from 92 Sea Zone to 110 Sea Zone
        1 marine moved from 110 Sea Zone to United Kingdom
        1 destroyer moved from 91 Sea Zone to 110 Sea Zone
        1 armour moved from Central United States to 101 Sea Zone
        2 artilleries moved from Central United States to 101 Sea Zone
        3 infantry moved from Central United States to 101 Sea Zone
        1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour moved from 91 Sea Zone to Morocco
        2 artilleries moved from 91 Sea Zone to Morocco
        3 infantry moved from 91 Sea Zone to Morocco
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        1 bomber moved from Western United States to United Kingdom
        3 carriers moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Northern Territory to 54 Sea Zone
        1 fighter moved from Queensland to 54 Sea Zone
        4 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 bomber moved from Northern Territory to Queensland
        3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 battleship and 1 marine moved from 26 Sea Zone to 54 Sea Zone
        1 marine moved from 54 Sea Zone to Queensland
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        1 mech_infantry moved from 54 Sea Zone to Queensland
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        3 submarines moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        2 fighters moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        1 carrier and 1 submarine placed in 10 Sea Zone
        1 infantry and 1 mech_infantry placed in Western United States
        1 fighter placed in Western United States
        1 fighter placed in Eastern United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 artillery and 5 infantry placed in Central United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
        Americans collect 67 PUs; end with 67 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Italians : 1.67
Americans : 1.33