i shud mention: fig+tac on ita carrier in 94
16L G40 dawgoneit Allies (+20) vs Amon-Sul (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Poland
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Poland
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Finland to Romania
8 mech_infantrys moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 95 Sea Zone to 94 Sea Zone
2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Greece
1 bomber moved from Iraq to Bulgaria
1 bomber moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Southern France to Northern ItalyPlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 factory_minor placed in Finland
1 factory_minor placed in West India
1 factory_minor placed in Greece
3 artilleries placed in Romania
3 mech_infantrys placed in Germany
2 artilleries placed in PersiaTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUsTerritory Summary for Germans :
West India : 1 flag, 1 factory_minor
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 10 artilleries, 1 factory_minor, 3 fighters, 2 infantry, 8 mech_infantrys and 2 tactical_bombers
Germany : 1 artillery, 1 factory_major, 3 infantry and 3 mech_infantrys
Norway : 1 artillery and 1 infantry
Northern Italy : 1 artillery and 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
Turkmenistan : 1 flag, 2 armour
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
125 Sea Zone : 1 flag, 1 submarine
94 Sea Zone : 1 carrier
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
97 Sea Zone : 2 submarines and 1 transport
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 artilleries, 1 factory_minor and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 1 airfield and 1 factory_minor -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Germany
1 bomber, 7 fighters and 1 tactical_bomber moved from Western Ukraine to Germany
1 fighter moved from Russia to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
Russians attack with 1 bomber, 7 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_major, 3 infantry and 3 mech_infantrys
Russians captures 59PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for Russians: 2 fighters and 2 mech_infantrysNon Combat Move - Russians
1 bomber, 5 fighters and 1 tactical_bomber moved from Germany to Poland
2 aaGuns, 1 artillery and 13 infantry moved from Eastern Poland to Poland
1 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Russia to Bryansk
3 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Slovakia Hungary to PolandPlace Units - Russians
1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in Russia
Russians undo move 2.
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 102 PUs total
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 112 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 121 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 9 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Shensi to Kazakhstan
4 armour moved from Sikang to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
2 fighters and 3 tactical_bombers moved from Shensi to Kazakhstan
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
4 armour, 1 artillery and 3 infantry moved from Northern Territory to South Australia
1 destroyer and 1 submarine moved from 46 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 9 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Shensi to Kazakhstan
4 armour moved from Sikang to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
2 fighters and 3 tactical_bombers moved from Shensi to Kazakhstan
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
4 armour, 1 artillery and 3 infantry moved from Northern Territory to South Australia
1 destroyer and 1 submarine moved from 46 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from BritishCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 1/6 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 3 : 4/8 hits
Russians roll dice for 3 infantry in Kazakhstan, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in South Australia
Japanese attack with 4 armour, 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 4 armour, 1 artillery and 3 infantry in South Australia, round 2 : 2/8 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
Japanese attack with 4 armour and 1 artillery
Russians defend with 3 infantry
Japanese roll dice for 4 armour and 1 artillery in Novosibirsk, round 2 : 4/5 hits
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 17 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Chahar to Kansu
2 aaGuns moved from Tsinghai to Novosibirsk
3 aaGuns moved from Sikang to Kazakhstan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Hunan to Kweichow
3 bombers moved from India to Northern Territory
1 bomber, 1 fighter and 2 tactical_bombers moved from Dutch New Guinea to Northern Territory
3 bombers moved from Malaya to Northern Territory
2 fighters and 3 tactical_bombers moved from Kazakhstan to TsinghaiPlace Units - Japanese
9 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 artillery and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 artillery
Hopei : 1 flag
Tsinghai : 1 flag, 2 fighters and 3 tactical_bombers
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
British Columbia : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 flag, 7 bombers, 1 fighter and 2 tactical_bombers
South Australia : 1 flag, 4 armour, 1 artillery and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Alaska : 1 flag, 1 artillery
Aleutian Islands : 1 flag
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 3 aaGuns, 1 armour and 1 artillery
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
4 Sea Zone : 1 transport
6 Sea Zone : 9 destroyers and 1 submarine
