I thought India was toast there! I was planning on killing some troops during its fall. How about that.
19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0)
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Oops, duh, sorry about that.
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Actually, you do have a unit (the sub in the med). So, I’ll assume no movement on that in the future until you tell me otherwise.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Hunan to Kweichow 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Szechwan 5 bombers moved from Hunan to Kweichow 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Urals to Novosibirsk 1 destroyer and 8 submarines moved from 6 Sea Zone to 17 Sea Zone 5 bombers moved from French Indo China to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 5 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in Kweichow, round 2 : 4/7 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 17 Sea Zone Japanese attack with 5 bombers, 1 destroyer, 1 fighter and 9 submarines Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports Japanese roll dice for 9 submarines in 17 Sea Zone, round 2 : 5/9 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 5 bombers, 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 17 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 6 submarines owned by the Japanese lost in 17 Sea Zone Japanese roll dice for 3 submarines in 17 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 5 bombers, 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits Americans roll dice for 4 fighters in 17 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 battleship and 2 transports in 17 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 bombers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 17 Sea Zone Japanese roll dice for 2 submarines in 17 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 17 Sea Zone Japanese roll dice for 3 bombers and 1 fighter in 17 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 17 Sea Zone Japanese win with 3 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 64 Casualties for Japanese: 2 bombers, 1 destroyer and 7 submarines Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports Battle in Persia Japanese attack with 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys British defend with 1 artillery and 1 factory_minor Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Persia, round 2 : 2/10 hits, 2.67 expected hits British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Persia Japanese win, taking Persia from British with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 6 Sea Zone 3 bombers and 1 fighter moved from 17 Sea Zone to Japan 5 bombers moved from Kweichow to Japan 2 artilleries and 4 infantry moved from India to 39 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry, 4 tactical_bombers and 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 armour and 2 mech_infantrys moved from Burma to West India 1 armour and 2 mech_infantrys moved from India to Eastern Persia 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from French Indo China to Hunan 1 armour and 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from India to West India 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern Persia to Shan State 1 infantry moved from Manchuria to Jehol Place Units - Japanese 3 fighters and 7 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
British : 0.67 Americans : 0.67 Chinese : -0.67 Japanese : 1.00 -
@DizzKneeLand33 said in 19L BM3 DizzKneeLand33 (Axis) vs Giallo (Allies +0):
Actually, you do have a unit (the sub in the med). So, I’ll assume no movement on that in the future until you tell me otherwise.
Agreed!
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 transport moved from 4 Sea Zone to 14 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea ZoneCombat Hit Differential Summary :
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do you want to use any token?
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use one on each destroyer (3 total) – thanks!
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 transport moved from 4 Sea Zone to 14 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Philippines Battle in 17 Sea Zone Americans attack with 1 destroyer, 10 fighters and 4 tactical_bombers Japanese defend with 2 submarines Americans roll dice for 1 destroyer, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 17 Sea Zone Americans win, taking Philippines from Japanese with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Non Combat Move - Americans 2 battleships, 6 carriers, 3 cruisers and 7 submarines moved from 33 Sea Zone to 17 Sea Zone 3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Midway to 17 Sea Zone 3 cruisers and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Soviet Far East to Siberia 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 2 carriers moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom Place Units - Americans 2 fighters and 6 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Americans : -1,00 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from Midway to 17 Sea Zone 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 transport moved from 4 Sea Zone to 14 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Philippines Battle in 17 Sea Zone Americans attack with 1 destroyer, 10 fighters and 4 tactical_bombers Japanese defend with 2 submarines Americans roll dice for 1 destroyer, 10 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 17 Sea Zone Americans win, taking Philippines from Japanese with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 submarines Non Combat Move - Americans 2 battleships, 6 carriers, 3 cruisers and 7 submarines moved from 33 Sea Zone to 17 Sea Zone 3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 3 infantry, 3 mech_infantrys and 3 transports moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from Midway to 17 Sea Zone 3 cruisers and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Soviet Far East to Siberia 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 2 carriers moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom Place Units - Americans 2 fighters and 6 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 3 aaGuns, 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 3 artilleries and 3 infantry moved from Iraq to Persia 7 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Scotland to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Scotland to United Kingdom Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 4 fighters and 4 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Persia British attack with 7 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys