G40L2015 Mike48484 (Allies+16) vs Karl7 (Axis) Rematch 1

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 2 fighters and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Belarus to Novgorod
                1 fighter moved from Germany to Novgorod
                1 bomber moved from Russia to Novgorod
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour and 1 mech_infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                1 mech_infantry moved from Northwest Persia to Persia
                2 mech_infantrys moved from Caucasus to Persia
                2 bombers moved from Iraq to Persia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk

    Combat - Germans
                Battle in Persia
                    Germans attack with 2 bombers and 3 mech_infantrys
                    British defend with 1 factory_minor and 2 infantry
                    Germans win, taking Persia from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Novgorod
                    Germans attack with 1 bomber, 1 fighter and 3 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                2 aaGuns, 19 armour, 12 artilleries and 29 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Eastern Poland
                3 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                5 infantry moved from Samara to Tambov
                16 armour and 8 mech_infantrys moved from Iraq to Egypt
                1 artillery and 3 infantry moved from Syria to Iraq
                1 aaGun moved from Northwest Persia to Iraq
                2 bombers moved from Persia to Egypt
                1 mech_infantry moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 fighters moved from Western Germany to Gibraltar
                4 infantry moved from Germany to Western Germany
                2 artilleries and 5 infantry moved from Western Germany to Northern Italy
                2 fighters moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                2 bombers and 2 fighters placed in Western Germany
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Western Ukraine
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                3 artilleries and 4 infantry moved from Vologda to Russia
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Germans
                1 artillery and 3 infantry moved from Vologda to Archangel


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                3 artilleries and 4 infantry moved from Vologda to Russia
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Germans
                1 artillery and 3 infantry moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Russia
                    Russians attack with 3 artilleries and 4 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Russians win, taking Russia from Germans, taking Sakha from UK_Pacific, taking Soviet Far East from Americans, taking Amur from UK_Pacific, taking Yakut S.S.R. from UK_Pacific, taking Siberia from Americans, taking Buryatia from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                29 infantry moved from Vologda to Archangel
                10 artilleries moved from Vologda to Archangel
                4 aaGuns moved from Vologda to Archangel

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Manchuria to Jehol
                2 infantry moved from Anhwe to Jehol
                2 bombers moved from French Indo China to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                6 fighters moved from Japan to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Okinawa to 6 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 5 infantry
                    British defend with 1 armour
                    Japanese win, taking Jehol from Chinese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 4 infantry
                    Casualties for British: 1 armour
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 14 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport; Americans defend with 6 carriers, 5 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 5 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 6 Sea Zone from ANZAC with 2 battleships, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 99
                    Casualties for Japanese: 4 carriers, 2 cruisers, 5 destroyers, 12 fighters and 1 submarine
                    Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 transport
                    Casualties for Americans: 6 carriers, 5 destroyers, 9 fighters, 4 submarines, 3 tactical_bombers and 3 transports

    Non Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                2 infantry moved from Shan State to Yunnan
                4 infantry moved from Shan State to Burma

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 fighter and 2 infantry placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                4 fighters moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 6 armour, 2 artilleries, 4 fighters and 8 infantry
                    Germans defend with 1 airfield, 3 fighters, 1 harbour and 9 infantry; Italians defend with 2 aaGuns, 1 fighter and 2 infantry
                    Americans win, taking Gibraltar from Germans with 6 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 3 fighters and 9 infantry
                    Casualties for Italians: 2 aaGuns, 1 fighter and 2 infantry
                    Casualties for Americans: 1 fighter and 8 infantry

    Non Combat Move - Americans
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Siberia to Amur

    Place Units - Americans
                4 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
                Americans collect 51 PUs (5 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                3 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Germans
                      British take Tunisia from Italians
                3 fighters and 1 tactical_bomber moved from Vologda to Belarus
                4 infantry moved from Eastern Persia to Persia
                2 armour moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to British Guiana: 4 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Germans
                      British take Tunisia from Italians
                3 fighters and 1 tactical_bomber moved from Vologda to Belarus
                4 infantry moved from Eastern Persia to Persia
                2 armour moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia

    Combat - British
                Battle in Belarus
                    British attack with 3 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 fighters
                Battle in Persia
                    British attack with 2 armour, 4 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                    British win, taking Persia from Germans with 2 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Belarus to Archangel
                2 armour, 1 fighter, 14 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Morocco to Gibraltar
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                1 bomber moved from Korea to Sikang

    Place Units - British
                3 armour placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour and 1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 armour and 1 artillery

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                4 transports moved from 98 Sea Zone to 95 Sea Zone
                8 infantry moved from Northern Italy to Southern Italy

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns moved from Northwest Persia to Iraq
                3 artilleries and 2 infantry moved from Trans-Jordan to Iraq

    Place Units - Italians
                1 airfield placed in Northern Italy
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy
                Italians undo move 3.
                3 infantry placed in Egypt
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking 37 Sea Zone from Japanese, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 74 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 74 Sea Zone

    Combat - French
                Battle in 74 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 infantry and 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry and 1 transport

    Non Combat Move - French

    Turn Complete - French

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 carrier, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Volgograd to Samara
                5 infantry moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 bomber moved from Eastern Poland to Bryansk
                1 bomber moved from Bryansk to Russia
                6 mech_infantrys moved from Northwest Persia to Persia
                1 artillery and 3 infantry moved from Iraq to Persia
                2 bombers moved from Egypt to Persia
                5 bombers moved from Western Germany to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 1 artillery, 7 bombers, 3 infantry and 6 mech_infantrys
                    British defend with 2 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
                    Germans win, taking Persia from British with 1 artillery, 7 bombers, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour, 4 infantry and 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
                    Germans captures 12PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 fighter and 4 infantry
                    Casualties for Russians: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                2 aaGuns, 20 armour, 12 artilleries and 37 infantry moved from Bryansk to Belarus
                2 infantry moved from Novgorod to Belarus
                3 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 bomber and 1 tactical_bomber moved from Russia to Bryansk
                1 bomber moved from Bryansk to Eastern Poland
                1 carrier, 2 fighters and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 aaGun moved from Iraq to Persia
                7 bombers moved from Persia to Iraq
                3 armour moved from Egypt to Iraq
                1 fighter moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Northern Italy

    Place Units - Germans
                1 carrier, 2 fighters, 1 tactical_bomber and 1 transport placed in 113 Sea Zone
                Germans undo move 1.
                2 bombers, 2 fighters and 1 tactical_bomber placed in Western Germany
                1 carrier and 1 transport placed in 113 Sea Zone
                3 infantry placed in Novgorod
                3 armour placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 68 PUs (1 lost to blockades); end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                2 artilleries and 4 infantry moved from Archangel to Novgorod


  • well I think you got me… I resign. very good game… we will get some more in next league year.

    thanks

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    GG!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You want me to post?

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