Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 fighter moved from Burma to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
EDIT: 2 fighters moved from Burma to India
EDIT: 1 infantry moved from Shan State to Burma
EDIT: 1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 battleship moved from 113 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
3 infantry moved from Finland to Norway
3 infantry moved from Finland to Karelia
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 artillery moved from Western Germany to France
1 transport moved from 113 Sea Zone to 114 Sea Zone
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Slovakia Hungary to Northern Italy
3 aaGuns, 6 armour, 8 artilleries, 2 bombers, 1 fighter, 11 infantry and 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 armour, 5 artilleries, 13 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
3 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
4 armour and 3 mech_infantrys placed in Germany
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 1.
1 armour placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Caucasus to Iraq
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
4 artilleries moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Tambov to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
3 infantry moved from Kwangsi to French Indo China
3 submarines moved from 33 Sea Zone to 63 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Kwangsi to French Indo China
4 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Malaya to French Indo China
4 fighters and 6 tactical_bombers moved from Yunnan to Szechwan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in French Indo China
Japanese attack with 1 armour, 2 bombers and 3 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 1 armour, 2 bombers and 3 infantry in French Indo China, round 2 : 3/6 hits, 2.33 expected hits
French roll dice for 1 fighter in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in French Indo China
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking French Indo China from French with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in 63 Sea Zone
Japanese attack with 3 submarines
British defend with 1 battleship; ANZAC defend with 1 cruiser
Japanese roll dice for 3 submarines in 63 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 battleship and 1 cruiser in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Japanese roll dice for 2 submarines in 63 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship and 1 cruiser in 63 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
1 submarine owned by the Japanese retreated to 54 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Szechwan
Japanese attack with 4 fighters and 6 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 5 infantry
Japanese roll dice for 4 fighters and 6 tactical_bombers in Szechwan, round 2 : 5/10 hits, 5.67 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Szechwan, round 2 : 1/7 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 4 fighters and 5 tactical_bombers in Szechwan, round 3 : 4/9 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 tactical_bombers
Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from French Indo China to Kwangsi
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0.33
French : -0.67
Americans : 0.33
Chinese : -1.67
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 bombers moved from Eastern United States to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 54 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Morocco to Gibraltar
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 bombers moved from Eastern United States to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 54 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Morocco to Gibraltar
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
Combat - British
Battle in Shan State
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Shan State to India
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 fighters moved from Egypt to Persia
2 fighters moved from Gibraltar to Egypt
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - British
1 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Iraq
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 mech_infantrys
EDIT: Adding units owned by British to Iraq: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : -0.33
British : -0.67
Americans : -1.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 bomber moved from Southern Italy to Rostov
2 artilleries and 2 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Romania
Place Units - Italians
1 fighter placed in Northern Italy
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Yunnan to India
1 aaGun, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Yunnan to India
1 aaGun, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Non Combat Move - Germans
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Karelia to Finland
3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 12 armour, 13 artilleries, 2 bombers, 1 fighter, 24 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
1 fighter moved from Northern Italy to Western Ukraine
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Novgorod
4 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
1 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 2 armour, 14 artilleries, 46 infantry and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from French Indo China to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Guam from Americans with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
3 fighters moved from Caroline Islands to Kwangsi
2 artilleries and 7 infantry moved from 36 Sea Zone to Kwangsi
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Hopei to Kweichow
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
4 fighters moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
UK_Pacific : -0.33
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
2 bombers moved from Gibraltar to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Western United States to Spain
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys in Spain, round 2 : 4/14 hits, 4.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 mech_infantrys in Spain, round 3 : 4/12 hits, 4.50 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
3 bombers moved from Spain to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -1.17
Neutral_True : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
2 bombers moved from Gibraltar to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Western United States to Spain
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 6 infantry and 2 mech_infantrys in Spain, round 2 : 4/14 hits, 4.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 mech_infantrys in Spain, round 3 : 4/12 hits, 4.50 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
3 bombers moved from Spain to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Turkey
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Syria to Turkey
1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
3 fighters moved from Egypt to Turkey
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Gibraltar to Southern France
British take Southern France from Germans
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking 98 Sea Zone from Italians, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Turkey
British attack with 2 armour, 2 artilleries, 6 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 6 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/19 hits, 7.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 6 fighters, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 5/17 hits, 6.67 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 6 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
3 fighters moved from Turkey to Persia
3 fighters and 1 tactical_bomber moved from Turkey to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 fighters moved from Burma to India
Place Units - British
1 fighter placed in Egypt
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -4.50
Americans : -1.17
Neutral_True : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 artilleries and 2 infantry moved from Romania to Bulgaria
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 5 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 2.83 expected hits
British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France
Italians win, taking Southern France from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
2 artilleries and 2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from Southern France to Sardinia
1 bomber moved from Romania to Bulgaria
Place Units - Italians
1 airfield placed in Sardinia
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from India to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Saudi Arabia
retreated to Saudi Arabia
Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Saudi Arabia to Iraq
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Neutral_True : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - French
Combat - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from India to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Saudi Arabia
retreated to Saudi Arabia
Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Saudi Arabia to Iraq
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Neutral_True : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 artilleries and 4 infantry moved from France to Southern France
1 armour and 4 mech_infantrys moved from Germany to Northern Italy
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Western Ukraine to Northern Italy
1 fighter moved from Northern Italy to Sardinia
1 tactical_bomber moved from Western Ukraine to Northern Italy
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 bombers moved from Western Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
4 infantry moved from Finland to Norway
1 infantry moved from Germany to Poland
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Western Ukraine
Place Units - Germans
3 armour placed in France
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.33