British roll dice for 7 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 11/22 hits, 7,50 expected hits Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/9 hits, 3,33 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 7 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for British: 5 infantry Casualties for Japanese: 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys Battle in 112 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caucasus British attack with 1 bomber and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Egypt 1 tactical_bomber moved from Persia to Egypt 1 fighter moved from Gibraltar to Egypt 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 aaGuns moved from Scotland to United Kingdom 5 fighters moved from 112 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 110 Sea Zone 1 aaGun and 2 infantry placed in Iraq 2 aaGuns and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 59 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,83 British : 5,17 Italians : 0,67 Americans : -1,00 Chinese : 0,00 Japanese : 1,33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Northwest Persia Italians take Northwest Persia from British Combat - Italians Non Combat Move - Italians 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 4 armour and 5 mech_infantrys moved from Kazakhstan to Northwest Persia 3 armour moved from Rostov to Northwest Persia 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Rostov 1 mech_infantry moved from Nenetsia to Samara 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5 Italians collect 19 PUs (4 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 tactical_bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 tactical_bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 6 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 2 artilleries and 7 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 14 bombers, 3 fighters and 3 tactical_bombers moved from Rostov to Persia Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 7 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/11 hits, 3.17 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter and 7 infantry British defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Holland Belgium, round 2 : 4/10 hits, 2.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 14 bombers, 3 fighters and 3 tactical_bombers British defend with 7 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys Germans roll dice for 14 bombers, 3 fighters and 3 tactical_bombers in Persia, round 2 : 12/20 hits, 12.83 expected hits British roll dice for 7 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/16 hits, 6.50 expected hits 4 mech_infantrys owned by the British, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 3 artilleries owned by the British, 2 infantry owned by the British and 3 armour owned by the British lost in Persia Germans roll dice for 14 bombers and 1 fighter in Persia, round 3 : 12/15 hits, 9.83 expected hits British roll dice for 4 armour in Persia, round 3 : 2/4 hits, 2.00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 4 armour owned by the British lost in Persia Germans win with 13 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers Casualties for British: 7 armour, 3 artilleries, 2 infantry and 4 mech_infantrys Non Combat Move - Germans 5 armour moved from Volgograd to Northwest Persia 2 aaGuns moved from Rostov to Caucasus 6 infantry moved from Tambov to Volgograd 13 bombers moved from Persia to Northwest Persia 3 armour moved from Bryansk to Caucasus 3 armour moved from Novgorod to Bryansk 1 infantry moved from Western Germany to France 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Novosibirsk to Kazakhstan Place Units - Germans 3 infantry placed in Southern France 2 artilleries and 1 infantry placed in France 2 artilleries and 8 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,2 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 1.33 British : -2.83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour and 1 mech_infantry moved from Szechwan to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 3 bombers moved from Japan to Suiyuyan 5 bombers moved from Japan to Siberia 2 fighters moved from Japan to Siberia 1 submarine moved from 6 Sea Zone to 14 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 14 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 14 Sea Zone Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Siberia Japanese attack with 5 bombers and 2 fighters Americans defend with 1 artillery and 1 infantry Japanese roll dice for 5 bombers and 2 fighters in Siberia, round 2 : 4/7 hits, 4.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia Japanese win with 4 bombers and 2 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 1 bomber Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 4 bombers moved from Siberia to Japan 2 fighters moved from Siberia to 6 Sea Zone 2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 infantry, 12 submarines, 4 tactical_bombers and 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Jehol to Chahar 1 armour and 1 mech_infantry moved from Hunan to Anhwe 3 bombers moved from Suiyuyan to Anhwe 2 mech_infantrys moved from Eastern Persia to Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 infantry moved from West India to Eastern Persia 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 1 infantry placed in French Indo China 1 carrier, 3 destroyers and 1 fighter placed in 6 Sea Zone Japanese undo move 2. 1 carrier and 3 destroyers placed in 6 Sea Zone 1 artillery, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : -1.33 Japanese : 0.33 -
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea ZoneCombat Hit Differential Summary :
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scramble sz 112 and sz6 tokens?
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No to both thx!
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 8 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 3 cruisers and 5 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 battleships, 7 carriers, 4 cruisers, 11 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone Combat - Americans Battle in Norway Battle in 6 Sea Zone Americans attack with 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 7 submarines, 10 tactical_bombers and 1 transport Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 12 submarines, 4 tactical_bombers and 3 transports Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 battleships, 9 carriers, 7 cruisers, 5 destroyers, 13 fighters, 10 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 20/37 hits, 19,67 expected hitsCombat Hit Differential Summary :
Americans : -0,00 -
20 hits in 6