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Alberta Saskatchewan Manitoba : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 aaGuns, 4 armour and 1 artilleryProduction/PUs Summary :
Germans : 42 / 0
Russians : 41 / 121
Japanese : 77 / 82
Americans : 51 / 66
Chinese : 0 / 8
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 14 / 16
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to British Columbia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 14 Sea Zone to 8 Sea Zone
1 destroyer moved from 14 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 carrier
Units damaged: 1 carrier owned by the Germans
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier
Casualties for Americans: 1 fighter and 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 4 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 2 infantry
Japanese defend with 1 artillery
Americans win, taking Alaska from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 armour, 1 fighter, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
4 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to British Columbia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 14 Sea Zone to 8 Sea Zone
1 destroyer moved from 14 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 carrier
Units damaged: 1 carrier owned by the Germans
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier
Casualties for Americans: 1 fighter and 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 4 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 2 infantry
Japanese defend with 1 artillery
Americans win, taking Alaska from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 armour, 1 fighter, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
4 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by Americans to Southern France: 1 armour
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
EDIT: Changing ownership of Southern France from Germans to Americans
EDIT: Changing PUs for Americans from 70 to 73
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour, 1 fighter, 2 infantry and 8 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter, 2 infantry and 8 mech_infantrys
Italians defend with 6 artilleries and 1 mech_infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 6 artilleries and 1 mech_infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,4,6
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Iraq to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Iraq to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber in Southern France, round 2 : 1/1 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 95 Sea Zone
2 destroyers and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in IraqTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsTerritory Summary for Italians :
Malta : 1 flag
Romania : 1 aaGun and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
95 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
94 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Greece to Caucasus
3 fighters and 2 tactical_bombers moved from Romania to Caucasus
1 armour moved from Turkmenistan to Samara
Germans take Samara from Russians
1 armour moved from Turkmenistan to Volgograd
Germans take Volgograd from Russians
10 artilleries, 2 infantry and 8 mech_infantrys moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Greece to Caucasus
3 fighters and 2 tactical_bombers moved from Romania to Caucasus
1 armour moved from Turkmenistan to Samara
Germans take Samara from Russians
1 armour moved from Turkmenistan to Volgograd
Germans take Volgograd from Russians
10 artilleries, 2 infantry and 8 mech_infantrys moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to NovgorodCombat - Germans
Battle in Eastern Poland
Germans attack with 10 artilleries, 2 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 artilleries, 2 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 5/20 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 5/8 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber, 4 fighters and 2 tactical_bombers moved from Caucasus to Iraq
2 artilleries and 3 mech_infantrys moved from Persia to Iraq
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyTurn Complete - Germans
Territory Summary for Germans :
West India : 1 flag, 1 factory_minor
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 factory_minor
Southern Italy : 1 artillery and 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 10 artilleries, 2 infantry and 8 mech_infantrys
Volgograd : 1 flag, 1 armour and 1 factory_minor
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 infantry
Samara : 1 flag, 1 armour
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 1 factory_minor
97 Sea Zone : 2 submarines and 1 transport
Iraq : 2 artilleries, 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers
Eastern Persia : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag, 1 airfield and 1 factory_minorProduction/PUs Summary :
Germans : 45 / 0
Russians : 35 / 121
Japanese : 74 / 82
Americans : 58 / 73
Chinese : 0 / 8
British : 29 / 26
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 10 / 7
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Russians
Russians converts factory_major into different units
1 mech_infantry moved from Germany to Western Germany
Russians take Western Germany from Germans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
2 infantry moved from Ukraine to Rostov
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
13 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 fighters moved from Poland to Romania
4 fighters moved from Poland to Eastern Poland
1 bomber moved from Poland to SamaraCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 4 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 10 artilleries, 2 infantry and 8 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 10 artilleries, 2 infantry and 8 mech_infantrys
