I am saying it because I can’t find the way in :)
Scrambles?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
7 units repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
7 fighters moved from Gibraltar to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 14 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 14 Sea Zone
2 battleships, 9 carriers, 4 cruisers and 7 fighters moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Battle in Manchuria
Battle in Kiangsu
Battle in Shantung
Battle in 14 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 14 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in United Kingdom
Americans attack with 8 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 8 fighters and 1 infantry in United Kingdom, round 2 : 7/9 hits, 4,17 expected hits
Germans roll dice for 1 marine in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Non Combat Move - Americans
8 fighters moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
2 fighters and 1 tactical_bomber moved from 14 Sea Zone to Midway
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
6 fighters placed in Eastern United States
3 armour placed in Korea
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 3,83
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
7 units repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
7 fighters moved from Gibraltar to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 14 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 14 Sea Zone
2 battleships, 9 carriers, 4 cruisers and 7 fighters moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
Combat - Americans
Battle in Manchuria
Battle in Kiangsu
Battle in Shantung
Battle in 14 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 14 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in United Kingdom
Americans attack with 8 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 8 fighters and 1 infantry in United Kingdom, round 2 : 7/9 hits, 4,17 expected hits
Germans roll dice for 1 marine in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Non Combat Move - Americans
8 fighters moved from United Kingdom to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
2 fighters and 1 tactical_bomber moved from 14 Sea Zone to Midway
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
6 fighters placed in Eastern United States
3 armour placed in Korea
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
8 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Iraq
Combat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Trans-Jordan
British attack with 8 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/10 hits, 4,83 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
8 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to 98 Sea Zone
2 carriers, 1 cruiser, 1 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Iraq to Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : 0,17
Americans : 3,83
AA fire in Iraq : : -0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 24 PUs;
Italians buy 3 armour; Remaining resources: 6 PUs;
Combat Move - Italians
13 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 13 armour and 15 mech_infantrys
British defend with 1 infantry
Italians roll dice for 13 armour and 15 mech_infantrys in Trans-Jordan, round 2 : 8/28 hits, 9.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 13 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 22 PUs (5 lost to blockades); end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from 6 Sea Zone to Anhwe
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 2 fighters
Japanese defend with 1 aaGun and 1 infantry
AA fire in Anhwe : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Anhwe
ANZAC roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Anhwe to Shantung
1 fighter moved from Anhwe to Kiangsu
1 artillery moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 carrier, 1 cruiser and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
AA fire in Anhwe : : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 cruiser and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from 6 Sea Zone to Anhwe
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 2 fighters
Japanese defend with 1 aaGun and 1 infantry
AA fire in Anhwe : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Anhwe
ANZAC roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Anhwe to Shantung
1 fighter moved from Anhwe to Kiangsu
1 artillery moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 carrier, 1 cruiser and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
AA fire in Anhwe : : -0,33
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 bombers, 3 fighters and 3 marines; Remaining resources: 5 PUs;
Combat Move - Germans
2 battleships and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
3 marines moved from Western Germany to 112 Sea Zone
2 battleships, 1 cruiser and 3 marines moved from 112 Sea Zone to 110 Sea Zone
3 marines moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to Scotland
2 fighters moved from Normandy Bordeaux to Scotland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
OOL in Scotland? Namely, are you wanting to try to keep an infantry or did you want max defense?
@DizzKneeLand33 I will decide after your dice of the 1st round
6 hits
/10char
max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 bombers, 3 fighters and 3 marines; Remaining resources: 5 PUs;
Combat Move - Germans
2 battleships and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
3 marines moved from Western Germany to 112 Sea Zone
2 battleships, 1 cruiser and 3 marines moved from 112 Sea Zone to 110 Sea Zone
3 marines moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to Scotland
2 fighters moved from Normandy Bordeaux to Scotland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Germans attack with 6 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 airfield; Americans defend with 8 fighters and 1 infantry
Germans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in Scotland, round 2 : 6/10 hits, 6.17 expected hits
British roll dice for 8 fighters and 1 infantry in Scotland, round 2 : 5/9 hits, 5.67 expected hits
3 bombers owned by the Germans, 2 fighters owned by the Germans, 5 fighters owned by the Americans and 1 infantry owned by the Americans lost in Scotland
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 2/5 hits, 3.17 expected hits
British roll dice for 3 fighters in Scotland, round 3 : 2/3 hits, 2.00 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in Scotland
Germans roll dice for 2 bombers and 1 tactical_bomber in Scotland, round 4 : 0/3 hits, 1.83 expected hits
British roll dice for 1 fighter in Scotland, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 bombers and 1 tactical_bomber in Scotland, round 5 : 3/3 hits, 1.83 expected hits
British roll dice for 1 fighter in Scotland, round 5 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 5 bombers and 3 fighters
Casualties for Americans: 8 fighters and 1 infantry
Battle in United Kingdom
Germans attack with 1 artillery, 3 infantry and 3 marines
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Germans roll dice for 2 battleships and 1 cruiser in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits
British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Germans destroys 48PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Scotland to 110 Sea Zone
1 bomber moved from Scotland to Western Germany
1 submarine moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
Place Units - Germans
3 marines placed in Western Germany
3 fighters placed in Normandy Bordeaux
7 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,3
Germans collect 60 PUs (4 lost to blockades); end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,5,2,2,1,1,2,5,1,3,3,2,6,3,5,2,3,5
Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
GG man, ill post it. Those bombers are so dangerous!!
GG Giallo, it was fun! Bombers are a lot more “efficient” here in terms of cost/benefit (and range on this big board) than they were in the original game, that’s for sure. :)
It’s my busier time of year now for a bit, but let me know when you have some time to play again – would love a rematch with switched sides if you like!
Take care.
Let me know when you have time for another game, if its ok, I would like to try the allies another time