@Jacob16 No scramble
G40L2015 Mike48484 (Allies+16) vs Karl7 (Axis) Rematch 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belarus to Novgorod
1 fighter moved from Germany to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Caucasus to Persia
2 bombers moved from Iraq to Persia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to BryanskCombat - Germans
Battle in Persia
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 factory_minor and 2 infantry
Germans win, taking Persia from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 aaGuns, 19 armour, 12 artilleries and 29 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Eastern Poland
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
5 infantry moved from Samara to Tambov
16 armour and 8 mech_infantrys moved from Iraq to Egypt
1 artillery and 3 infantry moved from Syria to Iraq
1 aaGun moved from Northwest Persia to Iraq
2 bombers moved from Persia to Egypt
1 mech_infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 fighters moved from Western Germany to Gibraltar
4 infantry moved from Germany to Western Germany
2 artilleries and 5 infantry moved from Western Germany to Northern Italy
2 fighters moved from 113 Sea Zone to Western GermanyPlace Units - Germans
2 bombers and 2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
3 artilleries and 4 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery and 3 infantry moved from Vologda to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
3 artilleries and 4 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery and 3 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Russians win, taking Russia from Germans, taking Sakha from UK_Pacific, taking Soviet Far East from Americans, taking Amur from UK_Pacific, taking Yakut S.S.R. from UK_Pacific, taking Siberia from Americans, taking Buryatia from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
29 infantry moved from Vologda to Archangel
10 artilleries moved from Vologda to Archangel
4 aaGuns moved from Vologda to ArchangelTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
2 infantry moved from Anhwe to Jehol
2 bombers moved from French Indo China to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
6 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Okinawa to 6 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 5 infantry
British defend with 1 armour
Japanese win, taking Jehol from Chinese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 4 infantry
Casualties for British: 1 armour
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 14 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport; Americans defend with 6 carriers, 5 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 6 Sea Zone from ANZAC with 2 battleships, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Japanese: 4 carriers, 2 cruisers, 5 destroyers, 12 fighters and 1 submarine
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Casualties for Americans: 6 carriers, 5 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 3 transportsNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
2 infantry moved from Shan State to Yunnan
4 infantry moved from Shan State to BurmaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 6 armour, 2 artilleries, 4 fighters and 8 infantry
Germans defend with 1 airfield, 3 fighters, 1 harbour and 9 infantry; Italians defend with 2 aaGuns, 1 fighter and 2 infantry
Americans win, taking Gibraltar from Germans with 6 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 3 fighters and 9 infantry
Casualties for Italians: 2 aaGuns, 1 fighter and 2 infantry
Casualties for Americans: 1 fighter and 8 infantryNon Combat Move - Americans
3 fighters moved from Gibraltar to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Siberia to AmurPlace Units - Americans
4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
Americans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
3 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Germans
British take Tunisia from Italians
3 fighters and 1 tactical_bomber moved from Vologda to Belarus
4 infantry moved from Eastern Persia to Persia
2 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Guiana: 4 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Germans
British take Tunisia from Italians
3 fighters and 1 tactical_bomber moved from Vologda to Belarus
4 infantry moved from Eastern Persia to Persia
2 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to PersiaCombat - British
Battle in Belarus
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 fighter
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Casualties for British: 2 fighters
Battle in Persia
British attack with 2 armour, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British win, taking Persia from Germans with 2 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
2 armour, 1 fighter, 14 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Morocco to Gibraltar
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Korea to SikangPlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 armour and 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
4 transports moved from 98 Sea Zone to 95 Sea Zone
8 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Trans-Jordan to IraqPlace Units - Italians
1 airfield placed in Northern Italy
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 3.
3 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking 37 Sea Zone from Japanese, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 destroyer moved from 72 Sea Zone to 74 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 destroyer moved from 72 Sea Zone to 74 Sea ZoneCombat - French
Battle in 74 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 infantry and 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 carrier, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Samara
5 infantry moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from Eastern Poland to Bryansk
1 bomber moved from Bryansk to Russia
6 mech_infantrys moved from Northwest Persia to Persia
1 artillery and 3 infantry moved from Iraq to Persia
2 bombers moved from Egypt to Persia
5 bombers moved from Western Germany to PersiaCombat - Germans
Battle in Persia
Germans attack with 1 artillery, 7 bombers, 3 infantry and 6 mech_infantrys
British defend with 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
Germans win, taking Persia from British with 1 artillery, 7 bombers, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 4 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Germans captures 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Germans
2 aaGuns, 20 armour, 12 artilleries and 37 infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from Bryansk to Eastern Poland
1 carrier, 2 fighters and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Iraq to Persia
7 bombers moved from Persia to Iraq
3 armour moved from Egypt to Iraq
1 fighter moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern ItalyPlace Units - Germans
1 carrier, 2 fighters, 1 tactical_bomber and 1 transport placed in 113 Sea Zone
Germans undo move 1.
2 bombers, 2 fighters and 1 tactical_bomber placed in Western Germany
1 carrier and 1 transport placed in 113 Sea Zone
3 infantry placed in Novgorod
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 68 PUs (1 lost to blockades); end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
2 artilleries and 4 infantry moved from Archangel to Novgorod -
well I think you got me… I resign. very good game… we will get some more in next league year.
thanks
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GG!
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