Casualties for Russians: 17 infantry
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
retreated to Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun and 1 infantry
Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Romania to Ukraine
1 artillery and 2 infantry moved from Bryansk to Tambov
1 bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 fighter moved from Volgograd to Russia
2 fighters moved from Eastern Poland to Germany
1 fighter moved from Eastern Poland to RussiaPlace Units - Russians
1 carrier, 1 cruiser and 1 destroyer placed in 113 Sea Zone
2 submarines and 1 transport placed in 115 Sea Zone
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Ukraine
7 armour, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6
Russians collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Russians
Russians converts factory_major into different units
1 mech_infantry moved from Germany to Western Germany
Russians take Western Germany from Germans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
2 infantry moved from Ukraine to Rostov
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
13 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 fighters moved from Poland to Romania
4 fighters moved from Poland to Eastern Poland
1 bomber moved from Poland to SamaraCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 4 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 10 artilleries, 2 infantry and 8 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 10 artilleries, 2 infantry and 8 mech_infantrys
Casualties for Russians: 17 infantry
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
retreated to Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun and 1 infantry
Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Romania to Ukraine
1 artillery and 2 infantry moved from Bryansk to Tambov
1 bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 fighter moved from Volgograd to Russia
2 fighters moved from Eastern Poland to Germany
1 fighter moved from Eastern Poland to RussiaPlace Units - Russians
1 carrier, 1 cruiser and 1 destroyer placed in 113 Sea Zone
2 submarines and 1 transport placed in 115 Sea Zone
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Ukraine
7 armour, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6
Russians collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 100 Sea Zone: 1 transport
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Changing PUs for Russians from 68 to 69
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 9 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Queensland to New South Wales
4 armour, 1 artillery and 3 infantry moved from South Australia to New South Wales
7 bombers, 1 fighter and 2 tactical_bombers moved from Northern Territory to New South Wales
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
9 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 9 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Queensland to New South Wales
4 armour, 1 artillery and 3 infantry moved from South Australia to New South Wales
7 bombers, 1 fighter and 2 tactical_bombers moved from Northern Territory to New South Wales
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
9 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 9 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 9 destroyers in 26 Sea Zone, round 2 : 1/9 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 9 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in New South Wales
Japanese attack with 4 armour, 1 artillery, 7 bombers, 1 fighter, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 fighter
AA fire in New South Wales : 0/6 hits
Japanese roll dice for 4 armour, 1 artillery, 7 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 10/19 hits
ANZAC roll dice for 2 aaGuns, 3 armour, 1 artillery, 1 fighter and 3 infantry in New South Wales, round 2 : 5/8 hits
1 fighter owned by the Americans, 3 infantry owned by the ANZAC, 4 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 aaGuns owned by the ANZAC, 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 armour, 7 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for ANZAC: 2 aaGuns, 3 armour, 1 artillery and 3 infantry
Casualties for Americans: 1 fighterNon Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
3 aaGuns, 1 armour and 1 artillery moved from Kazakhstan to Novosibirsk
1 armour and 1 artillery moved from Kansu to Novosibirsk
2 fighters and 3 tactical_bombers moved from Tsinghai to Novosibirsk
1 artillery moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
7 bombers, 1 fighter and 2 tactical_bombers moved from New South Wales to QueenslandPlace Units - Japanese
9 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 artillery and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 7 bombers, 1 fighter, 1 harbour and 2 tactical_bombers
Northern Territory : 1 flag
New South Wales : 1 flag, 4 armour, 1 factory_minor and 1 harbour
South Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 9 destroyers and 1 submarine
7 Sea Zone : 1 destroyer
6 Sea Zone : 9 destroyers
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
Alberta Saskatchewan Manitoba : 1 flag, 2 infantry
Novosibirsk : 1 flag, 5 aaGuns, 6 armour, 3 artilleries, 2 fighters and 3 tactical_bombersProduction/PUs Summary :
Germans : 28 / 0
Russians : 52 / 69
Japanese : 76 / 93
Americans : 58 / 73
Chinese : 0 / 8
British : 29 / 26
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 8 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey, dawg, Japan has 6 VC, and the Allies can not overtake any of them.
Axis have won. The war is over.
Thanks for the game :)
Cheers :)