@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
G40L Snigg (Axis) vs. variance (Allies +26)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Algeria
1 armour and 1 mech_infantry moved from Libya to Algeria
Italians take Tunisia from FrenchCombat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Algeria, round 2 : 3/4 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
2 artilleries and 3 infantry moved from Libya to Tobruk
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Algeria to Libya
2 mech_infantrys moved from Romania to Ukraine
2 armour moved from Romania to Ukraine
2 artilleries and 3 infantry moved from Romania to BessarabiaPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Algeria : 1 flag, 1 armour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 2 artilleries and 4 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Libya : 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Bessarabia : 2 artilleries and 3 infantry
Ukraine : 2 armour and 2 mech_infantrys
92 Sea Zone : 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 15 artilleries, 2 bombers, 20 infantry, 6 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 14 armour, 15 artilleries, 2 bombers, 24 infantry, 7 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns and 61 infantry
AA fire in Bryansk : 0/5 hits
Germans roll dice for 14 armour, 15 artilleries, 2 bombers, 24 infantry, 7 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 25/65 hits
Russians roll dice for 4 aaGuns and 61 infantry in Bryansk, round 2 : 16/61 hits
21 infantry owned by the Russians, 4 aaGuns owned by the Russians and 16 infantry owned by the Germans lost in Bryansk
Germans roll dice for 14 armour, 15 artilleries, 2 bombers, 8 infantry, 7 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 20/49 hits
Russians roll dice for 40 infantry in Bryansk, round 3 : 12/40 hits
20 infantry owned by the Russians, 8 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 14 armour, 11 artilleries, 2 bombers, 7 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 21/37 hits
Russians roll dice for 20 infantry in Bryansk, round 4 : 6/20 hits
20 infantry owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 2 bombers, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 10 artilleries and 24 infantry
Casualties for Russians: 4 aaGuns and 61 infantryNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
5 artilleries and 8 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Ukraine
5 artilleries and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Western Germany to Denmark
5 infantry moved from Germany to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Romania : 1 armour, 1 factory_upgrade and 9 mech_infantrys
Germany : 1 factory_major
Denmark : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 5 artilleries and 8 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 14 armour, 5 artilleries and 7 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 5 artilleries and 2 infantry
Ukraine : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag -
Brutal
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Yeah, it was a 90% battle, and I think I was expected to win with only 11~15 units left. Had to try with the transports getting close and that stack of 18 coming in a couple rounds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 17 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 artillery
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Chahar
4 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Burma to Shan State
2 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Shensi to HunanPlace Units - Japanese
1 airfield, 2 fighters and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry and 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 fighters and 1 tactical_bomber
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 3 mech_infantrys
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 2 infantry
Burma : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
35 Sea Zone : 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 45 Sea Zone to Philippines
4 fighters moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Java to MalayaCombat - Americans
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Sumatra
Battle in 35 Sea Zone
Americans attack with 4 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking Sumatra from Japanese with 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in NorwayNon Combat Move - Americans
2 carriers, 1 destroyer and 4 fighters moved from 123 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 28 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Malaya to India
3 fighters moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 31 PUs;
British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Tsinghai
1 artillery and 3 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from 125 Sea Zone to Norway
1 armour and 1 mech_infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 mech_infantrys moved from Kenya to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 31 PUs;
British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Tsinghai
1 artillery and 3 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from 125 Sea Zone to Norway
1 armour and 1 mech_infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 mech_infantrys moved from Kenya to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 aaGun
EDIT: Adding units owned by British to Alexandria: 1 aaGun
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Alexandria: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour and 1 mech_infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Libya to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Malta
Battle in Alexandria
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 4 infantry
French defend with 2 infantry; ANZAC defend with 2 infantry; Americans defend with 1 mech_infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Alexandria, round 2 : 3/9 hits
British roll dice for 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits
2 infantry owned by the ANZAC, 2 infantry owned by the Italians and 1 infantry owned by the French lost in Alexandria
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Alexandria, round 3 : 3/7 hits
British roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 3 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the French lost in Alexandria
Italians win, taking Malta from British, taking Alexandria from British with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for French: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 bomber and 2 fighters moved from Alexandria to Tobruk
1 bomber moved from Tobruk to LibyaPlace Units - Italians
3 submarines placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 artilleries and 2 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Malta : 1 flag, 1 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 armour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 2 fighters
Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
Libya : 1 bomber
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Rostov : 1 flag, 2 armour and 1 mech_infantry
Ukraine : 2 artilleries and 3 infantry
96 Sea Zone : 1 destroyer and 1 transport
95 Sea Zone : 3 submarines -
I didn’t see your edit before I did my move. I can redo with the new edits, or we can go with this. Whichever you’d rather.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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I didn’t see your edit before I did my move. I can redo with the new edits, or we can go with this. Whichever you’d rather.
that’s OK, go Germany
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
12 armour, 5 artilleries and 7 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
3 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 2/2 hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 13 armour, 5 artilleries, 2 bombers, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 16 infantry
Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 8 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 13/31 hits
Russians roll dice for 2 artilleries and 16 infantry in Russia, round 2 : 4/18 hits
13 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 15/27 hits
Russians roll dice for 2 artilleries and 3 infantry in Russia, round 3 : 1/5 hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 4 artilleries, 2 bombers, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 1 artillery and 4 mech_infantrys
Casualties for Russians: 2 artilleries and 16 infantryNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Ukraine
3 aaGuns moved from Bryansk to Russia
1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Bryansk
4 artilleries and 6 infantry moved from Belarus to Novgorod
3 infantry moved from Archangel to Novgorod
5 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour and 9 mech_infantrys moved from Romania to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 58 PUs; end with 77 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Romania : 1 factory_upgrade and 4 mech_infantrys
Germany : 1 factory_major
Denmark : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 2 infantry
Rostov : 3 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 13 armour, 4 artilleries, 1 factory_minor and 4 mech_infantrys
Ukraine : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 2 infantry, 12 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 4 armour, 4 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
17 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to SamaraCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to ArchangelTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Kansu to Tsinghai
2 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 fighters and 1 tactical_bomber moved from Hunan to Tsinghai
1 artillery and 2 infantry moved from Shan State to Burma
2 fighters moved from French Indo China to Burma
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 submarine moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits
Chinese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/4 hits
Chinese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 3/4 hits
2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 fighters, 3 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 0/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
2 fighters moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Tsinghai to Shensi
3 mech_infantrys moved from Chahar to Shensi
4 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Shantung
1 transport placed in 36 Sea Zone
1 fighter and 1 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,5
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 3 mech_infantrys and 1 tactical_bomber
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 4 infantry
Shan State : 1 flag, 1 artillery and 2 infantry
Burma : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport
19 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 destroyer and 4 fighters moved from 125 Sea Zone to 112 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 112 Sea Zone to DenmarkCombat - Americans