TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
3 fighters moved from Midway to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
3 bombers and 1 fighter moved from Gibraltar to 94 Sea Zone
3 fighters moved from Caroline Islands to 21 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Celebes
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Celebes from Japanese, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 bombers and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 3 bombers and 1 fighter in 94 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 23 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 marine and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Jehol
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
3 bombers moved from 94 Sea Zone to Egypt
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
6 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 artilleries moved from Algeria to Morocco
3 artilleries, 3 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter and 1 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Hopei
1 fighter moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Move - British
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
triplea_40463_UK_10.tsvg